DEADLOCK BUILDER

Home › Patch notes

Deadlock patch notes

134 updates, 2024-05-03 to 2026-11-05, newest first · 2026 · 2025 · 2024

2026

Minor Update - 11-04-2026
  • Healbane: Stacks now diminish 20% more aggressively (at 2 stacks 57.8%->54.7%, at 4 stacks 82.2% to 72%)
  • Apollo: Riposte - Pommel Hit now also disarms the enemy
  • Apollo: Riposte - Pummel hit now ends any preexisting parry on the target
  • Apollo: Riposte - T2 increased from +0.6s duration to +0.7s
  • Apollo: Itani Lo Sahn - T3 bonus damage increased from +50% to +60%
  • Baba: Spirit Resistance scaling reduced from 0.7 to 0.5
  • Baba: Melee damage per boon reduced by 10%
  • Baba: Baba's Brew - Cooldown increased from 27s to 28s
  • Baba: Baba's Brew - Burn DPS spirit scaling reduced from 0.15 to 0.13
  • Baba: Baba's Brew - Cycle time increased from 1.5s to 1.6s
  • Baba: Granny Long Legs - Melee Resist reduced from 30% to 25%
  • Baba: Granny Long Legs - Debuff Resist reduced from 30% to 25%
  • Celeste: Dazzling Trick - T3 silence duration reduced from +1.25s to +0.75s
  • Celeste: Radiant Daggers - Cast range reduced from 30m to 25m (moved to T2)
  • Celeste: Radiant Daggers - Spirit Amp per Stack reduced from +7% to +6% (moved to T3)
  • Celeste: Shining Wonder - Slow reduced from -32% Movement to -28%
  • Celeste: Shining Wonder - Cooldown increased from 160s to 170s
  • Celeste: Shining Wonder - Bounce range reduced from 15.5m to 15m
  • Celeste: Shining Wonder - T1 move speed slow reduced from -16% to -14%
  • Celeste: Shining Wonder - T2 bonus damage reduced from +90 to +80
  • Deadman Danny: Close The Deal - Bonus damage to under half health targets reduced from +75% to +55%
  • Deadman Danny: Strix Salvo - Spirit scaling reduced by 8%
  • Deadman Danny: Chimera Mk1 - T2 reduced from 150 Heal On Hit to 125
  • Deadman Danny: Chimera Mk1 - T2 heal spirit scaling reduced from 2.0 to 1.7
  • Mo & Krill: Scorn - Heal from heroes increased from 1.2x to 1.3x
  • Mo & Krill: Burrow - Damage radius increased by +0.5m
  • Mo & Krill: Sand Blast - T2 slow from -24% Slow and -26% Dash distance to -28% for both
  • Mo & Krill: Combo - Health per kill increased from 40 to 50
  • Nurse Harrow: Bullet damage increased by 8%
  • Nurse Harrow: Lurking Terrors - Vertical angle increased from 50% to 65%
  • Nurse Harrow: Lurking Terrors - Fear buildup time reduced from 2s to 1.75s
  • Rat King: Bullet damage increased from 5.7 to 5.8
  • Rat King: Ammo increased from 24 to 26
  • Rat King: Scrap Grenade - Meleeing the grenade fuse time extension reduced from 0.4s to 0.25s
  • Rat King: Rule, Ratannia! - Move Speed increased from +3m to +4m
  • Rat King: Rule, Ratannia! - T1 now also reduces cooldown by -25s

Source: Steam

Halloween 2026 + Gameplay Update

As Halloween draws near, the residents of The Cursed Apple have put out some decorations to celebrate their favorite holiday. The Hideout gains a spooky new look, our heroes don masks, and NYC is now littered with pumpkins and curious Halloween Cauldrons that grant willing trick-or-treaters delicious candy.

New this year - Halloween Cauldrons:

As you walk down the streets of Manhattan during a match, you'll come across bubbling cauldrons boasting a tempting display of treats. With a Heavy Melee, break the cauldron to pick up a piece of Candy and stash it in your pocket for later. When you're feeling a bit snacky, you can consume the candy to grant yourself a boost of energy with the temporary Sugar Rush buff. - Who said candy is bad for you?

The Halloween festivities are available in-game now through November 2nd, 2026. Happy Haunting!


Gameplay Update

General:

  • Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
  • Mid-Boss: Health increased by 20%
  • Mid-Boss: Health gained per minute increased by 20%
  • Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss
  • Mid-Boss: Roar now happens at 25% HP instead of 50%
  • Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min)
  • Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
  • Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
  • Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
  • Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
  • Mid-Boss: Rejuvenator crystal drop time increased from 6s to 7.5s
  • Breakables growth values reduced by 10%
  • Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
  • Haunts base bounty and growth increased by 10%
  • Haunts HP and Damage output increased by 10%
  • Haunted Souls secure rate is now 25% slower
  • Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
  • Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)
  • The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
  • Healing Snacks heal increased from 10% Max HP to 14%
  • Steam Vents now increase stamina regeneration by 150%
  • Move slow to air drag ratio increased from 0.35 to 0.5
  • Move speed in tunnels reduced from +70% to +50%
  • Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
  • Fixed some bugs with Walker stomp logic
  • Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.

Items:

  • High-Velocity Rounds: Bullet Velocity reduced from 60% to 45% (upgrades unaffected)
  • Express Shot: Secondary Fire Weapon Damage and growth reduced by 5%
  • Point Blank: Slow duration increased from 2s to 2.5s
  • Hunter's Aura: No longer affects or counts enemies outside of line of sight or through walls
  • Shadow Weave: No longer has Ambush Fire Rate or Melee Damage
  • Shadow Weave: Now has +50% Ambush Weapon Damage
  • Shadow Weave: Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
  • Shadow Weave: Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
  • Toxic Bullets: Anti Heal increased from 35% to 40%
  • Armor Piercer: Chance increased from 55% to 60%
  • Glass Cannon: Weapon Damage increased from 80% to 85%
  • Spiritual Overflow: Spirit power increased from 6 to 8 (from component changes)
  • Crippling Headshot: Anti-Heal increased from -35% to -40%
  • Golden Goose Egg: Damage Penalty reduced from -15% to -12%
  • Spirit Sap: Cooldown increased from 18s to 22s
  • Spirit Sap: Cast range reduced from 40m to 35m
  • Mystic Slow: Dash Distance slow increased from -10% to -12%
  • Decay: Incoming Heal reduction increased from -50% to -55%
  • Radiant Regeneration: Regen on Spirit Damage scaling reduced from 0.35 to 0.25
  • Radiant Regeneration: Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
  • Radiant Regeneration: Heal on Ability Cast reduced from 65 to 40
  • Radiant Regeneration: Heal on Ability Cast boon scaling reduced from 1.7 to 1.4
  • Silence Wave: Bonus Health increased from +50 to +90
  • Torment Pulse: Melee Resistance increased from 18% to 22%
  • Echo Shard: Post cast time reduced from 0.5s to 0.2s
  • Focus Lens: Cooldown reduced from 45s to 40s
  • Focus Lens: Fixed damage dealt to a barrier not counting toward the repeated damage
  • Lightning Scroll: Damage now scales with Spirit Power (0.35)
  • Lightning Scroll: Dash Distance slow increased from -10% to -12%
  • Rebuttal: Parry Cooldown reduction reduced from -1.75s to -1.25s
  • Battle Vest: Weapon Damage increased from 18% to 22%
  • Bullet Lifesteal: Weapon Damage increased from 6% to 10%
  • Bullet Lifesteal: Bullet Lifesteal increased from 13% to 15%
  • Healbane: Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
  • Healbane: Heal on Hero Kill reduced from 275 to 170 + 3/Boon
  • Healing Booster: No longer builds from Extra Regen
  • Healing Booster: No longer grants +3 Health Regen
  • Healing Booster: Out of Combat Regen increased from +1 to +2
  • Return Fire: Now returns the damage you take from Haze's Fixation
  • Return Fire: Fixed the shop tooltip not listing the 10% Bullet Resistance
  • Spirit Lifesteal: Spirit Power increased from 6 to 8
  • Spirit Lifesteal: Spirit Lifesteal increased from 13% to 15%
  • Spirit Shielding: Spirit Resist reduced from 18% to 15%
  • Bullet Resilience: Bullet Resistance increased from 30% to 35%
  • Bullet Resilience: Out of Combat Regen increased from 3 to 5
  • Fury Trance: Active Move Speed increased from +1m to +1.5m
  • Fury Trance: Bullet Lifesteal increased from 14% to 15%
  • Fury Trance: Weapon Damage increased from 6% to 10%
  • Healing Nova: Now scales with Spirit Power (1.1) instead of Boons (6)
  • Metal Skin: Now increases your gravity by 20% while active
  • Infuser: Active Lifesteal increased from 70% to 75%
  • Infuser: Spirit Lifesteal increased from 13% to 15%
  • Infuser: Spirit power increased from 6 to 8
  • Juggernaut: Health Regen increased from +8 to +15
  • Leech: Bullet Lifesteal increased from 28% to 30%
  • Leech: Spirit Lifesteal increased from 28% to 30%
  • Vampiric Burst: Active Lifesteal increased from 70% to 75%
  • Vampiric Burst: Bullet Lifesteal increased from 13% to 15%
  • Vampiric Burst: Weapon Damage increased from 6% to 10%
  • Spellbreaker: When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
  • Divine Barrier: Cooldown increased from 45s to 55s

Heroes:

  • Abrams: Base gun damage increased by 5%
  • Abrams: Siphon Life - T3 increased from +18 DPS to +22
  • Abrams: Shoulder Charge - Fixed enemies being held in place longer if you don't hit a wall
  • Apollo: Riposte - Pommel Hit changed from a stun to an immobilize and parry disable
  • Apollo: Riposte - Pommel Hit disable duration increased from 0.8s to 1.5s
  • Apollo: Riposte - T2 disable duration increased from +0.4s to +0.6s
  • Apollo: Riposte - Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
  • Apollo: Riposte - Fixed the counterattack dash missing when Apollo is right on top of the target
  • Apollo: Flawless Advance - Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
  • Apollo: Itani Lo Sahn - No longer interrupted by Sleep
  • Baba: Spirit Resist scaling reduced from 0.1 to 0.07
  • Baba: Threadsap - Spirit Steal duration reduced from 22s to 16s
  • Baba: Threadsap - When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
  • Baba: Granny Long Legs - Light Melee knockback distance reduced from 10m to 8m
  • Baba: Granny Long Legs - Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s)
  • Baba: Granny Long Legs - Heavy Melee slow duration reduced from 4s to 2s
  • Baba: Granny Long Legs - Heavy melee stomp now only hits the closest Rejuvenator in range
  • Baba: Baba's Brew - No longer has an initial brew time
  • Baba: Baba's Brew - Brew order is now random each time she casts it
  • Baba: Baba's Brew - Cycle time between each type of brew increased from 1s to 1.5s
  • Baba: Baba's Brew - UI indicator color now matches the current brew
  • Baba: Baba's Brew - Silence duration reduced from 3s to 2.75s
  • Billy: Rising Ram - T3 increased from +10% Max Health for 16s to +15% for 20s
  • Billy: Blasted - Cooldown reduced from 27s to 25s
  • Calico: Leaping Slash - T3 increased from +60 Damage to +90
  • Calico: Ava - T3 increased from 6s duration to 8s
  • Celeste: Shining Wonder - Damage reduced from 140 to 125
  • Deadman Danny: Chimera Mk1 - Jetpack can no longer be used while cursed
  • Deadman Danny: Chimera Mk1 - Fixed bug causing it to not deal damage when held through a Close The Deal
  • Deadman Danny: Chimera Mk1 - Items and abilities that pull to the ground now work more reliably against Danny
  • Deadman Danny: Chimera Mk1 - Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
  • Deadman Danny: Close the Deal - Fixed some incorrect behavior when used at the top of the belltower
  • Doorman: Luggage Cart - T2 increased from +75 Damage on Wall Impact to +90
  • Doorman: Luggage Cart - T3 increased from -15s Cooldown to -18s
  • Drifter: Base gun damage increased by 3%
  • Drifter: Bloodscent - T3 increased from +11% Amplified Damage to +12%
  • Drifter: Eternal Night - T3 increased from +2.5s Duration to +2.75s
  • Graves: Move speed reduced from 7 to 6.7
  • Graves: Bullet damage per boon reduced by 4%
  • Graves: Grasping Hands - Can now be more easily double jumped over
  • Graves: Grasping Hands - Deploy time increased from 0.6s to 0.8s
  • Graves: Borrowed Decree - T2 no longer has -0.3s Time To Spawn
  • Graves: Borrowed Decree - T3 now also provides -0.3s Time To Spawn
  • Grey Talon: Charged Shot - T2 now also has -2s Charge Delay
  • Grey Talon: Charged Shot - T3 no longer has -3s Charge Delay
  • Grey Talon: Charged Shot - T3 now also lets the shot bounce once off a wall (can't hit a target more than once)
  • Grey Talon: Guided Owl - Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)
  • Infernus: Napalm - T2 lifesteal increased from 15% to 20%
  • Infernus: Concussive Combustion - T3 now increases spirit scaling by 0.4
  • Haze: Smoke Bomb - Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)
  • Kelvin: Frozen Shelter - Cooldown increased from 185s to 190s
  • Kelvin: Frozen Shelter - T1 increased from -20s Cooldown to -30s
  • Kelvin: Frozen Shelter - T2 now also reduces enemy fire rate by -20%
  • Kelvin: Frozen Shelter - T3 regen increased from +65 to +75
  • Lady Geist: Essence Bomb spirit scaling increased from 1.22 to 1.35
  • Lash: Grapple - T3 now also increases Jump Velocity by +4m
  • Lash: Death Slam - Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)
  • McGinnis: Mini Turret - Damage vs troopers increased from 50% to 65%
  • McGinnis: Mini Turret - Health per boon increased from 9 to 10
  • Mirage: Traveler - Channel time increased from 2s to 3s
  • Mirage: Traveler - Onterrupt/cancel cooldown increased from 4s to 5s
  • Mirage: Traveler - Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
  • Mirage: Traveler - Now grants the old T2 barrier in the base ability (with no scaling)
  • Mirage: Traveler - The minimap now moves to the center of the screen and is enlarged while targeting
  • Mirage: Traveler - Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
  • Mirage: Traveler - Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
  • Mirage: Traveler - T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown"
  • Mirage: Traveler - T3 changed from "-90s Cooldown" to "Cannot be interrupted by damage"
  • Mirage: Traveler - T3 now also adds barrier spirit scaling (0.8)
  • Mo & Krill: Spirit per boon reduced from 1.1 to 0.6
  • Mo & Krill: Spirit damage on all abilities reduced by 10% (base values and growth/upgrades)
  • Mo & Krill: Bullet damage per boon increased by 4%
  • Nurse Harrow: Base gun damage reduced by 10%
  • Nurse Harrow: Leech Therapy - Fixed enemies being unable to see the glow on the hunting leeches
  • Nurse Harrow: Leech Therapy - Fixed leeches attaching to targets while the game is paused
  • Nurse Harrow: Leech Therapy - Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min
  • Nurse: Wretched Vapors - T3 increased from +15% Rush Speed to +20%
  • Nurse: Healing Needles - Heal Per Shot reduced from 25 to 22
  • Nurse: Healing Needles - T2 Heal Per Shot reduced from +20 to +16
  • Nurse: Healing Needles - Spirit scaling increased from 0.2 to 0.24
  • Nurse Harrow: Lurking Terrors - Fear buildup time increased from 1.3s to 2s
  • Nurse Harrow: Lurking Terrors - Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
  • Nurse Harrow: Lurking Terrors - T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling"
  • Paige: Base bullet damage reduced from 35 to 32
  • Paige: Bullet damage growth per boon increased from 0.52 to 0.61
  • Paradox: Paradoxical Swap - Cooldown reduced from 110s to 95s
  • Rat King: Base bullet damage reduced by 5%
  • Rat King: Bullet damage growth reduced by 20%
  • Rat King: Scrap Grenade - Damage reduced from 70 to 60
  • Rat King: Scrap Grenade - T2 damage reduced from +70 to +60
  • Rat King: Scrap Grenade - T3 damage reduced from 300 to 275
  • Rat King: Scrap Grenade - Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
  • Rat King: Scrap Grenade - Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
  • Rat King: Rule, Ratannia! - Knockup duration reduced by 50%
  • Rat King: Rule, Ratannia! - Cooldown increased from 160s to 180s
  • Rat King: Rule, Ratannia! - Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
  • Seven: Static Charge - T3 stun duration increased from 0.9s to 1.1s
  • Shiv: Alt Fire damage per boon reduced by 5%
  • Shiv: Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
  • Shiv: Serrated Knives - Rage damage increased from 3.5% Current Health to 4%
  • Shiv: Serrated Knives - T3 now also increases rage damage spirit scaling by +0.01
  • Shiv: Bloodletting - Fixed damage ticks playing audio
  • Shiv: Killing Blow - Recast duration reduced from 16s to 12s
  • Silver: Base health regen increased from 2.5 to 3
  • Silver: Entangling Bola - Fixed Unstoppable flying targets being made to fall
  • Silver: Entangling Bola - Fixed not grounding Grey Talon during his Rain of Arrows
  • Silver: Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds
  • Solomon: Gun now deals -20% headshot damage
  • Solomon: Base bullet damage reduced from 30 to 25
  • Solomon: Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
  • Solomon: Setup Bishop - Square height reduced from 4m to 1m
  • Solomon: Setup Bishop - On Square spirit scaling increased from 0.64 to 0.85
  • Solomon: Setup Bishop - T1 increased from +15% slow to +25%
  • Solomon: Setup Bishop - T3 Spirit Resist reduction is now applied on impact instead of by squares
  • Solomon: Setup Bishop - T3 increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged)
  • Solomon: Rook Battery - Damage scaling reduced from 1.3 to 0.9
  • Solomon: Rook Battery - T3 reduced from -12s cooldown to -10s
  • Solomon: Develop Queen - Cooldown increased from 210s to 240s
  • Solomon: Develop Queen - Damage scaling increased from 1.4 to 1.6
  • Solomon: Develop Queen - Delay for stun tiles increased from 1s to 1.2s
  • Solomon: Develop Queen - Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
  • Solomon: Develop Queen - Fixed hitting things outside of the intended square volumes
  • Solomon: Develop Queen - Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
  • Solomon: Develop Queen - T2 now increases checkmate threshold by 150
  • Solomon: Move Piece - Range to grab pieces increased from 50m to 65m
  • Solomon: Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
  • Venator: Ira Domini - Blessed stake damage reduced from 115 to 95
  • Venator: Ira Domini - Blessed stake damage boon scaling increased from 3 to 3.6
  • Victor: Aura of Suffering - T3 increased from +15% Damage to +16%
  • Violet: Some moderate performance improvements (still more to do here)
  • Violet: Still Life - Stun duration reduced from 1.0s to 0.9s
  • Violet: Still Life - Line of sight is now required when the channel ends, even during the grace period
  • Violet: Still Life - Now shows a text bar to the victim
  • Violet: Still Life - Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
  • Violet: Still Life - Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
  • Violet: Still Life - T1 health regen is now only granted while drawing (still refreshes for 4s on pickup)
  • Violet: Still Life - T1 health regen scaling reduced from 0.25 to 0.15
  • Violet: Still Life - T3 stun duration increased from +0.35s to +0.45s
  • Violet: Abstract Landscape - Cooldown increased from 165s to 180s
  • Violet: Abstract Landscape - Duration spirit scaling reduced from 0.04 to 0.01
  • Violet: Abstract Landscape - Now ends early if Violet dies
  • Violet: Abstract Landscape - Cooldown between times you can be affected by it increased from 0.5s to 0.75s
  • Violet: Abstract Landscape - T3 no longer has "Ink is no longer destroyed"
  • Viscous: Alt fire damage growth per boon increased by 5%
  • Viscous: Splatter - T1 increased from +36 Damage to +45 Damage
  • Viscous: Goo Ball - Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
  • Viscous: Goo Ball - Fixed the direction indicator not appearing
  • Warden: Alchemical Flask - Now travels 40% faster (overall cast range unchanged)
  • Warden: Alchemical Flask - Weapon Damage reduction increased from -25% to -30%
  • Warden: Willpower - Speed bonus increased from +15% to +20%
  • Warden: Last Stand - T2 increased from +40.5 DPS to +50
  • Warden: Last Stand - T2 cooldown reduction increased from -30s to -40s
  • Wraith: Card Trick - Heal reduced from 60 to 45
  • Wraith: Project Mind - Cooldown increased from 46s to 50s
  • Wraith: Project Mind - Initial cast time for projectile increased from 0.75s to 1s
  • Yamato: Power Slash - Spirit scaling increased by 6% (base and T3)
  • Yamato: Flying Slash - Cast Range reduced from 26m to 23m
  • Yamato: Flying Slash - Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
  • Yamato: Flying Slash - T3 Cast Range reduced from +15m to +8m
  • Yamato: Shadow Transformation - Cooldown increased from 150s to 160s (moved to T2)

Street Brawl:

  • Deadman Danny: Chimera Mk1 - Cooldown reduction per boon reduced from -0.4s to -0.25s
  • Deadman Danny: Chimera Mk1 - Cooldown refund on hit from T3 reduced from 50% to 30%
  • Nurse Harrow: Leech Therapy - Leeches on the ground are now removed on round reset
  • Nurse: Lurking Terrors - Duration reduced from 7s to 5s
  • Nurse: Lurking Terrors - T3 reduced from +3s Duration to +2s
  • Paige: Bookwyrm - T2 Trail Duration reduced from +2s to +1s
  • Rat King: Scrap Grenade - Radius reduced from 8m to 6m
  • Rat King: Scrap Grenade - Large explosion radius reduced from 14m to 10m
  • Rat King: Rule, Ratannia! - Radius reduced from 20m to 16m
  • Rat King: Rule, Ratannia! - T2 Radius reduced from +8m to +6m
  • Rat King: Rule, Ratannia! - Duration reduced from 12s to 9s
  • Violet: Abstract Landscape - Duration reduced from 6s to 5s
  • Violet: Abstract Landscape - T3 reduced from +4s to +3s

Source: Steam

Minor Update - 10-14-2026
  • Radiant Regeneration: Spirit scaling reduced from 0.04 to 0.035
  • Baba: Spirit Resistance scaling reduced from 0.12 to 0.1
  • Baba: Now has -7% Base Bullet Resistance
  • Baba: Threadsap - Spirit reduction on enemies now ends when Baba dies
  • Baba: Threadsap - Cooldown increased from 26s to 28s
  • Baba: Granny Long Legs - Cooldown increased from 30s to 32s
  • Baba: Granny Long Legs - Repeat light melees while airborne now have diminishing forward momentum
  • Baba: Granny Long Legs - Light melee upward launch reduced (looking up no longer lifts her as high)
  • Baba: Granny Long Legs - Heavy melee ground pound no longer gains horizontal speed when landing on slopes
  • Baba: Baba's Brew - Barrier scaling reduced from 1.2 to 0.7
  • Baba: Baba's Brew - Barrier reduced from 100 to 90
  • Baba: Baba's Brew - Cooldown increased from 25s to 27s (moved to T2)
  • Street Brawl: Baba Threadsap duration lasts 35% less
  • Deadman Danny: Health regen increased from 2.5 to 3.25
  • Deadman Danny: Base health increased from 680 to 730
  • Deadman Danny: Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48
  • Deadman Danny: Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45
  • Deadman Danny: Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2
  • Deadman Danny: Chimera Mk1 weapon scaling increased from 1.15 to 1.4
  • Deadman Danny: Strix Salvo - Cooldown from 30s to 25s
  • Deadman Danny: Strix Salvo - Damage spirit scaling from 0.9 to 1.1
  • Deadman Danny: Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage"
  • Deadman Danny: Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35
  • Deadman Danny: Close the Deal - 1AP increased from +50 to +90
  • Deadman Danny: Chimera Mk1 - Slow effectiveness in air reduced by 15%
  • Deadman Danny: Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage
  • Deadman Danny: Close The Deal - Bonus damage to under half health targets increased from +50% to +75%

Source: Deadlock forum

Minor Update - 10-05-2026
  • Fixed bugs that were causing troopers to walk too slowly in lane
  • Rat King: Scrap Grenade - Fixed some bugs with bouncing targeting
  • Rat King: Scrap Grenade - Damage increased from 65 to 70
  • Rat King: Scrap Grenade - T2 Damage increased from 65 to 70
  • Rat King: Rat Swarm - Base Cooldown reduced from 28s to 24s
  • Rat King: Rule, Ratannia! - Cooldown increased from 130 to 160
  • Rat King: Rule, Ratannia! - Damage Reduction reduced from 20% to 15%
  • Rat King: Rule, Ratannia! - Radius reduced from 24m to 20m
  • Rat King: Rule, Ratannia! - Charge Duration reduced from 12s to 10s
  • Rat King: Rule, Ratannia! - Bonus Move speed no longer scales with Spirit
  • Rat King: Rule, Ratannia! - Now falls faster while charging
  • Rat King: Rule, Ratannia! - T1 +1m/s Move Speed to +2m/s Move Speed
  • Rat King: Rule, Ratannia! - T1 No longer gives -20s cooldown (Total cooldown from 110s to 160s)
  • Rat King: Rule, Ratannia! - T2 No longer grants +8s Charge Duration (Total charge duration from 20s to 10s)
  • Rat King: Rule, Ratannia! - T2 Flag Duration reduced from +8s to +5s
  • Rat King: Rule, Ratannia! - T3 Damage Reduction reduced from 15% to 10% (Total Damage Reduction from 35% to 25%)
  • Sinclair: Base HP Regen reduced from 2 to 1
  • Sinclair: Gun - Falloff range reduced from 25-61 to 20-60
  • Sinclair: Gun - Reduced bullet base damage from 17.76 to 16.5
  • Sinclair: Vexing Bolt - Now does half damage to objectives
  • Sinclair: Spectral Assistant - Gun falloff range reduced from 25-61 to 20-60
  • Sinclair: Rabbit Hex - Radius reduced from 6.5m to 6m
  • Sinclair: Rabbit Hex - T3 reduced from +3m Radius to +2m
  • Sinclair: Audience Participation - Copy duration reduced from 12s to 9s
  • Sinclair: Audience Participation - Copied cooldown increased from 40% to 60%

Source: Deadlock forum

Minor Update - 09-30-2026
  • Added an option to hide player names above the health bar or to change it to hero names
  • Names above health bar fade out with distance starting at 25m and fully gone at 35m.
  • Reduced brightness of player names on health bars
  • Reduced size of Ultimate indicator on health bars
  • Improved stability of health bar position
  • Trooper enemy health bars now also change based on your custom enemy color.
  • Added Enemy Damaged Color for health bar options in accessibility settings (yellow is default)
  • Added Enemy zipline color option to Custom UI colors
  • Added minimap ping when the bell sounds
  • Added the ability to rebind Down Dash
  • Lowered volumes for UI death notification sounds and respawn music

Source: Deadlock forum

City Never Sleeps

[

](https://www.playdeadlock.com/cityneversleeps)

The Cursed Apple is ever changing, and these streets are nothing like you remember. A massive visual update to the map and neutrals, six new heroes, HUD updates, numerous quality-of-life additions, accessibility options, and more.

Check out everything that's new at: https://www.playdeadlock.com/cityneversleeps

We also wanted to take this opportunity to talk about where we are with the development of the game and what to look forward to in the future. Our team has been incredibly happy and surprised with how passionate and supportive the community has been the past couple of years; every day someone shares something cool they've seen from the community with the rest of the team, and we are thankful for the constant support and useful feedback, despite the game being unfinished. We think building a multiplayer game is very hard and risky, and the best way to minimize that risk to make sure that we are able to have it in players' hands from an early state to help us shape it and tell us what is fun and what isn't. So, we wanted to give you all more insight into what we've been focusing on internally, as part of developing this game with your help and guidance.

After the Old Gods New Blood update, we felt that there was still a good amount of work we wanted to do on the core game itself before we moved onto more polish phases of the game development (like updating older hero artwork). Unlike previous updates where our efforts were more singularly focused on the key parts of that update, this year we've been working on several different things in parallel. A good number of those are things you can see in today's update. Some others are things we've been working on in the last few months alongside this update. This even includes things like progression and hero/hideout customizations, as we feel those are features we want to be able to adjust and significantly change based on feedback before the game is fully released. There are also other things we've been working on recently that are more speculative (as in we aren't 100% sure if they will be released or not based on how playtesting goes, though results so far have been promising) like large item redesigns/additions and alternate game modes that expand the scope of the game.

Then there are other things like Midboss (both the model and the layout to a degree), Guardians and Walkers, which we do consider important but just haven't gotten to yet and will be focusing on for upcoming updates. On the other hand, things like hero remodels were in our heads as something we'd get to later, towards the end of early development, after other core aspects of the game were more fleshed out. That doesn't mean we don't think they are important by any means, just that they are more of a known quantity to us that don't necessarily need to be done earlier than other things. That being said, we will likely be gradually working on them in the near future for inclusion in upcoming updates alongside other work.

We hope you will like this update. Thank you all for your continued support so far during development, and don't forget to Vote!

Source: Steam

Minor Update - 09-16-2026

[ General ]

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
  • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • Guardian bounty increased by 10%
  • Walker bounty increased by 5%
  • Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
  • Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
  • Using parry now pauses reloading
  • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • Getting stunned now pauses your reload rather than restarting it
  • Breakables in the underground tunnels initial spawn time increased from 3m to 5m
  • Breakables in the underground tunnels respawn rate increased from 3m to 5m
  • All move slow values reduced by ~20% globally
  • All ground dash slows reduced by ~10% globally
  • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag

to toggle the slow drag behavior on and off)

  • Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

[ Items ]

  • Weakening Headshot: Bullet Resist Reduction reduced from -13% to -12%
  • Hollow Point: Bullet Resist Reduction increased from 9% to 10%
  • Toxic Bullets: Spirit scaling increased from 0.005% to 0.006%
  • Shadow Weave: Now builds from Sprint Boots
  • Shadow Weave: Sprint speed increased from 1.5 to 2
  • Shadow Weave: Cooldown reduced from 45s to 37s
  • Cultist Sacrifice: Bounty reduced from 180% to 170%
  • Ballistic Enchantment: Duration increased from 14s to 20s
  • Spiritual Overflow: Buildup is 35% slower
  • Spiritual Overflow: Spirit Power on proc reduced from 40 to 30
  • Spiritual Overflow: Fire Rate reduced from 30% to 25%
  • Restorative Locket: Heal per boon reduced from 0.5 to 0.45
  • Restorative Locket: Stack range reduced from 35m to 32m
  • Trophy Collector: Souls per minute reduced from 18 to 16
  • Veil Walker: No longer builds from Sprint Boots
  • Veil Walker: No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • Veil Walker: Movement speed bonus is now removed when the invisibility is removed
  • Veil Walker: Spirit Power reduced from 10 to 6
  • Fortitude: Max Health regen increased from 2% to 2.25%
  • Lifestrike: Heal on Melee hit increased from 100+1.5 to 120+1.75
  • Lifestrike: Melee hit heal increased from 30% to 35%
  • Leech: Bullet and Spirit Lifesteal increased from 25% to 28%
  • Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
  • Diviner's Kevlar: Now grants +10% Ultimate Ability Cooldown Reduction
  • Golden Goose Egg: Damage Penalty increased from -10% to -15%
  • Golden Goose Egg: Stored souls now count towards net worth (affects comeback reward calculations)
  • Golden Goose Egg: Souls per minute reduced from 90 to 80
  • Slowing Hex: Cooldown increased from 27s to 29s
  • Radiant Regeneration: Healing on Ability Cast per boon scaling reduced from 2 to 1.7
  • Tankbuster: Current Health Bonus damage reduced from 8% to 7.5%
  • Decay: DPS reduced by 25%
  • Decay: Duration increased by 20%
  • Mercurial Magnum: Base bullet damage scaling reduced from 0.49 to 0.38
  • Mercurial Magnum: Base bullet damage reduced from 25% to 20%
  • Focus Lens: Damage increased from 30% to 35%
  • Focus Lens: Cast range increased from 20m to 25m

[ Heroes ]

  • Abrams: Infernal Resilience T3 increased from +8% to +9%
  • Abrams: Seismic Impact T3 reduced from 6s Unstoppable to 5s
  • Celeste: Stamina cooldown increased from 5 to 5.3
  • Celeste: Light Eater spirit lifesteal reduced from 20% to 18%
  • Celeste: Light Eater T3 decreased from +25 to +22
  • Celeste: Dazzling Trick cooldown increased from 34s to 38s
  • Celeste: Radiant Daggers T2 reduced from +80 to +70
  • Celeste: Shining Wonder radius reduced from 16.5m to 15.5m
  • Celeste: Shining Wonder T3 Max Bounces reduced from +8 to +6
  • Graves: Health per boon increased from 33 to 35
  • Haze: Fixation headshot stack count increased from +2 to +3
  • Haze: Fixation T3 weapon scaling increased from 0.0003 to 0.00035
  • Holliday: Health per boon increased from 41 to 43
  • Holliday: Crackshot T2 now also applies -6% Bullet Resistance for 5s
  • Holliday: Lasso duration extention by Bounce Pad increased from +1s to +1.25s
  • Ivy: Stone Form radius reduced from 6m to 5.75m
  • Ivy: Stone Form T1 max health heal reduced from 7% to 6%
  • Kelvin: Frozen Shelter base ability health regen now scales with spirit power (0.2)
  • Lady Geist: Life Drain T3 spirit scaling increased from +0.3 to +0.45
  • Lady Geist: Essence Bomb T3 damage increased from 26% to 30%
  • Lash: Gun falloff range reduced from 18m->54m to 16m->48m
  • Lash: Ground Strike T3 spirit scaling increased from +0.03 to +0.04
  • Lash: Ground Strike T3 damage per meter scaling increased from 110% to 120%
  • Lash: Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
  • Lash: Flog heal reduced from 50% to 40%
  • Lash: Flog angle increased from 38 to 40
  • Lash: Flog T3 reduced from +40 degrees angle to +25
  • Lash: Flog T3 reduced from +20% heal to +15%
  • Paige: Heavy Melee spirit scaling increased from 0.3 to 0.45
  • Paige: Captivating Read T1 increased from -11s Cooldown to -14s
  • Paige: Captivating Read T3 increased from +1m to +2m
  • Paige: Fixed some collision issues with Rallying Charge
  • Paradox: Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
  • Paradox: Kinetic Carbine min damage multiplier no longer gets increased by the T3
  • Rem: Fixed a bug where multiple helpers could be sent to follow a single player for no effect
  • Rem: Lil Helpers now have a target UI when instant cast mode is selected
  • Shiv: Alt fire base damage increased by 4%
  • Shiv: Alt fire damage per boon increased from +0.2 to +0.24
  • Shiv: Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
  • Silver: Health per boon increased from 28 to 31
  • Silver: Sprint speed increased from 1.5 to 2.5
  • Silver: Dashes and light melee's no longer pause your gun's cycle time
  • Silver: Boot Kick can only target heroes and objectives now
  • Silver: Entangling Bola can only target heroes now
  • Silver: Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
  • Venator: Ira Domini now works with Ricochet, all the shots will bounce
  • Venator: Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
  • Viscous: Alt fire damage growth reduced by 10%
  • Viscous: Splatter detonation cooldown reduced from 0.15 to 0.12
  • Viscous: Splatter T1 reduced from +2m to +1.5m
  • Viscous: The Cube cast range reduced from 26m to 20m
  • Viscous: Puddle Punch cooldown increased from 21s to 24s
  • Viscous: Goo Ball T3 now also increases spirit scaling by 0.2
  • Vyper: Slither T3 barrier duration reduced from 5s to 4s
  • Vyper: Petrifying Bola cooldown increased from 105s to 115s
  • Warden: Bullet damage per boon reduced from 0.28 to 0.25
  • Warden: Fire Rate spirit scaling reduced from 0.25 to 0.21
  • Warden: Alchemical Flask projectile range and speed reduced by 30%
  • Warden: Willpower T3 spirit scaling reduced from +2.7 to +2.1
  • Warden: Willpower T3 debuff resistance reduced from 40% to 30%
  • Wraith: Card Trick heart heal reduced from 75 to 60
  • Wraith: Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
  • Wraith: Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
  • Wraith: Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
  • Wraith: Card Trick T3 Clubs slow from +20% to +15%
  • Wraith: Fixed Project Mind getting caught on edges/corners when aiming past it
  • Wraith: Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045
  • Yamato: Crimson Slash T3 now also increases the heal spirit scaling by +0.4
  • Yamato: Flying Slash light melee scaling increased from 1.0 to 1.2

Source: Steam

Minor Update - 08-22-2026
  • Radiant Regeneration: Heal on cast reduced from 70 to 65
  • Restorative Locket: Spirit Resistance reduced from 10% to 8%
  • Celeste: Dazzling Trick cooldown increased from 32s to 34s
  • Celeste: Dazzling Trick T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76"
  • Celeste: Dazzling Trick T3 cooldown increased from -18s to -20s
  • Celeste: Dazzling Trick T3 reduced from +1.5s Silence to +1.25s
  • Celeste: Radiant Daggers Spirit Amp per stack reduced from +8% to +7%
  • Celeste: Radiant Daggers T3 Spirit Amp per stack increased from +3% to +4%
  • Celeste: Shining Wonder bounce range reduced from 17.5m to 16.5m
  • Celeste: Shining Wonder damage reduced from 165 to 140
  • Celeste: Shining Wonder spirit scaling reduced from 0.9 to 0.6
  • Celeste: Shining Wonder T2 now also increases spirit scaling by +0.45

Source: Steam

Minor Update - 08-12-2026
  • Apollo: Riposte melee resist reduction increased from -22% to -25%
  • Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • Apollo: Fixed Itani Lo Sahn being canceled with movement abilities
  • Billy: Base health regen reduced from 2.5 to 2.0
  • Billy: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
  • Billy: Chain Gang spirit scaling reduced from 1 to 0.7
  • Doorman: Doorway range reduced from 70m to 65m
  • Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
  • Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
  • Drifter: Rend spirit scaling reduced from 1.7 to 1.4
  • Drifter: Stalker's Mark cooldown increased from 24s to 26s
  • Drifter: Stalker's Mark T2 reduced from -12s Cooldown to -10s
  • Holliday: Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
  • Ivy: Stone Form T3 stun duration reduced from +1s to +0.75s
  • Lash: Falloff range reduced from 20m->58m to 18m->54m
  • McGinnis: Bullet damage base and growth values reduced by 5%
  • McGinnis: Spirit Resist per boon reduced from +0.625% to +0.35%
  • McGinnis: Mini Turrets no longer shoots heroes on ziplines
  • McGinnis: Mini Turrets no longer have 80% decaying resist for the first 6s
  • McGinnis: Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
  • McGinnis: Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
  • McGinnis: Medicinal Specter T3 no longer increases duration by +1.5s
  • McGinnis: Medicinal Specter T3 now also increases spirit resistance by +40%
  • Paige: Plot Armor weapon damage scaling increased from 0.2 to 0.3
  • Seven: Lightning Ball T3 radius increased from +1.5m to +1.75m
  • Vindicta: Stake T1 reduced from +65 Damage to +45
  • Vyper: Petrifying Bola radius increased from 8m to 12m
  • Vyper: Petrifying Bola petrify duration increased from 2s to 2.2s
  • Wraith: Card Trick Heart heal spirit scaling reduced from 1 to 0.75
  • Wraith: Full Auto T3 spirit scaling reduced from +0.06 to +0.045

Source: Steam

Matchmaking Update

This update includes a revamp to how the matchmaking system works, as well as the introduction of a new matchmaking mode. You can now choose to play in Standard Mode (unranked), or the new Ranked Mode introduced in this update.

STANDARD MODE

Standard mode provides a lower-stakes way to play Deadlock with friends, without worrying about adjustments your Rank. There are no restrictions on party size or skill spread. You can also play in this mode to practice heroes you are less familiar with, as the matchmaker will adjust the game it puts you in to account for your experience with that hero.

RANKED MODE

Ranked mode gives players a way to queue up for more competitive games against similarly-skilled players with higher stakes. Each season you'll be able to climb the Ranks and see how far you can go.

UPDATED RANKS & BADGES:

Each Rank has 6 Subranks within (I - VI).

Obscurus (uncalibrated)

-

Initiate

Seeker

Acolyte

Sentinel

Mystic

Ritualist

Emissary

Oracle

-

Phantom

Ascendant

Eternus

ELIGIBILITY AND SEASONS:

To be eligible to queue for Ranked Mode, you must have at least 60 wins in the Standard Mode. To ensure higher quality games, Ranked Mode expects that you have a solid understanding of the heroes you play in it, so the mode only allows you to pick heroes that you have won at least 15 games with in Standard Mode. You must have at least 3 heroes unlocked for Ranked to be able to have a valid sized roster to queue with.

Ranked Mode has seasons, with the first season starting today and ending on October 7th, after which the following season will begin. At the conclusion of a season, the highest Rank you achieved will be permanently saved in your Rank history page. Future Rank seasons will likely have longer durations with splits in between (breaks within the season where Rank adjustments are made) as well as recency requirements on the heroes played.

As the season starts, everyone will enter a calibration phase for 8 games. All players will have a soft reset of their prior Rank, maintaining some history of your previous performance relative to other players to help seed you initially into the calibration games. Players can only exit calibration at a max Rank of Oracle VI. You cannot be in a party during calibration matches.

Ranked Mode will currently only allow for solo or duo parties. If you are in a duo party, both players must be at most 1 Rank away from each other (i.e. Mystic and Ritualist). However, Eternus players can only queue with another Eternus player as long as they are within 3 Subranks of each other. We recognize that the party size and rank spread limits might be too restrictive, but we wanted to start off this way and then adjust in the future as needed.

A new Ranked Hub in the hideout includes all the information about the current and past Ranked seasons going forward, and allows you to access global leaderboards and your Rank history. You'll have an item in the hideout to commemorate your seasons highest rank achievement when the season is over.

RANK POINTS:

When you win or lose a game, you will see your Rank Points update with a visible progress bar after each match. Each win/loss will grant you +/- 250 points on average, though these numbers could vary slightly depending on the expectations the matchmaker had from that game or while on win streaks. To progress to the next Subrank, you need to collect 1000 Rank Points for each promotion. However, the final Subrank before moving to a new Rank (ie. Mystic VI ->Ritualist I) requires 2000 points. Once you reach Eternus I, there will no longer be a fixed amount of points needed to progress from one Subrank to the other as the thresholds will be dynamically updated daily to segment the Subranks on a percentile basis.

There is also Rank loss protection when playing in Ranked. You have 5 games of loss protection when on the boundary of a full Rank (So if you are at Mystic I with 0 Rank points, you will maintain the Mystic badge until you lose 5 games before dropping to Sentinel). Similarly, when you are on a Subrank boundary, you have 2 games of loss protection (i.e. Mystic III with 0 Rank points will have 2 games of loss protection before dropping to Mystic II)

ENTERING A MATCH AND HERO SELECTION:

We think the ability to queue with a very specific hero in mind is an important and popular feature with most players. Even more so in Ranked, where it is critical that everyone has a good understanding of how to pilot their selected hero. By having hero selections done in advance of the game formation, we are able to utilize the matchmaker on the backend to mix and match players from the larger queue to meet everyone's preferences such that players are able to get the hero they want, while also allowing us the ability to create a reasonable team composition. As part of this update we've done some improvements on the matchmaker's ability to create solid team compositions. This is also something we expect to improve over time. As the player pool grows and as more heroes are released, the matchmaker will have more opportunities to create balanced matches with good team compositions while also increasing the chance you get the hero in your highest priority.

However, we also recognize that even long term the matchmaker won't always be able to do a great job at this depending on who is in the queue at the specific time, especially at Ranks or regions where the queue is much thinner. As such, with this Ranked update we are introducing the ability to change your hero in the new pre-game phase.

Once you enter a new Ranked Match, you will see a breakdown of the Ranks of all players in the game, you will then enter a pre-game waiting area where you can control your hero. During this time, you can choose to change your given hero to any other hero that hasn't been selected, as long as you have that hero unlocked for Ranked play. The primary purpose of this is to allow players a quick way to adjust their team's hero composition to make any improvements they see fit. This is not intended to be primarily a counter-picking feature, as much as just a quick way to improve your team's general hero composition, while still making it easy for players to have their preferred and most comfortable heroes in Ranked by default. As such, there isn't a live update of what heroes the enemy team is changing into (you will only see their initial hero composition). If you end up swapping into a hero that the enemy team happened to also swap into before you, you'll get an error and then be able to select a different hero. Otherwise you will be given that hero. Each player can only swap into a new hero once.

You can also use the new pre-game waiting area to adjust your starting lanes. You won't be able to zipline swap after this. Pause will be disabled until 2 minutes after the game fully starts, so make sure to do any adjustments you want to either your roster or lanes during the new pre-game waiting area.

Additionally in Ranked Mode, the total number of heroes banned in a given game is increased from 2 to 3 and the algorithm used has been improved.

ABANDONS & PENALTIES

You cannot queue for Ranked if you have any active sanctions on your account (low priority, comms bans, etc.).

If a player abandons a game before 5 minutes, the game will be marked as safe to leave and voided for all players except the leaver and their party. The game will count as a loss for the leaver and their party, and the abandoning player will receive leaver penalties.

If a player abandons a game after 5 minutes, that player will receive leaver penalties and their party will have the game count as a loss. Other players on the abandoning player's team will have their game voided and are safe to leave without punishments, however if they stay and win the game will be counted as a win. If all players on the abandoning team leave, the game will automatically end and be counted as a win for the opposing team.

If you are on the opposing non-abandoning team, you will play the game out as normal. However, if a player on that team then abandons as well they will be penalized just like the first abandoning player/party, and the above rules kick in for the opposing team now as well. In this case, none of the remaining players on either team will have the game count as a loss, and you will only get a win if your team finishes and wins the game.

Leaver penalties start with queue timeouts and escalate to increasing amounts of low priority games.

LEADERBOARD

This update includes a few changes to the requirements to appear on the leaderboards. For the global leaderboard, the game count requirement in the last 30 days has increased from 50 to 75. For the hero specific leaderboards, the game count requirement on that hero in the last 30 days has increased from 20 to 30. There is also a new requirement for hero specific leaderboards where you must have at least 100 lifetime wins on that hero to be considered.

ROLLOUT

This new system is live right now. However we expect the next week or so to be very rocky, as the Ranked matchmaking pool will start off very thin with most players not having the unlock requirements done yet. This will have a significant effect on queue times and match quality until things stabilize. It will also take some time for players to calibrate and move into the appropriate spots. We will be closely monitoring the matchmaker during this time, but we want players to be aware that both queue times, match quality and team composition quality will need some time to ramp up. Given the large rewrite involved with this update, we are also expecting that it will take a couple of days to iron out bugs.

Source: Steam

Minor Update - 07-28-2026

[ General ]

  • Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
  • The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
  • Fixed the party member / team mate audio volume slider for voice communications

[ Items ]

  • Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s
  • Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack
  • Cursed Relic: No longer has -14% Damage Output innate
  • Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration
  • Diviner's Kevlar: Spirit power increased from +35 to +40
  • Echo Shard: Now has a 0.5s post-cast time
  • Echo Shard: No longer grants +5% Fire Rate
  • Echo Shard: Cooldown increased from 35s to 30s + the cooldown of the imbued ability
  • Ethereal Shift: Cooldown increased from 35s to 37s
  • Frenzy: Now has +10% Bullet Lifesteal as an innate
  • Fury Trance: Active now grants +1m Move Speed
  • Fury Trance: Active removes move speed penalty when shooting (like Fleetfoot)
  • Lifestrike: When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
  • Mystic Shot: Cooldown reduced from 9s to 8s
  • Mystic Shot: Spirit scaling reduced from 1.2 to 0.9
  • Restorative Locket: Heal per boon increased from 0.32 to 0.5
  • Scourge: No longer grants +17% Debuff Resist innate bonus
  • Scourge: Active now grants +20% Debuff Resist (retroactive on application)
  • Scourge: Max Health per second reduced from 2.5% to 2.3%
  • Slowing Bullets: No longer grants +15% Weapon Damage
  • Weighted Shots: Weapon Damage reduced from +40% to +30%
  • Spiritual Overflow: Now provides a bonus +10% Spirit Lifesteal on proc
  • Spiritual Overflow: Ability Duration reduced from +15% to +13%
  • Spiritual Overflow: Fire Rate reduced from +32% to +30%
  • Spirit Burn: No longer hits enemies in a 12m radius, only affects primary target now
  • Spirit Burn: Changed from the cooldown being on the item to being target based
  • Spirit Burn: Removed half cooldown against NPC
  • Spirit Burn: Explosion damage reduced from 110 to 50
  • Suppressor: Duration reduced from 5s to 4.5s
  • Tankbuster: No longer procs off of items

[ Heroes ]

  • Apollo: Riposte base stun duration increased from 0.6s to 0.8s
  • Apollo: Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
  • Billy: Rising Ram T3 reduced from 8% Max Health to 7%
  • Calico: Ava T2 reduced from +45% Move Speed to +40%
  • Calico: Ava T3 reduced from +20% damage amp to +18%
  • Celeste: Shining Wonder radius increased from 16.5m to 17.5m
  • Celeste: Shining Wonder damage increased by 10%
  • Celeste: Shining Wonder buffer duration increased from 3s to 3.25s
  • Doorman: Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
  • Doorman: Call Bell Charge Time increased from 6s to 7s
  • Doorman: Doorway duration reduced from 20s to 15s
  • Doorman: Doorway T1 duration increased from +15s to +20s
  • Doorman: Doorway T3 range reduced from +45m to +40m
  • Doorman: Luggage Cart damage reduced from 80 to 60
  • Doorman: Luggage Cart T1 increased from +60 Damage to +80
  • Doorman: Luggage Cart range reduced from 25m to 20m
  • Doorman: Luggage Cart T2 increased from +20m Cast Range to +25m
  • Drifter: Rend spirit scaling reduced from 1.8 to 1.7
  • Drifter: Rend T3 silence duration reduced from 2.3s to 2s
  • Dynamo: Singularity cooldown reduced from 265s to 250s
  • Haze: Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002
  • Haze: Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2
  • Haze: Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
  • Haze: Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
  • Haze: Fixation T3 reduced from +0.14 per Stack to +0.11
  • Haze: Fixation T3 now also scales with Weapon Damage (0.0003)
  • Ivy: Stone Form T3 spirit scaling reduced from +1.7 to +1.5
  • Kelvin: Frozen Shelter cooldown reduced from 195s to 185s
  • Lady Geist: Life Drain changed from 75% Damage to Heal to 100%
  • Lady Geist: Life Drain DPS reduced to provide the same effective heal as before but with less DPS
  • Lady Geist: Malice Damage amplification reduced from 8% to 7%
  • Lady Geist: Malice T3 increased from +7% Damage Amp to +8%
  • Mina: Sanguine Retreat recast time increased from 3.5s to 4s
  • Mina: Sanguine Retreat T3 cast range increased from +3m to +4m
  • Mirage: Fire Scarabs duration reduced from 7s to 5s
  • Mirage: Fire Scarabs T2 reduced from +2 Charges to +1 Charge
  • Mirage: Fire Scarabs T2 now also increases duration by 2s
  • Mirage: Dust Devil T3 no longer increases Lift Duration by +0.3s
  • Mirage: Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
  • Mo & Krill: Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately
  • Mo & Krill: Combo now lets you cast items while using it
  • Paige: Rallying Charge cooldown reduced from 220s to 210s
  • Pocket: Flying Cloak T3 reduced from -11s Cooldown to -10s
  • Pocket: Affliction DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
  • Shiv: Stamina regen increased from 5.5s to 6s
  • Shiv: Killing Blow recast window reduced from 20s to 16s
  • Silver: Gun falloff range reduced from 20m->46m to 17m→42m
  • Silver: Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
  • Silver: Lycan Curse precast time increased from 0.2 to 0.3
  • Silver: Lycan Curse precast movespeed reduced from 7.6m to 2.5m
  • Silver: Lycan Curse T1 reduced from +20% Resists to +15%
  • Venator: Sprint speed reduced from 1.5m to 1m
  • Venator: Bullet falloff range reduced from 20m-51m to 18m-47m
  • Venator: Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately
  • Venator: Ira Domini blessed stakes damage increased from 100 to 115
  • Viscous: Splatter damage reduced from 70 to 55
  • Viscous: Splatter spirit ratio reduced from 0.8 to 0.7
  • Viscous: Splatter base bounce count increased from 1 to 2
  • Viscous: Splatter T3 bounce count reduced from +2 to +1
  • Viscous: The Cube T3 reduced from -25s Cooldown to -20s
  • Viscous: Puddle Punch slow duration reduced from 4s to 3s
  • Viscous: Puddle Punch slow increased from -20% to -30%
  • Viscous: Puddle Punch cooldown reduced from 24s to 21s
  • Viscous: Goo Ball T2 increased from +10% Resists to +20%
  • Yamato: Flying Slash T2 reduced from +40 Spirit Power to +35
  • Yamato: Flying Slash T3 charges from +2 to +1
  • Yamato: Flying Slash T3 Charge Time increased from 4s to 5s

Source: Steam

Minor Update - 07-09-2026
  • Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)
  • Urn Runner move speed bonus reduced from +3.5m to +2m
  • Urn Runner Stamina Recovery increased from +15% to +25%
  • Urn talking frequency increased from every 8s to every 6s
  • Urn talking sound distance increased (easier to hear a nearby Urn Runner)
  • Unstable Rift warning time reduced from 25s to 20s
  • Rift Troopers now have Spirit Resist (30/35/40/45%)
  • Rift Troopers now have Melee Resistance (25%)
  • Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)
  • Unstable Rift comeback resist aura radius increased from 20m to 35m
  • Rift Troopers max comeback count increased from 12 to 14
  • Objectives bounty split for nearby heroes reduced from 40% to 30% (this means slightly more portion of the bounty is split team wide rather than towards an individual player)
  • Scourge: Max Health Per Second reduced from 2.6% to 2.5%
  • Billy: Rising Ram T3 spirit scaling reduced from 0.035 to 0.03
  • Doorman: Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19
  • Doorman: Crit scaling reduced from -25% to -30%
  • Doorman: Hotel Guest T3 increased from 13s Cooldown on Failure to Check Out to 15s
  • Drifter: Bullet damage per boon reduced from +0.616 to +0.49
  • Drifter: Bloodscent T3 reduced from +12% to +11%
  • Drifter: Stalker's Mark cooldown increased from 20s to 24s
  • Drifter: Stalker's Mark T2 increased from -8s Cooldown to -12s
  • Drifter: Stalker's Mark T3 reduced from +2% Bleed to +1.5%
  • Graves: Jar of Dead T1 heal spirit scaling increased from 0.1 to 0.16
  • Graves: Jar of Dead now build up faster from neutral creeps
  • Graves: Grasping Hands immobilize duration reduced from 1.25s to 1s
  • Graves: Grasping Hands T3 cooldown increased from -10s to -14s
  • Graves: Essence Theft now procs from melee hits
  • Graves: Essence Theft T3 now also increases Max Steal Targets from 3 to 4
  • Graves: Borrowed Decree T1 changed from "-15s Cooldown" to "-15s Cooldown and +25% Ghoul Speed"
  • Graves: Borrowed Decree T2 changed from "+25% Ghoul Speed and +10s Duration" to "-0.3s Time to Spawn and +10s Duration"
  • Haze: Sleep Dagger T2 now also applies 15 Fixation Stacks
  • Haze: Sleep Dagger T2 reduced from -18s Cooldown to -17s
  • Holliday: Powder Keg spirit scaling reduced from 1.2 to 1.05
  • Mirage: Fire Scarabs T3 spirit scaling reduced from +0.17 to +0.13
  • Mirage: Dust Devil T3 spirit scaling reduced from +1 to +0.6
  • Mirage: Djinn's Mark cooldown reduced from 3s to 2.75
  • Mirage: Djinn's Mark T3 cooldown reduced from -1s Cooldown to -0.75s
  • Mirage: Traveler T3 increased from -70s Cooldown to -90s
  • Pocket: Affliction duration reduced from 11s to 10s
  • Shiv: Serrated Knives T3 spirit scaling reduced from +0.09 to +0.07
  • Shiv: Slice and Dice spirit scaling reduced from 1.44 to 1.2
  • Shiv: Slice and Dice T2 reduced from -6% Spirit Resist to -4%
  • Shiv: Bloodletting cooldown increased from 20s to 25s
  • Shiv: Bloodletting T1 increased from -10s Cooldown to -15s
  • Shiv: Bloodletting Damage Cleared reduced from 35% to 30%
  • Shiv: Bloodletting T2 Damage Cleared increased from 35% to 40%
  • Shiv: Killing Blow Health Threshold reduced from 20% to 18%
  • Shiv: Killing Blow T3 Health Threshold increased from +8% to +10%
  • Silver: Lycan Curse cooldown reduced from 80s to 60s
  • Victor: Shocking Reanimation cooldown reduced from 275s to 240s
  • Viscous: Splatter T3 spirit scaling reduced from +1.0 to +0.9
  • Yamato: Flying Slash range reduced from 28m to 26m
  • Yamato: Flying Slash T3 Charge Delay increased from 3s to 4s
  • Yamato: Flying Slash T3 Ally Targeting now requires alt cast input

Source: Steam

Minor Update - 07-01-2026
  • Shiv: Alt Fire ammo cost reduced from 5 to 4
  • Shiv: Weapon now has fixed pellet spread
  • Shiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies
  • Shiv: Slice and Dice damage increased from 60 to 75
  • Shiv: Killing Blow T3 reduced from +10% Enemy Health Threshold to +8%

Source: Steam

Minor Update - 06-30-2026

[ Urn / King of the Hill ]

  • King of the Hill objective has been rethemed and renamed to "Unstable Rift"
  • Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
  • Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
  • Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
  • The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
  • Rift Troopers drop no souls when killed
  • Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
  • Any players in the Unstable Rift Zone are now revealed on the minimap
  • Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
  • Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
  • Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
  • Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
  • Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
  • Urn runner can no longer parry
  • Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
  • Urn is deposited immediately at the drop off point.
  • Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
  • Urn runner gets +4 permanent buffs on deposit
  • Urn is now louder when it talks and is easier to hear by nearby enemies
  • After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
  • Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.

There are two debug commands you can use to test these out

  • citadel_force_spawn_idol - This spawns the Urn
  • citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer

[ General ]

  • Reworked Boon reward table
  • Health per boon reduced by 5%
  • All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
  • Rejuv buff duration reduced from 4 minutes to 3
  • Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
  • Guardian bounty reduced from 1500 to 1250
  • Walker bounty reduced from 4000 to 3500
  • First blood bounty reduced from 150 to 125
  • Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
  • Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
  • Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
  • Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
  • Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
  • Dash Jump distance increased from 18m to 19m
  • Dash Jump vertical impulse increased from 400 to 425
  • Jump Pads on top of the double sinner buildings have been removed
  • Hovering an item in the shop now shows you a preview for your investment bars
  • Street Brawl: No longer locks you out of getting off the zipline in the first few seconds
  • Street Brawl: Increased item randomness a bit
  • Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components

[ Items ]

  • Mystic Shot: Cooldown increased from 8s to 9s
  • Toxic Bullets: Bleed damage increased from 1.7% to 1.9%
  • Scourge: Max Health DPS reduced from 3.5% to 2.6%
  • Scourge: Max Health DPS now scales with spirit power (0.0055)
  • Cursed Relic: Damage Penalty increased from -10% to -14%

[ Heroes ]

  • Abrams: Siphon Life T3 reduced from +3m Radius to +2m
  • Abrams: Shoulder Charge T3 reduced from -20s Cooldown to -18s
  • Apollo: Riposte T1 increased from -7s Cooldown to -8s
  • Apollo: Riposte grace window to target after channel increased from +1s to +1.3s
  • Apollo: Riposte cast range increased from 25m to 35m
  • Apollo: Riposte targeting angle increased from 70 to 90
  • Apollo: Flawless Advance Heal on hero hit spirit scaling increased from 1 to 1.3
  • Apollo: Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%
  • Billy: Bullet damage per boon reduced by 10%
  • Billy: Bashdown melee scaling reduced from 1.1 to 0.9
  • Billy: Bashdown T3 reduced from 60% Heavy Melee damage to 50%
  • Billy: Rising Ram T3 Max HP Damage reduced from 10% to 8%
  • Billy: Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
  • Celeste: Dazzling Trick cooldown reduced from 35s to 32s
  • Celeste: Radiant Daggers buff duration increased from 25s to 30s
  • Celeste: Radiant Daggers spirit scaling increased from 0.56 to 0.63
  • Celeste: Shining Wonder bounce range increased from 15.5m to 16.5m
  • Celeste: Shining Wonder damage increased by 10%
  • Doorman: Doorway cooldown increased from 40s to 45s
  • Drifter: Health per boon increased from 41 to 43 (global hp boon reduction is after this)
  • Drifter: Rend cast time reduced from 0.5s to 0.4s
  • Drifter: Rend post cast time reduced from 0.5s to 0.4s
  • Drifter: Rend T2 increased from -7s Cooldown to -8s
  • Drifter: Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s
  • Drifter: Bloodscent T2 increased from 18% missing health heal to +24%
  • Dynamo: Rejuvenating Aurora regeneration increased from 25/s to 30/s
  • Grey Talon: Rain of Arrows cooldown increased from 23s to 25s
  • Grey Talon: Guided Owl permanent spirit bonus reduced from 10 to 8
  • Holliday: Powder Keg velocity reduced slightly
  • Holliday: Powder Keg charge delay increased from 7s to 7.5s
  • Holliday: Powder Keg spirit scaling reduced from 1.4 to 1.2
  • Holliday: Powder Keg T3 reduced from +100 Damage to +80
  • Haze: Sleep Dagger T1 increased from -8% Bullet Resist to -10%
  • Haze: Sleep Dagger T2 increased from -17s Cooldown to -18s
  • Haze: Smoke Bomb T3 increased from +40% Bullet Lifesteal to +50%
  • Ivy: Entangling Thorns spirit scaling increased from 0.45 to 0.55
  • Ivy: Kudzu Connection Replicated Healing per boon scale increased from +0.5 to +0.85
  • Ivy: Air Drop cooldown reduction when used on allies increased from -25% to -30%
  • Lash: Ground Strike cooldown reduced from 21s to 18s
  • Lash: Flog angle increased from 30 to 38
  • Mina: Rake missing health as damage increased from 5% to 6%
  • Mina: Sanguine Retreat T3 now also increases range by +3m
  • Mina: Nox Nostra damage increased from 4.45 to 4.6
  • Mina: Nox Nostra T1 damage increased from +1.74 to +1.9
  • Mo & Krill: Sand Blast T2 slow increased from -25% to -30%
  • Mo & Krill: Sand Blast T3 increased from -20s Cooldown to -25s
  • Mo & Krill: Combo bonus max health per kill increased from 30+1/boon to 40+2/boon
  • Paige: Health per boon increased from 29 to 33
  • Paige: Bookwyrm T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
  • Paige: Bookwyrm T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
  • Paige: Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
  • Paige: Plot Armor T1 fire rate spirit scaling increased from 0.13 to 0.16
  • Paige: Plot Armor T3 increased from 75% Barrier to 100%
  • Paige: Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
  • Paige: Rallying Charge T3 Max Amp increased from +50% to +70%
  • Paradox: Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
  • Paradox: Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
  • Pocket: Bullet damage per boon reduced from 0.16 to 0.14
  • Pocket: Flying Cloak T3 reduced from -12s Cooldown to -11s
  • Rem: Tag Along healing per second spirit scaling reduced from 0.66 to 0.4
  • Rem: Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016
  • Rem: Lil Helpers Spirit Resist reduced from 15% to 12%
  • Rem: Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
  • Rem: Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
  • Rem: Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
  • Seven: Lightning Ball charge delay reduced from 7s to 6s
  • Seven: Storm Cloud time to expand increased from 1.5s to 3.5s
  • Seven: Storm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged)
  • Seven: Storm Cloud T2 now also increases Initial Radius by +5m
  • Shiv: Alt Fire damage now has a custom value per boon (+0.2)
  • Shiv: Alt Fire ammo consumed per shot increased from 3 to 5
  • Shiv: Alt Fire knockback movement is now disabled by slowing hex state
  • Shiv: Serrated Knives cooldown reduced from 18s to 16s
  • Shiv: Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage
  • Shiv: Slice and Dice changed from -6% Spirit Resist to +4% Damage Amp
  • Shiv: Bloodletting T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
  • Shiv: Bloodletting T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
  • Shiv: Killing Blow now deals damage to troopers and neutrals along the way
  • Shiv: Killing Blow executing a hero now instantly fills the rage bar
  • Shiv: Killing Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability
  • Shiv: Killing Blow Full Rage Damage Bonus reduced from +12% to +8%
  • Shiv: Killing Blow range reduced from 18m to 12m
  • Shiv: Killing Blow T1 now also increases range by +6m
  • Shiv: Killing Blow T2 increased from +10% Full Rage Bonus Damage to +16%
  • Shiv: Killing Blow T3 increased from +5% Enemy health Threshold to +10%
  • Vindicta: Stake T2 reduced from -20s Cooldown to -22s
  • Vindicta: Crow Familiar T2 increased from -12s Cooldown to -16s
  • Vindicta: Crow Familiar collision radius between each crow increased slightly
  • Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 2 to 2.3
  • Viscous: Splatter T3 spirit scaling reduced from +1.1 to +1.0
  • Viscous: Puddle Punch T3 increased from -12s Cooldown to -14s
  • Viscous: Goo Ball T3 increased from +6s Duration to +7s
  • Vyper: Screwjab Dagger T3 now also reduces charge delay from 4s to 2s
  • Vyper: Slither T3 spirit scaling increased from 0.6 to 0.8
  • Warden: Bullet damage per boon reduced from 0.34 to 0.28
  • Warden: Willpower T2 increased from -22s Cooldown to -24s
  • Warden: Willpower T3 increased from +2.5 spirit power scaling to +2.7

Source: Steam

Minor Update - 06-11-2026
  • Urn give up time reduced from 75s to 60s
  • Urn bounty reduced by 10% (unreduced for trailing team)
  • Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3
  • Kill comeback bounty values increased by 8%
  • Street Brawl: All ability and item range/radius values are reduced by 10%
  • Opening Rounds: Conditional Weapon Damage bonus reduced from 30% to 25%
  • Opening Rounds: Spirit Power increased from +4 to +7
  • Arcane Surge: Fixed various cases with the bonuses not working
  • Apollo: Disengaging Sigil velocity increased by 50%
  • Apollo: Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1
  • Apollo: Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied
  • Apollo: Disengaging Sigil T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s"
  • Apollo: Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit"
  • Apollo: Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s"
  • Apollo: Flawless Advance now allows Apollo to parry during it
  • Bebop: Exploding Uppercut T3 increased from +17% Missing Health to +18%
  • Bebop: Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration
  • Bebop: Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
  • Calico: Gloom Bombs melee resist debuff now stacks additively
  • Calico: Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s
  • Calico: Gloom Bombs melee resist now applies on impact rather than explosion
  • Calico: Return to Shadows damage increased from 140 to 150
  • Calico: Return to Shadows T2 damage increased from +65 to +75
  • Calico: Return to Shadows T3 heal increased from 350 to 450
  • Doorman: Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2
  • Doorman: Call Bell T3 spirit scaling reduced from 0.4 to 0.35
  • Graves: Jar of Dead collection rate reduced by 20% (takes longer to gain a charge)
  • Graves: Jar of Dead damage reduced from 17+0.27 to 16+0.25
  • Graves: Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon
  • Graves: Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s
  • Grey Talon: Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)
  • Grey Talon: Bullet damage growth reduced from +1.0 to +0.85
  • Grey Talon: Rain of Arrows cooldown increased from 22s to 23s
  • Grey Talon: Rain of Arrows T2 reduced from -13s Cooldown to -12s
  • Holliday: Powder Keg now has an alt cast behavior to place the barrel at her feet
  • Holliday: Powder Keg various improvements to the launch angles, velocities and feel of casting
  • Holliday: Powder Keg now starts with 2 charges
  • Holliday: Powder Keg Charge Time increased from 3.5s to 7s
  • Holliday: Powder Keg spirit scaling reduced from 1.6 to 1.4
  • Holliday: Powder Keg T2 changed from "+58 Damage" to "+1 Charge"
  • Holliday: Powder Keg T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"
  • Holliday: Fixed various issues with placing bounce pad on elevated areas
  • Holliday: Bounce Pad landing radius reduced from 12m to 9m
  • Holliday: Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday)
  • Infernus: Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
  • Infernus: Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
  • Ivy: Fixed a bug where Stone Form could sometimes do significantly more damage than intended
  • McGinnis: Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
  • McGinnis: Mini Turrets T3 Fire Rate reduced from +30% to +25%
  • McGinnis: Fixed some rare cases where Heavy Barrage would stop working
  • McGinnis: Heavy Barrage DPS reduced from 22.5 to 21
  • Paige: Rallying Charge distance for max amp reduced from 350m to 250m
  • Paige: Rallying Charge T2 increased from -30s Cooldown to -50s
  • Paige: Plot Armor barrier spirit scaling increased from 1.3 to 1.5
  • Paige: Plot Armor T3 barrier spirit scaling increased from +0.3 to +0.5
  • Pocket: Bullet damage growth reduced from +0.2 to +0.16
  • Pocket: Flying Cloak T3 reduced from -13s Cooldown to -12s
  • Pocket: Affliction now does half damage on objectives
  • Seven: Bullet damage growth reduced from 0.337 to 0.24
  • Seven: Power Surge T3 reduced from +12s Duration to +10s
  • Seven: Storm Cloud now hits breakables
  • Shiv: Killing Blow now has +30% more cooldown whenever it does not impact a player
  • Silver: Lycan Curse cooldown increased from 40s to 70s
  • Silver: Lycan Curse T3 no longer heals
  • Viscous: Puddle Punch T2 increased from +40% Lifesteal to +60%
  • Viscous: Goo Ball T2 now also increases Bullet and Spirit Resist by +10%
  • Victor: Aura of Suffering radius reduced from 9m to 8m
  • Victor: Aura of Suffering T3 now also increases radius by +1m
  • Victor: Fixed some client performance issues when using Aura of Suffering
  • Victor: Shocking Reanimation cooldown increased from 230s to 240s
  • Victor: Shocking Reanimation T3 reduced from -120s Cooldown to -110s
  • Victor: Shocking Reanimation T3 increased from +150 Damage to +175
  • Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.0
  • Warden: Bullet falloff reduced from 20m->58m to 18m->47m
  • Warden: Alchemical Flask spirit scaling reduced from 0.73 to 0.63
  • Warden: Alchemical Flask T2 reduced from +40 Damage to +35
  • Warden: Alchemical Flask T2 increased from -20% Weapon Damage to -25%
  • Warden: Willpower spirit scaling increased from +0.5 to +0.8
  • Warden: Binding Word T3 reduced from -18s Cooldown to -14s
  • Warden: Last Stand lifesteal increased from 65% to 75%
  • Warden: Last Stand T2 increased from -30s Cooldown to -35s
  • Warden: Last Stand T3 increased from +3s Duration to +4s

Source: Steam

Minor Update - 06-04-2026
  • Urn mechanics have been reworked.

Primary details:

  • Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
  • Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
  • The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)

Other Details:

  • Urn overall bounty reduced by 20% (unreduced for trailing team)
  • Progress radius is 20m
  • Progress rate is fixed regardless the number of allies in the area
  • Progress duration for favored/neutral/unfavored is 6/12/18s
  • If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)
  • Increased time allowed to run the urn before taking damage by 10s
  • Trailing team sprint speed bonus from +4m to +5m
  • Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
  • Urn comeback resistance aura reduced from 60m to match the 20m progress radius
  • Drop off location is above the bridges on the side lanes, rather than below.

Source: Steam

Minor Update - 05-31-2026
  • Apollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30%
  • Apollo: Flawless Advance T1 heal from 30+0.75 to 35+1.0
  • Apollo: Flawless Advance T2 increased from -10s Cooldown to -12s
  • Apollo: Itani Lo Sahn damage increased from 190 to 200
  • Apollo: Itani Lo Sahn spirit scaling increased from 2.3 to 2.6
  • Graves: Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit
  • Graves: Ghouls damage reduced by 15%
  • Graves: Ghouls bounty increased from 25+1/min to 35+2/min
  • McGinnis: Heavy Barrage range reduced from 50m to 36m
  • McGinnis: Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%)
  • McGinnis: Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15
  • Pocket: Flying Cloak T3 reduced from -14s Cooldown to -13s
  • Pocket: Affliction T3 reduced from +18 DPS to +14
  • Silver: Slam Fire Current Health as Damage reduced from 3% to 2.5%
  • Silver: Slam Fire T3 reduced from 8% Current Health as Damage to 7%
  • Silver: Entangling Bola cooldown increased from 20s to 23s
  • Silver: Entangling Bola T2 increased from -5s Cooldown to -8s
  • Silver: Lycan Curse Fire Rate reduced from 65% to 60%
  • Victor: Shocking Reanimation T3 reduced from -130s Cooldown to -120s
  • Yamato: Power Slash spirit scaling reduced from 2.1 to 1.85
  • Yamato: Flying Slash cast range reduced from 30m to 28m

Source: Steam

Minor Update - 05-28-2026
  • Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc
  • Urn timer now gets frozen with Frozen Shelter
  • Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited.
  • Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only
  • Fixed the trailing team Urn runner's extra sprint bonus not working properly
  • Urn will do damage to the runner after a team has held it for 30s (was 50s before), however, this timer will freeze while there are enemies within a 40m radius of the urn runner.
  • Urn will now always add at least 2s to the team 30s held timer limit anytime it is picked up, even if it is instantly dropped
  • You are no longer prevented from picking up the urn for 12s after it is dropped after the previous 50s team held timer
  • The conditions for when the Urn decides to run back home have been reworked. The Urn will now stay in place on the ground as long as there are enemies in a 40m radius (enemies of the last person to have dropped or fumbled the Urn). If there are no enemies, then the Urn will wait up to 13s if there is a friendly player in a 40m radius.
  • If the Urn held timer is over 45s (keeping in mind this timer is frozen if there are nearby enemies), the next time it is dropped it will immediately run back home if there are no nearby enemies.
  • Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)
  • Parrying a trooper now stuns the trooper

Source: Steam

Minor Update - 05-25-2026
  • Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane
  • Urn timer extension when contested increased from 1.25s to 3s
  • Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s
  • Urn comeback bullet and spirit resist auras reduced from 50% to 35%
  • Urn pickup spot is now where the old comeback drop off spots were for when your team is behind
  • Urn runner no longer has sprint disabled
  • Urn runner now has max sprint acceleration
  • Urn runner now gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen
  • Urn runner for the team that is behind now gains an extra +4m Sprint
  • Urn collision radius increased by 20%
  • Various smaller urn holding timers and variables adjusted to account for the new location

Please continue to give feedback on the Urn as we work through iterations on it.

Source: Deadlock forum

Gameplay Update - 05-22-2026

[ General ]

  • Base HP reduced by 10 for all heroes
  • HP per boon reduced by 3
  • Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
  • Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
  • Breakables spawn time increased from 2 minutes to 3 minutes
  • Shrines are now invulnerable until one pair of Base Guardians are destroyed
  • Backdoor removal linger duration reduced from 20s to 14s
  • Knockup durations are now affected by debuff reduction
  • Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
  • Sliding no longer resets sprint speed
  • Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
  • Bullet Velocity now stacks additively rather than diminishingly
  • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • Medic Trooper heal increased from 12% missing hp to 13%
  • Fixed Parry FX not always matching state
  • Base Guardian Bullet Resistance increased from 10% to 20%
  • Shrine Bullet Resistance increased from 10% to 20%
  • Tier 2 Bullet Resistance increased from 25% to 35%
  • Midboss now starts spawned at the beginning of the game
  • Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
  • Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
  • Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
  • Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
  • Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
  • Fixed various item barrier durations not scaling with duration increases
  • Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
  • Fixed a bug where walkers were spinning while lasering.
  • Smoothed zipline grabbing to fix some jitter
  • Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
  • Removed delay on ziplines when using alternative key binds
  • Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
  • Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor

[ Soul Urn ]

  • We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.

Primary Rules:

  • To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
  • The Urn is now always dropped off on top of the bridge on the middle of the map.
  • Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
  • While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
  • If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.

Other Details:

  • After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
  • Urn damage is lethal
  • Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
  • No longer silences you while carrying. You are still disarmed and movement silenced.
  • No longer grants +30% Bullet and Spirit Resist while carrying it
  • Area around deposting the urn is revealed (urn runner is also revealed as usual)
  • The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
  • Souls are all instant after the deposit is complete
  • All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.

[ Items ]

  • Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
  • Restorative Shot: NPC Healing increased from 15 to 20
  • Melee Charge: Cooldown reduced from 7s to 5s
  • Active Reload: Lifesteal increased from 14% to 16%
  • Weakening Headshot: Now works vs NPCs
  • Fleetfoot: Now grants +6% Weapon Damage
  • Fleetfoot: Active slow resistance increased from 35% to 40%
  • Opening Rounds: Spirit Power reduced from +7 to +4
  • Slowing Bullets: Dash Distance slow reduced from -25% to -22%
  • Mystic Shot: Spirit scaling increased from 1 to 1.2
  • Recharging Rush: Cooldown increased from 24s to 25s
  • Tesla Bullets: Proc cooldown reduced from 0.25s to 0.2s
  • Alchemical Fire: Damage per Second spirit scaling increased from 0.152 to 0.2
  • Ballistic Enhancement: Now upgrades from Mystic Expansion
  • Ballistic Enhancement: Ability Range increased from +20% to +22%
  • Weighted Shots: Dash Distance slow reduced from -25% to -22%
  • Weighted Shots: Debuff resistance increased from 20% to 22%
  • Shadow Weave: Duration increased from 10s to 13s
  • Shadow Weave: Ambush Fire Rate increased from 20% to 25%
  • Shadow Weave: Ambush Spirit Power increased from 20 to 25
  • Shadow Weave: Ambush Melee Damage increased from 20% to 25%
  • Escalating Resilience: Max Ammo increased from 30% to 35%
  • Escalating Resilience: Weapon Damage increased from 15% to 18%
  • Heroic Aura: Radius increased from 30m to 35m
  • Sharpshooter: Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
  • Sharpshooter: Long range weapon damage reduced from 70% to 60%
  • Sharpshooter: Now has innate 10% Weapon Damage (from components)
  • Hunter's Aura: Fire Rate reduction increased from -14% to -15%
  • Cultist Sacrifice: Weapon Damage increased from 8% to 10%
  • Cultist Sacrifice: Weapon Damage boon scaling increased from 0.7 to 0.8
  • Cultist Sacrifice: Bonus Souls increased from 170% to 180%
  • Toxic Bullets: No longer builds up from melee attacks
  • Capacitor: Proc cooldown reduced from 0.25s to 0.2s
  • Crushing Fists: Cooldown reduced from 7s to 5s
  • Crushing Fists: Melee damage increased from 20% to 22%
  • Frenzy: Triggered debuff resistance increased from 30% to 40%
  • Crippling Headshot: Now works vs NPCs
  • Spiritual Overflow: Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
  • Spiritual Overflow: Now builds from Spirit Lifesteal (gains the innates it has)
  • Glass Cannon: Max Health reduction reduced from -15% to -13%
  • Silencer: Spirit Resistance reduced from 15% to 12%
  • Spellslinger: Cooldown Reduction reduced from 6% to 5%
  • Healing Rite: Spirit scaling increased from 0.93 to 1.1
  • Extra Regen: Regen reduced from 3 to 2.5
  • Extra Regen: Out of Combat regen increased from 1 to 1.5
  • Rebuttal: Parry cooldown reduced from -2s to -1.75s
  • Debuff Reducer: Now grants +90 Health
  • Return Fire: Duration increased from 6s to 6.5s
  • Healing Booster: Fixed various abilities and items not being boosted correctly
  • Restorative Locket: No longer has a minimum of 1 stamina restore
  • Restorative Locket: Max stamina restored reduced from 4 to 3
  • Reactive Barrier: Now grants +1 Out of Combat Regen (from components)
  • Spirit Shielding: No longer grants +1.75m Move Speed on activation
  • Spirit Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
  • Weapon Shielding: No longer grants +1.75m Move Speed on activation
  • Weapon Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
  • Guardian Ward: Barrier increased from 200 to 250
  • Guardian Ward: Cooldown increased from 45s to 60s
  • Guardian Ward: Now grants +1.5 Out of Combat Regen (from components)
  • Bullet Lifesteal: Now grants +6% Weapon Damage
  • Battle Vest: Weapon Damage increased from 15% to 18%
  • Dispel Magic: Cooldown increased from 40s to 45s
  • Spirit Lifesteal: Bonus Health increased from +70 to +90
  • Fury Trance: Active duration increased from 6s to 6.5s
  • Fury Trance: Gains the +6% Weapon Damage (from component)
  • Fury Trance: Fire Rate increased from 30% to 32%
  • Majestic Leap: Now grants +50% air control for the duration of the barrier
  • Majestic Leap: Barrier boon scaling increased from 8 to 12
  • Fortitude: Move speed increased from 1.25m to 1.5m
  • Veil Walker: Heal per boon increased from 6 to 8
  • Veil Walker: Invisibility duration increased from 7s to 8s
  • Counterspell: Spirit Power reduced from +8 to +5
  • Divine Barrier: Now grants +1.5 Out of Combat Regen (from components)
  • Juggernaut: Fire Rate reduction increased from -36% to -40%
  • Juggernaut: Move speed bonus increased from +2m to +2.5m
  • Spellbreaker: Now grants +90 Health (from components)
  • Indomitable: Barrier scaling increased from 1.8 to 2.0
  • Indomitable: Now has +2 Out of Combat Regen (from components)
  • Indomitable: Bullet Resist increased from 8% to 10%
  • Indomitable: Spirit Resist increased from 8% to 10%
  • Witchmail: Spirit Resist increased from 20% to 22%
  • Unstoppable: Cooldown reduced from 65s to 60s
  • Infuser: Duration increased from 6s to 7s
  • Infuser: Gains +6 Spirit Power (from components)
  • Vampiric Burst: Duration increased from 4.5s to 5s
  • Vampiric Burst: Now grants +6% Weapon Power (from components)
  • Leech: Updated bonus HP to match the components
  • Golden Goose Egg: Permanent buff from every 100 souls to every 80
  • Mystic Regeneration: Regen duration increased from 6s to 7s
  • Rusted Barrel: Bonus health increased from 50 to 60
  • Cold Front: Radius reduced from 12m to 10m
  • Cold Front: Damage height increased from 5m to 7m
  • Bullet Resist Shredder: No longer grants +65 Bonus Health
  • Bullet Resist Shredder: Bullet Resist increased from 8% to 9%
  • Bullet Resist Shredder: Now grants +9% Weapon Damage
  • Mystic Slow: Bonus Health increased from +30 to +50
  • Arcane Surge: Fixed various interaction bugs with different abilities
  • Surge of Power: Imbued Spirit Power increased from 24 to 25
  • Spirit Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84
  • Spirit Snatch: Spirit Power Steal increased from 20 to 28
  • Decay: Cooldown reduced from 32s to 30s
  • Disarming Hex: Duration increased from 4s to 4.25s
  • Torment Pulse: Melee Resist increased from 15% to 18%
  • Radiant Regeneration: Regen duration increased from 6s to 7s
  • Rapid Recharge: Spirit Power for Charged Abilities increased from +10 to +14
  • Magic Carpet: Now innately grants -15% Gravity and Air Control by +25%
  • Arctic Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration
  • Arctic Blast: Radius increased from 12m to 16m
  • Arctic Blast: Damage height increased from 5m to 7m
  • Arctic Blast: No longer does 15% damage amp
  • Arctic Blast: Immobilize increased from 0.75s to 1s
  • Focus Lens: Duration increased from 4s to 4.5s
  • Scourge: Debuff resist increased from 15% to 17%
  • Mercurial Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49
  • Vortex Web: Fixed the debuff losing gravity modification when upgraded from Slowing Hex

[ Heroes ]

  • Abrams: Infernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health"
  • Abrams: Infernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
  • Abrams: Seismic Impact T2 increased from +0.7s Stun Duration to +0.8s
  • Abrams: Seismic Impact T3 Unstoppable duration increased from 5s to 6s
  • Apollo: Improved the hero's hitboxes (easier to hit)
  • Apollo: Base regen reduced from 2 to 1
  • Apollo: Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • Apollo: Riposte no longer triggers on damage auras (things like Flame Dash)
  • Apollo: Riposte no longer triggers off of objective damage
  • Apollo: Flawless Advance hitbox reduced by 10%
  • Bebop: Bullet damage per boon reduced from 0.139 to 0.115
  • Bebop: Exploding Uppercut T2 weapon damage reduced from +40% to +30%
  • Bebop: Sticky Bomb T2 increased from +75 Damage to +85
  • Billy: Health per boon increased from +48 to +59
  • Billy: Bullet damage per boon reduced from 0.165 to 0.142
  • Billy: Rising Ram cooldown increased from 30s to 32s
  • Billy: Rising Ram T2 increased from +0.3s Duration to +0.4s
  • Billy: Rising Ram T3 increased from -10s Cooldown to -13s
  • Calico: Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
  • Celeste: Improved the hero's hitboxes (easier to hit)
  • Celeste: Stamina cooldown increased from 4.5s to 5s
  • Celeste: Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
  • Celeste: Shining Wonder T2 increased from +50 Damage to +70
  • Doorman: Call Bell radius reduced from 6m to 5.5m
  • Doorman: Call Bell T3 radius increased from +4m to +4.5m
  • Doorman: Call Bell explosion damage spirit scaling reduced from 1.4 to 1.3
  • Doorman: Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
  • Doorman: Call Bell inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
  • Doorman: Doorways close sub ability now starts on cooldown for 8s
  • Doorman: Doorway is no longer unsilenceable
  • Doorman: Fixed recent bug causing Luggage Cart not being dispelled
  • Drifter: Rend T3 no longer increases scaling by 0.4
  • Drifter: Rend T3 now also deals Heavy Melee Damage (0.55 scale)
  • Dynamo: Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%
  • Dynamo: Kinetic Pulse spirit scaling reduced from 1.65 to 1.55
  • Dynamo: Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
  • Graves: Sprint speed increased from 1.6 to 2.2
  • Graves: Grasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1)
  • Graves: Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
  • Graves: Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
  • Graves: Fixed Deadheads being unable to dash through veils
  • Graves: Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
  • Graves: Fixed Deadhead's damage taken from bullets being unaffected by fall-off
  • Graves: Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
  • Graves: Fixed Deadheads becoming inactive if Graves dies while they are following her
  • Graves: Jar of Dead spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
  • Graves: Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
  • Graves: Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
  • Graves: Update Grave's melee to also set the dash target for Deadheads
  • Graves: Bullet damage and growth reduced by -10%
  • Grey Talon: Rain of Arrows cooldown reduced from 30s to 22s
  • Grey Talon: Rain of Arrows cast delay reduced from 0.5s to 0.2s
  • Grey Talon: Rain of Arrows duration reduced from 7s to 4s
  • Grey Talon: Rain of Arrows moving ability in air improved
  • Grey Talon: Rain of Arrow stamina distance changed from being -9% to +25%
  • Grey Talon: Rain of Arrows Weapon Damage bonus reduced from +4 to +3
  • Grey Talon: Rain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
  • Grey Talon: Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
  • Haze: Fixation T3 increased from +0.12 to +0.14
  • Holliday: Base bullet damage increased from 18.8 to 19.7
  • Holliday: Health regen increased from 1 to 2
  • Infernus: Bullet size increased from 3 to 4
  • Infernus: Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s
  • Kelvin: Frost Grenade damage spirit scaling reduced from 0.7 to 0.6
  • Kelvin: When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
  • Kelvin: Arctic Beam DPS spirit scaling reduced from 0.5 to 0.38
  • Lash: Bullet damage per boon reduced from 0.341 to 0.31
  • Lash: Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04
  • Lash: Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
  • Lash: Grapple T3 now also grants +1 Charge
  • McGinnis: Bullet damage per boon increased from 0.17 to 0.18
  • McGinnis: Fixed Heavy Barrage not triggering Diviner's Kevlar
  • McGinnis: Medicinal Specter radius increased from 5.5m to 6m
  • Mina: Innate -8% Debuff Resist
  • Mina: Fixed Rake sometimes not working with high ping
  • Mina: Love Bites T3 increased from -4s Cooldown to -5s
  • Mina: Love Bites no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
  • Mina: Nox Nostra T3 reduced from 1% Current HP to 0.5%
  • Mirage: Updated Djinn's Mark visuals
  • Mo & Krill: Getting hit with a melee no longer knocks you up when you are burrowed
  • Mo & Krill: Sand Blast T3 increased from +1s Duration to +1.5s
  • Paige: Bookwyrm T2 improved from -8s Cooldown to -12s
  • Paige: Rallying Charge T3 increased from +135 Damage to +160
  • Paige: Rallying Charge now has half cooldown if it hits no allies or enemies
  • Paradox: Time Wall T1 duration increased from +2.5s to +3.5s
  • Paradox: Time Wall T3 increased from +1 Charge to +2
  • Paradox: Time Wall T3 Charge Delay reduced from 4s to 2s
  • Paradox: Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
  • Paradox: Paradoxical Swap damage increased from 125 to 150
  • Pocket: Flying Cloak T2 weapon damage duration reduced from 8s to 6s
  • Pocket: Affliction cooldown increased from 140s to 150s
  • Rem: Pillow Toss charge time reduced from 9s to 8s
  • Rem: Pillow Toss T3 increased from +90 to +100 Damage
  • Rem: Tag Along burst heal now also applies to secondary allies that you jump to
  • Rem: Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
  • Rem: Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
  • Rem: Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
  • Rem: Tag Along can now be cast through veils
  • Rem: Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
  • Rem: Tag Along time to fly to your ally is now 50% faster
  • Rem: Tag Along heal duration is now displayed on the hud as well as the healthbar icon
  • Rem: Tag Along fixed specific abilities/items that could kill Rem while he's napping
  • Rem: Tag Along now allows friendly auras to affect Rem
  • Rem: Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
  • Rem: Tag Along eject no longer briefly restricts movement abilities and input
  • Rem: Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%)
  • Seven: Bullet damage growth reduced from 0.374 to 0.337
  • Seven: Crit reduction increased from 35% to 55%
  • Shiv: Slice and Dice T2 reduced from -8% Spirit Resist to -6%
  • Shiv: Bloodletting Deferred Damage Cleared reduced from 40% to 35%
  • Shiv: Bloodletting T3 increased from +45% Deferred Damage Cleared to +50%
  • Shiv: Killing Blow cooldown increased from 105s to 125s
  • Shiv: Killing Blow full rage damage bonus reduced from 14% to 12%
  • Shiv: Killing Blow T2 increased from +8% Full Rage Damage Bonus to +10%
  • Shiv: Killing Blow T2 now also reduces cooldown by -30s
  • Silver: Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
  • Silver: Entangling Bola no longer prevents you from jumping and mantling
  • Silver: Entangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown"
  • Silver: Entangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
  • Silver: Lycan Curse Fire Rate reduced from 80% to 65%
  • Silver: Lycan Curse Fire Rate spirit scaling increased from 0.25 to 0.45
  • Venator: Health increased from 790+43/boon to 830+48/boon
  • Venator: Hex-Lined Snap Trap T3 increased from +25% Damage Against Revealed Targets to +30%
  • Venator: Hex-Lined Snap Trap T3 now also grants +1 Charge
  • Victor: Bullet damage reduced from 13+0.3135 to 12+0.26
  • Victor: Jumpstart T3 spirit scaling increased from +0.6 to +0.9
  • Victor: Aura of Suffering now does 50% damage to objectives
  • Viscous: Puddle Punch T1 now also increases damage by +20
  • Viscous: Puddle Punch T2 no longer increases damage by +30
  • Viscous: Puddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes)
  • Vyper: Screwjab Dagger T2 bullet resist per stack from -5% to -6%
  • Vyper: Screwjab Dagger T3 now also increases max stacks by 2
  • Warden: Bullet damage per boon reduced from 0.38 to 0.34
  • Warden: Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast
  • Warden: Binding Word T2 no longer increases cast range by +12m
  • Yamato: Power Slash post cast time reduced from 0.4s to 0.2s
  • Yamato: Power Slash spirit scaling increased from 1.86s to 2.1
  • Yamato: Flying Slash range increased from 25m to 30m
  • Yamato: Flying Slash T2 no longer grants +20m Cast Range
  • Yamato: Flying Slash T3 now also grants +15m Cast Range
  • Yamato: Flying Slash T3 increased from +1 Charge to +2
  • Yamato: Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
  • Yamato: Shadow Transformation T1 increased from +5 Weapon Damage to +7

[ Street Brawl ]

  • Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech

Source: Steam

Minor Update - 05-01-2026
  • Trophy Collector: Now has -15% Weapon Damage vs NPCs

Source: Deadlock forum

Gameplay Update - 04-30-2026

[ General ]

  • Base health per boon reduced by 7
  • Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
  • Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
  • Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
  • Reduced bullet damage growth by 5% for the following heroes: Victor
  • Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
  • Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
  • Walkers Bullet Resistance increased from 15% to 25%
  • Medic Trooper missing health percent heal reduced from 14% to 12%
  • Medic Trooper fixed regen growth per minute reduced from 3 to 2
  • Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
  • Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
  • Fixed Alt Fire scaling for Yamato and Viscous not working recently

[ Items ]

  • Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
  • Active Reload: Fire Rate increased from +22% to +25%
  • Opening Rounds: Weapon Damage reduced from +45% to +30%
  • Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats)
  • Opening Rounds: Spirit Power reduced from +10 to +7
  • Split Shot: Max Stacks reduced from 6 to 5
  • Split Shot: Weapon Damage per stack reduced from 10% to 8%
  • Split Shot: Cooldown increased from 24s to 27s
  • Shadow Weave: Moved from T4 to T3
  • Shadow Weave: Out of Combat Regen reduced from 10 to 5
  • Shadow Weave: Duration reduced from 18s to 10s
  • Shadow Weave: Ambush duration reduced from 8s to 5s
  • Shadow Weave: Cooldown increased from 32s to 45s
  • Shadow Weave: Spot Radius increased from 18m to 20m
  • Shadow Weave: Ambush Spirit Power reduced from 35 to 20
  • Shadow Weave: Ambush Fire Rate reduced from 32% to 20%
  • Shadow Weave: Ambush Melee damage reduced from 25% to 20%
  • Alchemical Fire: Spirit Power increased from +8 to +10
  • Heroic Aura: Cooldown reduced from 25s to 22s
  • Heroic Aura: Bullet Resistance aura increased from 15% to 17%
  • Blood Tribute: Now has an innate 8% Debuff Resistance
  • Blood Tribute: Active Debuff Resist reduced from 40% to 35%
  • Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat
  • Spiritual Overflow: Now provides +15% Ability Duration
  • Spiritual Overflow: Activated buff no longer provides +20% Ability Duration
  • Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal
  • Frenzy: No longer grants +20% Spirit Resistance when below 50% Health
  • Frenzy: No longer grants +15% Base Spirit Resistance
  • Frenzy: No longer grants +0.75m Base Move Speed
  • Frenzy: Now grants +160 Health
  • Frenzy: Base Fire Rate increased from 10% to 15%
  • Frenzy: Low HP Move Speed increased from 2.5 to 4
  • Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
  • Frenzy: Low HP Fire Rate increased from +25% to +40%
  • Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
  • Restorative Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
  • Restorative Locket: Heal per stack reduced from 20 to 16
  • Return Fire: Bullet Resistance increased from 8% to 10%
  • Return Fire: Bullet Damage Returned increased from 60% to 65%
  • Reactive Barrier: No longer restores 1 stamina on trigger
  • Reactive Barrier: No longer grants +6% Spirit Resist
  • Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable)
  • Reactive Barrier: Cooldown increased from 40s to 55s
  • Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8
  • Trophy Collector: Moved from T3 Item to T2
  • Trophy Collector: Souls per stack reduced from 25 to 18
  • Trophy Collector: Out of Combat regen reduced from 4 to 2
  • Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75%
  • Trophy Collector: No longer gives +20 Health per stack
  • Dispel Magic: Spirit Resistance reduced from 16% to 10%
  • Veil Walker: Now upgrades from Sprint Boots (includes it's stats)
  • Veil Walker: Bonus Health Reduced from +175 to +125
  • Bullet Resilience: Now grants +3 Out of Combat Regen
  • Spirit Resilience: Now grants +3 Out of Combat Regen
  • Counterspell: Cooldown increased from 20s to 23s
  • Counterspell: Bonus health reduced from +75 to +50
  • Rescue Beam: Cast range increased from 32m to 35m
  • Colossus: No longer grants +300 Bonus Health
  • Colossus: Base Health increased from +15% to +25%
  • Leech: Bonus Health increased from 120 to 160 (the sum of the two components)
  • Inhibitor: Weapon Damage reduced from 25% to 10%
  • Suppressor: No longer grants +50 Bonus Health
  • Suppressor: Now grants +8% Bullet Resistance
  • Cold Front: Damage Height increased from 3.5m to 5m
  • Spirit Snatch: Spirit Power Steal increased from 15 to 20
  • Arctic Blast: Damage Height increased from 3.5m to 5m
  • Scourge: No longer grants -4% Cooldown Reduction
  • Scourge: Now grants +15% Debuff Resistance
  • Spirit Burn: DPS Spirit scaling increased from 0.05 to 0.06
  • Lifesteal Adjustments:
  • Active Reload: Lifesteal reduced from 18% to 14%
  • Bullet Lifesteal: Lifesteal reduced from 16% to 13%
  • Spirit Lifesteal: Lifesteal reduced from 16% to 13%
  • Spirit Shredder Bullets: Lifesteal reduced from 12% to 10%
  • Spirit Rend: Lifesteal reduced from 12% to 10%
  • Fury Trance: Lifesteal reduced from 18% to 14%
  • Infuser: Lifesteal reduced from 16% to 13%
  • Infuser: Active Lifesteal reduced from 80% to 70%
  • Leech: Lifesteal reduced from 30% to 25%
  • Vampiric Burst: Lifesteal reduced from 16% to 13%
  • Vampiric Burst: Lifesteal reduced from 80% to 70%
  • Mystic Reverb: Lifesteal reduced from 10% to 8%
  • Mystic Reverb: Imbued Lifesteal reduced from 27% to 22%
  • Spiritual Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)
  • Lady Geist: Life Drain heal reduced from 80% to 75%
  • Abrams: Siphon Life heal reduced from 80/40% to 70/35%

[ Heroes ]

  • Abrams: Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
  • Apollo: Disengaging Sigil base damage reduced from 100 to 85
  • Billy: Rising Ram T3 now also reduces cooldown by 10s
  • Celeste: Bullet cycle time reduced from 0.65 to 0.58
  • Celeste: Shining Wonder radius increased from 14m to 15.5m
  • Celeste: Shining Wonder damage increased from 120 to 135
  • Doorman: Fixed a bug that could allow you to bring the Urn through a doorway
  • Drifter: Rend T3 now also increases melee scaling (1.2 to 1.6)
  • Drifter: Bloodscent T3 increased from +10% Amplified Damage to +12%
  • Dynamo: Kinetic Pulse spirit scaling reduced from 1.8 to 1.65
  • Dynamo: Quantum Entanglement cooldown increased from 19s to 20s
  • Haze: Restored being able to slide while using Bullet Dance
  • Haze: Bullet Dance range increased from 15m to 16m
  • Haze: Bullet Dance now has 30% evasion in the base ability
  • Haze: Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
  • Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
  • Holliday: Fixed Rising Ram interrupting Lasso
  • Holliday: Spirit Lasso T1 increased from +68 Damage to +80
  • Holliday: Spirit Lasso T3 increased from -30s Cooldown to -50s
  • Infernus: Flame Dash DPS spirit scaling reduced from 1.0 to 0.7
  • Infernus: Flame Dash DPS now does half damage to objective
  • McGinnis: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
  • McGinnis: Fixed Mini Turrets being locked on objectives when they were invulnerable
  • McGinnis: Medicinal Specter duration increased from 6s to 6.5s
  • Mina: Nox Nostra DPS reduced by 6%
  • Mirage: Base health regen reduced from 2 to 1.5
  • Mirage: Fire Scarabs duration reduced from 8s to 7s
  • Mo & Krill: Burrow move speed increased from +4 to +5
  • Paige: Stamina increased from 2 to 3
  • Paige: Dash speed reduced to slow bucket
  • Paige: Plot Armor cooldown reduced from 30s to 28s
  • Paige: Bookwyrm recharge timer reduced from 8s to 7s
  • Paradox: Kinetic Carbine cooldown reduced from 30s to 28s
  • Paradox: Time Wall T2 weapon damage increased from +30% to +35%
  • Paradox: Kinetic Carbine now provides +20% Air Dash Distance when charged
  • Pocket: Enchanter's Satchel spirit scaling increased from 0.9 to 1.1
  • Pocket: Affliction cooldown reduced from 150s to 140s
  • Rem: Fixed a bug with Naptime that allowed you to attack while casting it
  • Rem: Pillow Toss recharge timer reduced from 10s to 9s
  • Shiv: Alt fire knockback reduced by 10%
  • Shiv: Serrated Knives spirit scaling reduced from 0.15 to 0.13
  • Shiv: Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09
  • Silver: Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
  • Silver: Slam Fire Current Health As Damage reduced from 4% to 3%
  • Venator: Gutshot damage scaling reduced from 0.8 to 0.7
  • Venator: Gutshot wall hit damage scaling reduced from 0.9 to 0.8
  • Victor: Aura of Suffering T2 increased from +28 Max DPS to +34
  • Victor: Shocking Reanimation T3 increased from -100s Cooldown to -130s
  • Viscous: Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
  • Viscous: Fixed various locations where Splatter didn't bounce properly
  • Vyper: Lethal Venom cooldown increased from 24s to 28s
  • Vyper: Lethal Venom T2 increased from -8s Cooldown to -12s
  • Vyper: Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)
  • Vyper: Fixed Armor Piercing Rounds doing damage through Petrify

[ Street Brawl ]

  • Unstable Concoction reduces the players respawn time by 50%
  • Seraphim Wings damage reduced while in air reduced from 60% to 40%
  • The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
  • Mystic Expansion Radius bonus reduced from +20% to +16%
  • Greater Expansion Radius bonus reduced from +30% to +25%
  • Enhanced Escalating Exposure: Max Stacks from +8 to +6
  • Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
  • Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)
  • Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets

Source: Steam

04-10-2026 Update

[ General ]

  • Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
  • Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)
  • Medic Trooper missing health percent heal reduced from 16% to 14%
  • Medic Trooper fixed regen growth per minute reduced from 4 to 3
  • Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)
  • Improved various abilities behavior when casting while sliding

[ Items ]

  • Recharging Rush: Cooldown increased from 20s to 24s
  • Titanic Magazine: Ammo increased from 90% to 100%
  • Titanic Magazine: Weapon Damage increased from 12% to 14%
  • Express Shot: Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon
  • Toxic Bullets: Buildup is now 10% slower
  • Toxic Bullets: Bleed reduced from 2% to 1.7%
  • Toxic Bullets: Anti Heal increased from -30% to -35%
  • Sharpshooter: Movement Speed penalty reduced from -1m to -0.7m
  • Cultist Sacrifice: Bonus Souls increased from 150% to 170%
  • Armor Piercing Rounds: Chance increased from 50% to 55%
  • Return Fire: Bullet damage returned increased from 50% to 60%
  • Return Fire: Cooldown reduced from 25s to 23s
  • Spirit Shielding: Move Speed increased from 1.5m to 1.75m
  • Spirit Shielding: Barrier duration increased from 7s to 8s
  • Weapon Shielding: Move Speed increased from 1.5m to 1.75m
  • Weapon Shielding: Barrier duration increased from 7s to 8s
  • Weapon Shielding: Time Frame increased from 3.5s to 4s
  • Plated Armor: Bonus health increased from +100 to +130
  • Golden Goose Egg: Souls required for permanent buff reduced from 150 to 100
  • Golden Goose Egg: Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs)
  • Decay: Spirit scaling reduced from 0.0055 to 0.004
  • Silence Wave: Damage reduced from 100 to 75
  • Silence Wave: Spirit scaling reduced from 1.0 to 0.7
  • Silence Wave: Cooldown increased from 30s to 42s
  • Echo Shard: Cooldown increased from 30s to 35s
  • Lightning Scroll: Fixed the stun delay being affected by debuff reducer making the stun go off faster

[ Heroes ]

  • Bebop: Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s
  • Bebop: Sticky Bomb can now be self cast again, but it deals 20% damage to yourself
  • Bebop: Sticky Bomb radius reduced from 10m to 8m
  • Bebop: Grapple Arm now deals light melee damage (0.7 scaling)
  • Billy: Bashdown T3 increased from -2s Charge Time to -3s
  • Billy: Rising Ram T3 damage increased from 8% to 10%
  • Celeste: Base health reduced from 790 to 700
  • Celeste: Health per boon reduced from 47 to 45
  • Celeste: No longer has negative base bullet resistance
  • Celeste: Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
  • Celeste: Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps)
  • Celeste: Light Eater initial impact damage rescaled from 50 + 0.35 to 40 + 0.47
  • Celeste: Light Eater on bullet hit rescaled from 20 + 0.28 to 15 + 0.34
  • Celeste: Light Eater debuff duration reduced from 12s to 8s
  • Celeste: Light Eater debuff duration now scales with spirit (0.05)
  • Celeste: Dazzling Trick Barrier reduced from 120 to 100
  • Celeste: Dazzling Trick T2 Barrier reduced from +100 to +80
  • Celeste: Radiant Daggers T3 increased from 7% Fire Rate per Stack to 9%
  • Celeste: Shining Wonder damage increased from 105 + 0.63 to 120 + 0.73
  • Doorman: Doorways now reveal on the minimap for enemies when they are within LOS
  • Doorman: Luggage Cart collision size reduced by 10%
  • Doorman: Luggage Cart no longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off)
  • Dynamo: Quantum Entanglement cooldown increased from 16s to 19s
  • Grey Talon: Spirit power per boon increased from 1.1 to 1.6
  • Grey Talon: Charged Shot channeling move speed increased from 1.3m to 1.5m
  • Grey Talon: Guided Owl min speed reduced from 17.8m to 15m
  • Grey Talon: Guided Owl max speed increased from 35.56m to 36m
  • Grey Talon: Guided Owl duration increased from 18s to 20s
  • Haze: Sleep Dagger no longer takes you out of RMB zoom
  • Haze: Sleep Dagger Wake Up delay now has spirit scaling (0.003)
  • Haze: Sleep Dagger spirit scaling increased from 2.6 to 2.8
  • Haze: Sleep Dagger T2 increased from -15s Cooldown to -17s
  • Haze: Sleep Dagger T3 sleep duration increased from +0.75s to +1s
  • Haze: Sleep Dagger T3 slow duration increased from 2.5s to 3s
  • Haze: Smoke Bomb spirit scaling increased from 0.08 to 0.1
  • Haze: Smoke Bomb T3 lifesteal increased from 30% to 40%
  • Haze: Fixation Weapon Damage per stack increased from 0.18 to 0.2
  • Haze: Fixation T3 reduced from +0.14 Weapon Damage per stack to +0.12
  • Haze: Fixed being able to slide while using Bullet Dance
  • Haze: Bullet Dance targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming
  • Haze: Bullet Dance cooldown reduced from 165s to 145s
  • Haze: Bullet Dance no longer grants 60% Evasion
  • Haze: Bullet Dance duration increased from 3s to 3.5s
  • Haze: Bullet Dance duration spirit scaling reduced from 0.08 to 0.03
  • Haze: Bullet Dance fire rate increased from 20% to 25%
  • Haze: Bullet Dance T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed"
  • Holliday: Various behavior and feel improvements to her gun
  • Kelvin: Frost Grenade healing spirit scaling reduced from 0.9 to 0.8
  • Kelvin: Frost Grenade T3 healing spirit scaling reduced from +1.0 to +0.9
  • Lady Geist: Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon
  • Lady Geist: Soul Exchange cooldown increased from 185s to 190s
  • McGinnis: Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon
  • McGinnis: Spectral Wall duration increased from 5.5s to 6s
  • McGinnis: Spectral Wall segment count increased from 7 to 8
  • Mirage: Fire Scarabs Health Steal per second reduced from 9 to 8
  • Mirage: Fire Scarabs Health Steal per second spirit scaling reduced from 0.12 to 0.1
  • Mirage: Djinn's Mark spirit scaling reduced from 0.38 to 0.35
  • Paradox: Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
  • Paradox: Time Wall width increased from 7.5m to 8m
  • Paradox: Time Wall height increased from 3.5m to 4m
  • Paradox: Kinetic Carbine collision radius increased slightly
  • Rem: Fixed souls bug with breakables
  • Rem: Tag Along can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast
  • Rem: Naptime radius increased from 17m to 19m
  • Rem: Naptime T2 sleep duration increased from +0.5s to +0.75s
  • Shiv: Fixed Rage not building up against Barriers
  • Venator: Hex-Lined Snap Trap immobilize duration reduced from 1.5s to 1.25s
  • Venator: Hex-Lined Snap Trap cooldown increased from 25s to 28s
  • Venator: Hex-Lined Snap Trap T1 increased from -8s Cooldown to -11s
  • Venator: Hex-Lined Snap Trap T2 increased from +0.75s Duration to +1s
  • Victor: Bullet damage increased from 12 to 13
  • Victor: Jumpstart T2 increased from +50 Total HP Regen to +70
  • Victor: Aura of Suffering now builds up over 8s instead of 6s
  • Victor: Aura of Suffering T1 slow now also affects dashes
  • Victor: Aura of Suffering T1 slow reduced from 30% to 25%
  • Victor: Aura of Suffering Min DPS increased by 10% (affects base damage, AP and spirit scaling)
  • Victor: Aura of Suffering Max DPS increased by 20% (affects base damage, AP and spirit scaling)
  • Victor: Shocking Reanimation now applies a heavy diminishing slow immediately when you die
  • Vyper: Screwjab Dagger no longer takes you out of RMB zoom
  • Vyper: Screwjab Dagger charge time reduced from 4.5s to 4.0s
  • Vyper: Sliding uphill now allows for lateral movement
  • Vyper: Slither slide distance increased from +10% to +15%
  • Yamato: Fixed Crimson Slash not hitting through veils

Source: Deadlock forum

Minor Update - 03-30-2026
  • Graves: Jar of Dead T2 no longer grants +4s Duration
  • Graves: Jar of Dead T3 changed from "+2 Deadheads and Deadheads apply Essence Theft" to "+2 Deadheads and +4s Duration"
  • Graves: Essence Theft T3 changed from "+1 tether and improved targeting angle" to "Your summons now apply Essence Theft"

Source: Deadlock forum

03-25-2026 Update
  • Bebop: Base health regen increased from 1.5 to 2.5
  • Calico: Leaping Slash base damage increased from 50 to 60
  • Celeste: Base regen reduced from 2 to 1
  • Celeste: Dazzling Trick T3 silence duration reduced from +2s to +1.5s
  • Doorman: Call Bell slow increased from 30% to 35%
  • Doorman: Call Bell radius increased from 5m to 6m
  • Doorman: Doorway Distance increased from 60m to 70m
  • Doorman: Luggage Cart T2 now deals 75 bonus damage (0.6 spirit scaling) when hitting a wall
  • Doorman: Luggage Cart T3 stun duration reduced from 1.5s to 1.25s
  • Graves: Grasping Hands spirit damage scaling reduced from 1.9 to 1.6
  • Graves: Grasping Hands T3 reduced from 2 Ghouls Summoned to 1
  • Graves: Grasping Hands T3 now also reduces cooldown by 10s
  • Graves: Borrowed Decree Ghoul HP reduced from 200 + 12/boon to 180 + 8/boon
  • Graves: Borrowed Decree Ghouls damage reduced from 150 to 135
  • Holliday: Bounce Pad now provides allies with air control and stomp damage
  • Holliday: Crackshot T3 increased from -4s/-2s for hero/npc headshots to -6s/-3s
  • Infernus: Afterburn DPS increased from 12 to 14
  • Infernus: Afterburn T1 DPS increased from +14 to +16
  • Infernus: Concussive Combustion T2 increased from +85% Explosion Lifesteal to +100%
  • Infernus: Concussive Combustion T2 increased from -65s Cooldown to -75s
  • Kelvin: Frost Grenade damage spirit scaling reduced from 0.8 to 0.7
  • Kelvin: Frost Grenade T3 damage spirit scaling reduced from 0.9 to 0.8
  • Lady Geist: Gun Falloff reduced from 20->52 to 17->48
  • Lady Geist: Life Drain spirit scaling reduced from 0.536 to 0.43
  • Lady Geist: Life Drain T3 spirit scaling increased from +0.3 to +0.4
  • McGinnis: Medicinal Specter T3 duration increased from +1s to +1.5s
  • McGinnis: Spectral Wall duration increased from 5s to 5.5s
  • Mirage: Fire Scarabs Health Steal Per Sec reduced from 10 to 9
  • Mirage: Fire Scarabs T1 reduced from +8 Health Steal Per Sec to +7
  • Mirage: Fire Scarabs T3 spirit scaling reduced from +0.23 to +0.17
  • Mirage: Dust Devil cooldown increased from 32s to 36s
  • Mirage: Dust Devil T2 cooldown increased from -8s to -12s
  • Mirage: Dust Devil T3 now also increases lift duration by 0.3s
  • Mirage: Djinn's Mark spirit scaling reduced from 0.44 to 0.38
  • Rem: Naptime T3 now also provides unstoppable while channeling
  • Silver: Bullet damage rescaled from 5.5+0.1206 to 5.4+0.124
  • Silver: Slam Fire cooldown increased from 22s to 25s
  • Silver: Slam Fire T2 cooldown increased from -7s to -10s
  • Venator: Consecrating Grenade impact damage scaling reduced from 1.2 to 1.0
  • Venator: Gut Shot wall stun reduced from 0.65s to 0.6s
  • Venator: Gut Shot damage scaling reduced from 1 to 0.8
  • Victor: Restored health per boon back to 46
  • Victor: No longer has -30% Lifesteal Effectiveness
  • Victor: Jumpstart T3 no longer purges non-ult debuffs
  • Victor: Jumpstart T3 now adds +50% Debuff Resistance and cuts existing debuff durations by 50%
  • Victor: Aura of Suffering radius reduced from 9.5m to 9m
  • Street Brawl: You now have all AP unlocked by round 5

Source: Deadlock forum

03-21-2026 Update
  • Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
  • Hero health growth increased by +3 and 4%
  • Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
  • Small neutrals spirit resist increased from 35% to 45%
  • Greater Expansion: Ability Range reduced from 35% to 30%
  • Guardian Ward: Ability Range reduced from 10% to 8%
  • Ballistic Enchantment: Ability Range reduced from 25% to 20%
  • Cultist Sacrifice: Ability Range reduced from +15% to +12%
  • Healing Nova: Ability Range reduced from +6% to +5%
  • Rescue Beam: Ability Range reduced from +8% to +6%
  • Knockdown: Ability Range reduced from +6% to +5%
  • Divine Barrier: Ability Range reduced from +15% to +10%
  • Arcane Surge: Ability Range reduced from 15% to 12%
  • Echo Shard: No longer grants +5% Ability Range
  • Spirit Burn: Ability Range reduced from +8% to +6%
  • Vortex Web: Ability Range reduced from +10% to +8%
  • Weighted Shots: Debuff Resist increased from 18% to 20%
  • Burst Fire: Duration increased from 3.5s to 4.5s
  • Burst Fire: Cooldown increased from 7s to 9s
  • Blood Tribute: Spirit Resist reduced from 10% to 8%
  • Enchanter's Emblem: Spirit Resist increased from 15% to 18%
  • Restorative Locket: Spirit Resist increased from 8% to 10%
  • Metal Skin: Bullet Resist reduced from 15% to 12%
  • Counterspell: Bonus Health reduced from 100 to 75
  • Golden Goose Egg: Now has a 2 second channel to hatch
  • Boundless Spirit: Constant spirit bonus reduced from 35 to 30
  • Abrams: Melee damage per boon increased by 10%
  • Abrams: Siphon Life range increased from 7.5m to 8m
  • Abrams: Siphon Life T3 range reduced from +3.5m to +3m
  • Abrams: Infernal Resilience T3 increased from +7% Damage Regenerated to +8%
  • Abrams: Seismic Impact impact height increased from 4m to 6m
  • Abrams: Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s
  • Abrams: Seismic Impact T3 Unstoppable duration increased from 4s to 5s
  • Apollo: Bullet damage increased from 17 to 18.5
  • Apollo: Riposte T2 melee resist reduction increased from -22% to -30%
  • Apollo: Riposte T3 increased from +1.2s Stun to +1.6s
  • Billy: Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
  • Calico: Leaping Slash scaling reduced from 1.2 to 0.8
  • Calico: Leaping Slash cooldown increased from 11s to 13s
  • Calico: Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"
  • Calico: Ava is no longer disabled by damage over time abilities (same as zipline rules)
  • Calico: Return to Shadows move speed reduced from 30% to 20%
  • Calico: Return to Shadows cooldown increased from 90s to 100s
  • Celeste: Bullet/Melee resistance reduced from -6% to -8%
  • Celeste: Gun now has falloff 22m->60m
  • Celeste: Bullet damage increased from 18+0.6 to 22+0.7
  • Celeste: Light Eater spirit scaling increased from 0.23 to 0.28
  • Celeste: Dazzling Trick no longer grants +1m Move Speed
  • Celeste: Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m
  • Celeste: Radiant Daggers spirit scaling increased from 0.42 to 0.56
  • Celeste: Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
  • Celeste: Radiant Daggers T3 fire rate increased from 6% to 7%
  • Celeste: Shining Wonder range reduced from 15m to 14m
  • Celeste: Shining Wonder T3 reduced from +10 Max Bounces to +8
  • Doorman: Call Bell now continuously emits slow
  • Doorman: Call Bell impact damage spirit scaling reduced from 1 to 0.7
  • Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
  • Doorman: Call Bell T1 changed from "+3m Radius" to "+1 Charge"
  • Doorman: Call Bell T3 no longer grants +1 Charge
  • Doorman: Call Bell T3 now also grants +4m Radius
  • Doorman: Call Bell T3 duration increased from +22s to +26s
  • Doorman: Call Bell T3 now also increases spirit scaling by +0.4
  • Doorman: Call Bell T3 no longer increases slow by -15%
  • Doorman: Doorway now shows the range of where the second door can be placed on the minimap.
  • Doorman: Doorway T3 distance spirit scaling reduced from 0.25 to 0.15
  • Doorman: Doorway T3 reduced from +50m to +45m
  • Doorman: Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
  • Dynamo: Ammo increased from 18 to 20
  • Dynamo: Kinetic Pulse spirit scaling reduced from 2.1 to 1.8
  • Dynamo: Kinetic Pulse width increased from 5m to 5.5m
  • Dynamo: Kinetic Pulse T3 increased from +16m Range to +20m
  • Dynamo: Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies)
  • Dynamo: Singularity T3 Max health as damage increased from 5.5% to 6%
  • Graves: Jar of Dead spirit scaling increased from 0.25 to 0.35
  • Graves: Jar of Dead health per boon increased from 1 to 1.3
  • Graves: Jar of Dead fixed colliding with the world sometimes
  • Graves: Jar of Dead T2 now increases duration by +4s
  • Graves: Grasping Hands deploy time reduced from 0.7s to 0.6s
  • Graves: Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
  • Graves: Essence Theft T3 fixed to latch onto targets nearby more readily
  • Graves: Borrowed Decree now summons 2 Ghouls on cast
  • Graves: Borrowed Decree T3 no longer summons 3 Ghouls on cast
  • Graves: Borrowed Decree T3 increased from +5% Current Health to +6%
  • Infernus: Reload time reduced from 2.491 to 2.25
  • Infernus: Flame Dash speed now moves faster by the same amount of speed above your base
  • Infernus: Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%
  • Ivy: Stone Form spirit scaling reduced from 0.8 to 0.6
  • Ivy: Stone Form T3 spirit scaling reduced from +2 to +1.7
  • Ivy: Air Drop ally cast range increased from 18m to 22m
  • Ivy: Air Drop is no longer disabled by damage over time abilities (same as zipline rules)
  • Ivy: Air Drop cooldown increased from 65s to 85s
  • Ivy: Air Drop cooldown is reduced by 25% when used on allies
  • Kelvin: Frost Grenade radius increased from 6m to 6.5m
  • Kelvin: Frost Grenade damage spirit scaling reduced from 0.914 to 0.8
  • Kelvin: Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9
  • Kelvin: Ice Path T2 increased from -20s Cooldown to -25s
  • Kelvin: Ice Path T3 now also grants +20 Spirit Power
  • Kelvin: Frozen Shelter T3 increased from 50 Health Regen to 65
  • McGinnis: Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
  • McGinnis: Mini Turret attack range increased from 25m to 30m
  • McGinnis: Medicinal Specter radius increased from 5m to 5.5m
  • McGinnis: Spectral Wall duration increased from 4.5s to 5s
  • McGinnis: Heavy Barrage cooldown increased from 165s to 175s
  • McGinnis: Heavy Barrage spirit scaling reduced from 0.23 to 0.2
  • McGinnis: Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
  • McGinnis: Heavy Barrage T3 DPS reduced from 22 to 18
  • Mina: Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
  • Mina: Float time with umbrella increased from 2.5s to 4s
  • Mina: Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
  • Mina: Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
  • Mirage: Fire Scarabs no longer does max health steal
  • Mirage: Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
  • Mirage: Fire Scarabs no longer applies +10% Damage Amp
  • Mirage: Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3)
  • Mirage: Dust Devil radius increased from 3.5m to 4m
  • Mirage: Dust Devil T3 window to recast increased from 5s to 6s
  • Mirage: Djinn's Mark spirit scaling reduced from 0.51 to 0.44
  • Mirage: Djinn's Mark debuff visuals improved
  • Mirage: Djinn's Mark T1 slow duration increased from 0.5s to 0.8s
  • Mirage: Djinn's Mark T2 multiplier duration increased from 2.5s to 3s
  • Mirage: Traveler no longer gets interrupted by non-hero sources nor DOT damage
  • Mirage: Traveler wait time reduced from 3s to 2s
  • Mirage: Traveler interrupt cooldown reduced from 6s to 4s
  • Mirage: Traveler cooldown reduced from 145s to 120s
  • Mirage: Traveler can now be manually canceled
  • Mirage: Traveler can now also target units
  • Mo & Krill: Combo range reduced from 4.8m to 4m
  • Mo & Krill: Combo DPS reduced from 45 to 40
  • Mo & Krill: Combo DPS spirit scaling reduced from 1.2 to 0.6
  • Mo & Krill: Combo cooldown reduced from 140s to 130s
  • Mo & Krill: Combo T3 DPS reduced from +60 to +50
  • Mo & Krill: Combo T3 now also increases spirit scaling +0.4
  • Mo & Krill: Combo health rescaled from 50 to 30 + 1/Boon (not retroactive)
  • Shiv: Stamina increased from 2 to 3
  • Shiv: Stamina cooldown increased from 4.5s to 5.5s
  • Shiv: Bloodletting no longer interrupts sliding when cast
  • Shiv: Bloodletting is now affected by healing modifiers
  • Shiv: Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
  • Shiv: Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
  • Silver: Slam Fire Weapon Accuracy reduced from -25% to -30%
  • Silver: Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
  • Silver: Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough
  • Silver: Tail Whack spirit scaling increased from 1 to 1.5
  • Silver: Lycan Curse now grants 1.5m Move Speed
  • Silver: Lycan Curse T1 increased from +18% Resists to +20%
  • Silver: Lycan Curse T2 increased from +150 Bonus Health to +200
  • Silver: Lycan Curse T3 now has a 1.5s buffer for kill credit
  • Victor: Health per boon increased from 46 to 50
  • Victor: Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
  • Victor: Shocking Reanimation radius increased from 12m to 18m
  • Victor: Shocking Reanimation cooldown increased from 210s to 230s
  • Victor: Shocking Reanimation T3 no longer increases radius by 6m
  • Victor: Shocking Reanimation T3 cooldown from -70s to -100s
  • Victor: Shocking Reanimation T3 now also deals +150 Damage
  • Viscous: Puddle Punch scaling reduced from 0.8 to 0.6
  • Viscous: Puddle Punch now has +20 bonus damage
  • Viscous: Puddle Punch wind up time increased from 0.15s to 0.2s
  • Viscous: Puddle Punch displacement duration reduced from 0.8s to 0.6s
  • Viscous: Goo Ball stun duration reduced from 0.7s to 0.5s
  • Viscous: Goo Ball lockout period from being affected again increased from 1.25s to 1.35s
  • Viscous: Goo Ball duration increased from 10s to 11s
  • Wraith: Card Trick heart now only heals for half the amount for secondary targets in the area
  • Wraith: Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
  • Wraith: Project Mind cooldown increased from 42s to 46s
  • Wraith: Project Mind T3 cooldown increased from -28s to -32s
  • Wraith: Full Auto T3 now interrupts/finishes an ongoing reload
  • Wraith: Telekinesis cast time increased from 0.35s to 0.45s
  • Wraith: Telekinesis debuff duration reduced from 2.75s to 2.25s
  • Wraith: Telekinesis cast range reduced from 13m to 10m
  • Wraith: Telekinesis cooldown increased from 120s to 130s
  • Yamato: Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)

[ Street Brawl ]

  • Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
  • Unstable Concoction: Now grants you unstoppable during the pre explosion state
  • Unstable Concoction: Radius increased from 18m to 22m
  • Shadow Strike: Stamina increased from +2 to +3
  • Shadow Strike: Now grants +350 Health
  • Shadow Strike: DPS increased from 75 to 125
  • Shadow Strike: DPS spirit scaling increased from 0.2 to 0.4
  • Shadow Strike: Invis duration increased from 2.5s to 3s
  • Electric Slippers: Damage radius increased from 8m to 12m
  • Electric Slippers: Slide Fire Rate increased from 50% to 60%
  • Nullification Burst: Radius increased from 12m to 20m
  • Nullification Burst: Now grants +40% Debuff Resistance
  • Celestial Blessing: Cooldown reduced from 50s to 30s
  • Celestial Blessing: Heal increased from up to 50% of your HP to 60%
  • Celestial Blessing: Heal min increased from 300 to 400
  • Runed Gauntlet: Melee distance increased from 130% to 150%
  • Runed Gauntlet: Cooldown on hit reduced from -12% to -16%
  • Runed Gauntlet: Cooldown on hit reduced from -3s to -4s
  • Seraphim Wings: In Air Damage Reduction increased from -40% to -60%
  • Seraphim Wings: Additional air dash/jump increased from +1 to unlimited
  • Cloak of Opportunity: Barrier increased from 300 to 500
  • Cloak of Opportunity: Cooldown reduced from 14s to 12s
  • Infinite Rounds: Fire Rate increased from 30% to 35%
  • Mystical Piano: Radius increased from 11m to 12m
  • Shrink Ray: Now grants +20% Fire Rate while shrunk
  • Brawl Victor: Aura of Suffering aura radius reduced by 2m
  • Brawl Bebop: Hyper Beam duration from -4s to -5s

Source: Deadlock forum

Minor Update - 03-10-2026
  • Base Guardians HP reduced from 5500 to 4000
  • Zipline can now be captured a little bit more forward towards the enemy base
  • The minimum always captured zipline distance in your base is now reduced a little bit inwards
  • Super troopers (when a lane shrine is down) now have 15% less bounty
  • Hero base health increased by 40
  • Hero health increased growth by +4 and 8%
  • Vitality investment bonuses increased by 12%
  • Golden Goose Egg: souls per buff improved from every 200 souls to every 150
  • Vortex Web: Will now only unit target when used with alt cast
  • Apollo: Flawless Advance T3 now also increases Apollo's attacking lunge speed
  • Calico: Move speed reduced from 7.2 to 6.8
  • Calico: Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
  • Calico: Leaping Slash scaling reduced from 1.5 to 1.2
  • Calico: Leaping Slash T2 reduced from 300 Souls to 225
  • Celeste: Gravity from 28% to 25% (was 20% previous patch)
  • Celeste: Air Control increased from 38% to 44% (was 50% previous patch)
  • Celeste: Light Eater on hit damage reduced from 25 to 20
  • Celeste: Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8
  • Celeste: Shining Wonder no longer refunds half cooldown on miss
  • Celeste: Shining Wonder linger time reduced from 3.25s to 3s
  • Doorman: Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
  • Doorman: Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
  • Doorman: Call Bell T3 now also increases slow by 15%
  • Drifter: Fixed Quicksilver Reload dealing bonus multiple times with Rend
  • Ivy: Bullet damage growth increased from 0.06 to 0.08
  • Ivy: Kudzu Connection now only gives you half the bonus if you aren't connected to an ally
  • Ivy: Air Drop damage spirit scaling reduced from 1 to 0.7
  • Ivy: Air Drop T1 barrier spirit scaling reduced from 1 to 0.7
  • Ivy: Air Drop T2 slow reduced from 50% to 40%
  • Lash: Death Slam throw range increased from 12m to 14m
  • Lash: Death Slam throw range now scales with spirit power (+0.14)
  • Lash: Death Slam T3 cast range reduced from +10m to +6m
  • Lash: Death Slam T3 stun increased from 1s to 1.2s
  • McGinnis: Heavy Barrage radius reduced from 5m to 4.5m
  • McGinnis: Heavy Barrage T1 slow duration reduced from 1.5s to 1s
  • McGinnis: Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2
  • McGinnis: Heavy Barrage T3 damage reduced from +25 to +22
  • Mirage: Fire Scarabs cooldown reduced from 45s to 35s
  • Mirage: Traveler T1 now also increases Fire Rate by 20%
  • Mo & Krill: Scorn heal vs non-heroes reduced from 0.5x to 0.35x
  • Mo & Krill: Scorn cooldown increased from 12.5s to 13s
  • Mo & Krill: Combo DPS reduced from 60 to 45
  • Mo & Krill: Combo cooldown reduced from 150s to 140s
  • Mo & Krill: Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
  • Mo & Krill: Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
  • Paradox: Pulse Grenade does half damage to objectives
  • Pocket: Affliction duration reduced from 12s to 11s (overall total damage is reduced slightly)
  • Pocket: Affliction DPS increased from 32+0.2 to 34+0.22
  • Pocket: Affliction T2 duration reduced from +4s to +3s
  • Pocket: Affliction T3 DPS increased from 16+0.1 to 18+0.11
  • Seven: Lightning Ball charge time reduced from 8s to 7s
  • Seven: Storm Cloud T3 increases speed from +3m to +4m
  • Shiv: Alt fire knockback increased by 10%
  • Shiv: Serrated Knives cooldown increased from 16s to 18s
  • Shiv: Killing Blow range increased from 13m to 18m
  • Shiv: Killing Blow travel speed increased a bit
  • Silver: Lycan Curse cooldown reduced from 50s to 40s
  • Silver: Lycan Curse T1 increased from 15% Resists to 18%
  • Victor: Pain Battery T3 reduced from 18% Missing Health to 15%
  • Victor: Jumpstart T3 spirit scaling reduced from 0.8 to 0.6
  • Victor: Aura of Suffering can now be activated on the zipline
  • Victor: Aura of Suffering radius reduced from 10m to 9.5m
  • Victor: Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%
  • Victor: Shocking Reanimation cooldown increased from 190s to 210s
  • Victor: Shocking Reanimation T3 increased from -50s Cooldown to -70s
  • Vindicta: Fixed not gaining bonus damage if a proc bonus was the killing blow
  • Viscous: Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
  • Viscous: Puddle Punch scaling reduced from 1 to 0.8
  • Warden: Last Stand Bullet and Spirit Resist while channeling reduced from 60% to 50%
  • Warden: Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30%
  • Wraith: Card Trick cooldown increased from 0.5s to 0.6s
  • Wraith: Card Trick Joker no longer bounces to other targets
  • Wraith: Card Trick gaining charges (AP or shop) no longer automatically builds them up
  • Wraith: Card Trick can now be alt casted to fire from the inverse order
  • Wraith: Card Trick T3 Spade bonus reduced from +50% to +40%
  • Wraith: Card Trick T3 Heart healing scale reduced from +0.75 to +0.5
  • Wraith: Telekinesis cast range reduced from 14m to 13m
  • Wraith: Telekinesis throw range reduced from 14m to 13m
  • Wraith: Telekinesis cast delay increased from 0.3s to 0.35s

Source: Deadlock forum

Minor Update - 03-07-2026
  • Golden Egg Goose: Souls Per Minute increased from 75 to 90
  • Torment Pulse: Pulse Damage reduced from 27+0.25 to 25+0.23
  • Doorman: Hotel Guest T3 late checkout cooldown increased from 10s to 13s
  • Ivy: Entangling Thorns spirit scaling reduced from 0.55 to 0.45
  • Paradox: Pulse Grenade spirit scaling reduced from 0.4 to 0.3
  • Paradox: Time Wall slow duration increased from 1.25s to 2s
  • Paradox: Time Wall T1 now also increases duration by +2.5s
  • Paradox: Time Wall T2 no longer increases duration by +2.5s
  • Paradox: Time Wall T2 now also silences enemies for 2.3s
  • Paradox: Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling
  • Paradox: Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health
  • Paradox: Paradoxical Swap can now be alt casted to swap only a single target with the T3
  • Silver: Lycan Curse base health bonus increased from +75 to +125
  • Silver: Lycan Curse T2 increased from +3m to +4m
  • Viscous: Splatter T3 spirit scaling reduced from 1.3 to 1.1
  • Viscous: Puddle Punch scaling reduced from 1.1 to 1.0
  • Wraith: Card Trick Spade reduced from +70% to +60%
  • Wraith: Card Trick Heart scaling reduced from 1.25 to 1.0
  • Wraith: Card Trick T3 Heart scaling increased from 0.5 to 0.75
  • Wraith: Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
  • Wraith: Telekinesis debuff duration reduced from 3s to 2.75s

Source: Deadlock forum

Gameplay Update - 03-06-2026

[ General ]

  • Can now jump during slide
  • Dash jump grants a very brief period with increased air control (30% for 0.25s)
  • Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
  • Shrines attack no longer hits heroes under the shrine
  • Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
  • Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
  • Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
  • Medic Troopers DPS grows by 3% per minute
  • Troopers now gain 7 HP regen when out of combat
  • Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
  • Guardians bounty increased from 1000 to 1500
  • Walkers bounty increased from 3500 to 4000
  • Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
  • Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
  • Base Guardians bounty from 750 to 1000
  • Shrines bounty increased from 0 to 2000
  • Mid Boss base bounty increased from 2000 to 3000
  • Mid Boss base HP increased from 11900 to 13000
  • Mid Boss global announcement health threshold reduced from 70% to 50%
  • Mid Boss now has 35% Debuff Resistance
  • Rejuv drop duration reduced from 7s to 6s
  • Rejuv duration no longer refreshes when hitting a crystal later
  • Minimap now indicates if the Urn is a favored, neutral or unfavored
  • Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
  • Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
  • Added "0 Way" veils underneath the Shrine platforms in each base
  • Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
  • Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
  • Move speed diminishing ramp now occurs around 11m rather than 10m
  • Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
  • Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes)

[ Items ]

  • Added new T1 Spirit Item: Golden Goose Egg
  • Extended Magazine: Weapon Damage increased from +6% to +8%
  • High-Velocity Rounds: No longer grants +5% Fire Rate
  • High-Velocity Rounds: Now grants +8% Weapon Damage
  • High-Velocity Rounds: Bullet Velocity increased from +50% to +60% (these changes affect upgrades)
  • Long Range: Fall-off Range increased from +4% to +8%
  • Active Reload: You can now reload while already full when carrying this item
  • Opening Rounds: Spirit Power increased from +8 to +10
  • Opening Rounds: Weapon Damage increased from +40% to +45%
  • Swift Striker: Fire Rate increased from 18% to 20%
  • Mystic Shot: Damage spirit scaling increased from 0.8 to 1.0
  • Split Shot: Cooldown reduced from 32s to 24s
  • Split Shot: Now supports custom count and angles per hero
  • Split Shot: Enabled for Celeste (3 at 70 degrees)
  • Backstabber: Renamed to Stalker
  • Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
  • Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
  • Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities
  • Spirit Shredder Bullets: Spirit Lifesteal increased from 8% to 12%
  • Weakening Headshot: Bonus health increased from +50 to +60
  • Ballistic Enchantment: Weapon damage per stack increased from 18% to 20%
  • Ballistic Enchantment: Range reduced from 30% to 25%
  • Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5%
  • Hunter's Aura: Solo hero multiplier reduced from 3x to 2x
  • Hunter's Aura: Bullet Resist Reduction increased from -8% to -10%
  • Hunter's Aura: Fire Rate Reduction increased from -11% to -14%
  • Weighted Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive
  • Weighted Shots: No longer grants +16% Spirit Resist
  • Weighted Shots: Now grants -0.5m Move Speed
  • Weighted Shots: No longer grants -30% Bullet Velocity
  • Weighted Shots: Debuff Resist increased from 16% to 18%
  • Weighted Shots: Weapon Damage increased from 35% to 40%
  • Weighted Shots: Stamina Reduction reduced from -20% to -14%
  • Express Shot: Ammo consumed changed from -30% to 2 Ammo
  • Blood Tribute: No longer has healing reduction
  • Blood Tribute: Self damage increased from 40 to 50
  • Spirit Rend: Cooldown reduced from 2.2s to 2s
  • Spirit Rend: Spirit Lifesteal increased from 8% to 12%
  • Crushing Fists: Heavy Melee Bonus damage now works with heavy melee abilities
  • Frenzy: Base Fire Rate increased from 8% to 10%
  • Frenzy: Base Spirit Resist increased from 10% to 15%
  • Frenzy: Conditional Fire Rate reduced from 28% to 25%
  • Frenzy: Conditional Spirit Resist reduced from 30% to 20%
  • Spiritual Overflow: Spirit Power increased from 30 to 40
  • Spiritual Overflow: Now grants +20% Duration instead of +12% CD Reduction
  • Extra Health: Increased from 185 to 210
  • Enduring Speed: Fixed slow resistance interaction with dash slows
  • Restorative Locket: Range increased from 30m to 35m
  • Restorative Locket: Max stamina regen increased from 3 to 4
  • Restorative Locket: Now always restores at least 1 stamina
  • Return Fire: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
  • Return Fire: Bullet Damage Returned reduced from 60% to 50%
  • Weapon Shielding: Damage threshold increased from 150 to 250
  • Weapon Shielding: Cooldown reduced from 45s to 35s
  • Bullet Resilience: Low Health threshold increased from 40% to 50%
  • Bullet Resilience: Low Health resistance reduced from 22% to 15%
  • Spirit Resilience: Low Health threshold increased from 40% to 50%
  • Spirit Resilience: Low Health resistance reduced from 22% to 15%
  • Lifestrike: Heal on melee hit reduced from 160 to 100 + 1.5/boon
  • Lifestrike: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
  • Majestic Leap: Barrier increased from 140 to 200
  • Trophy Collector: Souls per minute increased from 22 to 25
  • Dispel Magic: Cooldown reduced from 50s to 40s
  • Fortitude: Time to regen reduced from 13s to 10s
  • Spellbreaker: High instant damage reduction reduced from -75% to -65%
  • Diviner's Kevlar: Cooldown reduced from 64s to 40s
  • Inhibitor: Damage Penalty reduced from -35% to -30%
  • Inhibitor: Weapon Damage bonus increased from +22% to +25%
  • Cheat Death: No longer reduces movement speed by -2m during the death immunity phase
  • Colossus: Active now grants you an additional +30% Melee Damage
  • Siphon Bullets: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
  • Mystic Regeneration: Health bonus increased from +40 to +50
  • Mystic Regeneration: Duration increased from 5s to 6s
  • Rusted Barrel: Cooldown reduced from 20s to 16s
  • Arcane Surge: Spirit Power increased from +15 to +20
  • Slowing Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
  • Slowing Hex: Projectile speed increased from 53m/s to 80m/s
  • Slowing Hex: Cooldown reduced from 30s to 27s
  • Suppressor: Debuff duration increased from 4s to 5s
  • Spirit Sap: Spirit Power loss increased from -24 to -30
  • Spirit Sap: Cooldown reduced from 32s to 18s
  • Decay: Healing Reduction increased from -45% to -50%
  • Silence Wave: Damage spirit scaling increased from 0.6 to 1.0
  • Silence Wave: Cooldown reduced from 35s to 30s
  • Knockdown: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
  • Radiant Regeneration: Health bonus increased from +65 to +90
  • Radiant Regeneration: Duration increased from 5s to 6s
  • Radiant Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0
  • Tankbuster: Current Health Bonus Damage increased from 7.5% to 8%
  • Torment Pulse: Damage spirit scaling reduced from 0.28 to 0.25
  • Torment Pulse: No longer hits sleeping enemies to avoid waking them up
  • Disarming Hex: Cooldown reduced from 20s to 16s
  • Magic Carpet: Duration increased from 8s to 12s
  • Magic Carpet: Bonus health increased from 75 to 125
  • Ethereal Shift: Cooldown reduced from 45s to 35s
  • Cursed Relic: Damage penalty increased from -8% to -10%
  • Vortex Web: Now has a unit target option where it will vacuum enemies around that target

[ Heroes ]

  • Abrams: Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
  • Abrams: Siphon Life DPS reduced from 29 to 22
  • Abrams: Siphon Life range reduced from 10m to 7.5m
  • Abrams: Siphon Life is now circular rather than just in front of him
  • Abrams: Siphon Life range no longer increases with Spirit Power
  • Abrams: Siphon Life visual range FX fixed to show larger than default radius values
  • Abrams: Siphon Life Lifesteal against heroes increased from 66% to 80%
  • Abrams: Siphon Life Lifesteal against non-heroes increased from 33% to 40%
  • Abrams: Siphon Life DPS spirit scaling increased from 0.5 to 0.6
  • Abrams: Siphon Life T1 increased from -19s to -20s
  • Abrams: Siphon Life T3 now also increases radius by +3.5m
  • Abrams: Siphon Life T3 DPS reduced from 20 to 18
  • Abrams: Shoulder Charge damage reduced from 37 to 30
  • Abrams: Shoulder Charge wall stun duration reduced from 0.6s to 0.3s
  • Abrams: Should Charge spirit scaling reduced from 1.9 to 1.4
  • Abrams: Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
  • Abrams: Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s
  • Abrams: Shoulder Charge T3 cooldown increased from -18s to -20s
  • Abrams: Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s
  • Abrams: Infernal Resilience T2 increased from +150 Health to +200
  • Abrams: Infernal Resilience T3 now also grants +20% Debuff Resistance
  • Abrams: Seismic Impact is a little faster to target the location when rising
  • Abrams: Seismic Impact damage increase from 75 to 100
  • Abrams: Seismic Impact now allows you to use items during it
  • Abrams: Seismic Impact radius reduced from 10.5m to 9m
  • Abrams: Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
  • Abrams: Seismic Impact T3 now also increases radius by 6m
  • Apollo: Fixed Riposte not leaving the ground when started on the ground
  • Apollo: Riposte no longer triggers from trooper or neutral damage
  • Apollo: Flawless Advance T2 no longer increases Apollo's lunge speed
  • Apollo: Flawless Advance now gets interrupted by stun and sleep
  • Apollo: Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3
  • Apollo: Itani Lo Sahn's hit width no longer scales with radius increases
  • Bebop: Hook can now be canceled
  • Billy: Bashdown radius reduced from 4.5m to 4m
  • Billy: Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
  • Billy: Bashdown T3 now also reduces charge time by 2s
  • Billy: Rising Ram damage reduced from 55 to 40
  • Billy: Rising Ram damage spirit scaling increased from 1.7 to 1.9
  • Billy: Rising Ram cooldown reduced by 50% on impact
  • Billy: Rising Ram charge duration reduced from 0.51s to 0.3s
  • Billy: Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
  • Billy: Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
  • Billy: Rising Ram T3 increased from 6.5% Max Health to 8%
  • Billy: Blasted spirit scaling reduced from 0.8 to 0.6
  • Billy: Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
  • Billy: Blasted passive no longer reduces enemy fire rate by -14%
  • Billy: Blasted tooltip simplified
  • Billy: Blasted T3 now also increases spirit scaling by +0.6
  • Billy: Chain Gang radius reduced from 13m to 12m
  • Billy: Chain Gang no longer grants +15% Spirit and Bullet Resist
  • Billy: Chain Gang cooldown increased from 125s to 150s
  • Billy: Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
  • Billy: Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
  • Billy: Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
  • Billy: Chain Gang T3 no longer grants +90 damage
  • Billy: Chain Gang T3 now also increases the radius by +5m
  • Calico: Bullets no longer have gravity
  • Calico: Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
  • Calico: Gloom Bombs changed so the first grenade always lands in the middle
  • Calico: Gloom Bombs projectile sticky radius increased from 10 to 15
  • Calico: Gloom Bombs cast delay reduced from 0.15s to 0.1s
  • Calico: Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers
  • Calico: Leaping Slash improved targeting of dash to end early if near enemy heroes
  • Calico: Leaping Slash can now dash vertically, even while on the ground
  • Calico: Leaping Slash T2 changed from +40 damage to +300 souls on hero kill
  • Calico: Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage
  • Calico: Leaping Slash radius reduced from 4.5m to 4m
  • Calico: Ava can no longer manipulate movement if meleeing while midair
  • Calico: Ava now uses healthbar modifier style for duration
  • Calico: Ava fixed camera not being centered around Ava
  • Calico: Ava melee attack delay reduced from 0.4s to 0.0s
  • Calico: Ava melee attack cooldown increased from 0.75 to 0.85
  • Calico: Ava melee attack now goes the way you are looking
  • Calico: Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
  • Calico: Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
  • Calico: Ava cooldown reduced from 45s to 30s
  • Calico: Ava duration reduced from 16s to 15s
  • Calico: Ava T1 duration increased from +14s to 15s
  • Calico: Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen
  • Calico: Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
  • Calico: Return To Shadows now allows for some vertical flight movement during channel
  • Calico: Return To Shadows now has new channel bar
  • Calico: Return to Shadows T2 reduced from 67.5 Damage to 65
  • Calico: Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
  • Celeste: Gravity reduced from -20% to -28% (less gravity)
  • Celeste: Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
  • Celeste: Shining Wonder bounce range reduced from 17m to 15m
  • Celeste: Shining Wonder linger duration reduced from 4.5s to 3.25s
  • Doorman: Gun now pierces through targets at 50% reduced damage
  • Doorman: Call Bell time between charges increased from 4s to 6s
  • Doorman: Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
  • Doorman: Call Bell explosion damage increased from 55 to 85
  • Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
  • Doorman: Call Bell T1 increased from +2m to +2.5m
  • Doorman: Call Bell T2 no longer has Impact Damage
  • Doorman: Call Bell T2 Explosion Damage increased from 40 to 75
  • Doorman: Call Bell T2 now increases spirit scaling by +0.6
  • Doorman: Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
  • Doorman: Doorway now has a timer icon above the ability
  • Doorman: Doorway T1 duration increased from +10s to +15s
  • Doorman: Doorway T2 barrier duration increased from 8s to 12s
  • Doorman: Doorway T3 doorway distance now also scales with Spirit Power (0.25)
  • Doorman: Luggage Cart is now 20% larger (20% wider hitbox as well)
  • Doorman: Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"
  • Doorman: Luggage Cart T2 increased from +15m Cast Range to +20m
  • Doorman: Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
  • Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
  • Doorman: Hotel Guest cast range increased from 6m to 7m
  • Doorman: Hotel Guest no longer goes on cooldown if the target dies during the cast
  • Doorman: Hotel Guest fixed enemies not always landing in the correct spot on return
  • Doorman: Hotel Guest now supports instant cast settings
  • Doorman: Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
  • Doorman: Hotel Guest cost of stay damage reduced from 150 to 75
  • Doorman: Hotel Guest failure to check-out damage reduced from 250 to 125
  • Doorman: Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
  • Doorman: Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
  • Doorman: Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
  • Drifter: Rend damage range reduced from 18m to 16m
  • Drifter: Rend cooldown increased from 13s to 16s
  • Drifter: Rend damage spirit scaling increased from 1.4 to 1.8
  • Drifter: Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
  • Drifter: Rend T1 bonus damage increased from +32 to +40
  • Drifter: Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
  • Drifter: Stalker's Mark duration reduced from 6s to 5s
  • Drifter: Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist"
  • Drifter: Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
  • Drifter: Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
  • Drifter: Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
  • Drifter: Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
  • Drifter: Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
  • Drifter: Eternal Night now makes the targets be considered as isolated
  • Drifter: Eternal Night Sprint reduced from +3m to +2m
  • Drifter: Eternal Night no longer has 7 spirit damage proc
  • Drifter: Eternal Night cooldown increased from 120s to 125s
  • Drifter: Eternal Night duration reduced from 7s to 6.5s
  • Drifter: Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
  • Drifter: Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
  • Drifter: Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
  • Dynamo: Bullet damage increased from 12.2+0.44 to 12.6+0.5
  • Dynamo: Kinetic Pulse cooldown increased from 22s to 26s
  • Dynamo: Kinetic Pulse damage increased from 90 to 115
  • Dynamo: Kinetic Pulse range reduced from 20m to 16m
  • Dynamo: Kinetic Pulse range no longer increases with spirit scaling
  • Dynamo: Kinetic Pulse spirit scaling increased from 1.7 to 2.1
  • Dynamo: Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
  • Dynamo: Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
  • Dynamo: Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"
  • Dynamo: Quantum Entanglement no longer grants +26% Fire Rate
  • Dynamo: Quantum Entanglement no longer reloads ammo
  • Dynamo: Quantum Entanglement base ability now restores 1 stamina
  • Dynamo: Quantum Entanglement ally distance increased from 10m to 13m
  • Dynamo: Quantum Entanglement range increased from 9m to 10m
  • Dynamo: Quantum Entanglement T1 increased from +4m Range to +6m
  • Dynamo: Quantum Entanglement T2 changed from "+22% Fire Rate" to "-6s Cooldown"
  • Dynamo: Quantum Entanglement T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"
  • Dynamo: Rejuvenating Aurora cooldown increased from 45s to 48s
  • Dynamo: Rejuvenating Aurora now has a 1s linger on allies
  • Dynamo: Rejuvenating Aurora now lets you jump while using it
  • Dynamo: Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"
  • Dynamo: Rejuvenating Aurora T2 cooldown from -14s to -20s
  • Dynamo: Rejuvenating Aurora T2 now also increases duration by 1s
  • Dynamo: Singularity no longer does 1.5% Max Health DPS
  • Dynamo: Singularity DPS increased from 40 to 75
  • Dynamo: Singularity DPS spirit scaling increased from 0.19 to 0.28
  • Dynamo: Singularity T3 increased from 4% Max Health DPS to 5.5%
  • Graves: Grasping Hands is now set up to work through proper alternate cast methods and be more responsive
  • Graves: Grasping Hands Immobilize duration reduced from 1.5s to 1.25s
  • Graves: Grasping Hands cooldown reduced from 38s to 34s
  • Graves: Grasping Hands T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"
  • Graves: Grasping Hands T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"
  • Haze: Spirit per boon reduced from 1.1 to 0.5
  • Haze: Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s
  • Haze: Sleep Dagger Wake Up delay no longer increases with spirit scaling
  • Haze: Sleep Dagger cooldown increased from 26s to 30s
  • Haze: Sleep Dagger Sleep duration reduced from 3s to 2.75s
  • Haze: Sleep Dagger T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
  • Haze: Sleep Dagger T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
  • Haze: Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
  • Haze: Smoke Bomb cooldown increased from 30s to 33s
  • Haze: Smoke Bomb duration spirit scaling reduced from 0.18 to 0.08
  • Haze: Smoke Bomb no longer has base +2m Invis Sprint Speed
  • Haze: Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m
  • Haze: Smoke Bomb T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"
  • Haze: Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
  • Haze: Fixation reduced from +0.2 Weapon Damage per stack to +0.18
  • Haze: Fixation T1 spirit scaling increased from 0.37 to 0.8
  • Haze: Fixation T1 reduced from +50 Spirit Damage to +40
  • Haze: Fixation T3 increased from +0.12 Weapon Damage to +0.14
  • Haze: Bullet Dance Fire Rate bonus reduced from 30% to 20%
  • Haze: Bullet Dance base ability now has 60% Evasion
  • Haze: Bullet Dance duration spirit scaling increased from 0.06 to 0.08
  • Haze: Bullet Dance Bonus Bullet Damage reduced from 10 to 7
  • Haze: Bullet Dance T1 increased from +4 Bullet Damage to +7
  • Haze: Bullet Dance T2 now also increases Fire Rate by +10%
  • Haze: Bullet Dance T3 no longer adds 60% Bullet Evasion
  • Haze: Bullet Dance T3 now also fires at an additional target
  • Infernus: Napalm damage reduced from 46 to 40
  • Infernus: Napalm damage spirit scaling increased from 0.3 to 0.6
  • Infernus: Napalm amplified damage taken reduced from 20% to 16%
  • Infernus: Napalm T2 lifesteal increased from 10% to 15%
  • Infernus: Flame Dash DPS spirit scaling increased from 0.8 to 1.0
  • Infernus: Flame Dash T1 changed from "-25% Fire Rate" to "-12s Cooldown"
  • Infernus: Flame Dash T2 DPS reduced from +27 to +20
  • Infernus: Flame Dash T2 DPS now also increases trail duration by 1s
  • Infernus: Flame Dash T3 no longer reduces cooldown by 15s
  • Infernus: Flame Dash T3 now also grants +1 Charge
  • Infernus: Flame Dash T3 time between charges reduced from 20s to 14s
  • Infernus: Melee can now buildup afterburn (20% for light melee, 35% for heavy)
  • Infernus: Afterburn T1 changed from "-20% Spirit Damage" to "+14 DPS"
  • Infernus: Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage
  • Infernus: Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
  • Infernus: Concussive Combustion cast now causes camera to move back a bit
  • Infernus: Concussive Combustion delay increased from 3s to 3.25s
  • Infernus: Concussive Combustion radius reduced from 13m to 12m
  • Infernus: Concussive Combustion cooldown increased from 140s to 165s
  • Infernus: Concussive Combustion damage reduced from 150 to 125
  • Infernus: Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage"
  • Infernus: Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
  • Infernus: Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
  • Ivy: Now has -10% Gravity
  • Ivy: Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon
  • Ivy: Kudzu Bomb renamed to Entangling Thorns
  • Ivy: Entangling Thorns Recharge Time reduced from 8s to 5s
  • Ivy: Entangling Thorns spirit scaling reduced from 0.65 to 0.55
  • Ivy: Entangling Thorns T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5"
  • Ivy: Entangling Thorns T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"
  • Ivy: Watcher's Covenant renamed to Kudzu Connection
  • Ivy: Kudzu Connection Fire Rate spirit scaling reduced from 0.25 to 0.18
  • Ivy: Kudzu Connection Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15
  • Ivy: Kudzu Connection T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus"
  • Ivy: Kudzu Connection T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal"
  • Ivy: Kudzu Connection T3 changed from "+1 Tether Count" to "Ability is now always active"
  • Ivy: Stone Form cooldown increased from 37s to 40s
  • Ivy: Stone Form damage spirit scaling reduced from 1.5 to 0.8
  • Ivy: Stone Form T1 changed from "-19s cooldown" to "+7% Max Health Heal"
  • Ivy: Stone Form T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"
  • Ivy: Stone Form T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)"
  • Ivy: Air Drop cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
  • Ivy: Air Drop spirit damage scaling reduced from 2.3 to 1.0
  • Ivy: Air Drop Cooldown reduced from 100s to 65s
  • Ivy: Air Drop duration increased from 16s to 21s
  • Ivy: Air Drop base/max speed increased from 11/18m to 10/22m
  • Ivy: Air Drop bomb radius increased from 14m to 20m
  • Ivy: Air Drop buff duration reduced from 12s to 8s
  • Ivy: Air Drop ally cast range increased from 14m to 18m
  • Ivy: Air Drop now grants you and your ally +20% Outgoing Damage after dropping
  • Ivy: Air Drop bomb no longer has a fast explode expanding behavior
  • Ivy: Air Drop bomb no longer causes a knockup
  • Ivy: Air Drop bomb no longer slows on explode by default
  • Ivy: Air Drop bomb no longer provides barrier by default
  • Ivy: Air Drop T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.
  • Ivy: Air Drop T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"
  • Ivy: Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0
  • Kelvin: Frost Grenade now impacts on Ice Path
  • Kelvin: Frost Grenade radius reduced from 6.5m to 6m
  • Kelvin: Frost Grenade cooldown increased from 20s to 30s
  • Kelvin: Frost Grenade now comes with 2 charges
  • Kelvin: Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling)
  • Kelvin: Frost Grenade no longer has -40% Stamina regen reduction
  • Kelvin: Frost Grenade T1 changed from "+1 Charge" to "Increases damage and heal by +30"
  • Kelvin: Frost Grenade T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown"
  • Kelvin: Frost Grenade T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"
  • Kelvin: Ice Path is now cancelled on Ability Button Press instead of Space
  • Kelvin: Ice Path cooldown increased from 46s to 50s
  • Kelvin: Ice Path incline/decline speed increased
  • Kelvin: Ice Path T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path"
  • Kelvin: Ice Path T2 increased from -17s Cooldown to -20s
  • Kelvin: Ice Path T3 now grants you +35% Spirit Power while on Ice Path
  • Kelvin: Arctic Beam visual clarity on VFX improved
  • Kelvin: Arctic Beam now lets you cast Frost Grenade and items while using it
  • Kelvin: Arctic Beam Max Fire Rate Reduction reduced from -35% to -20%
  • Kelvin: Arctic Beam Max Slow reduced from -40% to -20%
  • Kelvin: Arctic Beam spirit scaling reduced from 0.8 to 0.5
  • Kelvin: Arctic Beam cooldown increased from 25s to 28s
  • Kelvin: Arctic Beam T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%"
  • Kelvin: Arctic Beam T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling"
  • Kelvin: Arctic Beam T3 now also reduces cooldown by 13s
  • Kelvin: Frozen Shelter can now be canceled first without canceling Ice Beam
  • Kelvin: Frozen Shelter is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
  • Kelvin: Frozen Shelter duration reduced from 5.25s to 5s
  • Kelvin: Frozen Shelter T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown"
  • Kelvin: Frozen Shelter T2 increased from +1s to +1.5s
  • Kelvin: Frozen Shelter T3 now also dispels non-ult debuffs on cast (affects you and allies)
  • Lady Geist: Essence Bomb self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
  • Lady Geist: Essence Bomb radius reduced from 9m to 7m
  • Lady Geist: Essence Bomb cooldown reduced from 14.5s to 14s
  • Lady Geist: Essence Bomb T1 increased from -4s to -5s
  • Lady Geist: Essence Bomb T2 also increases radius by +2m
  • Lady Geist: Life Drain cooldown increased from 30s to 34s
  • Lady Geist: Life Drain break range reduced from 30m to 28m
  • Lady Geist: Life Drain T1 DPS increased from +16.2 to +18
  • Lady Geist: Life Drain T2 duration increased from +2s to +2.5s
  • Lady Geist: Life Drain T3 charges increased from +1 to +2
  • Lady Geist: Life Drain T3 now also increases spirit scaling by +0.3
  • Lady Geist: Soul Exchange cast time reduced from 0.2s to 0.1s
  • Lady Geist: Soul Exchange post cast hold time reduced from 0.7s to 0.2s
  • Lady Geist: Soul Exchange T1 cooldown increased from -35s to -60s
  • Lady Geist: Soul Exchange T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
  • Lady Geist: Soul Exchange T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"
  • Lash: Increased Sparkles
  • Lash: Fixed Ground Strike against players brought down from mid air not doing damage
  • Lash: Grapple T2 weapon damage increased from +6 to +7
  • Lash: Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
  • Lash: Flog cooldown increased from 24s to 26s
  • Lash: Flog Attack Angle no longer increases with Spirit Power
  • Lash: Flog heal vs heroes reduced from 60% to 50%
  • Lash: Flog T2 increased from -12s Cooldown to -16s
  • Lash: Flog T2 now also reduces Fire Rate by 30%
  • Lash: Flog T3 no longer reduces Fire Rate
  • Lash: Flog T3 damage reduced from +86 to +80
  • Lash: Flog T3 now also increases Attack Angle by 40 and Heal by +20%
  • Lash: Fixed Death Slam camera sometimes being obstructed
  • Lash: Death Slam throw distance no longer scales with Spirit Power (was 0.3)
  • Lash: Death Slam cooldown increased from 145s to 150s
  • Lash: Death Slam T1 throw distance increased from +8m to +12m
  • Lash: Death Slam T2 cooldown increased from -25s to -40s
  • Lash: Death Slam T3 now also increases cast range by +10m
  • McGinnis: Stamina speed bucket 3 to 2
  • McGinnis: Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
  • McGinnis: Mini Turret duration increased from 24s to 35s
  • McGinnis: Mini Turret base health and health growth reduced by 40%
  • McGinnis: Mini Turrets initial fading resist start value increased from 60% to 80%
  • McGinnis: Mini Turrets now have 35% melee resist
  • McGinnis: Mini Turret tracking, angle and projectile speeds significantly improved
  • McGinnis: Mini Turret on the minimap now flash/turn red when they are attacking
  • McGinnis: Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
  • McGinnis: Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
  • McGinnis: Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
  • McGinnis: Medicinal Specter duration no longer scales with spirit power
  • McGinnis: Medicinal Specter radius no longer scales with spirit power
  • McGinnis: Medicinal Specter regen now scales with spirit power (+0.3)
  • McGinnis: Medicinal Specter cooldown increased from 48s to 50s
  • McGinnis: Medicinal Specter no longer provides +15% Stamina Recovery
  • McGinnis: Medicinal Specter T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
  • McGinnis: Medicinal Specter T2 increased from -17s Cooldown to -20s
  • McGinnis: Medicinal Specter T2 now also increases Stamina Recovery by +100%
  • McGinnis: Medicinal Specter T3 regen reduced from 2.5% Max HP to 2%
  • McGinnis: Medicinal Specter T3 now also increases radius by 3m
  • McGinnis: Medicinal Specter T3 now also increases duration by 1s
  • McGinnis: Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
  • McGinnis: Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
  • McGinnis: Spectral Wall min range reduced from 6m to 5m
  • McGinnis: Spectral Wall applies it's slow to enemies it passes through while being summoned
  • McGinnis: Spectral Wall T1 no longer drains 1 stamina
  • McGinnis: Spectral Wall T1 Damage Amp increased from 15% to 20%
  • McGinnis: Spectral Wall T2 also increases wall duration by +2s
  • McGinnis: Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
  • McGinnis: Heavy Barrage duration reduced from 13s to 8s
  • McGinnis: Heavy Barrage minimum range reduced from 9m to 8.5m
  • McGinnis: Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
  • McGinnis: Heavy Barrage T1 move slow reduced from 40% to 30%
  • McGinnis: Heavy Barrage T1 dash slow increased from 20% to 30%
  • McGinnis: Heavy Barrage T1 slow duration reduced from 2s to 1.5s
  • McGinnis: Heavy Barrage T2 cooldown reduction increased from -45s to -55s
  • McGinnis: Heavy Barrage T2 now also increases duration by 6s
  • McGinnis: Heavy Barrage T3 damage increased from +21 to +25
  • McGinnis: Heavy Barrage T3 spirit scaling from +0.2 to +0.25
  • McGinnis: Heavy Barrage T3 now also increases explosion radius by 2m
  • Mina: Stamina cooldown increased from 3.9s to 4.2s
  • Mina: Rake cooldown increased from 10s to 16s
  • Mina: Rake hero hit missing health as damage increased from 3% to 5%
  • Mina: Rake heal per kill reduced from 30 to 25
  • Mina: Rake heal per kill spirit scaling reduced from 0.43 to 0.3
  • Mina: Rake T1 changed from "+20 Heal Per Kill" to "+60 Damage"
  • Mina: Rake T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"
  • Mina: Rake T3 now also provides +1.2 Heal Per Kill spirit scaling
  • Mina: Sanguine Retreat cast range reduced 10m to 9m
  • Mina: Sanguine Retreat recast window increased from 3s to 3.5s
  • Mina: Sanguine Retreat T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets"
  • Mina: Sanguine Retreat T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown"
  • Mina: Sanguine Retreat T3 changed from "-12s Cooldown" to "+1 Recast"
  • Mina: Love Bites Cooldown increased from 8s to 10s
  • Mina: Love Bites damage reduced from 6 to 4
  • Mina: Love Bites damage spirit scaling increased from 0.06 to 0.09
  • Mina: Love Bites bonus damage reduced from 55 to 45
  • Mina: Love Bites bonus damage spirit scaling increased from 1.6 to 1.85
  • Mina: Love Bites T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s"
  • Mina: Love Bites T2 Damage/Bonus reduced from 3.6/50 to 3/45
  • Mina: Love Bites T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"
  • Mina: Nox Nostra cooldown increased from 115s to 130s
  • Mina: Nox Nostra damage reduced from 6 to 5.6
  • Mina: Nox Nostra T1 increased from +1.8 to +2.2
  • Mina: Nox Nostra T2 cooldown increased from -40s to -55s
  • Mirage: Bullet damage reduced from 15.2+0.5 to 14.8+0.3
  • Mirage: Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability.
  • Mirage: Fire Scarabs collision and model size increased a bit
  • Mirage: Fire Scarabs base charges reduced from 4 to 2
  • Mirage: Fire Scarabs spirit scaling reduced from 1.0 to 0.8
  • Mirage: Fire Scarabs now immediately steal the health from the target
  • Mirage: Fire Scarabs Max Health steal increased from 45 to 70
  • Mirage: Fire Scarabs changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal
  • Mirage: Fire Scarabs cooldown increased from 40s to 45s
  • Mirage: Fire Scarabs T1 changed from "-15s Cooldown" to "+50 Max Health Steal"
  • Mirage: Fire Scarabs T2 changed from "-8% Bullet Resist" to "+2 Charges"
  • Mirage: Fire Scarabs T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling"
  • Mirage: Fire Scarabs no longer has a reduced effect against non-heroes
  • Mirage: Tornado renamed to Dust Devil
  • Mirage: Dust Devil lift duration reduced from 1.0s to 0.4s
  • Mirage: Dust Devil spirit scaling reduced from 0.7 to 0.3
  • Mirage: Dust Devil now slows affected enemies by 30% for 3s
  • Mirage: Dust Devil bullet evasion duration increased from 3.5s to 4s
  • Mirage: Dust Devil bullet evasion increased from 25% to 30%
  • Mirage: Dust Devil T1 changed from "+0.4s Lift Duration" to "+60 Damage"
  • Mirage: Dust Devil T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"
  • Mirage: Dust Devil T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0"
  • Mirage: Djinn's Mark cooldown increased from 2.6s to 3s
  • Mirage: Djinn's Mark multiplier duration increased from 4.5s to 5s
  • Mirage: Djinn's Mark reveal duration increased from 3s to 6s
  • Mirage: Djinn's Mark tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
  • Mirage: Djinn's Mark T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s"
  • Mirage: Djinn's Mark T2 increased from +8.1 Damage to +20
  • Mirage: Djinn's Mark T3 cooldown increased from -0.75s to -1s
  • Mirage: Djinn's Mark T3 now also stuns for 0.5s at max stacks
  • Mirage: Traveler cooldown reduced from 155s to 145s
  • Mirage: Traveler can now be cast while on the zipline
  • Mirage: Traveler no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
  • Mirage: Traveler now targets a location on the minimap rather than units. Places you at the ground level of that location.
  • Mirage: Traveler no longer grants +2m Move Speed and +26% Fire Rate
  • Mirage: Traveler T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s"
  • Mirage: Traveler T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier with spirit scaling for 12s"
  • Mirage: Traveler T3 "Unstoppable for 3s" to "-80s Cooldown"
  • Mo & Krill: Scorn damage reduced from 56 to 50
  • Mo & Krill: Scorn radius reduced from 10m to 9m
  • Mo & Krill: Scorn spirit scaling increased from 0.42 to 0.75
  • Mo & Krill: Scorn T1 changed from "-3.75s Cooldown" to "+35 Damage"
  • Mo & Krill: Scorn T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius"
  • Mo & Krill: Burrow now lets you enter the tunnels
  • Mo & Krill: Burrow cooldown increased from 37s to 40s
  • Mo & Krill: Burrow T1 changed from "+3s Duration" to "+50 Spin DPS"
  • Mo & Krill: Burrow T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time"
  • Mo & Krill: Burrow T3 increased from +2 m/s Move Speed to +4
  • Mo & Krill: Burrow T3 increased from -19s Cooldown to -20s
  • Mo & Krill: Sand Blast cooldown reduced from 42s to 40s
  • Mo & Krill: Sand Blast duration reduced from 3s to 2.5s
  • Mo & Krill: Sand Blast range reduced from 35m to 25m
  • Mo & Krill: Sand Blast T1 changed from "+1s" to "+50 Damage and +5m Range"
  • Mo & Krill: Sand Blast T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%"
  • Mo & Krill: Sand Blast T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"
  • Mo & Krill: Combo cooldown increased from 90s to 150s
  • Mo & Krill: Combo DPS increased from 35 to 60
  • Mo & Krill: Combo T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
  • Mo & Krill: Combo T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist"
  • Mo & Krill: Combo T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown"
  • Paige: Conjure Dragon renamed to Bookwyrm
  • Paige: Bookwyrm fixed initial location not starting where you click it
  • Paige: Bookwyrm cooldown increased from 30s to 33s
  • Paige: Bookwyrm T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width"
  • Paige: Bookwyrm T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range"
  • Paige: Bookwyrm T3 Damage/DPS rescaled from 104/27 to 100/30
  • Paige: Bookwyrm T3 now also grants +1 Charge
  • Paige: Defend and Fight! renamed to Plot Armor
  • Paige: Plot Armor barrier spirit scaling reduced from 1.6 to 1.3
  • Paige: Plot Armor T3 now also increases spirit scaling (+0.3)
  • Paige: Captivating Read height area no longer increases with range bonuses
  • Paige: Captivating Read cooldown increased from 25s to 30s
  • Paige: Captivating Read immobilize duration reduced from 1.25s to 1s
  • Paige: Captivating Read T1 cooldown increased from -6s to -11s
  • Paige: Captivating Read T2 immobilize duration increased from 0.75s to 1s
  • Paige: Captivating Read T3 now also increases radius by 1m
  • Paige: Rallying Charge T2 now also reduces cooldown by 30s
  • Paige: Rallying Charge T3 now also increases Max Amp from +100% to +150%
  • Paradox: Pulse Grenade radius reduced from 6m to 5.5m
  • Paradox: Pulse Grenade radius increases by +1m per Pulse
  • Paradox: Pulse Grenade Amp Per Stack reduced from 6% to 4%
  • Paradox: Pulse Grenade cooldown increased from 28s to 32s
  • Paradox: Pulse Grenade spirit scaling reduced from 0.6 to 0.4
  • Paradox: Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
  • Paradox: Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown
  • Paradox: Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
  • Paradox: Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
  • Paradox: Time Wall duration reduced from 6s to 5.5
  • Paradox: Time Wall no longer damages enemies going through it
  • Paradox: Time Wall now increases allied bullet speeds going through it by 100%
  • Paradox: Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
  • Paradox: Time Wall T1 increased from +2m Width to +3m
  • Paradox: Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
  • Paradox: Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
  • Paradox: Kinetic Carbine cooldown increased from 27s to 30s
  • Paradox: Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13
  • Paradox: Kinetic Carbine base damage scale increased from 100% to 125%
  • Paradox: Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
  • Paradox: Kinetic Carbine T3 now also increases charge hold by 2s
  • Paradox: Paradoxical Swap cooldown increased from 75s to 95s
  • Paradox: Paradoxical Swap no longer has 80% Spirit Lifesteal
  • Paradox: Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health
  • Paradox: Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
  • Paradox: Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
  • Paradox: Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
  • Pocket: Barrage projectile speed increased by 15%
  • Pocket: Barrage now lets you use stamina during the ability
  • Pocket: Barrage now lets you use Flying Cloak during the ability
  • Pocket: Barrage T1 increased from +12.6 Damage Per Projectile to +16
  • Pocket: Barrage T2 cooldown increased from -14s to -16s
  • Pocket: Barrage T3 increased from +2m Radius to +3m
  • Pocket: Flying Cloak cooldown reduced from 32s to 26s
  • Pocket: Flying Cloak damage reduced from 70 to 60
  • Pocket: Flying Cloak duration increased from 3.4s to 3.8s (travels slower, same total distance)
  • Pocket: Flying Cloak T1 changed from "-14s Cooldown" to "+70 Damage"
  • Pocket: Flying Cloak T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s"
  • Pocket: Flying Cloak T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"
  • Pocket: Enchanter's Satchel spirit scaling increased from 0.61 to 0.9
  • Pocket: Enchanter's Satchel T3 now also reduces movement speed by 40%
  • Pocket: Enchanter's Satchel T3 Fire Rate slow increased from 35% to 40%
  • Pocket: Enchanter's Satchel T3 Escape duration increased from +0.5s to +1.5s
  • Pocket: Enchanter's Satchel T3 now also increases radius by 4m
  • Pocket: Affliction no longer applies 12% Current Health Damage
  • Pocket: Affliction DPS increased from 28 to 32
  • Pocket: Affliction spirit scaling increased from 0.17 to 0.2
  • Pocket: Affliction cooldown increased from 140s to 150s
  • Pocket: Affliction T1 increased from -25s Cooldown to -40s Cooldown
  • Pocket: Affliction T2 no longer reduces healing by 40%
  • Pocket: Affliction T2 now also increases radius by 4m
  • Pocket: Affliction T3 no longer increases radius by 6m
  • Pocket: Affliction T3 now prevents all healing on targets
  • Pocket: Affliction T3 increases spirit scaling by +0.1
  • Rem: Lil Helpers trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
  • Rem: Lil Helpers trooper healing spirit scaling increased from 0.125 to 0.14
  • Rem: Naptime sleep move speed reduced from 2m/s to 1.5m/s
  • Rem: Naptime sleep duration decreased from 4.25s to 4s
  • Rem: Naptime radius decreased from 20m to 17.0m
  • Rem: Naptime T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
  • Rem: Naptime T3 now also grants +50% damage resist while channeling
  • Seven: Move Speed no longer scales with spirit power
  • Seven: Sprint speed increased from 0.6m to 1.8m
  • Seven: Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
  • Seven: Lightning Ball fixed now doing damage if another ball was already hitting a target
  • Seven: Lightning Ball T2 now also increases lifetime by 1s
  • Seven: Static Charge damage reduced from 38 to 35
  • Seven: Static Charge cast range reduced from 16m to 15m
  • Seven: Static Charge cast range no longer increases with spirit power
  • Seven: Static Charge T1 increased from -19s Cooldown to -20s
  • Seven: Static Charge T2 now also increases cast range by +5m
  • Seven: Static Charge T3 now also increases damage by +160
  • Seven: Power Surge duration no longer scales with spirit power
  • Seven: Power Surge cooldown increased from 48s to 50s
  • Seven: Power Surge max jumps increased from 3 to 4
  • Seven: Power Surge T1 increased from -15s to -18s
  • Seven: Power Surge T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)"
  • Seven: Power Surge T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration"
  • Seven: Storm Cloud allows movement in the base ability (1.5m)
  • Seven: Storm Cloud bullet resistance reduced from 20% to 0%
  • Seven: Storm Cloud T1 bullet resist increased from 35% to 55%
  • Seven: Storm Cloud T3 increases move speed by +3m (was +3.8m before)
  • Shiv: Stamina reduced from 3 to 2
  • Shiv: Stamina movement speed reduced from 6.7 to 6.5
  • Shiv: Bullet damage growth increased from 0.154 to 0.165
  • Shiv: Serrated Knives no longer has impact damage
  • Shiv: Serrated Knives Bleed DPS per knife increased from 4 to 10
  • Shiv: Serrated Knives Bleed DPS spirit scaling increased from 0.13 to 0.15
  • Shiv: Serrated Knives T1 changed from "+1 Charge" to "+2s Duration"
  • Shiv: Serrated Knives T2 changed from "+2s Duration" to "+2 Charges"
  • Shiv: Serrated Knives T3 no longer has +30 Impact Damage
  • Shiv: Serrated Knives T3 DPS increased from +5.5 to +12
  • Shiv: Serrated Knives T3 increases spirit scaling by +0.10
  • Shiv: Slice and Dice cooldown increased from 15s to 16s
  • Shiv: Slice and Dice Impact damage reduced from 75 to 60
  • Shiv: Slice and Dice reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
  • Shiv: Slice and Dice T1 increased from -3s Cooldown to -6s Cooldown
  • Shiv: Slice and Dice T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range"
  • Shiv: Slice and Dice T3 now also grants +50 Impact Damage
  • Shiv: Killing Blow is no longer unit targeted, you jump in the direction forward with some small control
  • Shiv: Killing Blow Damage Amp reduced from 15% to 14%
  • Shiv: Killing Blow T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp"
  • Shiv: Killing Blow T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
  • Shiv: Killing Blow T3 now also increases enemy health threshold by +5%
  • Silver: Mauling Leap damage scaling reduced from 1.9 to 1.5
  • Silver: Fixed Tail Whack being considered a movement ability
  • Silver: Tail Whack disarm duration reduced from 2.5s to 2s
  • Silver: Tail Whack slow duration increased from 1.5s to 2s
  • Silver: Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"
  • Silver: Lycan Curse cooldown increased from 35s to 50s
  • Silver: Lycan Curse base health bonus reduced from 100 to 75
  • Silver: Lycan Curse no longer grants +14% Bullet and Spirit Resistance
  • Silver: Lycan Curse no longer grants +2m Move Speed
  • Silver: Lycan Curse T1 resist increased from +14% to +15%
  • Silver: Lycan Curse T2 bonus health increased from 125 to 150
  • Victor: Bullet damage increased from 12.3 to 12.5
  • Victor: Pain Battery now starts charged
  • Victor: Pain Battery range increased from 20m to 28m
  • Victor: Pain Battery reduced randomness on the projectile paths
  • Victor: Pain Battery bolt count from 5 to 7
  • Victor: Pain Battery T2 increased from +36 to +50
  • Victor: Pain Battery T3 now also increases spirit scaling by +0.6
  • Victor: Jumpstart cooldown increased from 23s to 30s
  • Victor: Jumpstart Move Speed reduced from 4m to 3m
  • Victor: Jumpstart spirit scaling reduced from 1.8 to 1.2
  • Victor: Jumpstart T1 increased from +1.5m to +3m Move Speed
  • Victor: Jumpstart T2 now also reduces cooldown by -8s
  • Victor: Jumpstart T3 now also provides +1 Charge
  • Victor: Jumpstart T3 no longer reduces cooldown
  • Victor: Jumpstart T3 now also increases spirit scaling by 0.8
  • Victor: Aura of Suffering time to max DPS reduced from 10s to 6s
  • Victor: Aura of Suffering radius increased from 7.7m to 10m
  • Victor: Aura of Suffering toggle cooldown reduced from 2.5s to 2s
  • Victor: Aura of Suffering Min DPS reduced from 16 to 12
  • Victor: Aura of Suffering Min DPS spirit scaling reduced from 0.18 to 0.135
  • Victor: Aura of Suffering Max DPS reduced from 70 to 54
  • Victor: Aura of Suffering Max DPS spirit scaling reduced from 0.9 to 0.67
  • Victor: Aura of Suffering T2 Min/Max DPS reduced from 8/36 to 6/26
  • Victor: Aura of Suffering Text Progress bar indicates time to Max DPS
  • Victor: Aura of Suffering T3 reduced from +13% Damage to +15%
  • Victor: Shocking Reanimation radius reduced from 13m to 12m
  • Victor: Shocking Reanimation rebirth health reduced from 60% to 50%
  • Victor: Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
  • Victor: Shocking Reanimation T2 rebirth health increased from 40% to 50%
  • Victor: Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
  • Vindicta: Fire Rate no longer scales with Spirit Power
  • Vindicta: Bullet damage now scales with spirit power (0.022)
  • Vindcita: Ammo reduced from 22 to 19
  • Vindicta: Bullet Velocity increased from 557 to 660
  • Vindicta: Stake damage reduced from 55 to 40
  • Vindicta: Stake damage spirit scaling increased from 0.37 to 0.5
  • Vindicta: Stake projectile speed increased from 20m/s to 25m/s
  • Vindicta: Stake T1 changed from "-35% Fire Rate" to "+65 Damage"
  • Vindicta: Stake T3 Tether Duration increased from +0.5s to +0.75s
  • Vindicta: Stake T3 capture radius increased from +1m to +2m
  • Vindicta: Flight now allows you to use melee
  • Vindicta: Flight now allows parry to be used
  • Vindicta: Flight now grants you +50% Item Cast Range
  • Vindicta: Flight spirit damage scaling reduced from 0.22 to 0.18
  • Vindicta: Flight duration reduced from 15s to 13s
  • Vindicta: Flight T2 duration increased from +8s to +10s
  • Vindicta: Flight T3 Spirit Damage Per Bullet reduced from 12.6 to 10
  • Vindicta: Flight T3 now increases spirit scaling by 0.1
  • Vindicta: Flight T3 now also refreshes duration on hero kill
  • Vindicta: Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path
  • Vindicta: Crow Familiar debuff duration no longer scales with spirit power
  • Vindicta: Crow Familiar debuff duration increased from 4s to 5s
  • Vindicta: Crow Familiar bleed damage reduced from 2.7% to 2.2%
  • Vindicta: Crow Familiar damage increased from 37 to 40
  • Vindcita: Crow Familiar cooldown increased from 28s to 32s
  • Vindicta: Crow Familiar T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%"
  • Vindicta: Crow Familiar T2 now also increase bleed damage by +0.5%
  • Vindicta: Crow Familiar T3 now also increases debuff duration by 2s
  • Vindicta: Assassinate while scoped no longer un-scopes when using items
  • Vindicta: Assassinate now has a 4s buffer on impact for bonus credit
  • Vindicta: Assassinate while scoped now plays a sound for you when the it is fully charged
  • Vindicta: Assassinate weapon damage bonus increased from 5% to 6%
  • Viscous: Splatter bounces once by default
  • Viscous: Splatter cooldown reduced from 30s to 26
  • Viscous: Splatter spirit scaling reduced from 1.77 to 0.8
  • Viscous: Splatter ground effect now increases slide distance by 60% for you and your allies
  • Viscous: Splatter multiple hit damage value reduced from 50% to 50/38/26%
  • Viscous: Splatter T1 radius increased from +1m to +2m
  • Viscous: Splatter T2 cooldown increased from -12s to -14s
  • Viscous: Splatter T3 spirit scaling increased from +0.4 to +1.3
  • Viscous: Splatter T3 still adds 2 bounces
  • Viscous: The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels
  • Viscous: The Cube healing spirit scaling increased from 0.14 to 0.3
  • Viscous: The Cube T3 increased from -21s Cooldown to -25s
  • Viscous: Puddle Punch now grants +30% Air Control when affecting yourself or allies
  • Viscous: Puddle Punch Charge Time increased from 1.5s to 1.7s
  • Viscous: Puddle Punch Slow increased from 15% to 20%
  • Viscous: Puddle Punch now acts as if its close range with respect to item procs (like Point Blank)
  • Viscous: Puddle Punch radius reduced from 4.5m to 4m
  • Viscous: Puddle Punch T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"
  • Viscous: Goo Ball no longer can carry Urn
  • Viscous: Goo Ball turn rate improved a bit
  • Viscous: Goo Ball can now use abilities and items (rather than being locked behind T3)
  • Viscous: Goo Ball cooldown increased from 115s to 130s
  • Viscous: Goo Ball duration increased from 9s to 10s
  • Viscous: Goo Ball Bullet and Spirit resist reduced from 60% to 35%
  • Viscous: Goo Ball T1 changed from "+5s Duration" to "-30s Cooldown"
  • Viscous: Goo Ball T2 reduced from +72 Damage to +70
  • Viscous: Goo Ball T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"
  • Warden: Bullet growth per boon reduced from 0.44 to 0.38
  • Warden: Alchemical Flask Weapon Damage reduction reduced from -30% to -25%
  • Warden: Alchemical Flask T2 damage increased from +36 to +40
  • Warden: Alchemical Flask T2 now also increases Weapon Damage Reduction by -20%
  • Warden: Alchemical Flask T2 no longer increases radius by 1m
  • Warden: Alchemical Flask T3 cooldown increased from -6.5s to -7s
  • Warden: Alchemical Flask T3 now also increases radius by 2m
  • Warden: Willpower duration reduced from 7s to 5s
  • Warden: Willpower cooldown reduced from 42s to 40
  • Warden: Willpower barrier now scales with spirit power in the base ability (+0.5)
  • Warden: Willpower T2 cooldown from -19s to -22s
  • Warden: Willpower T2 now also increases duration by +2s
  • Warden: Willpower T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)"
  • Warden: Binding Word cast range reduced from 20m to 15m
  • Warden: Binding Word cooldown decreased from 37s to 34s
  • Warden: Binding Word T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s"
  • Warden: Binding Word T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range"
  • Warden: Binding Word T2 now increases trap duration by 0.75s
  • Warden: Binding Word T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"
  • Warden: Last Stand Channeling bullet and spirit resist increased from 30% to 60%
  • Warden: Last Stand radius reduced from 13m to 12m
  • Warden: Last Stand T1 increased from +3m Radius to +4m
  • Warden: Last Stand T3 no longer grants +50% Bullet and Spirit Resist
  • Warden: Last Stand T3 duration increased from +2.5s to +3s
  • Warden: Last Stand T3 now also grants you Unstoppable while channeling
  • Wraith: Card Trick cards now have specific suites with special bonuses.
  • Card Types:
  • Spades: +70% Damage
  • Diamond: Cuts enemy resistances by -8% for 5s. Does not stack.
  • Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes)
  • Clubs: 30% Slow for 3s
  • Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
  • Wraith: Card Trick base charge count increased from 1 to 2
  • Wraith: Card Trick base damage reduced from 60 to 45
  • Wraith: Card Trick spirit scaling reduced from 1.0 to 0.55
  • Wraith: Card Trick buildup now takes 20% longer
  • Wraith: Card Trick cooldown reduced from 0.75s to 0.5s
  • Wraith: Card Trick post cast time reduced from 0.2s to 0.1
  • Wraith: Card Trick now highlights the card that will be throw next.
  • Wraith: Card Trick now has unique sounds for each card suite that is summoned.
  • Wraith: Card Trick T1 increased from "+1 Charges" to "+2 Charges"
  • Wraith: Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
  • Wraith: Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
  • Wraith: Fixed Project Mind interaction with stuns
  • Wraith: Full Auto no longer affects allies (previously gave half fire rate to allies)
  • Wraith: Full Auto duration no longer scales with Spirit Power
  • Wraith: Full Auto cooldown reduced from 48s to 45s
  • Wraith: Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
  • Wraith: Full Auto T1 increased from -14s Cooldown to -20s
  • Wraith: Full Auto T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
  • Wraith: Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
  • Wraith: Telekinesis cooldown increased from 110s to 120s
  • Wraith: Telekinesis cast range reduced from 20m to 14m
  • Wraith: Telekinesis cast time increased from 0.1s to 0.3s
  • Wraith: Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
  • Wraith: Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage"
  • Wraith: Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
  • Wraith: Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
  • Yamato: Power Slash being held down no longer automatically fires it
  • Yamato: You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
  • Yamato: Power Slash base ability now has +60% Bullet Resist while channeling
  • Yamato: Power Slash cooldown increased from 10.5s to 12s
  • Yamato: Power Slash Slash Length reduced from 25m to 22m
  • Yamato: Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
  • Yamato: Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
  • Yamato: Power Slash T3 now also grants +8m Range
  • Yamato: Flying Strike renamed to Flying Slash
  • Yamato: Flying Slash is now light melee damage rather than spirit
  • Yamato: Flying Slash slow increased from -30% to -50%
  • Yamato: Flying Slash cooldown increased from 21s to 36s
  • Yamato: Flying Slash range increased from 20m to 25m
  • Yamato: Flying Slash T1 changed from "25% Slow" to "-18s Cooldown"
  • Yamato: Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
  • Yamato: Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
  • Yamato: Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
  • Yamato: Crimson Slash cooldown increased from 15s to 16s
  • Yamato: Crimson Slash Fire Rate reduction increased from -18% to -30%
  • Yamato: Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
  • Yamato: Crimson Slash T3 increased from -9s Cooldown to -10s
  • Yamato: Crimson Slash T3 now also increases spirit scaling (+0.6)
  • Yamato: Shadow Transformation cooldown increased from 110s to 130s
  • Yamato: Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30%
  • Yamato: Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
  • Yamato: Shadow Transformation T2 now also reduces cooldown by 25s
  • Yamato: Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%

03-07-2026 Patch:

  • Golden Egg Goose: Souls Per Minute increased from 75 to 90
  • Torment Pulse: Pulse Damage reduced from 27+0.25 to 25+0.23
  • Doorman: Hotel Guest T3 late checkout cooldown increased from 10s to 13s
  • Ivy: Entangling Thorns spirit scaling reduced from 0.55 to 0.45
  • Paradox: Pulse Grenade spirit scaling reduced from 0.4 to 0.3
  • Paradox: Time Wall slow duration increased from 1.25s to 2s
  • Paradox: Time Wall T1 now also increases duration by +2.5s
  • Paradox: Time Wall T2 no longer increases duration by +2.5s
  • Paradox: Time Wall T2 now also silences enemies for 2.3s
  • Paradox: Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling
  • Paradox: Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health
  • Paradox: Paradoxical Swap can now be alt casted to swap only a single target with the T3
  • Silver: Lycan Curse base health bonus increased from +75 to +125
  • Silver: Lycan Curse T2 increased from +3m to +4m
  • Viscous: Splatter T3 spirit scaling reduced from 1.3 to 1.1
  • Viscous: Puddle Punch scaling reduced from 1.1 to 1.0
  • Wraith: Card Trick Spade reduced from +70% to +60%
  • Wraith: Card Trick Heart scaling reduced from 1.25 to 1.0
  • Wraith: Card Trick T3 Heart scaling increased from 0.5 to 0.75
  • Wraith: Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
  • Wraith: Telekinesis debuff duration reduced from 3s to 2.75s

03-10-2026 Patch:

  • Base Guardians HP reduced from 5500 to 4000
  • Zipline can now be captured a little bit more forward towards the enemy base
  • The minimum always captured zipline distance in your base is now reduced a little bit inwards
  • Super troopers (when a lane shrine is down) now have 15% less bounty
  • Hero base health increased by 40
  • Hero health increased growth by +4 and 8%
  • Vitality investment bonuses increased by 12%
  • Golden Goose Egg: souls per buff improved from every 200 souls to every 150
  • Vortex Web: Will now only unit target when used with alt cast
  • Apollo: Flawless Advance T3 now also increases Apollo's attacking lunge speed
  • Calico: Move speed reduced from 7.2 to 6.8
  • Calico: Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
  • Calico: Leaping Slash scaling reduced from 1.5 to 1.2
  • Calico: Leaping Slash T2 reduced from 300 Souls to 225
  • Celeste: Gravity from 28% to 25% (was 20% previous patch)
  • Celeste: Air Control increased from 38% to 44% (was 50% previous patch)
  • Celeste: Light Eater on hit damage reduced from 25 to 20
  • Celeste: Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8
  • Celeste: Shining Wonder no longer refunds half cooldown on miss
  • Celeste: Shining Wonder linger time reduced from 3.25s to 3s
  • Doorman: Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
  • Doorman: Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
  • Doorman: Call Bell T3 now also increases slow by 15%
  • Drifter: Fixed Quicksilver Reload dealing bonus multiple times with Rend
  • Ivy: Bullet damage growth increased from 0.06 to 0.08
  • Ivy: Kudzu Connection now only gives you half the bonus if you aren't connected to an ally
  • Ivy: Air Drop damage spirit scaling reduced from 1 to 0.7
  • Ivy: Air Drop T1 barrier spirit scaling reduced from 1 to 0.7
  • Ivy: Air Drop T2 slow reduced from 50% to 40%
  • Lash: Death Slam throw range increased from 12m to 14m
  • Lash: Death Slam throw range now scales with spirit power (+0.14)
  • Lash: Death Slam T3 cast range reduced from +10m to +6m
  • Lash: Death Slam T3 stun increased from 1s to 1.2s
  • McGinnis: Heavy Barrage radius reduced from 5m to 4.5m
  • McGinnis: Heavy Barrage T1 slow duration reduced from 1.5s to 1s
  • McGinnis: Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2
  • McGinnis: Heavy Barrage T3 damage reduced from +25 to +22
  • Mirage: Fire Scarabs cooldown reduced from 45s to 35s
  • Mirage: Traveler T1 now also increases Fire Rate by 20%
  • Mo & Krill: Scorn heal vs non-heroes reduced from 0.5x to 0.35x
  • Mo & Krill: Scorn cooldown increased from 12.5s to 13s
  • Mo & Krill: Combo DPS reduced from 60 to 45
  • Mo & Krill: Combo cooldown reduced from 150s to 140s
  • Mo & Krill: Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
  • Mo & Krill: Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
  • Paradox: Pulse Grenade does half damage to objectives
  • Pocket: Affliction duration reduced from 12s to 11s (overall total damage is reduced slightly)
  • Pocket: Affliction DPS increased from 32+0.2 to 34+0.22
  • Pocket: Affliction T2 duration reduced from +4s to +3s
  • Pocket: Affliction T3 DPS increased from 16+0.1 to 18+0.11
  • Seven: Lightning Ball charge time reduced from 8s to 7s
  • Seven: Storm Cloud T3 increases speed from +3m to +4m
  • Shiv: Alt fire knockback increased by 10%
  • Shiv: Serrated Knives cooldown increased from 16s to 18s
  • Shiv: Killing Blow range increased from 13m to 18m
  • Shiv: Killing Blow travel speed increased a bit
  • Silver: Lycan Curse cooldown reduced from 50s to 40s
  • Silver: Lycan Curse T1 increased from 15% Resists to 18%
  • Victor: Pain Battery T3 reduced from 18% Missing Health to 15%
  • Victor: Jumpstart T3 spirit scaling reduced from 0.8 to 0.6
  • Victor: Aura of Suffering can now be activated on the zipline
  • Victor: Aura of Suffering radius reduced from 10m to 9.5m
  • Victor: Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%
  • Victor: Shocking Reanimation cooldown increased from 190s to 210s
  • Victor: Shocking Reanimation T3 increased from -50s Cooldown to -70s
  • Vindicta: Fixed not gaining bonus damage if a proc bonus was the killing blow
  • Viscous: Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
  • Viscous: Puddle Punch scaling reduced from 1 to 0.8
  • Warden: Last Stand Bullet and Spirit Resist while channeling reduced from 60% to 50%
  • Warden: Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30%
  • Wraith: Card Trick cooldown increased from 0.5s to 0.6s
  • Wraith: Card Trick Joker no longer bounces to other targets
  • Wraith: Card Trick gaining charges (AP or shop) no longer automatically builds them up
  • Wraith: Card Trick can now be alt casted to fire from the inverse order
  • Wraith: Card Trick T3 Spade bonus reduced from +50% to +40%
  • Wraith: Card Trick T3 Heart healing scale reduced from +0.75 to +0.5
  • Wraith: Telekinesis cast range reduced from 14m to 13m
  • Wraith: Telekinesis throw range reduced from 14m to 13m
  • Wraith: Telekinesis cast delay increased from 0.3s to 0.35s

03-21-2026 Patch:

  • Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
  • Hero health growth increased by +3 and 4%
  • Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
  • Small neutrals spirit resist increased from 35% to 45%
  • Greater Expansion: Ability Range reduced from 35% to 30%
  • Guardian Ward: Ability Range reduced from 10% to 8%
  • Ballistic Enchantment: Ability Range reduced from 25% to 20%
  • Cultist Sacrifice: Ability Range reduced from +15% to +12%
  • Healing Nova: Ability Range reduced from +6% to +5%
  • Rescue Beam: Ability Range reduced from +8% to +6%
  • Knockdown: Ability Range reduced from +6% to +5%
  • Divine Barrier: Ability Range reduced from +15% to +10%
  • Arcane Surge: Ability Range reduced from 15% to 12%
  • Echo Shard: No longer grants +5% Ability Range
  • Spirit Burn: Ability Range reduced from +8% to +6%
  • Vortex Web: Ability Range reduced from +10% to +8%
  • Weighted Shots: Debuff Resist increased from 18% to 20%
  • Burst Fire: Duration increased from 3.5s to 4.5s
  • Burst Fire: Cooldown increased from 7s to 9s
  • Blood Tribute: Spirit Resist reduced from 10% to 8%
  • Enchanter's Emblem: Spirit Resist increased from 15% to 18%
  • Restorative Locket: Spirit Resist increased from 8% to 10%
  • Metal Skin: Bullet Resist reduced from 15% to 12%
  • Counterspell: Bonus Health reduced from 100 to 75
  • Golden Goose Egg: Now has a 2 second channel to hatch
  • Boundless Spirit: Constant spirit bonus reduced from 35 to 30
  • Abrams: Melee damage per boon increased by 10%
  • Abrams: Siphon Life range increased from 7.5m to 8m
  • Abrams: Siphon Life T3 range reduced from +3.5m to +3m
  • Abrams: Infernal Resilience T3 increased from +7% Damage Regenerated to +8%
  • Abrams: Seismic Impact impact height increased from 4m to 6m
  • Abrams: Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s
  • Abrams: Seismic Impact T3 Unstoppable duration increased from 4s to 5s
  • Apollo: Bullet damage increased from 17 to 18.5
  • Apollo: Riposte T2 melee resist reduction increased from -22% to -30%
  • Apollo: Riposte T3 increased from +1.2s Stun to +1.6s
  • Billy: Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
  • Calico: Leaping Slash scaling reduced from 1.2 to 0.8
  • Calico: Leaping Slash cooldown increased from 11s to 13s
  • Calico: Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"
  • Calico: Ava is no longer disabled by damage over time abilities (same as zipline rules)
  • Calico: Return to Shadows move speed reduced from 30% to 20%
  • Calico: Return to Shadows cooldown increased from 90s to 100s
  • Celeste: Bullet/Melee resistance reduced from -6% to -8%
  • Celeste: Gun now has falloff 22m->60m
  • Celeste: Bullet damage increased from 18+0.6 to 22+0.7
  • Celeste: Light Eater spirit scaling increased from 0.23 to 0.28
  • Celeste: Dazzling Trick no longer grants +1m Move Speed
  • Celeste: Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m
  • Celeste: Radiant Daggers spirit scaling increased from 0.42 to 0.56
  • Celeste: Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
  • Celeste: Radiant Daggers T3 fire rate increased from 6% to 7%
  • Celeste: Shining Wonder range reduced from 15m to 14m
  • Celeste: Shining Wonder T3 reduced from +10 Max Bounces to +8
  • Doorman: Call Bell now continuously emits slow
  • Doorman: Call Bell impact damage spirit scaling reduced from 1 to 0.7
  • Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
  • Doorman: Call Bell T1 changed from "+3m Radius" to "+1 Charge"
  • Doorman: Call Bell T3 no longer grants +1 Charge
  • Doorman: Call Bell T3 now also grants +4m Radius
  • Doorman: Call Bell T3 duration increased from +22s to +26s
  • Doorman: Call Bell T3 now also increases spirit scaling by +0.4
  • Doorman: Call Bell T3 no longer increases slow by -15%
  • Doorman: Doorway now shows the range of where the second door can be placed on the minimap.
  • Doorman: Doorway T3 distance spirit scaling reduced from 0.25 to 0.15
  • Doorman: Doorway T3 reduced from +50m to +45m
  • Doorman: Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
  • Dynamo: Ammo increased from 18 to 20
  • Dynamo: Kinetic Pulse spirit scaling reduced from 2.1 to 1.8
  • Dynamo: Kinetic Pulse width increased from 5m to 5.5m
  • Dynamo: Kinetic Pulse T3 increased from +16m Range to +20m
  • Dynamo: Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies)
  • Dynamo: Singularity T3 Max health as damage increased from 5.5% to 6%
  • Graves: Jar of Dead spirit scaling increased from 0.25 to 0.35
  • Graves: Jar of Dead health per boon increased from 1 to 1.3
  • Graves: Jar of Dead fixed colliding with the world sometimes
  • Graves: Jar of Dead T2 now increases duration by +4s
  • Graves: Grasping Hands deploy time reduced from 0.7s to 0.6s
  • Graves: Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
  • Graves: Essence Theft T3 fixed to latch onto targets nearby more readily
  • Graves: Borrowed Decree now summons 2 Ghouls on cast
  • Graves: Borrowed Decree T3 no longer summons 3 Ghouls on cast
  • Graves: Borrowed Decree T3 increased from +5% Current Health to +6%
  • Infernus: Reload time reduced from 2.491 to 2.25
  • Infernus: Flame Dash speed now moves faster by the same amount of speed above your base
  • Infernus: Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%
  • Ivy: Stone Form spirit scaling reduced from 0.8 to 0.6
  • Ivy: Stone Form T3 spirit scaling reduced from +2 to +1.7
  • Ivy: Air Drop ally cast range increased from 18m to 22m
  • Ivy: Air Drop is no longer disabled by damage over time abilities (same as zipline rules)
  • Ivy: Air Drop cooldown increased from 65s to 85s
  • Ivy: Air Drop cooldown is reduced by 25% when used on allies
  • Kelvin: Frost Grenade radius increased from 6m to 6.5m
  • Kelvin: Frost Grenade damage spirit scaling reduced from 0.914 to 0.8
  • Kelvin: Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9
  • Kelvin: Ice Path T2 increased from -20s Cooldown to -25s
  • Kelvin: Ice Path T3 now also grants +20 Spirit Power
  • Kelvin: Frozen Shelter T3 increased from 50 Health Regen to 65
  • McGinnis: Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
  • McGinnis: Mini Turret attack range increased from 25m to 30m
  • McGinnis: Medicinal Specter radius increased from 5m to 5.5m
  • McGinnis: Spectral Wall duration increased from 4.5s to 5s
  • McGinnis: Heavy Barrage cooldown increased from 165s to 175s
  • McGinnis: Heavy Barrage spirit scaling reduced from 0.23 to 0.2
  • McGinnis: Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
  • McGinnis: Heavy Barrage T3 DPS reduced from 22 to 18
  • Mina: Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
  • Mina: Float time with umbrella increased from 2.5s to 4s
  • Mina: Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
  • Mina: Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
  • Mirage: Fire Scarabs no longer does max health steal
  • Mirage: Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
  • Mirage: Fire Scarabs no longer applies +10% Damage Amp
  • Mirage: Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3)
  • Mirage: Dust Devil radius increased from 3.5m to 4m
  • Mirage: Dust Devil T3 window to recast increased from 5s to 6s
  • Mirage: Djinn's Mark spirit scaling reduced from 0.51 to 0.44
  • Mirage: Djinn's Mark debuff visuals improved
  • Mirage: Djinn's Mark T1 slow duration increased from 0.5s to 0.8s
  • Mirage: Djinn's Mark T2 multiplier duration increased from 2.5s to 3s
  • Mirage: Traveler no longer gets interrupted by non-hero sources nor DOT damage
  • Mirage: Traveler wait time reduced from 3s to 2s
  • Mirage: Traveler interrupt cooldown reduced from 6s to 4s
  • Mirage: Traveler cooldown reduced from 145s to 120s
  • Mirage: Traveler can now be manually canceled
  • Mirage: Traveler can now also target units
  • Mo & Krill: Combo range reduced from 4.8m to 4m
  • Mo & Krill: Combo DPS reduced from 45 to 40
  • Mo & Krill: Combo DPS spirit scaling reduced from 1.2 to 0.6
  • Mo & Krill: Combo cooldown reduced from 140s to 130s
  • Mo & Krill: Combo T3 DPS reduced from +60 to +50
  • Mo & Krill: Combo T3 now also increases spirit scaling +0.4
  • Mo & Krill: Combo health rescaled from 50 to 30 + 1/Boon (not retroactive)
  • Shiv: Stamina increased from 2 to 3
  • Shiv: Stamina cooldown increased from 4.5s to 5.5s
  • Shiv: Bloodletting no longer interrupts sliding when cast
  • Shiv: Bloodletting is now affected by healing modifiers
  • Shiv: Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
  • Shiv: Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
  • Silver: Slam Fire Weapon Accuracy reduced from -25% to -30%
  • Silver: Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
  • Silver: Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough
  • Silver: Tail Whack spirit scaling increased from 1 to 1.5
  • Silver: Lycan Curse now grants 1.5m Move Speed
  • Silver: Lycan Curse T1 increased from +18% Resists to +20%
  • Silver: Lycan Curse T2 increased from +150 Bonus Health to +200
  • Silver: Lycan Curse T3 now has a 1.5s buffer for kill credit
  • Victor: Health per boon increased from 46 to 50
  • Victor: Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
  • Victor: Shocking Reanimation radius increased from 12m to 18m
  • Victor: Shocking Reanimation cooldown increased from 210s to 230s
  • Victor: Shocking Reanimation T3 no longer increases radius by 6m
  • Victor: Shocking Reanimation T3 cooldown from -70s to -100s
  • Victor: Shocking Reanimation T3 now also deals +150 Damage
  • Viscous: Puddle Punch scaling reduced from 0.8 to 0.6
  • Viscous: Puddle Punch now has +20 bonus damage
  • Viscous: Puddle Punch wind up time increased from 0.15s to 0.2s
  • Viscous: Puddle Punch displacement duration reduced from 0.8s to 0.6s
  • Viscous: Goo Ball stun duration reduced from 0.7s to 0.5s
  • Viscous: Goo Ball lockout period from being affected again increased from 1.25s to 1.35s
  • Viscous: Goo Ball duration increased from 10s to 11s
  • Wraith: Card Trick heart now only heals for half the amount for secondary targets in the area
  • Wraith: Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
  • Wraith: Project Mind cooldown increased from 42s to 46s
  • Wraith: Project Mind T3 cooldown increased from -28s to -32s
  • Wraith: Full Auto T3 now interrupts/finishes an ongoing reload
  • Wraith: Telekinesis cast time increased from 0.35s to 0.45s
  • Wraith: Telekinesis debuff duration reduced from 2.75s to 2.25s
  • Wraith: Telekinesis cast range reduced from 13m to 10m
  • Wraith: Telekinesis cooldown increased from 120s to 130s
  • Yamato: Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)

[ Street Brawl ]

  • Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
  • Unstable Concoction: Now grants you unstoppable during the pre explosion state
  • Unstable Concoction: Radius increased from 18m to 22m
  • Shadow Strike: Stamina increased from +2 to +3
  • Shadow Strike: Now grants +350 Health
  • Shadow Strike: DPS increased from 75 to 125
  • Shadow Strike: DPS spirit scaling increased from 0.2 to 0.4
  • Shadow Strike: Invis duration increased from 2.5s to 3s
  • Electric Slippers: Damage radius increased from 8m to 12m
  • Electric Slippers: Slide Fire Rate increased from 50% to 60%
  • Nullification Burst: Radius increased from 12m to 20m
  • Nullification Burst: Now grants +40% Debuff Resistance
  • Celestial Blessing: Cooldown reduced from 50s to 30s
  • Celestial Blessing: Heal increased from up to 50% of your HP to 60%
  • Celestial Blessing: Heal min increased from 300 to 400
  • Runed Gauntlet: Melee distance increased from 130% to 150%
  • Runed Gauntlet: Cooldown on hit reduced from -12% to -16%
  • Runed Gauntlet: Cooldown on hit reduced from -3s to -4s
  • Seraphim Wings: In Air Damage Reduction increased from -40% to -60%
  • Seraphim Wings: Additional air dash/jump increased from +1 to unlimited
  • Cloak of Opportunity: Barrier increased from 300 to 500
  • Cloak of Opportunity: Cooldown reduced from 14s to 12s
  • Infinite Rounds: Fire Rate increased from 30% to 35%
  • Mystical Piano: Radius increased from 11m to 12m
  • Shrink Ray: Now grants +20% Fire Rate while shrunk
  • Brawl Victor: Aura of Suffering aura radius reduced by 2m
  • Brawl Bebop: Hyper Beam duration from -4s to -5s

Source: Steam

Minor Update - 02-17-2026
  • Apollo: Fixed Slowing Hex not preventing Disengaging Sigil
  • Apollo: Riposte On Pummel Hit changed from -15% Bullet Resist to -22% Melee Resist (affects T2 as well)
  • Apollo: Flawless Advance hit radius reduced by ~10%
  • Apollo: Flawless Advance Base Hold Damage reduced from 30 to 25
  • Apollo: Flawless Advance Base Hold Damage spirit scaling reduced from 0.7 to 0.55
  • Apollo: Flawless Advance Max Hold Damage reduced from 45 to 40
  • Apollo: Flawless Advance Max Hold Damage spirit scaling reduced from 1.1 to 0.9
  • Apollo: Flawless Advance Perfect Damage reduced from 75 to 65
  • Apollo: Flawless Advance Perfect Damage spirit scaling reduced from 1.65 to 1.55
  • Apollo: Flawless Advance T3 reduced from +75 Perfect Damage to +65
  • Apollo: Flawless Advance T3 spirit scaling indirectly reduced (it is +15% Spirit Scaling)
  • Apollo: Flawless Advance T1 heal on hit reduced from 35 to 30
  • Apollo: Itani Lo Sahn now goes on cooldown when interrupted
  • Apollo: Fixed Itani Lo Sahn hitting targets behind him
  • Apollo: Itani Lo Sahn base damage reduced from 250 to 225
  • Apollo: Itani Lo Sahn spirit scaling reduced from 1.75 to 1.6

Source: Deadlock forum

Minor Update - 02-13-2026
  • Apollo: Bullet damage growth increased from 0.6 to 0.75
  • Apollo: Flawless Advance T2 now also increases bullet resist while performing the hold/lunge
  • Celeste: Air Acceleration reduced from 25% to 18% (gravity/air control part unchanged)
  • Celeste: Bullet damage rescaled from 25 + 0.4/boon to 18 + 0.6/boon
  • Celeste: Light Eater T1 and T2 swapped the Lifesteal and Cooldown Reduction
  • Celeste: Radiant Daggers base damage reduced from 60 to 55
  • Celeste: Radiant Daggers CD increased by 3s (moved to T2)
  • Celeste: Shining Wonder bounce speed reduced a bit
  • Celeste: Shining Wonder air glide now falls faster after a short period

Source: Deadlock forum

Minor Update - 02-12-2026
  • Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)
  • Shrines HP reduced by 10%
  • Improved blue zipline attach speed and fixed various bugs
  • Street Brawl: There is now a global time slow when the round ends
  • Street Brawl: You can now move around in the spawn area after buying phase ends
  • Celeste: Now has a base -6% Bullet Resistance
  • Celeste: Base damage reduced from 29 to 25
  • Celeste: Light Eater Spirit Lifesteal no longer grants lifesteal to allies doing damage
  • Celeste: Light Eater now respects line of sight
  • Celeste: Dazzling Trick explosion radius reduced from 15m to 14m
  • Celeste: Radiant Daggers damage reduced from 65 to 60
  • Celeste: Radiant Daggers spirit scaling reduced from 0.49 to 0.42
  • Celeste: Shining Wonder damage reduced from 115 to 105
  • Celeste: Shining Wonder now causes you glide down more slowly while channeling it if cast in the air
  • Graves: Base damage from 4.2 to 4.0
  • Graves: Max attack range increased from 16m to 17m
  • Graves: Grasping Hands width reduced from 20m to 14m
  • Graves: Grasping Hands duration reduced from 7s to 5s
  • Graves: Grasping Hands damage spirit scaling 1.3 to 1.9
  • Graves: Jar of Dead max duration reduced from 15s to 10s
  • Graves: Jar of Dead damage increased from 16 to 20
  • Graves: Borrowed Decree spawn interval improved from every 5s to every 4s (same total ghouls over the duration)
  • Graves: Borrowed Decree duration reduced from 20s to 16s (spirit scaling from 0.05 to 0.04)
  • Rem: Light Melee damage increased by 15%
  • Rem: Pillow Toss time between charges reduced from 12s to 10s
  • Rem: Pillow Toss T2 now also grants +2m Radius
  • Rem: Pillow Toss T3 no longer grants +2m Radius
  • Rem: Pillow Toss T3 now also grants +1 Charge
  • Rem: Lil Helpers souls gained on troopers when no nearby allies are around increased from 50% to 100%
  • Rem: Lil Helpers troopers now grants +20% Bonus Bounty to the killer
  • Rem: Lil Helpers following trooper heal reduced from 14/s to 10/s
  • Rem: Lil Helpers following trooper heal spirit scaling increased from 0.1 to 0.125
  • Rem: Lil Helpers trooper resistance reduced from 35% to 30%
  • Rem: Lil Helpers T3 increased from +15% Resistance to +20%
  • Rem: Enemies attacking a Sinner's Sacrifice while your helpers are on it will now cause them to get scared and go back to you
  • Rem: Naptime T3 increased from -55s Cooldown to -65s
  • Silver: Base health increased from 725 to 800
  • Silver: Falloff range changed from 16m-46m to 20m-46m
  • Silver: Ammo increased from 6 to 7
  • Silver: Boot Kick spirit scaling increased from 1 to 2
  • Silver: Entangling Bola spirit scaling increased from 1 to 1.6
  • Silver: Go For The Throat range increased from 7m to 7.5m
  • Silver: Lycan Curse buildup rate improved a bit
  • Silver: Lycan Curse resist reduced from 20% to 14% (T1 from 15% to 14%)
  • Venator: Health increased from 720 to 750
  • Venator: Consecrating Grenade T2 now also increases debuff duration by +1s
  • Venator: Gutshot cooldown reduced from 26s to 23s
  • Venator: Gutshot added tooltip for wall stun distance.
  • Venator: Gutshot fixed wall stun distance not scaling with ability range
  • Venator: Gutshot increased wall stun distance from 6.5m to 7m
  • Venator: Gutshot on wall hit bonus damage scaling increased from 0.4 to 0.9
  • Venator: Gutshot T2 changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration
  • Venator: Hex Lined Snap Trap now spawns in line with the crosshair, rather than in line with Venator
  • Venator: Hex-Lined Snap Trap clarified tooltip
  • Venator: Hex-Lined Snap Trap spirit scaling increased from 1.6 to 2.2
  • Venator: Hex-Lined Snap Trap reveal duration increased from 5s to 6s
  • Venator: Hex-Lined Snap Trap cooldown reduced from 30s to 25s
  • Venator: Hex-Lined Snap Trap T2 reduced from -12s to -8s
  • Venator: Hex-Lined Snap Trap T3 increased from 20% to 25%
  • Venator: Ira Domini reduced weapon damage scaling from 1.7 to 1.5
  • Venator: Ira Domini now has a laser visual & sound effect where Venator is aiming
  • Venator: Ira Domini T2 reduced from -15s cooldown and 150 damage to -15s cooldown and 65 damage
  • Quick Silver Reload and Mercurial Magnum now proc on non-spirit ability sources

Source: Deadlock forum

Minor Update - 02-04-2026
  • Bebop: Uppercut T3 heal reduced from 20% Missing Health to 17%
  • Bebop: Sticky Bomb fuse timer increased from 3.0 to 3.5
  • Bebop: Sticky Bomb radius reduced from 12m to 10m
  • Bebop: Sticky Bomb hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01
  • Graves: Fixed her weapon not working with Close Quarters & Point Blank
  • Graves: Fixed Fire Rate bonuses sometimes increasing the fire rate by a lower amount than intended
  • Graves: Reduced gun range from 18m to 16m
  • Graves: Increase base move speed from 6.6 to 7.0m
  • Graves: Jar of Dead initial charges from 1 to 2
  • Graves: Jar of Dead initial attacks more staggered, rather than all at once
  • Graves: Jar of Dead pickup range for death from 10m to 18m
  • Graves: Borrowed Decree ghouls are now slowed by 20% for 0.5s when taking bullet damage
  • Graves: Borrowed Decree cooldown increased from 110s to 120s
  • Silver: Improved base fire rate (cycle rate from 1 to 0.9, this is a 11% DPS increase)
  • Silver: Increase base magazine size from 5 to 6
  • Silver: Increase base regen from 2 to 2.5
  • Silver: Slam Fire Cooldown increased from 20s to 22s
  • Silver: Slam Fire T1 changed from -4s cooldown to +15% Weapon Damage
  • Silver: Slam Fire T2 changed from +30% Weapon Damage to -7s Cooldown
  • Silver: Slam Fire T3 reduced from 10% Current Health to 8%
  • Silver: Boot Kick T3 changed from -25% damage to +80 spirit damage and -35% damage
  • Silver: Entangling Bola T3 changed from ricocheting bolas to ricocheting bolas and -5s cooldown
  • Silver: Lycan Curse increase attack range from 5.5m to 6.0m
  • Silver: Lycan Curse Headshot Resistance reduced from -35% to -20%
  • Silver: Fixed slowing down when using her weapon in Lycan Curse (was doing that in human form rather than in Lycan Curse)
  • Silver: Fixed her weapon not working with Close Quarters & Point Blank when in Lycan Curse
  • Silver: Lycan Curse requires more damage to transform later in the game
  • Silver: Lycan Curse Cooldown from 22s to 35s
  • Silver: Lycan Curse base health bonus from 350 to 100
  • Silver: Lycan Curse movespeed bonus from +3m to +2m
  • Silver: Go for the Throat Missing Health Damage reduced from 8% to 6%
  • Silver: Go for the Throat T3 Missing Health Damage reduced from 5% to 4%
  • Silver: Go For The Throat Cooldown from 5s to 6.5s
  • Dispel Magic: Spirit Resist increased from 14% to 16%
  • Fury Trance: Fire Rate reduced from 35% to 30%
  • Mystic Reverb: Imbued Lifesteal from 30% to 27%
  • Bullet Resilience: Health Threshold trigger from 35% to 40% HP
  • Bullet Resilience: Threshold Bullet Resistance bonus reduced from 30% to 22%
  • Spirit Resilience: Health Threshold trigger from 35% to 40% HP
  • Spirit Resilience: Threshold Spirit Resistance bonus reduced from 30% to 22%
  • Street Brawl: Healing in base is now 2x faster
  • Street Brawl: Randoming bonus reroll now also affects round 3
  • Street Brawl: McGinnis Heavy Barrage duration reduced from 13s to 8s
  • Street Brawl: Graves Jar of Dead charge cooldown increased from 13s to 16s

Source: Deadlock forum

Minor Update - 02-02-2026
  • Graves: Jar of Dead overall damage reduced by 18%
  • Graves: Jar of Dead distances deadheads bounce off enemies is reduced
  • Graves: Jar of Dead deadheads now die a little faster to damage
  • Graves: Borrowed Decree T3 changed from 5% Max HP to 5% Current HP
  • Bebop: Sticky Bomb on hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012
  • Bebop: Sticky Bomb T3 duration increased from 3s to 5s
  • Bebop: Sticky Bomb T3 now grants +20% Fire Rate
  • Shiv: Health growth per boon reduced from 48 to 45
  • Shiv: Serrated Knives overall damage reduced by 12%
  • Rem: Pillow Toss Cooldown On Pillow Hit from -4s to -5s
  • Rem: Tag Along T2 Item and Barrier effectiveness increase from 20% to 25%
  • Rem: Lil Helpers T2 increased from +1m Move Speed to +1.5
  • Rem: Naptime T3 increased from -40s Cooldown to -55s

Source: Deadlock forum

01-30-2026 Update
  • Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
  • Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
  • Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
  • Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
  • Added Dash Speed to the Vitality stat screen
  • Kinetic Dash: Bonus ammo no longer scales with % increase
  • Intensifying Magazine: Time for Max Damage reduced from 3s to 2.5s
  • Slowing Bullets: No longer provides Fire Rate
  • Slowing Bullets: Now provides +15% Weapon Damage
  • Slowing Bullets: Dash Distance reduction increased from -20% to -25%
  • Slowing Bullets: Minor improvement in buildup rate
  • Hollow Point: Bullet Resist Reduction reduced from -12% to -9%
  • Alchemical Fire: Bullet Resist Reduction reduced from -8% to -7%
  • Alchemical Fire: Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055
  • Glass Cannon: Max Health penalty increased from -13% to -15%
  • Lucky Shot: Ammo reduced from +40% to +30%
  • Lucky Shot: Crit reduced from 110% to 100%
  • Capacitor: Debuff duration reduced from 4s to 3s
  • Capacitor: Cooldown reduced from 50s to 40s
  • Melee Lifesteal: Light Melee cooldown penalty reduced from 2x to 1.5x
  • Lifestrike: Light Melee cooldown penalty reduced from 2x to 1.5x
  • Extra Regen: Now provides +1 Out of Combat Regen
  • Healing Booster: Now provides +1 Out of Combat Regen
  • Healing Tempo: Now provides +4 Out of Combat Regen
  • Restorative Locket: Cooldown reduced from 30s to 20s
  • Restorative Locket: Changed from +6% Spirit Resist to +8%
  • Restorative Locket: Changed to self cast only
  • Restorative Locket: Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
  • Fury Trance: Bullet Lifesteal reduced from 22% to 18%
  • Stamina Mastery: Air Dash distance reduced from 30% to 23%
  • Stamina Mastery: Stamina recovery reduced from 20% to 18%
  • Metal Skin: Cooldown increased from 20s to 24s
  • Bullet Resilience: Low HP threshold increased from 30% to 35% health
  • Spirit Resilience: Low HP threshold increased from 30% to 35% health
  • Debuff Remover: Now renamed to Dispel Magic
  • Dispel Magic: No longer builds from Debuff Reducer
  • Dispel Magic: No longer grants +30% Debuff Resistance
  • Dispel Magic: Now grants +14% Spirit Resistance
  • Dispel Magic: No longer grants +100 HP
  • Dispel Magic: Move Speed bonus reduced from 2.25 to 2
  • Debuff Reducer: Debuff Resistance increased from 20% to 25%
  • Debuff Reducer: No longer grants +50 Health
  • Unstoppable: Bonus Health increased from +75 to +125
  • Unstoppable: Debuff Resistance increased from 20% to 25%
  • Spellbreaker: Now builds out of Debuff Reducer
  • Spellbreaker: Spirit Resistance reduced from 25% to 18%
  • Inhibitor: Weapon Damage increased from 15% to 22%
  • Inhibitor: Bonus Health increased from 125 to 150
  • Bullet Resist Shredder: Bullet Resistance increased from 7% to 8%
  • Bullet Resist Shredder: Bullet Resist Reduction reduced from -12% to -10%
  • Mystic Regeneration: Now provides +40 Health
  • Radiant Regeneration: Now provides +65 Health
  • Cold Front: Vertical hitbox increased from 2.5m to 3.5m
  • Cold Front: Spread duration increased from 0.5s to 0.6s
  • Arctic Blast: Vertical hitbox increased from 2.5m to 3.5m
  • Arctic Blast: Spread duration increased from 0.5s to 0.6s
  • Mystic Slow: Dash distance increased from -10% to -12%
  • Lightning Scroll: Dash distance increased from -10% to -12%
  • Quicksilver Reload: Bonus damage now has spirit scaling (0.16)
  • Mercurial Magnum: Bonus damage now has spirit scaling (0.16)
  • Silence Wave: Spirit damage scaling increased from 0.3 to 0.6
  • Rapid Recharge: Bonus Spirit Power for Charged Abilities reduced from +16 to +10
  • Rapid Recharge: Time between charges reduced from +50% to +30%
  • Rapid Recharge: Now reduces cooldown on charged abilities by 14%
  • Mystic Reverb: Spirit Lifesteal reduced from 15% to 10%
  • Mystic Reverb: Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)
  • Echo Shard: Removed cast time
  • Spirit Burn: Burn DPS now scales with spirit power (0.05)
  • Curse: Renamed Curse to Cursed Relic
  • Curse: No longer grants +15% Weapon Damage
  • Curse: While holding this item you have a -8% Total Damage Penalty
  • Abrams: Gun Falloff range reduced from 20m-46m to 17m-40m
  • Abrams: Bullet damage growth reduced from +0.154 to +0.13
  • Abrams: Siphon Life T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)
  • Abrams: Fixed Shoulder Charge T1 triggering from non-heroes
  • Abrams: Seismic Impact damage increased from 55 to 75
  • Abrams: Seismic Impact stun duration increased from 1.5s to 1.6s
  • Abrams: Improved collision consistency with Seismic Impact
  • Bebop: Exploding Uppercut T3 no longer grants +100% Ammo
  • Bebop: Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit
  • Bebop: Fixed some bugs with Sticky Bomb tooltip
  • Bebop: Sticky Bomb stacks now diminish after 60 hits and 7 kills (rather than 100/10)
  • Bebop: Sticky Bomb now drops on the ground and continues counting down when dispelled
  • Bebop: Sticky Bomb can no longer be selfcast
  • Bebop: Sticky Bomb T2 increased from +70 Damage to +75
  • Billy: Bullet damage growth reduced from 0.18 to 0.165
  • Billy: Blasted Amp increased from 9% to 10%
  • Billy: Blasted Melee Bonus Health reduced from 80 to 70
  • Billy: Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.8
  • Billy: Chain Gang damage reduced from 150 to 120
  • Billy: Chain Gang now always goes on full cooldown after interruption
  • Drifter: Bloodscent Isolation Range reduced from 25m to 20m
  • Drifter: Stalker's Mark T3 now also increases duration by 2s
  • Drifter: Fixed Stalkers Mark not gaining charges from items after upgrading the T3
  • Drifter: Eternal Night cooldown reduced from 130s to 120s
  • Grey Talon: Rain of Arrows air speed from 3.8 to 4.1
  • Grey Talon: Spirit Snare lifetime increased from 20s to 22s
  • Grey Talon: Guided Owl cooldown reduced from 120s to 110s
  • Grey Talon: Guided Owl spirit power per kill increased from 8 to 10
  • Ivy: No longer has reduced melee damage
  • Ivy: Air Drop now has a very brief period where allies cannot cancel to prevent accidental cancels
  • Kelvin: Ice Path T2 increased from -15s Cooldown to -17s
  • Kelvin: Ice Path T3 max spirit increased from 75 to 90
  • Kelvin: Ice Path T3 duration increased from 8s to 9s
  • Kelvin: Frozen Shelter duration increased from 5s to 5.25s
  • Lash: Ground Strike rotation is restricted to 90 degrees rather than 360
  • Lash: Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
  • Lash: Grapple T1 reduced from -19s Cooldown to -17s
  • Lash: Flog damage spirit scaling reduced from 1.1 to 0.85
  • Mina: Move speed reduced from 6.6 to 6.5
  • Mina: Stamina cooldown increased from 3.6s to 3.9s
  • Mina: Rake Heal spirit scaling reduced from 0.5 to 0.43
  • Mina: Love Bites bonus damage spirit power scaling reduced from 1.7 to 1.6
  • Mina: Love Bites T3 reduced from -2 Stamina to -1
  • Paige: Defend and Fight barrier reduced from 150 to 125
  • Paige: Captivating Read damage reduced from 120 to 90
  • Shiv: Serrated Knives impact damage spirit ratio reduced from 0.558 to 0.25
  • Victor: Aura of Suffering spirit scaling reduced from 0.23/1.15 to 0.18/0.92
  • Viscous: Spirit per boon increased from 1.1 to 1.3
  • Viscous: Bullet damage per boon reduced from +0.5 to +0.36
  • Viscous: The Cube T3 no longer removes ult debuffs
  • Viscous: Puddle Punch displacement duration reduced from 1s to 0.8s
  • Vyper: Lethal Venom Max Venom damage reduced from 165 to 140
  • Vyper: Lethal Venom Max Damage now happens at 30% HP instead of 25%
  • Vyper: Lethal Venom cooldown increased from 20s to 24s
  • Vyper: Lethal Venom T2 now also reduces cooldown by 8s
  • Vyper: Screwjab Dagger T3 increased from 40% Charge Cooldown to 55%
  • Vyper: Petrifying Bola damage increased from 45/165 to 50/180
  • Vindicta: Stake Tether Length no longer increases when Capture Radius increases
  • Vindicta: Assassinate now grants +5% Weapon Damage per kill rather than Bonus Souls
  • Vindicta: Assassinate T3 now provides an additional +4% Weapon Damage per kill (retroactive)
  • Warden: Bullet damage growth reduced from 0.47 to 0.44

Street Brawl:

  • Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
  • Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
  • Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
  • Legendary items drop rates increased very slightly
  • Ultimates initial cooldown increased by 5s
  • Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
  • Trooper Overtime DPS bonus increased by 20%
  • Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
  • Objective resist decay now goes to -60% instead of -50%
  • Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)
  • Prism Blast: DPS reduced from 300 to 270
  • Enhanced Unstable Concoction: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
  • Enhanced Unstable Concoction: No longer increases duration or cooldown

Brawl Specific Balance:


  • Bebop: Hyperbeam duration reduced from 11s to 7s
  • McGinnis: Mini Turret cooldown increased from 18s to 26s
  • McGinnis: Medicinal Specter regen reduced by 20% (was unaffected by the global regen change previously)
  • Seven: Storm Cloud damage reduced by 25%
  • Dynamo: Rejuvenating Aurora T3 reduced from 2.5% to 2% (was previously being reduced)
  • Dynamo: Singularity max HP damage reduced from 1.5% to 1%
  • Lash: Death Slam throw distance reduced by 30%
  • Lash: Ground Strike damage reduced by 10%
  • Warden: Last Stand healing reduced by 25%
  • Graves: Borrowed Decree duration reduced by 30%
  • Graves: Borrowed Decree ghoul damage reduced by 30%
  • Drifter: Bloodscent Isolation Range reduced from 20m to 10m
  • Holliday: Crackshot Spirit Scaling increased from 1.1 to 2.5
  • Holliday: Bounce Pad cooldown reduced by 20s
  • Mirage: Traveler Cooldown reduced from 155s to 60s
  • Calico: Return to Shadows cooldown reduced from 90s to 60s
  • Alchemical Fire: Damage reduced by 30%
  • Curse: Duration reduced from 3.25s to 2.75s

Source: Deadlock forum

Minor Update - 01-20-2026
  • Respawn time at 19 minutes reduced from 35s to 30s
  • Respawn time at 30 minutes reduced from 75s to 70s
  • You now have a longer respawn time if you die and are meaningfully richer than the enemy team's average net worth (scales from +6s to +22s penalty, based on networth being 15 to 30% higher and game time being 10min to 25min, if under 15% NW or 10min, nothing happens)
  • Neutral respawn times, hp, and bounty reduced by 30% (sinner's sacrifice unaffected)
  • Urn no longer requires a drop off channel time
  • Urn is now knocked out of your hands with a light melee (instead of only with a heavy melee)
  • Urn pickup channel time is reset if you get hit with a light or heavy melee
  • Can no longer parry while channeling to pickup the urn
  • Urn carrier resist reduced from 50% to 30%
  • Down Dash stamina cost reduced from 1 to 0.5
  • Stamina Regen in the healing zone is now dramatically increased
  • Kinetic Dash: Ammo count reduced from +8 to +6

Source: Deadlock forum

Minor Update - 01-20-2026
  • Urn now drops if it travels through doorman portals

Source: Deadlock forum

2025

Minor Update - 12-30-2025
  • Billy: Base bullet damage reduced from 6.79 to 6.3
  • Lady Geist: Ammo reduced from 10 to 9
  • Lady Geist: Bullet Falloff from 58m to 52m
  • McGinnis: Medicinal Specter radius spirit scaling reduced from 0.0456 to 0.03
  • McGinnis: Medicinal Specter duration spirit scaling reduced from 0.11 to 0.05
  • McGinnis: Medicinal Specter T3 reduced from 3% Max Health to 2.5%
  • McGinnis: Heavy Barrage T1 slow increased from 30% to 40% (and 20% dash slow)
  • McGinnis: Heavy Barrage T3 spirit scaling increased from +0.1 to +0.2
  • Toxic Bullets: Bleed damage reduced from 2.2% to 2%
  • Toxic Bullets: Buildup is 10% harder
  • Bebop: Stamina regeneration cooldown improved from 6s to 5.5s
  • Bebop: Sticky Bomb stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill)
  • Bebop: Sticky Bomb base damage increased from 70 to 80
  • Bebop: Sticky Bomb T2 increased from +60 to +70

Source: Deadlock forum

12-29-2025 Update
  • Bebop: Stamina increased from 2 to 3
  • Bebop: Stamina regeneration cooldown increased from 4.55s to 6s
  • Bebop: Bebop Health per boon increased from +46 to +52
  • Bebop: Sticky Bomb base damage reduced from 100 to 75
  • Bebop: Sticky Bomb T2 damage reduced from 63 to 60
  • Bebop: Sticky Bomb Spirit Scaling increased from 1.1 to 1.5
  • Bebop: Sticky Bomb per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling
  • Bebop: Sticky Bomb per hero kill from 4% to 2.5% + 0.015% Spirit Scaling
  • Grey Talon: Rain of Arrows cooldown reduced from 35s to 30s
  • Grey Talon: Rain of Arrows T3 now also grants +30% Bullet Evasion
  • Grey Talon: Guided Owl duration increased from 16s to 18s
  • Grey Talon: Guided Owl T1 damage increased from +81 to +85
  • Grey Talon: Guided Owl Spirit Power per kill increased from 5 to 8
  • Holliday: Powder Keg cooldown reduced from 32s to 28s
  • Holliday: Fixed Lasso being removed by Divine Barrier
  • Ivy: Watcher's Covenant Replicated Healing increased from 25% to 35%
  • Ivy: Watcher's Covenant Replicated Healing now scales with boons (0.5)
  • Ivy: Air Drop ally damage penalty reduced from -30% to -20%
  • Kelvin: Frost Grenade T3 now also reduces stamina regen by -30%
  • Kelvin: Ice Path T3 Max Spirit Power increased from 55 to 75
  • Kelvin: Ice Path T3 Spirit Power linger duration increased from 6s to 8s
  • Mo & Krill: Burrow initial knockup vertical area detection improved
  • Mo & Krill: Sand Blast now deals a fixed 40 damage
  • Mo & Krill: Sand Blast can now be casted while Burrowed
  • Mo & Krill: Sand Blast T2 increased from -19s Cooldown to -23s
  • Mo & Krill: Sand Blast T3 now also slows dash distance by 40%
  • Paradox: Kinetic Carbine cooldown reduced from 30s to 27s
  • Paradox: Time Wall Width increased from 7m to 7.5m
  • Seven: Lightning Ball T3 increased from +1m to +1.5m
  • Seven: Power Surge T2 reduced from -15% Spirit Resist for 8s to -10% for 6s
  • Seven: Storm Cloud DPS increased from 90 to 95
  • Seven: Storm Cloud T3 increased from +54 DPS to 65
  • Seven: Storm Cloud T3 move speed increased from 2.5 to 3.8
  • Sinclair: Spirit power growth increased from 1.1 to 1.3
  • Sinclair: Vexing Bolt initial velocity reduced from 1000 to 800
  • Sinclair: Vexing Bolt now only snaps to heroes
  • Sinclair: Vexing Bolt max duration increased from 3s to 4s (max damage is still at 2s)
  • Sinclair: Vexing Bolt now shows the target to redirect to (similar to Wraith's Cards)
  • Sinclair: Rabbit Hex cooldown reduced from 30s to 26s
  • Sinclair: Rabbit Hex radius increased from 6m to 6.5m
  • Yamato: Power Slash T3 bonus damage reduced from +166 to +150
  • Yamato: Power Slash T3 now also increases spirit power scaling by 0.5
  • Yamato: Shadow Transformation heal on kill increased from 12% to 15%

Source: Deadlock forum

Minor Update - 12-17-2025
  • Initial wall jump no longer costs stamina
  • Stamina now regenerates faster (from 5s to 4.5s for 1 stamina)
  • Removed on bullet hit move slow
  • Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s
  • Weakened Patron now gains 50% damage reduction if one defender is in the pit and 100% if two or more are (defenders must be in pit for at least 2s for reduction to kick in)

Source: Deadlock forum

12-16-2025 Update
  • The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
  • Move Speed bonuses now stack diminishingly
  • Base move speed reduced by 0.1 (except for heroes lower than 6.5)
  • Heroes with move speed spirit scaling have the values reduced by 40%
  • Updated move speed values on items:
  • Active Reload: Move speed reduced from 1 to 0.75​
  • Backstabber: Move speed reduced from 1.75 to 1.5​
  • Fleetfoot: Move speed reduced from 3.5 to 3.25​
  • Enduring Speed: Move speed reduced from 2.25 to 2.0​
  • Guardian Ward: Move speed reduced from 3 to 2.75​
  • Spirit Shielding: Move speed reduced from 1.75 to 1.5​
  • Weapon Shielding: Move speed reduced from 1.75 to 1.5​
  • Blood Tribute: Move speed reduced from 2.25 to 2​
  • Burst Fire: Move speed reduced from 1.5 to 1.25​
  • Headhunter: Move speed reduced from 2 to 1.75​
  • Heroic Aura: Move speed reduced from 2.5 to 2.25​
  • Counterspell: Move speed reduced from 2 to 1.75​
  • Debuff Remover: Move speed reduced from 2.5 to 2.25​
  • Fortitude: Move speed reduced from 1.5 to 1.25​
  • Veil Walker: Invis move speed reduced from 4 to 3.5​
  • Radiant Regeneration: Move speed reduced from 2 to 1.75​
  • Surge of Power: Move speed reduced from 2 to 1.75​
  • Frenzy: Move speed reduced from 1 to 0.75​
  • Frenzy: Active move speed reduced from 3 to 2.5​
  • Divine Barrier: Move speed reduced from 3 to 2.75​
  • Healing Tempo: Move speed reduced from 1.5 to 1.25​
  • Juggernaut: Move speed reduced from 2.25 to 2​
  • Ethereal Shift: Move speed reduced from 3 to 2.5​
  • Sprint ramp rate reduced from 0.75/sec to 0.6/sec
  • Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
  • Base sprint speed reduced by 0.4
  • Wraith: Sprint speed spirit power scaling reduced from 0.6 to 0.5
  • Updated sprint values on items:
  • Sprint Boots: Sprint reduced from 2.2 to 2.0​
  • Long Range: Sprint reduced from 1 to 0.75​
  • Swift Striker: Sprint reduced from 1 to 0.75​
  • Mystic Slow: Sprint reduced from 1 to 0.75​
  • Heroic Aura: Sprint reduced from 2 to 1.5​
  • Hunter's Aura: Sprint reduced from 1 to 0.75​
  • Sharpshooter: Sprint reduced from 1.5 to 1​
  • Rescue Beam: Sprint reduced from 1 to 0.75​
  • Trophy Collector: Sprint reduced from 2.2 to 2.0​
  • Disarming Hex: Sprint reduced from 1 to 0.75​
  • Shadow Weave: Sprint reduced from 2 to 1.5​
  • Lightning Scroll: Sprint reduced from 1 to 0.75​
  • Vortex Web: Sprint reduced from 1 to 0.75​
  • Enduring Speed: Slow resist reduced from 30% to 25%
  • Fleetfoot: Active slow resist reduced from 40% to 35%
  • Majestic Leap: Cooldown increased from 34s to 45s
  • Majestic Leap: Barrier scaling per boon reduced from 10 to 8
  • Bonus Health on all Weapon and Spirit items is reduced by ~25
  • Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
  • Colossus: Bonus Health reduced from +600 to +300
  • Colossus: Now grants +15% Base Health
  • Siphon Bullets: Cooldown increased from 0.8s to 1.2s
  • Spirit investment tree 4.8k bonus reduced from 45 to 38
  • Surge of Power Imbued Ability Spirit reduced from 28 to 24
  • Rapid Recharge Charged Ability Spirit reduced from 20 to 16
  • Crippling Headshot: Bullet and Spirit Resist reduction from -18% to -16%
  • Focus Lens: Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)
  • Spirit Snatch: Spirit Resist steal reduced from 15% to 12%
  • Tankbuster: Changed from doing % of Max Health to a % of Current Health
  • Tankbuster: Damage dealt increased from 5% to 7.5%
  • Trooper bounty reduced by 12%
  • Shrines health increased from 3000 to 7000
  • Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
  • Walker Rocket Barrage radius reduced from 6m to 5m
  • Medic orbs now heals allied troopers 30% more
  • Medic orbs regen on allied troopers is now applied over 8s instead of 2s
  • Medic Trooper HP increased from 260 to 350 (default trooper is 300)
  • Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
  • Medic Troopers attack range vs troopers and players increased by +5m over the default
  • Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
  • Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
  • Urn: Comeback bounty now gives more souls
  • Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
  • Urn: Bonus bounty for carrier increased from 25% to 35%
  • Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
  • Increased portion of the bounty the killer gets relative to the assist portion
  • Increased comeback bounties for losing team a bit
  • Getting hit while on Jump Pad during the window now deals 15% max hp damage
  • Neutral HP reduced by 20%
  • Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
  • Neutrals spirit resistance increased by 5%
  • Sinner's Sacrifice bounty reduced by 10%
  • Cultist Sacrifice: Cooldown increased from 260s to 270s
  • Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).

There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:

1x Small Camp: 77s​

2x Medium Camps: 163s​

1x Hard Camp: 193s​

4x Medium Camps: 230s​

2x Hard Camps: 263s​

1x Hard Camp + 3x Medium Camps: 270s​

2x Hard Camp + 6x Medium Camps: 354s​

  • Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
  • When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
  • Fixed Curse dispelling targets with Unstoppable state
  • Billy: Health regen reduced from 3 to 2.5
  • Billy: Blasted non-player effectiveness reduced from 35% to 25%
  • Billy: Blasted light melee effectiveness reduced from 50% to 40%
  • Billy: Chain Gang will now break slightly faster when target is out of LOS
  • Dynamo: Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1
  • Dynamo: Health regen reduced from 2.5 to 1.75
  • Lady Geist: Stamina dash distance moved to bucket 3 (slower)
  • Lady Geist: Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8
  • Lady Geist: Malice self damage increased from 7% to 9%
  • Mirage: Move speed reduced by 0.2
  • Mirage: Bullet damage per boon reduced from 0.616 to 0.5
  • Mirage: Djinn's Mark cooldown increased from 2.5s to 2.6s
  • Mirage: Djinn's Mark max range from 45m to 40m
  • Mirage: Traveler cooldown increased from 145s to 155s
  • Mirage: Traveler T1 cooldown from -25s to -35s
  • Shiv: Bloodletting deferred damage reduced from 30% to 25%
  • Shiv: Bloodletting T2 deferred damage increased from 10% to 15%
  • Shiv: Rage buildup rate reduced by 6%
  • Shiv: Killing Blow cast range reduced from 15m to 13m
  • Vindicta: Assassinate T2 reduced from +90 Max Bonus Damage to 80
  • Wraith: Bullet damage per boon reduced from 0.17 to 0.14
  • Wraith: Project Mind T2 spirit scaling reduced from 2.44 to 1.7

Source: Deadlock forum

Minor Update - 12-03-2025
  • Neutrals HP increases by 0.5% per minute
  • Neutrals damage increases by 0.5% per minute
  • Neutrals base damage reduced by 30%
  • Hard neutrals now take +20% more melee damage
  • Sprint/Out of Combat regen timer against neutrals increased from 2.5s to 4s (takes longer to start sprinting/regening)
  • Sprint ramp rate reduced from 1/sec to 0.75/sec (first +3 sprint is immediate, then it starts ramping)
  • Walkers and Mid Boss now have +15% Bullet Resistance and -15% HP
  • Walker ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m
  • Getting shot now slows your move speed by 10% for 0.7s
  • When using Spectate teammate buttons (F1-F5) your camera angles are no longer overridden by your teammates
  • Fix for FOV "pop" in Vindicta's Assassination
  • Billy: Blasted no longer works against Sinner's Sacrifice
  • Billy: Blasted Max Health melee spirit scaling reduced from 0.78 to 0.7
  • Billy: Chain Gang will now break slightly faster when target is out of LOS
  • Billy: Chain Gang can no longer be broken by mantling
  • Drifter: Base bullet damage reduced from 22.25 to 19.5
  • Dynamo: Kinetic Pulse range spirit scaling reduced from 0.256 to 0.2
  • Infernus: Base bullet damage reduced from 6.2 to 5.5
  • Infernus: Bullet falloff range from 20-58 to 18-55
  • Infernus: Afterburn now only adds 0.5s to the duration for each bullet that is hit after it procs, rather than fully refreshing the duration. Adds 1.0s for headshots.
  • Shiv: Rage now builds 8% slower
  • Wraith: Card Trick spirit scaling reduced from 1.2 to 1.0
  • Wraith: Card Toss T2 reduced from +40 Damage to +35
  • Fleetfoot: Speed duration reduced from 6s to 5s
  • Express Shot: No longer has a no shooting for 3s requirement
  • Express Shot: Now has a 8s cooldown
  • Express Shot: Primary fire damage reduced from 170% to 125%
  • Express Shot: Secondary fire damage reduced from 45% to 35%
  • Express Shot: Ammo drain reduced from 40% to 30%
  • Return Fire: Bullet damage returned increased from 50% to 60%
  • Focus Lens: Cooldown increased from 38s to 45s

Source: Deadlock forum

Minor Update - 11-27-2025
  • Medic Pack now heal amounts increased by 2x
  • Medic Pack heal now splits its value evenly based on the number of nearby heroes (so 1 hero is 100%, 2 heroes is 50%, 3 heroes is 33%, etc. Other nearby units also get the reduced values.)
  • Medic Pack regen applied over 2s instead of 1s
  • Medic Pack ally search radius from 30 to 35
  • Medic Pack pickup range scales after 10 minutes (similar to the expiry duration), from 18m at 10 minutes scaling up by 1m per minute up to 26m range.
  • Walkers now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)
  • Focus Lens: Cooldown increased from 32s to 38s
  • Focus Lens: Duration reduced from 4.25s to 4s

Source: Deadlock forum

Minor Update - 11-23-2025
  • Fixed a bug with falloff calculation that was often causing guns to do much more damage than intended. We'll be monitoring to do subsequent adjustments after this.

Source: Deadlock forum

Minor Update - 11-23-2025
  • Hero kill bounty split efficiency for 1/2/3/4/5/6 players changed from 100/100/90/84/65/72% to 100/100/85/70/55/50%
  • Guardians HP increased from 4250 to 5500
  • Guardians armor decay peak at 12m instead of 10m
  • Fixed Base Guardians HP not matching Lane Guardians (were 1000 less)
  • Hero base health increased by 50
  • Trophy Collector: Souls per minute reduced from 30 to 22
  • Trophy Collector: Health per stack reduced from 25 to 20
  • Focus Lens: Cooldown increased from 25s to 32s (Spirit Sap now matches this too)

Source: Deadlock forum

Minor Update - 11-22-2025
  • Gun base damage reduced by 5% (not growth)
  • Medic Pack missing health % reduced from 10% to 8%
  • Stamina regen returned from 5.25s to 5s
  • Neutrals bounty increased by 5%
  • Warden: Bullet damage growth per boon reduced from 0.53 to 0.47
  • Drifter: Base health reduced from 750 to 675

Source: Deadlock forum

11-21-2025 Update

[ General ]

  • Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
  • They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
  • Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
  • Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
  • Very small tweaks to the secure/deny lag calculation to improve it
  • Increased trooper range to be considered in range for souls to drop from 35m to 45m
  • Medic troopers no longer have a passive healing pulse ability
  • Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
  • Starting souls count increased from 400 to 600
  • Trooper bounty values increased by 10%
  • Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
  • Reworked the position of your player camera and various details that affect visibility around your hero
  • Neutrals bounty increased by 10%
  • Neutrals HP increased by +15%
  • Small neutrals damage +15%
  • Small neutral camps respawn time 180s to 120s
  • Medium neutrals spirit resist from 30% to 40%
  • Medium neutrals damage increased by 25%
  • Hard neutrals spirit resist increased from 35% to 50%
  • Hard neutrals damage increased by 30%
  • Sinner's Sacrifice: Return damage increased from 60 to 80
  • Minimum unsecured gold to drop increased from 100 to 150
  • Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)
  • Reduced all AP damage upgrades by 10%
  • Base gun damage and gun damage growth increased by 10% (excluding Paige)
  • Headshot multiplier reduced from 1.8x to 1.65x
  • Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
  • Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
  • Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
  • Added a UI highlight to 4800 reward row of the investment bonuses
  • Initial wall jump now costs 0.25 stamina
  • Stamina regen rate reduced by 5% (5s to 5.25s)
  • After 35 minutes all troopers gain +50% HP.
  • Guardians HP increased from 3500 to 4250 HP
  • Walker HP increased by 40%
  • Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
  • Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
  • Walker stomp cooldown reduced from 10s to 6s
  • Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
  • Walker fireballs radius from 5m to 6m
  • Walker fireballs debuff now lingers for 4s
  • Walker fireballs now reduce bullet and spirit resistance by 10%
  • Walker area in mid lane adjusted
  • Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
  • Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
  • Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
  • Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
  • Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"
  • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
  • Mid Boss base health increased from 13000 to 14000
  • Mid Boss health growth per minute increased from 200 to 230
  • Team that kills Mid Boss gets +2 permanent buffs for each player
  • Dropping / Throwing the Urn now causes Parry to go on CD
  • Soul Urn no longer grants +1 AP to the person dropping it off
  • Soul Urn now provides 4 Permanent Buffs to the person dropping it off
  • Added two levels at 47k and 49k to let you get all ability upgrades
  • Jump Pad stun window increased from 0.6s to 0.9s
  • When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
  • Subsequent CC reduction increased from 7%/21% to 8/24%
  • Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen
  • Gun Buff ammo increased from 20->60% to 35->70%
  • Gun Buff now reloads your ammo on pickup
  • Casting Buff spirit power increased from 15>40 to 15->65
  • Casting Buff cooldown reduction rescaled from 12->25% to 12->20%
  • Movement Buff stamina from 1->4 to 2->4
  • Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
  • Fixed a bug where troopers could clip into the world while running up stairs and over obstacles

[ Items ]

Cooldown Reduction Changes:

  • Enchanter's Emblem: Cooldown Reduction reduced from +7% to +5%
  • Compress Cooldown: Cooldown Reduction reduced from +22% to +18%
  • Superior Cooldown: Cooldown Reduction reduced from +25% to +20%
  • Transcendent Cooldown: Cooldown Reduction reduced from +30% to +25%
  • Spellslinger: Cooldown Reduction reduced from +12% to +6%
  • Spiritual Overflow: Cooldown Reduction reduced from +20% to +12%
  • Echo Shard: No longer grants +5% Cooldown Reduction
  • Scourge: Cooldown Reduction reduced from +6% to +4%
  • Golden Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%
  • Headshot Booster: Cooldown increased from 8 to 9
  • High Velocity Rounds: Bullet Velocity increased from +45% to +50% (affects upgrades)
  • Split Shot: Cooldown increased from 14s to 32s
  • Mystic Shot: Proc damage reduced from 45 to 40
  • Mystic Shot: Spirit power scaling increased from 0.75 to 0.8
  • Opening Rounds: Spirit Power increased from +7 to +8
  • Blood Tribute: Debuff Resistance reduced from +50% to +40%
  • Cultist Sacrifice: Now provides Weapon Damage instead of Fire Rate
  • Toxic Bullets duration increased from 3s to 4s
  • Express Shot: Weapon Damage now scales with boons (+2)
  • Express Shot: Weapon Damage reduced from 185% to 170%
  • Express Shot: Secondary Fire Weapon Damage now scales with boons (+1)
  • Express Shot: Secondary Fire Weapon Damage reduced from 75% to 45%
  • Express Shot: Ammo consumed increased from 30% to 40%
  • Weighted Shots: Weapon Damage increased from +30% to +35%
  • Warp Stone: Bullet Resist reduced from 35% to 30%
  • Escalating Resilience: Bonus Health reduced from 125 to 100
  • Tesla Bullets: Shock damage reduced from 40 to 33
  • Tesla Bullets: Shock damage spirit power growth increased from 0.14 to 0.19
  • Capacitor: Shock damage reduced from 50 to 43
  • Capacitor: Shock damage spirit power growth increased from 0.14 to 0.19
  • Capacitor: No longer dispels buffs (moved to Curse)
  • Capacitor: Cooldown reduced from 60s to 50s
  • Capacitor: Slow duration reduced from 5s to 4s (75%->0%)
  • Capacitor: Slow debuff now prevents stamina usage and silences movement abilities
  • Shadow Weave: Reveal distance reduced from 20m to 18m
  • Shadow Weave: Full invisibility distance reduced from 50m to 30m
  • Lucky Shot: Damage reduced from 125% to 110%
  • Glass Cannon: Max Health reduced from -10% to -13%
  • Crippling Headshot: Healing Reduction increased from -30% to -35%
  • Spiritual Overflow: Fire Rate increased from +30% to +35%
  • Spellslinger: Fire Rate per stack increased from 10% to 12%
  • Silencer: Spirit Resist increased from 14% to 15%
  • Reactive Barrier: Cooldown increased from 26s to 40s
  • Reactive Barrier: Duration reduced from 12s to 10s
  • Spirit Shielding: Cooldown increased from 35s to 45s
  • Spirit Shielding: Damage threshold increased from 175 to 225
  • Spirit Shielding: Duration reduced from 8s to 7s
  • Weapon Shielding: Cooldown increased from 35s to 45s
  • Weapon Shielding: Duration reduced from 8s to 7s
  • Majestic Leap: Cooldown increased from 32s to 34s
  • Cheat Death: Removes all non-stun debuffs on proc
  • Inhibitor: Healing Reduction increased from -35% to -40%
  • Spellbreaker: Cooldown reduced from 10s to 9s
  • Bullet Resist Shredder: Bullet Resist Reduction reduced from 13% to 12%
  • Mystic Vulnerability: Duration increased from 6s to 7s
  • Spirit Sap: Cooldown reduced from 35s to 25s (matches Focus Lens)
  • Decay: Healing Reduction increased from -40% to -45%
  • Silence Wave: No longer upgrades from Spirit Sap
  • Silence Wave: No longer reduces Spirit Resistance or Spirit Power
  • Silence Wave: Now deals 100 Impact Damage (0.3 spirit power growth)
  • Spirit Snatch: Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
  • Focus Lens: Now builds from Spirit Sap
  • Focus Lens: Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
  • Focus Lens: Fire Rate reduced from +16 to +13
  • Curse: Now dispels buffs
  • Curse: Cooldown increased from 45s to 55s
  • Curse: Weapon Damage reduced from 20% to 15%
  • Echo Shard: Now grants +5% Ability Range (no longer has the +5% CD Reduction)
  • Scourge: Max Health damage per second increased from 3.25% to 3.5%
  • Scourge: Cooldown reduced from 38s to 35s

[ Heroes ]

  • Abrams: Shoulder Charge cooldown reduced from 37s to 33s
  • Abrams: Shoulder Charge T3 reduced from -22s Cooldown to -18s
  • Abrams: Seismic Impact T3 duration increased from 3s to 4s
  • Bebop: Health growth reduced from 54 to 46
  • Bebop: Exploding Uppercut cooldown increased from 19s to 22s
  • Bebop: Exploding Uppercut spirit scaling increased from 0.49 to 0.6
  • Bebop: Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
  • Bebop: Hyperbeam DPS reduced from 190 to 160
  • Bebop: Hyperbeam T2 increased from +90 to +120
  • Billy: Rising Ram T2 increased from +25% Weapon Damage to +35%
  • Billy: Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%
  • Calico: Clip size increased from 10 to 12
  • Calico: Reload time increased from 2.5s to 2.6s
  • Calico: Gloom Bombs cooldown increased from 12s to 14s
  • Calico: Return To Shadows T3 Damage Amp reduced from +24% to +18%
  • Calico: Return To Shadows T3 duration increased from 5s to 6s
  • Doorman: Base regen from 2 to 1
  • Doorman: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
  • Doorman: Call Bell explosion damage reduced from 60 to 55
  • Doorman: Call Bell T2 explosion damage reduced from +50 to +45
  • Doorman: Call Bell impact damage spirit scaling increased from 0.7 to 1.0
  • Drifter: Rend cooldown reduced from 15s to 13s
  • Drifter: Base regen increased from 2.5 to 3.5
  • Dynamo: Base regen increased from 2 to 2.5
  • Dynamo: Kinetic Pulse range increased from 15m to 20m
  • Dynamo: Kinetic Pulse cooldown reduced from 26s to 22s
  • Holliday: Base regen reduced from 2.0 to 1.0
  • Holliday: Base bullet growth reduced from 1.23 to 1.04
  • Holliday: Base damage reduced from 22 to 18
  • Holliday: Bounce Pad damage reduced from 80 to 60
  • Holliday: Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
  • Infernus: Afterburn buildup is now 10% slower on body shots
  • Infernus: Napalm T3 damage amp reduced from +20% to +17%
  • Ivy: Kudzu Bomb damage reduced from 50 to 40
  • Ivy: Kudzu Bomb spirit scaling increased from 0.56 to 0.65
  • Ivy: Stone Form cooldown reduced from 42s to 37s
  • Ivy: Watcher’s Covenant bullet lifesteal increased from 10% to 15%
  • Ivy: Air Drop damage penalty for ally you are carrying reduced from -50% to -30%
  • Ivy: Air Drop cast range increased from 12m to 14m
  • Kelvin: Bullet Velocity reduced from 254 to 160
  • Kelvin: Frost Grenade base damage reduced from 74 to 60
  • Kelvin: Frozen Shelter T2 changed from "-45s Cooldown" to "+1s Duration"
  • Kelvin: Frozen Shelter duration reduced from 5.5s to 5s
  • Lash: Grapple cooldown reduced from 42s to 35s
  • Lash: Flog heal vs heroes increased from 50% to 60%
  • Lash: Flog damage increased from 60 to 65
  • Lash: Flog cooldown reduced from 26s to 24
  • Lash: Flog T2 increased from -14s to -12s
  • Lash: Death Slam cooldown reduced from 155s to 145s
  • Lady Geist: Soul Exchange T3 radius increased from 15m to 25m
  • Mina: Sanguine Retreat cooldown increased from 30s to 32s
  • Mina: Sanguine Retreat no longer resets air jump and dash limits
  • Mina: Love Bites cooldown increased from 7s to 8s
  • Mina: Love Bites T3 from -1 Stamina to -2
  • McGinnis: Mini Turrets health per boon increased from 10 to 13
  • McGinnis: Spectral Wall speed increased by 10%
  • Mirage: Fire Scarabs Max Health steal increased from 37 to 45
  • Mirage: Traveler can now target friendly objectives
  • Mirage: Traveler cooldown reduced from 160s to 145s
  • Mirage: Traveler T1 now also reduces cooldown by 25s
  • Mo & Krill: Health Regen reduced from 3 to 1
  • Paige: Bullet damage growth reduced from 0.66 to 0.52
  • Paige: Defend and Fight! barrier reduced from 200 to 150
  • Paige: Defend and Fight! duration reduced from 7s to 5s
  • Paige: Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)
  • Paige: Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier
  • Paige: Defend and Fight! T2 now also grants +2s Duration
  • Paradox: Base regen reduced from 2.0 to 1.0
  • Paradox: Bullet damage growth reduced from 0.27 to 0.22
  • Paradox: Base health reduced from 700 to 650
  • Paradox: Health per boon reduced from 47 to 45
  • Paradox: Pulse Grenade damage reduced from 40 to 35
  • Paradox: Pulse Grenade spirit scaling increased from 0.43 to 0.55
  • Paradox: Fixed a bug where you could airdash further then expected with Kinetic Carbine
  • Pocket: Base regen reduced from 2 to 1
  • Pocket: Flying Cloak damage reduced from 85 to 70
  • Pocket: Flying Cloak T2 increased from +75 to +85
  • Seven: Lightning Ball radius increased from 3.5m to 4.25m
  • Seven: Crit reduction increased from 25% to 35%
  • Shiv: Alt fire knockback reduced by 10%
  • Shiv: Alt fire ammo cost increased from 2 to 3
  • Shiv: Killing Blow Rage Damage Bonus reduced from 17% to 15%
  • Shiv: Killing Blow T2 Rage Damage bonus reduced from 8% to 6%
  • Shiv: Killing Blow Rage state now causes your alt fire knockback to push you a little further
  • Shiv: Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
  • Sinclair: Health reduced from 700 to 650
  • Sinclair: Regen reduced from 3 to 2
  • Sinclair: Spectral Assistant total swaps allowed increased from 1 to 2
  • Sinclair: Audience Participation cooldown reduced from 50% to 40%
  • Viscous: Splatter cooldown increased from 21s to 30s
  • Viscous: Splatter T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
  • Viscous: Splatter T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
  • Viscous: Splatter T3 now also increases spirit scaling by 0.4
  • Viscous: The Cube duration reduced from 4s to 3s
  • Viscous: The Cube regen increased from 30 to 40
  • Viscous: The Cube T2 now also increases duration by +1s
  • Vyper: Health per boon increased from 33 to 35
  • Warden: Bullet damage increased from 16.2 to 16.6
  • Warden: Bullet damage growth increased from 0.44 to 0.48
  • Warden: Health regen reduced from 3 to 2
  • Warden: Alchemical Flask radius reduced from 6.5m to 5.5m
  • Warden: Alchemical Flask T2 now also grants +1m
  • Wraith: Card Trick base damage increased from 55 to 60
  • Wraith: Project Mind cooldown reduced from 48s to 42s
  • Yamato: Base regen reduced from 2.0 to 1.0
  • Yamato: Power Slash low charge damage from 40% to 30%
  • Yamato: Power Slash medium charge damage from 60% to 50%
  • Yamato: Crimson Slash cooldown increased from 11.5s to 15s
  • Yamato: Crimson Slash T3 increased from -5.75s Cooldown to -9s

Source: Deadlock forum

10-24-2025 Update
  • Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).
  • Mystic Shot: Base damage reduced from 55 to 45
  • Mystic Shot: Spirit scaling increased from 0.65 to 0.75
  • Warp Stone: Bullet Resist reduced from 40% to 35%
  • Capacitor: Fire Rate reduced from 8% to 5%
  • Capacitor: Cooldown increased from 40s to 60s
  • Guardian Ward: Cooldown increased from 40s to 45s
  • Reactive Barrier: Cooldown increased from 24s to 26s
  • Spirit Shielding: Barrier reduced from 325 to 300
  • Spirit Shielding: Barrier boon scaling increased from 4 to 5
  • Weapon Shielding: Barrier reduced from 325 to 300
  • Weapon Shielding: Barrier boon scaling increased from 4 to 5
  • Fortitude: Damage taken duration to regen reduced from 14s to 13s
  • Trophy Collector: Souls per Minute increased from 25 to 30
  • Majestic Leap: Cooldown increased from 28s to 32s
  • Divine Barrier: Cooldown increased from 40s to 45s
  • Rusted Barrel: Bonus health increased from 60 to 70
  • Silence Wave: Cooldown increased from 30s to 35s (affects component)
  • Spirit Snatch: Duration reduced from 14s to 10s
  • Spirit Snatch: Bonus damage reduced from 75 to 50
  • Ethereal Shift: Cooldown increased from 20s to 45s
  • Ethereal Shift: Movespeed during phase reduced from 4m to 3m
  • Ethereal Shift: Can no longer target an ethereal shifted ally with things like Rescue Beam, Viscous Cube, etc
  • Curse: Cooldown reduced from 50s to 45s
  • Calico: Gloom Bombs cooldown increased from 10s to 12s
  • Calico: Gloom Bombs base damage from 55 to 45
  • Calico: Gloom Bombs spirit scaling reduced from 0.74 to 0.64
  • Calico: Gloom Bombs multi bomb damage ratio increased from 50% to 65%
  • Calico: Ava no longer replenishes stamina on usage
  • Doorman: Bullet damage growth per boon reduced from 1.15 to 1.0
  • Doorman: Outgoing headshot damage multiplier reduced by 25%
  • Doorman: Call Bell explosion damage spirit scaling increased from 1.5 to 1.7
  • Drifter: Bloodscent isolated kill bonus reduced from 5% to 4%
  • Drifter: Base bullet damage increased from 20.9 to 21.3
  • Drifter: Bullet damage growth increased from 0.52 to 0.56
  • Dynamo: Quantum Entanglement Fire Rate increased from +25% to +30%
  • Dynamo: Rejuvenating Aurora cooldown reduced from 48s to 45s
  • Infernus: Bullet damage growth per boon reduced from 0.12 to 0.08
  • Infernus: Flame Dash T2 reduced from +35 to +30
  • Infernus: Afterburn T1 reduced from -25% Spirit Damage to -20%
  • Infernus: Afterburn T3 reduced from +28 DPS to +26
  • Kelvin: Base regen reduced from 2 to 1
  • Kelvin: Headshot reduction reduced from -20% to -25%
  • Kelvin: Frozen Shelter cooldown increased from 150s to 170s
  • McGinnis: Medicinal Specter now has a 1s linger time
  • Paradox: Base bullet damage reduced from 6.48 to 6.15
  • Paradox: Paradoxical Swap cooldown increased from 70s to 75s
  • Seven: Lightning Ball spirit scaling increased from 0.43 to 0.55
  • Shiv: Alt fire knockback reduced by 10%
  • Victor: Pain Battery T1 and T2 swapped
  • Victor: Aura of Suffering max damage reduced from 80 to 70
  • Victor: Aura of Suffering T2 reduced from +10/50 to +8/40
  • Vyper: Screwjab Dagger spirit scaling increased from 0.65/0.33 to 0.8/0.4
  • Warden: Base bullet damage increased from 15 to 16.2
  • Warden: Binding Word range increased from 19m to 20m

Source: Deadlock forum

Minor Update - 10-05-2025
  • Victor: Aura of Suffering self damage reduced from 80% to 70%
  • Victor: Aura of Suffering radius reduced from 8m to 7.7m
  • Victor: Aura of Suffering MinDPS, MaxDPS and spirit scaling increased by ~5-6%
  • Victor: Jumpstart duration increased from 4s to 4.5s
  • Victor: Shocking Reanimation radius increased from 12m to 13m

Source: Deadlock forum

Minor Update - 10-03-2025
  • Victor: Pain Battery T3 heal reduced from 20% to 18%
  • Victor: Jumpstart cooldown increased from 22s to 23s
  • Victor: Aura of Suffering self damage can no longer be reduced by spirit resistance (same as Jumpstart)
  • Victor: Aura of Suffering self damage reduced from 85% to 80%
  • Fixed Wall Jumps not refunding stamina if a mantle or zipline occurs within the refund window (similar to how we treat other stamina refunds)

Source: Deadlock forum

10-02-2025 Update

[ General ]

  • Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
  • Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
  • Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
  • Reduced shooting lock-out period when jumping from 0.15s to 0.0s
  • Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
  • Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
  • Reduced corner boosting velocity by 20%
  • Mid Boss base HP increased from 12500 to 13000
  • Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
  • Rejuv bonus HP reduced from 15% to 10%
  • 2nd Midboss rejuv credits reduced from 4 to 3
  • Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
  • Soul Urn: Carriers now have +30% bullet and +30% spirit Resist
  • Soul Urn: Movespeed bonus reduced from +7m to +3.5m
  • Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
  • Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
  • Neutral Shop no longer gets disabled if an enemy is nearby
  • Distance to attack Walkers reduced from 35m to 34m
  • Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
  • Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished

[ Heroes ]

  • Abrams: Siphon Life damage and spirit scaling reduced by 10%
  • Abrams: Siphon Life heal ratio increased by 10%
  • Abrams: Shoulder Charge T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
  • Billy: Add footsteps to Billy's out of combat run animations
  • Billy: Base move speed reduced from 7.3 to 7.1
  • Billy: Blasted T1 movespeed increased from +1.75 to +2.25m
  • Calico: Base bullet damage increased from 1.9 to 2.0
  • Calico: Gloom Bombs radius increased from 2.5m to 3m
  • Calico: Ava duration increased from 14s to 16s
  • Calico: Leaping Slash height increased from 1.5m to 2.5m
  • Calico: Return to Shadows cooldown reduced from 100s to 90s
  • Calico: Return to Shadows radius increased from 7m to 7.5m
  • Doorman: Doorway placement has been improved
  • Doorman: Doorway can now be placed through veils again
  • Doorman: Improved performance when placing Doorway
  • Drifter: Stalker's Mark new sound added for teleport precast
  • Drifter: Stalker's Mark replaced temp whizby sound with an updated version
  • Drifter: Stalker's Mark ambush cast delay increased from 0.0s to 0.35s
  • Dynamo: Kinetic Pulse height increased from 0.7m to 1.0m
  • Dynamo: Rejuvenating Aurora spirit scaling per level increased from 0.372 to 0.4
  • Grey Talon: Charged Shot spirit scaling reduced from 1.11 to 1.0
  • Grey Talon: Charged Shot T3 spirit scaling reduced from 1.11 to 1.0
  • Grey Talon: Rain of Arrows no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
  • Ivy: Bullet damage growth reduced from 0.15 to 0.11
  • Ivy: Spirit scaling per boon increased from 1.1 to 1.2
  • Ivy: Kudzu Bomb DPS reduced from 55 to 50
  • Ivy: Kudzu Bomb T3 DPS reduced from +46 to +40
  • Ivy: Stone Form damage spirit scaling increased from 1.0 to 1.5
  • Ivy: Air Drop no longer grants allied bullet resistance (still grants barrier on drop)
  • Kelvin: Base bullet damage reduced from 18.9 to 17.8
  • Kelvin: Clip size reduced from 15 to 14
  • Kelvin: Spirit Power per boon increased from 1.1 to 1.3
  • Lady Geist: Essence Bomb spirit scaling increased from 1.07 to 1.22
  • Lash: Ground Strike range reduced from 11m to 10m
  • Lash: Ground Strike cooldown increased from 19s to 21s
  • Lash: Ground Strike damage reduced from 70 to 60
  • Mina: New heavy melee animation
  • Mina: Rake now passively lets you float in the air with the umbrella for up to 2.5s with right click
  • Mina: Rake heal spirit scale reduced from 1.5 to 0.5
  • Mina: Rake T2 now also increases heal spirit scale by 1.0
  • Mina: Rake T3 damage increased from 6% to 7%
  • Mina: Sanguine Retreat cooldown increased from 27s to 30s
  • Mina: Nox Nostra now has 50% reduction in damage against objectives
  • Mina: Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
  • Mirage: Djinn's Mark is now affected by cooldown reduction
  • Mo & Krill: Bullet damage growth per boon increased from 0.063 to 0.07
  • Mo & Krill: Burrow bullet resistance reduced from 80% to 60%
  • Mo & Krill: Combo duration reduced from 2.5s to 2.4s
  • Mo & Krill: Combo T2 duration reduced from 0.75s to 0.7s
  • Paige: Bullet projectile speed increased by 15%
  • Paige: Bullet damage growth per boon reduced from 0.8 to 0.66
  • Paige: Defend and Fight! duration increased from 5s to 7s
  • Paige: Defend and Fight! cooldown increased from 26s to 30s
  • Paige: Captivating Read reduced cooldown from 30s to 25s
  • Paige: Captivating Read moved the UI element to the bottom of the screen so it's more noticeable when you get hit
  • Paige: Captivating Read radius increased from 7m to 7.5m
  • Paige: Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground
  • Paige: Rallying Charge damage reduced from 150 (+1.2) to 125 (+1.0)
  • Paige: Rallying Charge healing reduced from 150 (+2) to 125 (+1.6)
  • Paige: Rallying Charge both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
  • Paige: Rallying Charge increased horse speed from 1700 to 2000
  • Paige: Rallying Charge reduced knock-up speed from 800 to 600
  • Paige: Rallying Charge spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front
  • Seven: Static Charge T2 reduced from +8m to +7m
  • Seven: Power Surge spirit power scaling reduced by 10%
  • Seven: Storm Cloud’s Lightning Strike damage reduced from 90 to 75
  • Seven: Storm Cloud’s Lightning Strike spirit power reduced from 1.4 to 0.5
  • Victor: Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
  • Victor: Pain Battery fixed the bolts hitting world geometry more often than intended
  • Victor: Pain Battery damage required to charge up reduced from 50% max health to 40%
  • Victor: Aura of Suffering reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
  • Victor: Aura of Suffering self damage reduced from 100% to 85%
  • Victor: Shocking Reanimation increased stun duration from 1s to 1.5s
  • Victor: Shocking Reanimation damage spirit scaling increased from 1.8 to 2.0
  • Victor: Shocking Reanimation T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "

+3m Radius and +100 Damage"

  • Victor: Shocking Reanimation T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
  • Victor: Shocking Reanimation improved hit detection
  • Victor: Fixed Shocking Reanimation sometimes not hitting targets that are in the Z axis
  • Vindicta: Base bullet damage increased from 11.4 to 11.8
  • Vindicta: Flight duration increased from 13s to 15s
  • Vindicta: Flight T2 increased from 7s to 8s
  • Vindicta: Flight spirit damage scaling increased from 0.19 to 0.22
  • Vindicta: Assassinate bonus damage spirit scaling increased from 1.4 to 1.7
  • Vindicta: Assassinate cooldown reduced from 60s to 50s
  • Viscous: Alt fire base damage reduced from 48 to 42
  • Viscous: Alt fire damage growth increased from 1.25 to 1.6
  • Viscous: Splatter damage reduced from 80 to 70
  • Viscous: Splatter T1 increased from -5.75s to -6s
  • Vyper: Screwjab Dagger has been reworked
  • Vyper: Screwjab Dagger now stacks in both damage and slows the more daggers you hit against the same target
  • Vyper: Screwjab Dagger is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
  • Vyper: Screwjab Dagger damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
  • Vyper: Screwjab Dagger has a max stack of 3 (shows in overhead)
  • Vyper: Screwjab Dagger slow changed from 50% to 35% + 15% per stack
  • Vyper: Screwjab Dagger slow duration increased from 1s to 2s
  • Vyper: Screwjab Dagger cooldown increased from 9s to 10s
  • Vyper: Screwjab Dagger T1 changed from -4s Cooldown to +1 Charge
  • Vyper: Screwjab Dagger T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
  • Vyper: Screwjab Dagger T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
  • Vyper: Screwjab Dagger projectile speed increased from 3500 to 4200
  • Vyper: Screwjab Dagger updated sfx
  • Vyper: Screwjab Dagger added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
  • Vyper: Lethal Venom can now be cast on non-trooper enemies (neutrals and objectives)
  • Vyper: Lethal Venom T3 upgrade can now trigger on all enemies, including troopers
  • Vyper: Lethal Venom T3 build-up per shot reduced from 5 to 4.5 (a nerf)
  • Vyper: Slither is no longer leveled up by default at the start of the game
  • Vyper: Slither T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
  • Vyper: Slither now leaves a green trail
  • Warden: Last Stand DPS spirit scaling reduced from 1.45 to 1.3
  • Warden: Fire rate spirit scaling increased from 0.22 to 0.25
  • Wraith: Base bullet damage increased from 5.115 to 5.4
  • Wraith: Bullet damage growth per boon reduced from 0.175 to 0.155
  • Wraith: Card Trick delay reduced from 0.75 to 0.7

[ Items ]

  • Headshot Booster: Damage reduced from 50 to 45
  • High Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
  • Backstabber: Cooldown increased from 5s to 6s
  • Mystic Shot: Damage reduced from 60 to 55
  • Cultist Sacrifice: Fire Rate reduced from 10% to 8%
  • Cutlist Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7
  • Cultist Sacrifice: Health boon scaling reduced from 7 to 4
  • Cultist Sacrifice: Health reduced from 100 to 75
  • Cultist Sacrifice: Cooldown increased from 250s to 260s
  • Spirit Rend: Debuff duration increased from 7s to 8s
  • Spirit Rend: Cooldown reduced from 2.5s to 2.25s
  • Toxic Bullets: Burn increased from 2.1% to 2.2%
  • Blood Tribute: Heal reduction reduced from -40% to -30%
  • Tesla Bullets: Fixed proc rate being improved with general cooldown reduction
  • Capacitor: Fixed proc rate being improved with general cooldown reduction
  • Shadow Weave: Spotted radius reduced from 26m to 20m
  • Spiritual Overflow: No longer grants +20% Ability Duration on proc
  • Spiritual Overflow: Now grants +20% Cooldown Reduction on proc
  • Extra Health: Bonus Health increased from 175 to 185
  • Sprint Boots: Sprint increased from 2 to 2.25 (affects upgrades)
  • Rebuttal: Now grants +18% Melee Resistance
  • Spirit Lifesteal: Now provides +6 Spirit Power
  • Restorative Locket: Boon scaling increased from 0.3 to 0.4
  • Weapon Shielding: Damage Threshold reduced from 175 to 150
  • Weapon Shielding: Movespeed increased from 1.5 to 1.75
  • Spirit Shielding: Movespeed increased from 1.5 to 1.75
  • Reactive Barrier: Cooldown increased from 22s to 24s
  • Veil Walker: Heal reduced from 150 to 85
  • Veil Walker: Heal scale per boon increased from 4 to 6
  • Veil Walker: Cooldown increased from 12s to 15s
  • Veil Walker: Reveal on damage duration increased from 0.25s to 0.5s
  • Veil Walker: Initial invis fade duration increased from 0s to 0.25s
  • Veil Walker: Reveal on spotted duration increased from 0.25s to 1.25s
  • Counterspell: Parry duration reduced from 0.9s to 0.8s
  • Majestic Leap: Barrier reduced from 350 to 140
  • Majestic Leap: Barrier now scales with Boons (10 scaling)
  • Rescue Beam: Cast range increased from 28m to 32m
  • Fury Trance: Cooldown increased from 16s to 18s
  • Spirit Resilience: Spirit Resistance increased from 25% to 30%
  • Diviner’s Kevlar: Duration increased from 13s to 20s
  • Diviner’s Kevlar: Spirit Power increased from +25 to +35
  • Cheat Death: Damage output reduction reduced from -70% to -60%
  • Cheat Death: Healing reduction reduced from -70% to -60%
  • Inhibitor: Buildup rate increased (now matches Slowing Bullets buildup rate)
  • Inhibitor: No longer limited to hero only targets
  • Unstoppable: Duration increased from 5s to 5.5s
  • Colossus: Active resist increased from 30% to 35%
  • Colossus: Radius increased from 12m to 14m
  • Spellbreaker: Threshold increased from 150 to 175
  • Rusted Barrel: Cast range increased from 28m to 32m
  • Rusted Barrel: Bullet Resistance reduction increased from -6% to -8%
  • Mystic Burst: Cooldown increased from 12s to 14s
  • Quicksilver Reload: Bonus damage reduced from 55 to 44
  • Cold Front: Bonus damage reduced from 100 to 95
  • Cold Front: Cooldown increased from 24s to 25s
  • Mystic Slow: Now reduces dash distance by 10% (affects upgrades)
  • Disarming Hex: Cast range increased from 23m to 32m
  • Silence Wave: Silence duration reduced from 3.25s to 3s
  • Spirit Snatch: Melee damage reduced from 10% to 7%
  • Greater Expansion: Spirit Resist increased from 8% to 10%
  • Spirit Burn: Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)

Source: Deadlock forum

09-04-2025 Update
  • Rejuv only heals the person hitting the crystal
  • Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds
  • Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds
  • Abrams: Infernal Resilience damage regenerated increased from 12% to 13%
  • Bebop: Weapon Range growth per boon increased from 1.2 to 1.5
  • Bebop: Bullet damage growth per boon increased from 0.13 to 0.14
  • Bebop: Exploding Uppercut cooldown reduced from 21s to 19s
  • Bebop: Exploding Uppercut T1 increased from -10.5s to -11s
  • Bebop: Hyperbeam cooldown reduced from 120s to 105s
  • Billy: Base health from 730 to 740
  • Billy: Rising Ram cooldown decreased from 33s to 30s
  • Calico: Gloom Bombs T3 increased from +2 Bombs to +3
  • Calico: Leaping Slash melee damage scaling increased from 1.3 to 1.5
  • Calico: Leaping Slash heal spirit scaling increased from 1.2 to 1.4
  • Calico: Ava T3 increased from -15s Cooldown to -20s
  • Calico: Ava T3 increased from +25 Health Regen to +35
  • Calico: Return to Shadows cooldown reduced from 110s to 100s
  • Doorman: Call Bell explosion damage reduced from 70 to 60
  • Doorman: Call Bell explosion damage spirit scaling increased from 1.4 to 1.5
  • Doorman: Hotel Guest now teleports the target back to the beginning of the hotel if they fall into the void.
  • Drifter: Health gain per boon reduced from 41 to 39
  • Drifter: Weapon falloff start distance reduced from 24m to 22m
  • Drifter: Weapon damage gain per boon reduced from 0.55 to 0.52
  • Drifter: Bloodscent T3 Bonus amp damage reduced from +11% to +10%
  • Drifter: Rend now causes you to briefly float in the air during the cast time
  • Grey Talon: Bullet damage growth based on Spirit Power increased from 0.07 to 0.08
  • Grey Talon: Spirit Snare Curse duration increased from 2s to 2.25s
  • Grey Talon: Spirit Snare T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
  • Grey Talon: Spirit Snare T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"
  • Holliday: Base bullet damage reduced from 26 to 22
  • Holliday: Bullet damage growth increased from 1.08 to 1.23
  • Holliday: Powder Keg displacement duration reduced from 1s to 0.4s
  • Holliday: Powder Keg damage reduced from 90 to 80
  • Holliday: Powder Keg T2 damage reduced from 75 to 65
  • Holliday: Powder Keg spirit scaling increased from 1.4 to 1.6
  • Holliday: Powder Keg T3 charges reduced from +3 to +2
  • Holliday: Powder Keg T3 now also increases displacement duration by 0.4s
  • Infernus: Flame Dash DPS reduced from 33 to 30
  • Infernus: Flame Dash T2 reduced from +37 DPS to +35
  • Kelvin: Frost Grenade cooldown reduced from 22s to 20s
  • Mina: Rake heal spirit scaling increased from 1 to 1.5
  • Mina: Love Bites buildup now takes 1 less shot
  • Mina: Love Bites on proc damage increased from 45 to 55
  • Mina: Love Bites on proc damage spirit scaling increased from 1.5 to 1.7
  • Mina: Nox Nostra cooldown reduced from 130s to 115s
  • Mirage: Fire Scarabs T3 increased from +60 Max Health Steal to +70
  • Mo & Krill: Combo cast range reduced from 5m to 4.75m
  • Paige: Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6
  • Paradox: Bullet damage growth reduced from 0.275 to 0.27
  • Seven: Move speed reduced from 6.9 to 6.8
  • Seven: Incoming crit resistance reduced from -35% to -25%
  • Seven: Power Surge T3 spirit power scaling reduced from 0.34 to 0.3
  • Seven: Storm Cloud DPS spirit scaling reduced from 0.65 to 0.6
  • Seven: Storm Cloud initial radius reduced from 12m to 10m
  • Shiv: Serrated Knives T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS
  • Shiv: Slice and Dice T3 Max cd reduction from -6s to -8s
  • Shiv: Bloodletting cooldown reduced from 25s to 20s
  • Shiv: Bloodletting incoming damage deferred increased from 25% to 30%
  • Shiv: Bloodletting T3 increased from +35% Damage Cleared to +45%
  • Sinclair: Vexing Bolt radius reduced from 3.5 to 3.25
  • Sinclair: Spectral Assistant base damage reduced from 18 to 15
  • Sinclair: Spectral Assistant spirit scaling increased from 0.28 to 0.36
  • Sinclair: Spectral Assistant T3 increased from +45% Fire Rate to +60%
  • Sinclair: Rabbit Hex T3 increased from +5% Damage Amp to +7%
  • Sinclair: Audience Participation cooldown reduced from 100s to 85s
  • Sinclair: Audience Participation duration increased from 10s to 12s
  • Victor: Health per boon reduced from 45 to 41
  • Victor: Jumpstart recharge timer increased from 3s to 8s
  • Victor: Aura of Suffering reduced from 9m to 8m
  • Victor: Aura of Suffering cooldown increased from 1s to 2.5s
  • Vindicta: Stake no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
  • Vindicta: Stake duration reduced from 2s to 1.75s
  • Vindicta: Stake slow increased from 30% to 40%
  • Vindicta: Flight duration increased from 12s to 13s
  • Vindicta: Flight spirit damage increased from 9 to 10
  • Vindicta: Flight T2 increased from +6s to +7s
  • Vindicta: Flight T3 increased from +11 Spirit Damage to +14
  • Vindicta: Crow Familiar debuff duration reduced from 6s to 4s
  • Vindicta: Crow Familiar debuff duration spirit scaling reduced from 0.022 to 0.013
  • Vindicta: Crow Familiar bleed per second increased from 2.15% to 2.7%
  • Vindicta: Crow Familiar T2 reduced from -16s Cooldown to -12s
  • Viscous: Alt Fire base damage reduced from 63 to 48
  • Viscous: Alt Fire damage growth increased from 0.45 to 1.25
  • Vyper: Falloff min range increased from 13m to 15m
  • Vyper: Screwjab Dagger spirit scaling increased from 0.74 to 1.0
  • Vyper: Screwjab dagger cooldown reduced from 10s to 9s
  • Vyper: Screwjab Dagger T3 increased from +1s Slow Duration to +2s
  • Vyper: Lethal Venom cooldown reduced from 26s to 20s
  • Vyper: Petrifying Bola range increased from 6m to 8m
  • Vyper: Petrifying Bola cooldown reduced from 110s to 90s
  • Warden: Base Sprint speed reduced from 2.5 to 2
  • Warden: Alchemical Flask T2 reduced from +45 to +40
  • Warden: Last Stand spirit scaling reduced from 1.6 to 1.45
  • Weakening Headshot: Bullet resistance reduction increased from -12% to -13%
  • Weakening Headshot: Debuff duration increased from 10s to 12s
  • Backstabber: Cooldown increased from 4s to 5s
  • Backstabber: Damage per second reduced from 20 to 17
  • Long Range: Now grants +4% Fall Off Range
  • Sharpshooter: Sprint increased from 1 to 1.5
  • Blood Tribute: Spirit Resistance increased from 8% to 10%
  • Blood Tribute: Active move speed increased from 2 to 2.25
  • Headhunter: Bonus Damage boon scaling increased from 3 to 4
  • Shadow Weave: Invis Sprint speed increased from +2 to +5
  • Capacitor: Now grants +8% Fire Rate
  • Capacitor: Projectile speed increased by 20%
  • Crippling Headshot: Debuff duration increased from 8s to 12s
  • Ricochet: No longer targets zipline targets
  • Spellslinger: Buff duration increased from 14 to 18
  • Rebuttal: No longer grants +50% Melee Damage on successful parry
  • Rebuttal: Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)
  • Weapon Shielding: Damage requirement reduced from 200 to 175
  • Return Fire: Bullet Resistance increased from 6% to 8%
  • Restorative Locket: No longer scales with Spirit Power (0.17)
  • Restorative Locket: Now scales with Boons (0.3)
  • Guardian Ward: Cast range increased from 35m to 40m
  • Divine Barrier: Cast range increased from 35m to 40m
  • Veil Walker: Heal per boon increased from 3 to 4
  • Veil Walker: Duration increased from 6s to 7s
  • Healing Nova: Heal per boon increased from 4.4 to 6
  • Healing Nova: Now grants +6% Ability Range
  • Metal Skin: Duration increased from 4s to 5s
  • Counterspell: Duration reduced from 1 to 0.9
  • Trophy Collector: Out of Combat regen increased from 3.5 to 4
  • Trophy Collector: Souls Per Minute increased from 23 to 25
  • Cheat Death: Cooldown reduced from 100s to 90s
  • Witchmail: Spirit Power bonus increased from 10 to 14
  • Siphon Bullets: Max HP Steal reduced from 55 to 35
  • Siphon Bullets: Max HP Steal now scales per Boon (0.8)
  • Siphon Bullets: Duration reduced from 20s to 17s
  • Inhibitor: Healing Reduction increased from -30% to -35%
  • Inhibitor: Debuff duration increased from 4s to 5s
  • Rusted Barrel: Cast range increased from 23m to 28m
  • Rusted Barrel: Bullet Resistance reduction increased from -5% to -6%
  • Bullet Resist Shredder: No longer grants +20% Melee Resistance
  • Bullet Resist Shredder: Now grants +7% Bullet Resistance
  • Cold Front: Damage reduced from 125 to 100
  • Quicksilver Reload: Bonus damage reduced from 60 to 55
  • Spirit Sap: Spirit Power Reduction increased from -18 to -24
  • Silence Wave: Spirit Power Reduction increased from -18 to -24
  • Silence Wave: Silence duration reduced from 3.75 to 3.25
  • Silence Wave: Width increased by 10%
  • Torment Pulse: Cooldown reduced from 1.5 to 1.4
  • Decay: Cooldown reduced from 36 to 32
  • Decay: Bleed Damage spirit scaling increased from 0.0038 to 0.0055
  • Magic Carpet: Spirit Power increased from +10 to +14
  • Magic Carpet: Speed increased from 6 to 7
  • Focus Lens: Now deals damage whenever the debuff is removed rather than only on expire
  • Escalating Exposure: Spirit Resistance reduced from 20% to 17%
  • Spirit Burn: Ability Range reduced from 10% to 8%
  • Spirit Burn: Proc damage reduced from 120 to 110

Source: Deadlock forum

Minor Update - 08-29-2025
  • Drifter: Rend spirit scaling reduced from 1.5 to 1.4
  • Drifter: Rend T1 reduced from +40 Damage to +35
  • Drifter: Weapon damage at max range reduced from 80% to 60%
  • Drifter: Eternal Night bonus spirit damage reduced from 9 to 7
  • Drifter: Eternal Night bonus spirit damage scaling reduced from 0.25 to 0.2
  • Drifter: Eternal Night T1 bonus spirit damage reduced from +11 to +7
  • Drifter: Eternal Night attack damage no longer procs Lightning Scroll
  • Victor: Base regen reduced from 3 to 1.5
  • Victor: Jumpstart regen spirit scaling reduced from 2 to 1.8
  • Victor: Jumpstart T3 reduced from -8s Cooldown to -4s
  • Victor: Aura of Suffering self damage increased from 80% to 100%
  • Victor: Shocking Reanimation rebirth health reduced from 100% to 60%
  • Victor: Shocking Reanimation cooldown increased from 180s to 190s
  • Victor: Shocking Reanimation T2 changed from "-20s Cooldown" to "+40% Rebirth Health"
  • Victor: Shocking Reanimation attack damage no longer procs Lightning Scroll

Source: Deadlock forum

Minor Update - 08-28-2025
  • Billy: Bashdown melee scaling increased from 1x to 1.1x
  • Billy: Bashdown spirit damage reduced from 40 to 35 and scaling reduced from 1.2x to 1.1x
  • Billy: Bashdown impact center is now slightly closer to Billy
  • Billy: Chain Gang will snap slightly faster when target is out of LOS
  • Billy: Chain Gang pull consistency improved in complex terrain
  • Doorman: Call Bell cooldown increased from 16s to 18s
  • Doorman: Luggage Cart T3 stun reduced duration from 1.5s to 1.2s
  • Drifter: Weapon damage per boon reduced from 0.693 to 0.55
  • Drifter: Weapon base fire rate slowed by 5% (partial base damage compensation, but primarily an overall nerf)
  • Drifter: Health per boon reduced from 43 to 41
  • Drifter: Rend T3 Bullet Lifesteal reduced from 55% to 45%
  • Drifter: Bloodscent T3 Amplified damage reduced from +13% to +11%
  • Mina: Sanguine Retreat T3 increased from -7s cooldown to -12s Cooldown
  • Mina: Love Bites cooldown reduced from 8s to 7s
  • Mina: Love Bites T3 changed from -3s cooldown to 1 Stamina Drain and 30% Slow for 3s
  • Mina: Nox Nostra cooldown reduced from 150s to 130s
  • Mina: Nox Nostra silence duration increased from 1s to 1.25s
  • Paige: Fixed some pathfinding issues with Conjure Dragon

Source: Deadlock forum

Minor Update - 08-22-2025
  • Billy: Health regen increased from 2.5 to 3.0
  • Billy: Health per boon reduced from 44 to 43
  • Billy: Blasted bullet amp increased from 8% to 9%
  • Billy: Blasted increased base health boost from 75 to 80 and reduced T3 health boost from +65 to +50
  • Billy: Blasted reduced health boost spirit scaling from 0.9x to 0.8x
  • Billy: Blasted base duration reduced from 8.5s to 8.0s and duration on heavy melee reduced from 5.0s to 4.5s
  • Billy: Blasted cooldown reduced from 30s to 27s
  • Billy: Blasted no longer gives bonus health from objectives
  • Billy: Chain Gang time to break LOS increased by 0.1s

Source: Deadlock forum

Six New Heroes

Six new heroes have been spotted on the streets of the Cursed Apple: Mina the vampire, Billy the demonic goat, Paige who can bring books to life, The Doorman who's always at your service, Victor the monster who can't be stopped, and Drifter who terrorizes the city.

Rather than enabling all these new heroes at once, we're trying a new approach where we'll be staggering their release, unlocking one every other day with the first starting today. From there, you’ll help decide which hero unlocks next by casting votes in the new pre-game lobby called 'The Hideout'.

Along with the new heroes and Hideout are various map visual updates as well as a new character select screen.

The Hideout

Welcome to the Hideout! The Hideout replaces the existing Dashboard UI and is your personal area to play around in while waiting for a match. You can invite friends to your hideout, or join them in theirs. We hope it will be a fun place to spend time as well as provide future opportunities for personalization, achievements, and events.

Interact with the terminals located throughout the Hideout to access various functions like Play, Watch, and Learn. The Hideout features a practice range where you can quickly test movement and abilities without needing to load into the Sandbox. Don't worry, the legacy sandbox is still available via a teleporter in the practice range, or through the Play Menu.

Map Update

The map has been updated with various visual improvements and lighting changes. Stay tuned, we have a lot more map improvements planned in upcoming updates.

Character Select Screen

The character select screen has received a major visual overhaul. In addition, there have been numerous visual updates to existing heroes. This work is ongoing and you can expect more updated heroes in the future.

Hero Voting

Today we introduce the first of the six new heroes, Mina, with another new hero unlocking every two days. Heroes will be released on Monday, Wednesday and Friday both this week and next. We'll also release balance adjustments in the days following each hero's release.

Every time you complete a game you will earn a vote which you can cast by visiting the voting booth in the Hideout. Who do you want to see unlocked next?

As a note, while developing this new set of heroes, we paused work on hero labs. In the future, we may revisit some of the hero labs heroes as we understand there are some elements of them that players like.

Mina: Hero Spotlight

Killing enemies has never looked better. Mina is a glass cannon that delivers quick bursts of Spirit damage at range with her passive, Love Bites. She can transform into bats and escape when things get a bit too messy. Each time you trigger Love Bites, your vampiric powers grow stronger for the rest of the match. This builds toward your ultimate, Nox Nostra, which unleashes a massive swarm of bats that hunt down and silence nearby enemies. - ‘Who got blood on my brand new shirt?’

Source: Steam

Minor Update - 08-08-2025
  • Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
  • Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)
  • Buff reduced from +20% max hp to +15%
  • Buff reduced from +20% fire rate to +15%
  • Dash speed for bucket 3 heroes increased from -15% to -10%
  • Seven: Base Sprint speed reduced from 2.0 to 1.0
  • Seven: Base regen reduced from 1.5 to 1.0
  • Seven: Base health reduced from 700 to 650
  • Shiv: Bloodletting cooldown reduced from 45s to 25s
  • Shiv: Bloodletting T1 cooldown increased from -25s to -10s
  • Shiv: Bloodletting T2 increased from +6% Deferred to +10%
  • Shiv: Bloodletting Rage deferred bonus from +14% to +15%
  • Shiv: Bloodletting deferred damage from +20% to +25%
  • Vyper: Gun cycle time increased from 0.063 to 0.07 (a nerf)
  • Vyper: Slither T1 slide distance reduced from +25% to +20%
  • Vyper: Headshot Crit value reduced from 80% to 70%
  • Vyper: Fixed some issues with hitbox and its size in some areas

Source: Deadlock forum

Minor Update - 08-01-2025
  • Rejuv buff duration reduced from 7 minutes to 5 minutes
  • Side Walkers +16% HP, Mid Walkers +8% HP
  • Tankbuster cooldown increased from 12s to 14s
  • Parry bonus damage reduced from 30% to 25%

Source: Deadlock forum

07-29-2025 Update

[ General ]

  • Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
  • Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
  • Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
  • Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
  • Slight reduction to the amount of turning you can do while performing a heavy melee
  • Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop)
  • Heavy Melee cooldown increased from 0.9s to 1.0s
  • Heavy Melee cooldown when missing increased from 0.9s to 1.3s
  • Parried stun duration is no longer reduced by debuff resistance
  • Parry bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)
  • Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.

Bucket 1: Ivy, Haze, Holliday, Calico, Grey Talon, Paradox

Bucket 2: Seven, Mirage, Lash, Yamato, Pocket, Viscous, Vyper, Warden, Vindicta, Sinclair, Wraith, Infernus, Lady Geist

Bucket 3: Mo & Krill, Abrams, Shiv, Dynamo, Bebop, Kelvin, McGinnis

  • Removed the teleporters behind the Walkers
  • After 20 minutes, trooper spawn time is reduced from 30s to 25s
  • Trooper bounty growth reduced from 1.5 to 1.2
  • Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
  • Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
  • Breakables souls growth per minute reduced from 2.6 to 2.0
  • Reduced comeback multipliers a bit
  • Neutrals bounty increased by 15% (strong neutrals +25%)
  • Medium Neutrals respawn rate increased from 360s to 420s (+17%)
  • Strong Neutrals respawn rate increased from 480s to 600s (+25%)
  • Sinner's Sacrifice: Retaliate damage increased from 40 to 60
  • Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
  • Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
  • Movespeed Slow when shooting reduced from -30% to -25%
  • Side Walkers HP increased by 10%
  • Objectives no longer have 20-25% Spirit Resistance
  • The following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage
  • Trooper: Walk speed increased from 6.1 to 6.3
  • Trooper: Run speed increased from 11 to 13
  • Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
  • Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
  • Zipline knockoff stun duration reduced from 3s to 2.5s
  • Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)

[ Weapon Items ]

  • Restorative Shot: Heal from NPC reduced from 20 to 15
  • Restorative Shot: Weapon damage reduced from 8% to 6%
  • Fleetfoot: Bullet Resistance reduced from 10% to 6%
  • Melee Charge: Bullet Resistance reduced from 10% to 6%
  • Spirit Shredder Bullets: Spirit Resist Reduction increased from -7% to -8%
  • Slowing Bullets: After buildup is achieved, debuff duration is refreshed rather than starting buildup again
  • Swift Striker: Fire Rate increased from 18% to 20%
  • Express Shot: Primary weapon damage increased from 165% to 185%
  • Toxic Bullets: Damage reduced from 2.5% Max HP to 2.1%
  • Toxic Bullets: Now scales with Spirit Power (0.005%)
  • Berserker: Bullet Resistance reduced from 16% to 8%
  • Blood Tribute: Healing Reduction reduced from -50% to -40%
  • Blood Tribute: Now grants +4 Out of Combat Regen
  • Blood Tribute: Active Move Speed increased from 1.75 to 2
  • Weighted Shots: Bullet Velocity reduced from -25% to -30%
  • Weighted Shots: Stamina Recovery reduced from -10% to -20%
  • Hunter's Aura: Now grants +1 Sprint
  • Spirit Rend: Spirit Resist Reduction increased from -7% to -8%
  • Crushing Fists: Bullet Resistance reduced from 20% to 12%
  • Crushing Fists: Heavy Melee Distance reduced from +70% to +60%
  • Armor Piercing Rounds: Chance reduced from 60% to 50%
  • Shadow Weave: Duration reduced from 25s to 18s
  • Shadow Weave: Cooldown reduced from 40s to 32s
  • Shadow Weave: Now grants +25% Melee Damage on Ambush reveal
  • Capacitor: Damage increased from 45 to 50
  • Spellslinger: Buff duration increased from 10s to 14s

[ Vitality Items ]

  • Guardian Ward: Cooldown reduced from 45s to 40s
  • Weapon Shielding: Barrier reduced from 400 to 325
  • Weapon Shielding: Barrier no longer scales with Spirit Power (1.116)
  • Weapon Shielding: Barrier now scales with Boons (+4)
  • Spirit Shielding: Barrier reduced from 400 to 325
  • Spirit Shielding: Barrier no longer scales with Spirit Power (1.116)
  • Spirit Shielding: Barrier now scales with Boons (+4)
  • Return Fire: Bullet Resistance reduced from 10% to 6%
  • Return Fire: Bullet Damage Returned reduced from 60% to 50%
  • Return Fire: Spirit Damage return from 30% to 25%
  • Veil Walker: Cooldown reduced from 14s to 12s
  • Metal Skin: Cooldown reduced from 24s to 20s
  • Debuff Remover: Bonus Health reduced from 125 to 100
  • Debuff Remover: Cooldown increased from 45s to 50s
  • Trophy Collector: Out of Combat regen increased from 2 to 3.5
  • Spirit Resilience: Spirit Resistance reduced from 30% to 25%
  • Divine Barrier: Cooldown reduced from 45s to 40s
  • Cheat Death: Effect no longer gets pierced by kill events like Killing Blow or Guided Owl

[ Spirit Items ]

  • Rusted Barrel: Now reduces Bullet Resistance by 5%
  • Rusted Barrel: Cooldown reduced from 25s to 20s
  • Suppressor: Fire Rate reduction reduced from -35% to -30%
  • Cold Front: Spirit Resistance reduced from 10% to 6%
  • Slowing Hex: Duration increased from 3s to 3.5s
  • Bullet Resist Shredder: Bullet Resistance Reduction increased from -12% to -13%
  • Spirit Sap: Spirit Power reduction increased from -15 to -18
  • Spirit Sap: Cast Range increased from 30m to 40m
  • Spirit Sap: Bonus Health increased from 50 to 75
  • Disarming Hex: Cooldown reduced from 25s to 20s
  • Surge of Power: Cooldown increased from 8s to 14s
  • Surge of Power: Duration increased from 6s to 8s
  • Surge of Power: Fire Rate increased from 20% to 22%
  • Surge of Power: Spirit Power increased from 25 to 28
  • Tankbuster: Now ignores enemy Spirit Resistance
  • Tankbuster: Damage reduced from 6% to 5%
  • Decay: Damage increased from 2.4% to 2.6%
  • Scourge: Projectile speed increased from 800 to 1600
  • Focus Lens cooldown reduced from 28s to 25s
  • Vortex Web: Projectile Speed increased from 1800 to 2400

[ Heroes ]

  • Bebop: No longer has +10% Base Bullet Resistance
  • Bebop: Now has +0.3% Bullet Resistance per Boon
  • Bebop: Exploding Uppercut T2 reduced from +50% Weapon Damage to +40%
  • Bebop: Exploding Uppercut T2 duration reduced from 12s to 9s
  • Bebop: Grapple Arm T1 reduced from +25% Weapon Damage to +20%
  • Bebop: Grapple Arm T1 duration reduced from 10s to 6s
  • Dynamo: Kinetic Pulse damage height increased from 0.5m to 0.7m
  • Grey Talon: Spirit Snare Curse duration increased from 1.75s to 2s
  • Grey Talon: Guided Owl cooldown reduced from 135s to 120s
  • Kelvin: Arctic Beam T3 no longer bounces off of objectives
  • Lady Geist: Essence Bomb no longer sticks to units
  • Lady Geist: Essence Bomb cooldown increased from 10.5 to 14.5
  • Lady Geist: Essence Bomb radius increased from 7m to 9m
  • Lady Geist: Essence Bomb T1 changed from "+2m Radius" to "-4s Cooldown"
  • Lady Geist: Essence Bomb projectile speed increased by 25%
  • McGinnis: Health per boon reduced from 56 to 52
  • McGinnis: Spectral Wall fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
  • McGinnis: Spectral Wall change the preview particle
  • McGinnis: Spectral Wall now supports Lag Compensation
  • McGinnis: Spectral Wall will now erupt where the preview Particle is displaying when manually triggering the Eruption
  • McGinnis: Turrets health per boon reduced from 12 to 10
  • Mirage: Base bullet damage reduced by 10%
  • Paradox: Bullet damage scaling increased by 10%
  • Pocket: Affliction initial Current HP % damage increased from 10% to 12%
  • Shiv: Rage now only builds up from damaging players
  • Shiv: Rage buildup for all damage types increased by 20% (easier to build up)
  • Shiv: Rage decay duration increased from 9s to 12s
  • Shiv: Bloodletting duration reduced from 12s to 6s
  • Shiv: Bloodletting cooldown reduced from 60s to 45s
  • Shiv: Bloodletting damage clear increased from 30% to 40%
  • Shiv: Bloodletting T1 and T2 swapped
  • Shiv: Bloodletting T3 increased from +20% to +35%
  • Seven: Base movement speed reduced from 7.1 to 6.9
  • Seven: Move Speed spirit scaling reduced from 0.023 to 0.02
  • Seven: Power Surge T1 and T2 swapped
  • Seven: Storm Cloud cooldown increased from 170s to 180s
  • Seven: Storm Cloud Spirit Power scaling reduced from 0.7 to 0.65
  • Seven: Storm Cloud DPS reduced from 95 to 90
  • Seven: Storm Cloud T3 reduced from +65 to +60
  • Vindicta: Crow T1 bounce no longer bounces off of objectives
  • Vindicta: Stake T3 reduced from +2m to +1m
  • Viscous: Puddle Punch cooldown reduced from 30s to 24s
  • Viscous: Puddle Punch T3 increased from -11.5s Cooldown to -12s
  • Warden: Bullet base damage reduced from 17 to 15
  • Warden: Bullet damage growth increased from 0.38 to 0.44
  • Warden: DPS reduced from 74 to 70
  • Warden: Last Stand lifesteal vs non-heroes reduced from 15% to 10%
  • Wraith: Bullet damage increased from 4.95 to 5.115
  • Wraith: Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)
  • Yamato: Alt Fire base damage reduced from 63.36 to 50
  • Yamato: Alt Fire base damage now grows per boon (+0.7)

Source: Deadlock forum

07-04-2025 Update

[ General ]

  • Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
  • Spirit bonus based on souls spent in the tree is increased by 25%
  • Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
  • Spirit gained from leveling reduced from 1.25 to 1.1
  • Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)
  • 300 Souls Boon now gives an AP instead of an Ability Unlock
  • 600 Souls Boon now gives an Ability Unlock instead of a AP
  • Small neutral camp bounty increased by 15%
  • Zip Line after taking Base Guardians in a lane increased from +120% to +140%
  • Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s
  • Rejuv bonus duration changed from 4 minutes to 3/4/5
  • Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
  • Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
  • Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
  • Mid Boss HP increased by 15%
  • Mid Boss warning sound now plays at 70% HP rather than 60%
  • Rejuv drop duration reduced from 8s to 7s
  • Mid Boss Spirit Resistance from abilities reduced from 30% to 20%
  • Mid Boss Spirit Resistance from items reduced from 50% to 20%
  • Walker Spirit resistance reduced from 30% to 25%
  • Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)
  • Guardian total bounty reduced from 1650 to 1000
  • Walker total bounty reduced from 4500 to 3500
  • Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)
  • End hero kill value increased from 2000 to 2200
  • Bullet Lifesteal vs creeps increased from 50% to 60%
  • Spirit Lifesteal vs creeps increased from 33% to 40%
  • Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
  • Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
  • Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
  • Fixed various camera issues with Calico's Ava Form and Viscous's Goo Ball
  • Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team
  • Fixed a bug where players could exit the map if they tried to teleport into specific corners

[ Weapon Items ]

  • Restorative Shot: Heal from heroes increased from 40 to 50
  • Restorative Shot: Heal from NPCs/Orbs increased from 15 to 20
  • Split Shot: Duration increased from 4.5s to 5s
  • Split Shot: Cooldown reduced from 16s to 14s
  • Weakening Headshot: No longer has a 3s cooldown
  • Swift Striker: Fire Rate reduced from 20% to 18%
  • Toxic Bullets: Buildup is now 15% harder
  • Blood Tribute: Health Drain reduced from 50 to 40
  • Blood Tribute: No longer grants +125 Bonus Health
  • Blood Tribute: Now grants +8% Spirit Resist
  • Express Shot cooldown reduced from 4s to 3s
  • Express Shot: Weapon Damage increased from 150% to 165%
  • Express Shot: Fixed Kinetic Carbine using the primary values rather than secondary values on the item
  • Cultists Sacrifice: Cooldown reduced from 260s to 250s
  • Ricochet: Fire Rate reduced from 25% to 20%
  • Ricochet: No longer bounces off objectives
  • Shadow Weave: Ambush Fire Rate increased from +30% to +35%
  • Spellslinger: Now only activates while in combat

[ Vitality Items ]

  • Melee Lifesteal: Now has double cooldown when triggered via light melee
  • Rebuttal: Bonus Health increased from +50 to +75
  • Weapon Shielding: Move Speed bonus increased from 1 to 1.5
  • Weapon Shielding: Cooldown reduced from 40s to 35s
  • Spirit Shielding: Move Speed bonus increased from 1 to 1.5
  • Spirit Shielding: Cooldown reduced from 40s to 35s
  • Guardian Ward: Buff duration increased from 5s to 6s
  • Reactive Barrier: Spirit Resist increased from +5% to +6%
  • Lifestrike: Now has double cooldown when triggered via light melee.
  • Fortitude: Regen reduced from 3% to 2%
  • Fortitude: No longer grants +22% Weapon Damage
  • Veilwalker: Heal now scales with boons (+3)
  • Counterspell: Cooldown reduced from 25s to 20s
  • Counterspell: Now also grants +100 Health and +8 Spirit Power
  • Counterspell: Successful parry now provides +150 Heal
  • Trophy Collector: Souls per minute increased from 20 to 23
  • Inhibitor: Now uses the buildup proc mechanic
  • Inhibitor: Debuff duration increased from 3s to 4s
  • Siphon Bullets: Now grants Bullet Resistance instead of Spirit Resistance
  • Cheat Death: Now grants Bullet Resistance instead of Spirit Resistance
  • Cheat Death: Cooldown reduced from 120s to 100s
  • Divine Barrier: Buff duration increased from 5s to 6s
  • Witchmail: Cooldown reduction per hit increased from 3s to 4s
  • Unstoppable: Fixed Silencer’s passive interaction during this state

[ Spirit Items ]

  • Rusted Barrel: Health increased from +50 to +60
  • Rusted Barrel: Now provides +0.5 Sprint
  • Rusted Barrel: Cooldown reduced from 30s to 25s
  • Disarming Hex: Cooldown reduced from 30s to 25s
  • Spirit Strike: Now has double cooldown when triggered via light melee.
  • Slowing Hex: Now provides +0.5 Sprint
  • Slowing Hex: Debuff effects stays on for longer so it's easier to see
  • Spirit Sap: Spirit Power reduction increased from -12 to -15
  • Spirit Snatch: Now has double cooldown when triggered via light melee.
  • Knockdown: Now provides +6% Ability Range
  • Knockdown: Cooldown reduced from 40s to 35s
  • Rapid Recharge: Spirit Power for charged abilities increased from +16 to +20
  • Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction)
  • Added a new T4 Spirit Item, Transcendent Cooldown. Builds from Superior Cooldown. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction
  • Superior Cooldown: Ability Cooldown Reduction increased from 24% to 25%
  • Boundless Spirit: Percentage spirit bonus increased from 13% to 15%
  • Vortex Web: Now provides +1 Sprint
  • Vortex Web: Capture Radius increased from 11m to 12m
  • Ethereal Shift: Cooldown reduced from 22s to 20s
  • Ethereal Shift: Move Speed while channeling increased from 3.5 to 4

[ Heroes ]

  • Abrams: Shoulder Charge T3 increased from -18s to -22s
  • Abrams: Infernal Resilience T3 increased from +6% to +7%
  • Infernus: Bullet damage growth per boon reduced from 0.16 to 0.12
  • Infernus: Afterburn DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)
  • Infernus: Afterburn spirit scaling increased from 0.56 to 0.66
  • Infernus: Flame Dash T2 DPS reduced by 10%
  • Infernus: Flame Dash spirit power scaling increased from 0.7 to 0.8
  • Ivy: Bullet growth reduced from 0.16 to 0.15
  • Ivy: No longer ignores shooting speed penalty
  • Ivy: Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally
  • Kelvin: Frozen Shelter now freezes Urn (like it does other objectives)
  • Lady Geist: Base bullet damage reduced from 23 to 21
  • Lady Geist: Essence Bomb arming time increased from 0.5s to 0.65s
  • Lady Geist: Malice health cost increased from 6% to 7%
  • Lady Geist: Malice T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
  • Lady Geist: Malice T3 changed from "+6 Blood Shards" to "+7% Damage Amp"
  • Lady Geist: Soul Exchange cast range reduced from 6m to 5.5m
  • Lash: Flog cast range reduced from 25m to 20m
  • Lash: Ground Strike damage height reduced from 3.3m to 3m
  • McGinnis: Medicinal Specter now comes out faster and has a better visual que
  • McGinnis: Heavy Barrage DPS increased by 6%
  • McGinnis: Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
  • McGinnis: Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
  • McGinnis: Health per boon increased from 52 to 56
  • Mirage: Djinn's Mark now has a range limit on application (45m)
  • Mirage: Fixed Cases where Mirage's Tornado would get Stuck and/or Go through Walls
  • Paradox: Gun recoil adjustments to make it smoother
  • Pocket: Fixed Cloak sliding up walls very quickly
  • Pocket: Fixed Cloak sometimes getting stuck on the lip of a corner
  • Pocket: Fixed Cloak issue where you would teleport far shoter than expected
  • Seven: Storm Cloud DPS reduced by 10%
  • Sinclair: Base bullet damage reduced from 20 to 17
  • Sinclair: Bullet velocity reduced from 340 to 300
  • Sinclair: Rabbit Hex cast range reduced from 30m to 24m
  • Sinclair: Rabbit Hex detonation delay increased from 0.7 to 0.9
  • Sinclair: Rabbit Hex move speed increased from 22% to 36%
  • Sinclair: Can no longer teleport back to assistant while silenced or cursed
  • Warden: Base bullet damage reduced from 17.6 to 17
  • Wraith: Card Trick T3 slow increased from 25% to 30%
  • Wraith: Card Trick spirit scaling increased from 1.1 to 1.2
  • Wraith: Project Mind fixed going no where if the player is on uneven ground

Source: Deadlock forum

06-17-2025 Update

[ Map Changes ]

Mid Lane Rework (between Guardians):

  • Removed the Arch Monument.
  • Removed the rope entrances to Mid Boss.
  • Removed barrels and kiosk low cover.
  • Replaced bridge with a larger version.
  • Added stairway entrance to Mid Boss.
  • Moved the veil areas to fit with the new bridge.
  • Veil areas connect to Mid Boss.
  • Extended the wall cover further toward the bridge.

Mid Boss Changes:

  • Started Mid Boss Sewer theming.
  • Added connection from the rope shafts to upper area of Mid Boss.
  • Increase height of entrances to rope shafts from Mid Boss.
  • Added sloped mounds on side of stairs from the pit.
  • Adjusted breakables that were spread out in the underground

[ Gameplay Changes ]

  • Flex Slot changed from "Two Guardians" to "Three Guardians"
  • Flex Slot changed from "Two Walker" to "Three Walkers"
  • Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
  • Trooper damage to Walkers reduced from 80 DPS to 60 DPS
  • Hero Kill bounty increased from 250->1800 to 300->2000 (over 40 minutes, previously over 45 minutes)
  • Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters
  • Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team
  • Trooper base bounty reduced from 132 to 120
  • Trooper bounty growth per minute increased from 1 to 1.5
  • Time holding Urn before taking damage reduced from 90s to 45s (1% max health damage per second)
  • Time Urn will Autorun back to Home regardless of nearby players reduced from 75s to 45s
  • Time an Urn will wait for a nearby player to pick it up reduced from 20s to 12s
  • Cleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before).
  • Walker HP increased by 10%
  • Walker Spirit Resist reduced from 40% to 30%
  • Soul Orb auto claim radius reduced from 40m to 35m
  • Headshot multiplier reduced from 1.9x to 1.8x
  • Fixed some issues with hitting troopers while on ziplines
  • Fix potential prediction issue on guns, causing clients' spread to potentially decay faster
  • Rejuv drop duration reduced from 9s to 8s
  • Opening Rounds: No longer works against objectives
  • Extra Regen: Regen reduced from 3.5 to 3
  • Healing Booster: Regen reduced from 3.5 to 3
  • Enchanter's Emblem: Spirit Resistance reduced from 18% to 15%
  • Fortitude: Damage taken cooldown increased from 12s to 14s
  • Bullet Resilience: Health threshold for bonus resistance reduced from 35% to 30%
  • Spirit Resilience: Health threshold for bonus resistance reduced from 35% to 30%
  • Rescue Beam: Cooldown increased from 30s to 60s
  • Radiant Regeneration: Regen reduced from 5 HP to 4
  • Radiant Regeneration: Healing on ability cast reduced from 100 to 70
  • Radiant Regeneration: Healing on ability cast now scales with Boons (1.5)
  • Tankbuster only goes on cooldown when it affects players (no longer goes on cooldown if an ability hits a trooper)
  • Superior Cooldown: Cooldown Reduction reduced from 25% to 24%
  • Calico: Ava no longer automatically breaks boxes, instead you can use the melee hotkey to do a pounce attack to break them
  • Calico: Base Health reduced from 700 to 650
  • Calico: Base Health Growth reduced by 13%
  • Calico: Leaping Slash melee multiplier has been reduced from 1.6 to 1.3
  • Calico: Return to Shadows T3 reduced from +30% Amp to +24%
  • Kelvin Arctic Beam cooldown increased from 24s to 25s
  • Kelvin: Arctic Beam T1 reduced from -7.5s Cooldown to -7s
  • Kelvin: Arctic Beam T3 range reduced from 13m to 10m
  • Lady Geist: Base bullet damage reduced from 26 to 23
  • Lady Geist: Life Drain self slow increased from 25% to 40%
  • Lady Geist: Soul Exchange cast range reduced from 7m to 6m
  • Viscous: Goo Ball hitbox size increased a bit (easier to hit him)
  • Viscous: Splatter second bounce damage has been reduced from 70% damage to 50% damage. Damage is now 100%, 50%, 50% for first, second and third hit.
  • Viscous: Goo Ball damage reduced from 140 to 120
  • Warden: Last Stand no longer gets reduced cooldown when interrupted
  • Warden: Last Stand DPS reduced from 90 to 80
  • Warden: Last Stand T2 DPS reduced from +60 to +50
  • Warden: Last Stand spirit scaling increased from 1.4 to 1.6
  • Wraith: Base health reduced from 700 to 650
  • Wraith: Bullet damage growth reduced by 18%
  • Wraith: Card Trick damage reduced from 70 to 60
  • Wraith: Card Trick spirit scaling increased from 0.84 to 1.1
  • Wraith: Card Trick T3 now also applies a 25% Slow for 1s
  • Wraith: Full Auto T2 reduced from 4 Spirit Damage to 3
  • Wraith: Project Mind improved teleport targeting to remove cases where Wraith would clip nearby geo unintentionally

Source: Deadlock forum

05-27-2025 Update
  • Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min
  • Trooper resistance near base reduced from 40% to 35%
  • Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
  • Fixed Neutrals near the base gaining the "near base" trooper resist
  • Added news kiosk structure in between Mid Lane Walker and base entrance
  • Added wall partition structures outside of Outer Lane base entrances
  • Improved lighting in Mid Boss area
  • Restorative Shot: Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)
  • Headshot Booster: Now requires the center pellet hit the head hitbox to count
  • Fleetfoot: Cooldown increased from 10s to 16s
  • Fleetfoot: Duration increased from 4s to 6s
  • Fleetfoot: No longer grants +125 Bonus Health
  • Fleetfoot: Now grants +10% Bullet Resistance
  • Fleetfoot: While active, you gain +40% Slow Resistance
  • Melee Charge: Fixed always giving 25% more damage against objectives
  • Headhunter: Now requires the center pellet hit the head hitbox to count
  • Headhunter: Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
  • Headhunter: Bonus Headshot Damage reduced from 100 to 75
  • Headhunter: Heal now scales with Boons rather than Spirit Power (0.1 per Boon)
  • Cultist Sacrifice: Out of Combat Regen reduced from 4 to 2
  • Cultist Sacrifice: Weapon Damage vs NPC reduced from 35% to 30%
  • Cultist Sacrifice: Bullet Resist vs NPC reduced from 35% to 30%
  • Cultist Sacrifice: Fire Rate reduced from 25% to 10%
  • Cultist Sacrifice: Fire Rate now scales with Boons (1.25%)
  • Cultist Sacrifice: Health Bonus reduced from 250 to 100
  • Cultist Sacrifice: Health Bonus now scales with Boons (11)
  • Blood Tribute: Fire Rate increased from 35% to 40%
  • Express Shot: Fixed shotguns with express shot instantly applying buildups
  • Crippling Headshot: No longer has a 3s cooldown
  • Crippling Headshot: Debuff duration reduced from 10s to 8s
  • Armor Piercing Rounds: Bullet Velocity increased from 30% to 35% (to match the component)
  • Crushing Fists: Fixed always giving 25% more damage against objectives
  • Healing Nova: Now a T3 item
  • Healing Nova: Base heal increased from 260 to 325
  • Healing Nova: Heal now scales with Boons rather than Spirit Power (7 per Boon)
  • Healing Nova: Now grants +8 Spirit Power
  • Healing Nova: Cooldown reduced from 70s to 60s
  • Counterspell: Duration increased from 0.8s to 1s
  • Spellbreaker: Fixed it affecting Lady Geist's Soul Exchange
  • Siphon Bullets: Cooldown increased from 0.7s to 0.8s
  • Siphon Bullets: Fixed various bugs with stat stealing and Capacitor/Debuff Remover
  • Superior Cooldown: Cooldown Reduction reduced from 26% to 25%
  • Tankbuster: Fixed various bugs when multiple abilities hit on the same frame
  • Decay: Damage no longer procs item effects (like Affliction)
  • Lightning Scroll: Fixed bugs when used with Refresher
  • Boundless Spirit: Spirit % bonus increased from +10% to +13%
  • Vortex Web: Adjusted cast arc to be more similar to other grenades
  • Mercurial Magnum: Fixed an interaction bug with Split Shot
  • Abrams: Health growth per boon reduced from 81 to 78
  • Abrams: Infernal Resilience Damage Regenerated increased from 10% to 12%
  • Abrams: Infernal Resilience T3 increased from 5% to 6%
  • Abrams: Various network related fixed for Shoulder Charge
  • Abrams: Shoulder Charge wall stun from 0.85s to 0.6s
  • Abrams: Shoulder Charge T2 changed from -12s Cooldown to +0.45s Wall Stun
  • Abrams: Shoulder Charge T3 changed to -18s Cooldown
  • Abrams: Seismic Impact cooldown increased from 160s to 170s
  • Bebop: Hyperbeam cooldown reduced from 130s to 110s
  • Bebop: Fixed some issues with lag compensation and Hook
  • Calico: Ammo increased from 9 to 10
  • Calico: Ava self slow on damage duration increased from 1.5s to 2s
  • Calico: Ava self slow on damage increased from -50% to -65%
  • Calico: Ava duration reduced from 15s to 14s
  • Calico: Ava T1 duration reduced from +20s to +14s
  • Calico: Ava recent damage window increased from 5s to 6s
  • Calico: Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)
  • Grey Talon: Spirit Snare radius increased from 6.2 to 6.5
  • Grey Talon: Guided Owl duration increased from 14s to 16s
  • Grey Talon: Guided Owl cooldown decreased from 127s to 125s
  • Grey Talon: Guided Owl T2 cooldown improved from -47s to -50s
  • Holliday: Fixed some issues with lag compensation and Lasso
  • Holliday: Spirit Lasso cooldown increased from 100s to 105s
  • Holliday: Spirit Lasso T3 improved from -30s Cooldown to -35s
  • Infernus: Afterburn headshot buildup rate improved by 10%
  • McGinnis: Fixed Turret bugs when thrown at the Patron Throne
  • Mo & Krill: Base gun damage increased from 2.6 to 2.7
  • Mo & Krill: Scorn spirit scaling increased from 0.39 to 0.42
  • Mo & Krill: Combo cooldown increased from 75s to 80s
  • Pocket: Flying Cloak spirit damage scaling increased from 1.04 to 1.3
  • Seven: Fixed Health Regen being 3 instead of 1.5
  • Seven: Power Surge spirit scaling increased from 0.148 to 0.16
  • Seven: Storm Cloud DPS reduced from 120 to 115
  • Seven: Storm Cloud T3 reduced from +75 to +70
  • Seven: Storm Cloud spirit scaling increased from 0.65 to 0.7
  • Seven: Storm Cloud cooldown increased from 148s to 155s
  • Shiv: Alt Fire base damage reduced by 15%
  • Shiv: Rage per weapon damage reduced by 10%
  • Sinclair: Vexing Bolt radius increased from 3m to 3.5m
  • Sinclair: Vexing Bolt radius fixed to scale with radius increase now
  • Sinclair: Spectral Assistant T2 duration increased from +5s to +7s
  • Sinclair: Rabbit Hex cooldown reduced from 35s to 30s
  • Viscous: Goo Ball duration reduced from 10s to 9s
  • Warden: Bullet damage per boon reduced from 0.74 to 0.6
  • Warden: Last Stand interrupt cooldown increased from 20s to 30s
  • Wraith: Telekinesis duration reduced from 3s to 2.75s

Source: Deadlock forum

05-21-2025 Update

[ General ]

  • Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
  • Trooper resistance near base reduced from 50% to 40%
  • Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
  • Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
  • Melee damage growth per boon reduced by 5%
  • Express Shot: Weapon Damage increased from 125% to 150%
  • Express Shot: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%
  • Headshot Booster: Health reduced from 65 to 40
  • Headhunter: Heal reduced from 6% to 4%
  • Headhunter: Heal now scales with spirit power (0.014)
  • Headhunter: Bonus damage reduced from 120 to 100
  • Headhunter: Bonus damage now scales with spirit power (0.3)
  • Cultists Sacrifice: Bonus health reduced from 275 to 250
  • Cultists Sacrifice: Bonus duration reduced from 170s to 160s
  • Spirit Rend: Fixed being able to get 2 stacks without using the cooldown
  • Frenzy: Active Spirit Resistance reduced from 40% to 30%
  • Siphon Bullets: Steal per hit reduced from 65 to 55
  • Siphon Bullets: Spirit Resistance reduced from 12% to 10%
  • Siphon Bullets: Fixed the cooldown not being consumed when blocked by Plated Armor
  • Decay: Cast range spirit scaling reduced from 0.13 to 0.1
  • Decay: Damage reduced from 2.5% to 2.4%
  • Decay: Damage spirit scaling reduced from 0.00465 to 0.0038
  • Decay: Cooldown increased from 30s to 36s
  • Decay: Healing Reduction increased from -35% to -40%
  • Superior Cooldown: Cooldown Reduction reduced from 27% to 26%

[ Map ]

Base:

  • Added statues in front of Mid Lane entrances for cover.
  • Moved Shrines away from the back walls a bit.
  • Extended shrine low ground closer to the throne.
  • Redesigned cover in front of the throne.
  • Removed a tree in front of the Mid Lane entrance.
  • Tweaked trooper nodes to go around new statues.

Bug Fixes:

  • Removed a misplaced Curiosity Shop sign.

Source: Deadlock forum

05-19-2025 Update

[ General ]

  • Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
  • Distance allowed to shoot Shrines increased by 7m
  • Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min)
  • 2 hero soul split ratio increased from 60% to 65%
  • Walker HP increased by 10%
  • Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
  • Objectives Spirit Resistance reduced from 50% to 40%
  • The soul orb securer's advantage over denier has been reduced.
  • Add a flash to the start of the soul orb claimability window

[ Map ]

  • Moved outer lane Base Guardians down to the lower landing.
  • Added interior connection from lower landing to the ropes.
  • Flattened the shape of the outer lane base bridges.

[ Heroes ]

  • Abrams: Move Speed reduced from 6.8 to 6.5
  • Dynamo: Rejuvenating Aurora T3 reduced from 3% to 2.5%
  • Kelvin: Stamina Cooldown increased from 5s to 6s
  • Lady Geist: Health per boon reduced from 86 to 82
  • Lady Geist: Essence Bomb self damage spirit scaling increased from 1.3 to 1.6
  • Lady Geist: Life Drain cast range reduced from 20m to 18m
  • McGinnis: Medicinal Specter T3 reduced from 3.5% to 3%
  • Shiv: Move Speed reduced from 7 to 6.8
  • Shiv: Health per boon reduced from 81 to 77
  • Shiv: Base gun damage reduced from 4.95 to 4.6
  • Vyper: Health per boon reduced from 64 to 53
  • Vyper: Now has -20% Crit Bonus Scale (like Kelvin)
  • Vyper: Bullet damage growth reduced from 0.33 to 0.28
  • Warden: Last Stand T2 reduced from +70 DPS to +60
  • Warden: Last Stand spirit power scaling increased from 1.3 to 1.4
  • Wraith: Health per boon reduced from 65 to 57
  • Wraith: Full Auto T2 spirit damage per bullet reduced from 5 to 4
  • Yamato: Crimson Slash T2 heal reduced from 8% to 6%

[ Weapon Items ]

  • Close Quarters: Melee Resistance increased from 15% to 20%
  • Extended Magazine: Max Ammo increased from 25% to 30%
  • Headshot Booster: Cooldown increased from 6s to 8s
  • Monster Rounds: Out of Combat regen reduced from 1.5 to 1
  • Restorative Shot: Weapon Damage increased from 6% to 8%
  • Restorative Shot: Cooldown reduced from 7s to 6s
  • Active Reload: No longer goes on cooldown when it doesn't trigger
  • Active Reload: Now grants +1 Move Speed during the active
  • Backstabber: Now only triggers when hitting an enemy within 25m
  • Fleetfoot: Cooldown reduced from 11s to 10s
  • Intensifying Magazine: Weapon Damage increased from 40% to 45%
  • Long Range: Weapon Damage increased from 35% to 40%
  • Melee Charge: Bonus Heavy Damage reduced from 30% to 25%
  • Slowing Bullets: Dash distance slow reduced from -25% to -20%
  • Titanic Magazine: Weapon Damage reduced from 15% to 12%
  • Weakening Headshot: Health bonus increased from +50 to +75
  • Alchemical Fire: Spirit power scaling increased from 0.056 to 0.07
  • Berserker: Bullet Resistance reduced from 18% to 16%
  • Burst Fire: Now grants +10% Fire Rate
  • Burst Fire: Active Fire Rate reduced from +45% to +35%
  • Burst Fire: Cooldown reduced from 8s to 7s
  • Burst Fire: Duration reduced from 4s to 3.5s
  • Cultist Sacrifice: Buff no longer expires on death
  • Cultist Sacrifice: Buff duration reduced from 180s to 170s
  • Cultist Sacrifice: Bonus health reduced from 300 to 275
  • Escalating Resilience: Bonus health increased from +100 to +125
  • Escalating Resilience: Stack duration increased from 20s to 24s
  • Express Shot: Weapon Damage reduced from +150% to +125%
  • Headhunter: Cooldown increased from 6s to 8s
  • Headhunter: Weapon Damage reduced from +8% to +5%
  • Hollow Point: Bullet Resistance Reduction increased from -10% to -12%
  • Hunter's Aura: Bullet Resistance Reduction increased from -7% to -8%
  • Point Blank: Melee Resistance increased from +25% to +30%
  • Sharpshooter: Weapon Fall-off Range increased from +18% to +20%
  • Spirit Rend: Debuff duration reduced from 8s to 7s
  • Tesla Bullets: Damage reduced from 45 to 40
  • Toxic Bullets: Bleed reduced from 2.6% to 2.5%
  • Armor Piercing Rounds: Chance reduced from 65% to 60%
  • Capacitor: Active damage reduced from 200 to 100
  • Capacitor: Damage reduced from 45 to 40
  • Crushing Fists: Bonus Heavy Damage reduced from 30% to 25%
  • Crushing Fists: Melee damage reduced from 25% to 20%
  • Frenzy: Bullet Resistance bonuses changed to Spirit Resistance
  • Glass Cannon: Fire Rate per stack increased from +7% to +8%
  • Lucky Shot: Chance increased from 20% to 25%
  • Shadow Weave: Cooldown reduced from 48s to 40s
  • Spiritual Overflow: Fire Rate reduced from +40% to +30%
  • Spiritual Overflow: Active now also grants +20% Ability Duration

[ Vitality Items ]

  • Enduring Speed: Now upgrades from Sprint Boots
  • Enduring Speed: Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed)
  • Enduring Speed: Slow Resistance reduced from 50% to 30%
  • Enduring Speed: No longer grants +75 Bonus Health
  • Enduring Speed: Now grants +2 Out of Combat Regen
  • Bullet Lifesteal: Bonus Health increased from +70 to +90
  • Debuff Reducer: Bonus Health reduced from +75 to +50
  • Enchanter's Emblem: Out of Combat Regen reduced from +3 to +2
  • Guardian Ward: Bonus Range increased from +8% to +10%
  • Healing Booster: Healing Effectiveness reduced from +25% to +20%
  • Healing Nova: Heal reduced from 300 to 260
  • Healing Nova: Spirit power scaling increased from 0.93 to 1.3
  • Reactive Barrier: Now grants +5% Spirit Resistance
  • Restorative Locket: Charge up range reduced from 35m to 30m
  • Restorative Locket: Heal spirit scaling reduced from 0.23 to 0.17
  • Return Fire: Cooldown reduced from 30s to 25s
  • Spirit Shielding: Now grants +1 Move Speed after the shield triggers
  • Weapon Shielding: Now grants +1 Move Speed after the shield triggers
  • Bullet Resilience: Low HP trigger increased from +30% to +35%
  • Debuff Remover: Move Speed buff duration reduced from 4s to 3s
  • Fury Trance: Bonus health increased from +50 to +100
  • Fury Trance: Active Bullet Resistance changed to Spirit Resistance
  • Lifestrike: Heal reduced from 60% to 50%
  • Majestic Leap: Cooldown reduced from 32s to 28s
  • Majestic Leap: Barrier increased from 300 to 350
  • Metal Skin: Dash Distance penalty reduced from 25% to 20%
  • Rescue Beam: Heal reduced from 25% to 20%
  • Spirit Resilience: Low HP trigger increased from +30% to +35%
  • Stamina Mastery: Air Jump/Dash Distance increased from +25% to +30%
  • Trophy Collector: Max Stacks increased from 14 to 16
  • Veil Walker: Invis duration reduced from 7s to 6s
  • Cheat Death: Duration increased from 4s to 4.5s
  • Cheat Death: Cooldown reduced from 130s to 120s
  • Healing Tempo: Healing Effectiveness reduced from +30% to +25%
  • Infuser: Spirit Power reduced from +35 to +30
  • Phantom Strike: Cooldown increased from 30s to 35s
  • Plated Armor: On-Hit Prevention Percent reduced from 60% to 50%
  • Siphon Bullets: No longer grants +10% Bullet Resistance
  • Siphon Bullets: Now grants +12% Spirit Resistance
  • Siphon Bullets: Cooldown reduced from 0.8s to 0.7s
  • Spellbreaker: Cooldown reduced from 14s to 10s

[ Spirit Items ]

  • Extra Charge: Charged Spirit Power increased from +5 to +7
  • Mystic Burst: Chargeup time reduced from 14s to 12s
  • Mystic Regeneration: No longer scales with Spirit Power
  • Mystic Regeneration: Now upgrades to a new T3 Spirit Item, Radiant Regeneration
  • Rusted Barrel: Fire Rate reduction increased from -30% to -35%
  • Arcane Surge: Ability Range reduced from +20% to +15%
  • Arcane Surge: Ability Duration reduced from +20% to +15%
  • Bullet Resist Shredder: Duration increased from 6s to 8s
  • Cold Front: Cooldown reduced from 30s to 24s
  • Compress Cooldown: Imbued Cooldown Reduction increased from +18% to +22%
  • Duration Extender: Imbued Ability Duration increased from +20% to +22%
  • Quicksilver Reload: Chargeup time increased from 16s to 18s
  • Decay: Damage reduced from 2.75% to 2.5%
  • Decay: Cooldown increased from 24s to 30s
  • Rapid Recharge: Charged Spirit Power increased from +10 to +16
  • Silence Wave: Cooldown increased from 28s to 30s
  • Silence Wave: Silence duration reduced from 4s to 3.75s
  • Surge of Power: Spirit Power increased from 22 to 25
  • Tankbuster: Damage reduced from 7% to 6%
  • Tankbuster: Chargeup time increased from 8s to 12s
  • Torment Pulse: Bonus Health increased from 110 to 125
  • Radiant Regeneration: New T3 Spirit Item, upgrades from Mystic Regeneration. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.
  • Arctic Blast: Cooldown reduced from 30s to 24s
  • Boundless Spirit: No longer heals and grants movement speed on ability cast.
  • Boundless Spirit: Now grants +10% Spirit Power
  • Boundless Spirit: Spirit Power reduced from 40 to 35
  • Echo Shard: Cooldown reduced from 35s to 30s
  • Escalating Exposure: Spirit Amp per Stack increased from 4% to 4.5%
  • Escalating Exposure: Max Stacks reduced from 14 to 12
  • Ethereal Shift: Cooldown reduced from 24s to 22s
  • Focus Lens: Cooldown increased from 27s to 28s
  • Mercurial Magnum: Chargeup time increased from 10s to 14s
  • Scourge: Damage reduced from 3.5% to 3.25%
  • Spirit Burn: Damage Threshold increased from 400 to 500

Source: Deadlock forum

05-11-2025 Update
  • Weapon tree investment bonus increased by 6-12% (from 6/8/12/18/26/36/52/68/78/88% to 7/9/13/20/29/40/58/72/83/93)
  • Spirit Power scaling globally reduced by -7%
  • Lady Geist: Malice now costs 6% of your Current HP
  • Lady Geist: Malice damage reduced from 32 to 25
  • Lady Geist: Malice damage spirit scaling reduced from 0.72 to 0.6
  • Lady Geist: T2 Malice reduced from 40 to 30
  • Shiv: Slice and Dice damage reduced from 100 to 80
  • Shiv: Bullet damage growth reduced from 0.246 to 0.22
  • Vyper: Lethal Venom T2 reduced from -60% Healing Reduction to -40%
  • Vyper: Slither T3 reduced from +25% Resist to +20%
  • Pocket: Affliction duration reduced from 14s to 12s
  • Kelvin Beam: Arctic Beam DPS reduced from 60 to 50
  • Fleetfoot: Cooldown reduced from 12s to 11s
  • Split Shot: Shot count increased from 4 to 5
  • Active Reload: Cooldown reduced from 14s to 12s
  • Headhunter: Bonus Headshot damage reduced from 150 to 120
  • Spirit Rend: Cooldown increased from 2s to 2.5s
  • Cultist Sacrifice: Health reduced from 350 to 300
  • Capacitor: Cooldown increased from 30s to 40s
  • Divine Barrier: Cooldown increased from 36s to 45s
  • Inhibitor: Duration increased from 2.5s to 3s
  • Mystic Regen: Duration reduced from 6s to 5s
  • Mystic Regen: Spirit Power scaling reduced from 0.06 to 0.05
  • Silence Wave: Cooldown increased from 24s to 28s
  • Tankbuster: Fixed working on mid boss and objectives
  • Decay: Spirit power scaling reduced from 0.007 to 0.005
  • Decay: Cooldown increased from 22s to 24s
  • Decay: Cast range spirit scaling reduced from 0.16 to 0.14
  • Boundless Spirit: Heal reduced from 100 to 75
  • Mercurial Magnum: Fire Rate bonus reduced from +30% to +25%
  • Mercurial Magnum: Spirit Power scaling reduced from 0.6 to 0.5
  • Spirit Burn: Healing Reduction reduced from -80% to -70%

Source: Deadlock forum

Shop Rework Update

[ Shop Redesign ]

  • Full shop rework, including many new items.
  • Item slots are now all universal, rather than tree specific.
  • Total slot count reduced from 16 to 12.
  • Item costs are now discounted when you own the component.
  • New artwork for all item icons.
  • Reworked how tier bonuses work in the shop. They are no longer based on each item you buy, but instead based on your total spend in a tree. Bonuses are not linear (maxing out one tree fully isn't optimal bonus-wise).
  • Various item names have been changed.
  • Items now glow when there is an upgrade you can buy.

[ Build Authoring ]

  • The Build Browser has been reworked and is now its own fullscreen UI.
  • Added a "Create Build" button when hovering over a player in post-game. This will create a local unpublished build based on the items the player purchased in that match (including imbue targets and the order in which items were sold).
  • Added a new feature: build tags. Build tags are a way to compactly describe the theme of a build. A tag has an icon and a description, and you can assign 3 tags to a build (they don't have to be unique). There are a small number of initial "standard" tags such as Weapon/Spirit/Vitality, but also things like level of complexity, whether the build is melee focused, etc. In addition to the standard build tags, the ability icons of the hero, and icons of items included in a build can also be used as tags.
  • Published builds that don't yet have tags will not show up in the public results in the build browser.
  • Added the ability to specify a suggested imbue target for items in a build. When using Quickbuy this will be automatically selected. When purchasing normally, the suggested ability will be highlighted in the imbue popup.
  • Added the ability to specify a sell priority value (0-100) for items in a build. When using Quickbuy, if you are out of slots, and you own an item with a sell priority, that item will automatically be sold to make room for your next purchase.
  • Build Categories can now be marked as Optional, which show up differently in the build UI and will not be added to Quickbuy when queuing a build.
  • You can now highlight both items and categories in the build editor, with a dedicated section on the left to edit the properties of the current selection (this replaces right-click context menus to update things like annotation notes and imbue targets).
  • You can remove items from a build by dragging them outside of the category UI.

[ Quickbuy Redesign ]

  • Added a new larger Quickbuy queue UI adjacent to the shop that lets you remove and reorder items in the queue.
  • Added buttons to queue your entire build and to clear your Quickbuy queue.
  • The default Quickbuy hotkey has been changed from 'Shift+B' to 'G'.
  • Added an option to always queue your selected build at the start of a match.
  • Fixed several bugs that would cause Quickbuy purchases to fail.

[ Base and Map Updates ]

  • New base design.
  • Amber side early development pass at industrial exterior.
  • Sapphire side early development pass at museum exterior.
  • Interior shape changed to round with a high domed ceiling (both sides using the same interior temporarily).
  • Added Patron Throne that moves down into the ground to form the final Patron area.
  • Two ventilation tunnels from the player spawn to the final Patron area combined into a single tunnel.
  • Shrines moved back closer to the player spawn area and pushed into alcoves.
  • Hallways along the Mid Lane entrance to the base changed to rooms with ropes leading up to the high ground.
  • Side passages from player spawn area to the Shrines changed to curved stairs.
  • Increased areas in front of the Mid Lane base entrances.
  • Added Juke Closets in between base entrances on the interior side.

Mid Lane Laning Area:

  • Lowered buildings on the corners of the area that have access to Mid Boss.
  • Extended the rope from Mid Boss to the rooftop of these newly lowered buildings.

Mid Lane Walker Arena:

  • Redesigned Boutique.
  • Expanded the rooftop all the way back to the wall.
  • Raised building separating the Boutique and the base.
  • Continuous interior from jungle area to the walker.
  • Stairs dip down into the building.
  • Added high building archway behind the Walker.
  • Increased the window size in the covered hallway in between the Walker and the jungle areas.

Outer Lane Walker Arena (Amber Park and Sapphire York):

  • Removed the Skybridges just below the ziplines from the base side.
  • Removed the Pedestrian bridge in between the Walker and the Guardian.
  • Reduced width of the street coming from the Guardian.
  • Added catwalk on the defender side to connect to the catwalk behind the Walker.
  • Added an awning in front of the Cultural Center.
  • Changed the Cultural Center interior path to go to the defender side catwalk.
  • Removed the high ground side entrance to the interior hallway on the outside of the lane.
  • Centered the bounce pad coming out of the interior hallway in between the Walker and the Guardian.

Bull/Bear Jungles:

  • Added a rope to access the roof from the jungle side.
  • Removed wall shrubs on the jungle side.
  • Removed the zap triggers on that rooftop.
  • Added breakables on the roof.
  • Lowered the tower building in the jungle area across from the connection area.
  • Lowered rooftop of the Clinic/Law Office (building next to the Bear/Bull statues).
  • Connected the rooftop of the Clinic/Law Office to the lowered roof leading to Mid Lane.
  • Lowered one side of the building beside the Fish Market/Nursery.
  • Added Juke Closet off the lowered rooftop.
  • Added breakables to all newly lowered rooftops.
  • Moved and rotated delivery trucks separating neutral camps.

Juke Closets:

  • Increased size of doorways of Juke Closets.

Breakable Crates:

  • Wooden crates replaced with new design and shader.

Art Pass:

  • Skybridges
  • Pedestrian Bridges (old Power Up bridges)
  • Department Store
  • Chapel
  • Bell Tower
  • Apartment Complex
  • Speakeasy
  • Gallery
  • Interiors
  • Broadway Storefronts
  • Nightclub
  • Theater

Miscellaneous:

  • Increased size of all doorways entering interior spaces.
  • Removed the veils below the old Power-Up bridges.
  • Removed the sign on the top of the Theater.
  • Added collision to the chimney pipes.
  • Raised interior ceiling of Radio Station/Apartment Complex on outer lanes next to the T1 Shops.
  • Removed the columns in the interiors of the Radio Station/Apartment.
  • Added lights to the Radio Station/Apartment interiors.
  • Removed veil at the front of Dept Store/New York Oracle.

[ Soul Orb Mechanics ]

  • Players gain back ammo when claiming an Orb.
  • Improved reliability of soul orb claims when experiencing momentary packet loss or latency.
  • Reworked visual effects to more clearly communicate when they are claimable or expiring.
  • Reworked client feedback when shooting a soul orb prior to being awarded the souls.
  • Soul orbs no longer automatically claim when colliding with the world.

[ Game Feel and Optimization ]

  • Improved unit targeting logic.
  • Networking: Add method to smooth player jitter that may result from non-ideal networking conditions.
  • Fixed jittery motion for various in-world UI elements, such as targeting and ziplines.
  • Improve fairness in hit registration between high and low ping players during ability use and when shooting troopers.
  • Fixed rare bug that would cause melee hits to have an incorrect range on the server.
  • Fixed various scenarios causing networking-related jitter when climbing ropes.
  • Reduced jitter from mispredictions while ziplining near another player.
  • Fixed issues with mispredicting (and bad stuttering) when going around corners on zipline.

[ Movement ]

  • Air Acceleration has been increased to improve Wall Jump controls, but only while moving at lower speeds.
  • Wall Jump launch has different kick away speed from the wall based on whether you're pushing your movement direction toward, away, or neutral.
  • Fixed cases where it was impossible to Mantle Ledges to the left or right of your Wall Jump direction, just after a Wall Jump.
  • Fixed/improved control over air dashes just after a Wall Jump.
  • Wall Jump fatigue affects the vertical launch only, and recovers at 1.25s instead of 2s. This should encourage long lateral leaps, while keeping chimneying in check.
  • Fixed a bug where using Melee on the ground triggered Wall Jump fatigue.
  • Wall detection for wall jumps now takes into account all walls in a small radius around the player, not just the last wall touched.
  • Changes to Wall Jump behavior have reduced the effectiveness of "Corner Boosting" a bit.
  • While Wall Sliding, terminal velocity is in effect (for vertical speeds only). At -600u/s gravity is cancelled out.
  • Mantle Glide: Holding Crouch or Crouch Toggle while exiting a Mantle creates a small speed boost, allowing you to slide out of mantles.

[ Camera ]

  • Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( Vindicta & Abrams' Ults ).
  • Characters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera.
  • Soft Camera Collision: As you move, the camera anticipates walls approaching from behind and to the right of your character resulting in less sudden jolts, and smooth near/far camera paths when turning in constricted spaces.

[ Misc Gameplay ]

  • Changing the third flex slot unlock from killing all Walkers to killing two Walkers.
  • Changing last flex slot from base guardians and shrine to just base guardians.
  • Players now start with 400 souls.
  • Adjusted the boon reward schedule and added some more levels.
  • You now also gain Spirit per boon. Adjusted Spirit on various abilities and items to compensate.
  • All hero stats rebalanced alongside the shop rework.
  • Adjusted objective health values (as part of damage value changes in the shop).
  • Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
  • Hero kill comeback values reduced by 15%.
  • The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored.
  • Zipline Boost speed reduced from 130% to 80%.
  • Zipline Boost cooldown increased from 280s to 360s.
  • Zipline now glows in the world when there is a zipline-boosted player on it.
  • Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it.
  • Zipline dismount momentum reduced slightly.
  • Trooper bounty split from 100/60/35/25/20/16% to 100/60/30/20/15/11 (less effective economy as a large group).
  • Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%.
  • Decreased the height of Walkers' Stomp ability from 9m to 6m.
  • Backdoor protection range check increased by 5m for Walkers and 10m for Base Objectives.
  • Distance to attack walkers increased from 32.5 to 35.
  • Powerups Now spawn at 5 minutes instead of 10 minutes.
  • Breakables now spawn at 2 minutes instead of 3 minutes (they still respawn every 3 minutes).
  • Soul Breakables chance increased from 50% to 60%.
  • Golden Statue breakables chance increased from 40% to 50%.
  • Minimap now shows what kind of powerup is spawned.
  • Teleporters now start available at the beginning of the game, rather than at 8 minutes.
  • Walkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%.
  • Bullet and Spirit Resistance for being near Walker value reduced from 25% to 15%.
  • Bullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m.
  • Neutral bounties increased by 6%.
  • Healing area turrets' damage increased by 20%.
  • Base trooper bounty reduced from 144 to 132
  • Powerup Gun: Min Fire Rate reduced from 15% to 12%.
  • Powerup Gun: Min Ammo reduced from 30% to 20%.
  • Powerup Survival: Min Health reduced from 250 to 200.
  • Powerup Survival: Min regen reduced from 0.75% to 0.5%.
  • Powerup Casting: Min Spirit Power reduced from 20 to 15.
  • Powerup Casting: Min CD Reduction reduced from 15% to 12%.
  • Powerup Movement: Min Sprint reduced from 2m to 1.5m.
  • Powerups now start scaling up from 5 min rather than from 10 min.
  • Debuff Resistance now stacks diminishingly.
  • Increased Dash Slow cap from -40% to -50%.
  • Upgraded items now share the cooldown of the consumed item (i.e. using Healing Rite before upgrading to Healing Nova no longer resets the cooldown).

[ General ]

  • Updated all default builds.
  • Net Worth display shows decimals until 10k (instead of only until 5k).
  • Updated all targeting in game with new visuals to be consistent for positive targeting AOEs.
  • Troopers are visible through walls during the laning phase. Replaces the HUD element showing trooper icon and health.
  • Ally health bars visible through walls in addition to X-ray.
  • Nearby creep X-rays also visible through walls.
  • Added outlines to hero shader.
  • Minor update to the "Get Started" tutorial videos to reflect the three lanes and removal of trooper last hits.
  • Corrected name of Temple Guardian in the damage report where it was appearing as Mid Boss.
  • Added a tooltip to explain the secondary build search language option in Settings.
  • Aligned labels of in-world pickup item labels with the corresponding modifiers so the HUD text that appears after picking up an item uses consistent terminology.
  • Shrines are now navigation blockers, discouraging troopers from walking through and into them.
  • Majestic Leap, Warp Stone, and Phantom Strike can now properly be cast while climbing ropes.
  • Sinclair's Spectral Assistant teleport follow-up can now properly be cast while climbing ropes.
  • Bots will change their mind less frequently when considering retreating due to low health.
  • Bots now use ziplines when returning to base to heal.
  • Bots are now much better at ziplining out of base.
  • Players will no longer be attacked by nearby Neutrals when attacking the Sinner's Sacrifice in Sandbox.
  • Improvements to camera change on rope climb ejection.

[ Sound, Music, and VO Changes ]

  • Added sounds for Patron transforming to weakened state.
  • Added Patron shock attack sound when in weakened state.
  • Adjusted Walker audio mix for greater threat perception when enemy and less threat when ally.
  • Improved Guardian activate sound to trigger less often between attacks.
  • Updated zipline audio mix so allies and enemies using ziplines are more audible.
  • Improved footstep audio sync across all heroes.
  • Improved animation audio coverage across all heroes.
  • Updated audio mix between footsteps and movement across all heroes.
  • New footstep material sweetener sounds, increased overall volume.
  • Added more match start conversations.
  • Match start conversations are now cancelled by higher priority lines (like ping lines), regardless of which hero is talking.
  • Fixed match start conversations to handle game pauses correctly.
  • Voice lines that fire when an objective is denied will only be played for those close to the objective.
  • Removed shop music in hero test.
  • Updated weapon initial reflection acoustics model.
  • Damage audio feedback scales with "falloff" - it will be more quiet when damage is least effective.
  • Lowered and shortened headshot damage audio.
  • Removed some mix settings that were lowering player weapon when receiving damage.
  • Added support to play weapon fire from muzzle location.
  • Technical groundwork to change sound effects based on surface materials for things like footsteps and bullets with some meaningful performance savings.
  • Added unique surface impacts for bullets for various materials.
  • Technical groundwork to unify weapon sound and continue reducing fatigue, includes some additional support to include per-weapon low ammo sounds and acoustics.
  • Remastered several characters' weapon fire sounds using the new feature set (Wraith, Dynamo, Calico, and Abrams).
  • Improved bullet whizby audio detection.
  • Ensured technical parity between automatic and animation-driven footstep systems.
  • Match Start conversations now have a 50% chance of firing - this reduces repetition as well gives the patron a chance to speak individually to a hero.
  • Match Start conversation timings have been adjusted to make them flow faster and more naturally.
  • Match Start conversations will no longer partially fire, so if content has not been recorded you won't hear the start of a conversation then no follow-up.
  • Green lane is once again referred to as Greenwich by heroes.
  • Added a new Ping for "leaving the area" for most heroes.
  • Adjusted Patron VO frequency when leveling up so they're a little less chatty.
  • Fixed several issues with heroes referring to other heroes with outdated names or not saying their name at all.
  • Updated Shopkeeper VO - minor update that adds a few new interactions.
  • Turned off/on a handful of stray VO lines to have things be more in line with current iteration of abilities (for instance Holliday no longer says "armor's not going to save you", when in fact, armor could save you).
  • Increased volume for hero effort VO sounds (jumping, dashing, mantling).
  • Teammates' pain VO will receive a volume boost when their health gets below a certain threshold.
  • Changed Hero Death VO to be directional.

[ User Interface ]

  • Items now show Spirit Scaling when alt is pressed.
  • General visual pass to minimap in concert with map changes to improve its read and usability.
  • Objective icons and lanes on minimap have been adjusted for visual and functional clarity.
  • New lower "basement" level texture was added to minimap when players traverse into deeper parts of the map.
  • All keyboard/controller button glyphs have been unified into a common UI element.
  • Keyboard, Mouse, and Button bind stylings have improved, especially in the case of "inline" bindings.
  • When an action is not bound to any key button, there is a symbol in its place.
  • When an ability or active item button is pressed during cooldown, the related element will shake and glow red briefly.
  • Updated and improved search functionality in the shop.
  • The cooldown alert message has been removed, but alert messages related to Charges, Silences, etc. remain.
  • Objective healthbars now only show for the Patron, Shrines, and Midboss.
  • When stunned or disarmed the reticle now changes state and displays a duration meter.
  • Hiding gun disarmed FX and generic disarm particles since the reticle communicates the disarmed state.
  • Added overhead indicators for disarm abilities.
  • Don't show cooldowns on ability icons for the imbue popup.
  • Reordered ping wheel messages with lanes so the order matches the left to right order of the lanes.
  • Simplified and reworked the menu when you hit ESC while in-game.
  • Deadlock loading screens can now animate and show other controls.
  • Added charge-up icon and entry in labels in the same way we have cooldowns for items.
  • Added "unstoppable" as a status effect to show in tooltips.
  • The ultimate icons on the team's bar at the top of the HUD have been updated.
  • Added UI indication when an item is upgradeable in the shop (when you already have a component for an item).
  • Added purchase messages in the chat feed for T3 and T4 items that allies or enemies purchase.
  • Added a corner cap on items in inventory/scoreboard/etc to replace the old tier indicators and give better tree recognition.
  • Disabled low/mid health label under crosshair.
  • Made it so scaling values below 0.5 shows 2 decimals instead of 1.
  • Hovering items in the damage report now shows tooltip for that item.
  • Sinner's Sacrifice bonuses now appear faster.
  • Added a UI state when Stamina is disabled with a debuff.
  • Top bar now uses the new vertical bar graphs.
  • Charge-up items (Mystic Burst, Tankbuster, QSR, Ethereal Bullets) now show 'cooldown' timing clock on icon while they are charging up.
  • When charge-up items are fully charged the HUD icon at center will show just like items that are refreshed on cooldown.
  • Renamed "Move Speed Resist" to "Slow Resist".
  • Items in your HUD are organized by cheapest to most expensive from left to right.
  • Base Guardians now share a single Icon / HP pool on Minimap.
  • Patron now shows an icon for each of its phases.
  • Active items are no longer sorted separately from the rest of the items; all items are now sorted alphabetically.
  • Range and Duration upgrades are now labeled as “Ability Range” and “Ability Duration” tooltip wise, to help with searching in the shop.

[ Heroes ]

Abrams

  • Siphon Life: Added new animation logic support for Siphon Life and items.
  • Shoulder Charge: Base duration increased from 1.2s to 1.4s.
  • Shoulder Charge: T1 is now "On Hero Collide: +25% Weapon Damage for 8s".
  • Shoulder Charge: T2 is now "-12s Cooldown".
  • Shoulder Charge: T3 is now "+0.2s Stun Duration and 40% Movement Slow for 4s".
  • Shoulder Charge: New cycle and pre cast 'goose step'.
  • Shoulder Charge: Added support for shoulder charging while in air.
  • Shoulder Charge: New sounds added for hitting heroes, troopers, and walls.
  • Seismic Impact: Radius increased from 9m to 10.5m.
  • Seismic Impact: Effects revisions.
  • Seismic Impact: Fixed crash down sound triggering twice.
  • Seismic Impact: New slam animation.
  • Seismic Impact: New sounds added for in-air looping sound and descend sound.
  • Added new 'out of combat' run and sprint.
  • New Crouch animations.
  • Improved hipfire animations.
  • Added custom jump catapult animation - an alternate jump animation when using fans and Majestic Leap etc.
  • Refined jump start to be cleaner.
  • Added custom Zipline Boosted loop.
  • Added Zipline swinging animation.
  • Fixed a regression where Abrams' Siphon Life and Shoulder Charge ping VO were swapped.
  • Removed competing camera modifier on Seismic Impact.
  • Fixed camera position on client's ground target not using previews, causing it to be jittery.

Bebop

  • Exploding Uppercut: Fixed missing uppercut hero impact sound.
  • Hook: Reworked code to reduce mispredicts.
  • Hook: When Bebop hooks a trooper, only Bebop will hear the hook success sound now.
  • Hook: Fixed the hook sometimes not breaking when the target is stuck.
  • Hook: Fixed the target sometimes not being positioned in front of Bebop when Bebop rotated.
  • Hyper Beam: Effect revisions for projections on vertical surfaces.
  • Hyper Beam: Fixed damaging enemies through thin walls.

Calico

  • Leaping Slash: Fixed animation getting stuck when stunned during the ability cast.

Dynamo

  • New updated model and animations.
  • Kinetic Pulse: T1 Fire Rate slow now matches the Move Slow
  • Quantum Entanglement: Added small lerp to VFX for the teleport and smoothed out camera transitions.
  • Rejuvenating Aurora: Effect revisions to center focus on head.
  • Singularity: Updated effects revisions.
  • Singularity: Increased tick rate, equals out to roughly the same DPS overall, just smoother.
  • Hero pose ambient VFX added.
  • Reload effects revisions.
  • Fixed announcer match start line to be spoken by the friendly announcer (was randomly picking between friendly and enemy).
  • Various tooltip fixes.

Grey Talon

  • Base Bullet Damage spirit power scaling reduced from 0.09 to 0.07.
  • Spirit Snare: Added physical elements to the AoE visuals.
  • Charged Shot T3 Spirit Power scaling reduced from 1.3 to 1.2.

Haze

  • VO remastering pass.
  • Sleep no longer wakes up from damage over time.

Holliday

  • Powder Keg: Fixed being able to spawn barrels on the other side of thin walls.
  • Bounce Pad: Fixed a bug where bounce pads might force you back to the ground after use.
  • Spirit Lasso: Holliday now plays VO when she lands a hit with her lasso as opposed to when she casts her lasso (so she won't say "shoot them" if she didn't actually grab anyone).

Infernus

  • Catalyst: Projectile no longer slides against geometry.

Ivy

  • Watcher's Covenant: Fixed not replicating healing from Bullet Lifesteal (it worked with other sources of bullet lifesteal).
  • Stone Form: Fixed cast sound being delayed and increased its volume.
  • Stone Form: Fixed interaction with air vents and small geo.
  • Air Drop: Adjusted visuals to have higher contrast.
  • Air Drop: Ally cast range increased from 8m to 12m.
  • Air Drop: Slow duration reduced from 4s to 3s.
  • Air Drop: Radius reduced from 14m to 12m.
  • Air Drop: Combat Barrier reduced from 200 to 150.
  • Air Drop: Combat Barrier Spirit Power scaling reduced from 2.5 to 1.5.
  • Air Drop: T1 duration reduced from 12s to 8s.
  • Air Drop: T2 Combat Barrier reduced from +300 to +200.
  • Air Drop: T3 Silence reduced from 4.5s to 3s.

Kelvin

  • Ice Path: Reduced how sticky the Ice Path is for allies.
  • Arctic Beam: Fixed damaging enemies through thin walls.

Lady Geist

  • Life Drain: You're now only slowed when Life Drain is damaging a target.

Lash

  • Base Spirit Resist reduced from 15% to 10%.
  • Ground Strike: Spirit scaling reduced from 0.05 to 0.04.
  • Ground Strike: Fixed a bug that caused Ground Strike to push the victim under the world.
  • Flog: Updated ability icon.
  • Death Slam: UI lock-on revisions to simplify readability.
  • Death Slam: Fixed channel effect on Death Slam to not disappear prematurely.
  • Death Slam: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when Lash does not successfully grab anybody or cancels the ability early.

McGinnis

  • New updated model and animations.
  • Bullet Growth reduced from 0.311 to 0.29.
  • Bullet Velocity increased from 590 to 650.
  • No longer has +15% Base Bullet Resist.
  • Now has +1% Spirit Resist per Boon.
  • Mini Turret: Updated DPS tooltip to properly reflect the correct number.
  • Mini Turret: Updated ambient, tracer, and muzzle flash effects.
  • Mini Turrets: No longer have a 3 second minimum life time. They now spawn with 60% spirit and bullet resist that decays over 6s.
  • Mini Turrets: T3 duration reduced from +18s to +14s.
  • Medicinal Specter: Effects revisions and improvements.
  • Medicinal Specter: Fixed audio buildup when multiple characters are being healed by Medicinal Specter at once.
  • Medicinal Specter: Now provides +15% Stamina Regen.
  • Medicinal Specter: T3 reduced from 4% to 3.5%.
  • Spectral Wall: Fixed missing sound as it travels before deploy.
  • Spectral Wall: The last 2 segments on the left/right sides of Spectral Wall will now turn towards a nearby wall if there is one.
  • Spectral Wall: Duration reduced from 5s to 4.5s.
  • Spectral Wall: Cooldown increased from 46s to 50s.
  • Spectral Wall: T2 reduced from -22s to -20s.
  • Spectral Wall: T3 reduced from 1s Stun to 0.75s.
  • Heavy Barrage: Projectile and ambient effects revisions.
  • Heavy Barrage: Now allows full movement while channeling the ability.
  • Heavy Barrage: Fixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast.
  • Heavy Barrage: Now slows your dash usage by 35%.
  • Heavy Barrage: Damage per rocket reduced from 30 to 23.
  • Heavy Barrage: Minimum distance increased from 7m to 9m.
  • Heavy Barrage: Cooldown increased from 140s to 150s.
  • Heavy Barrage: Spirit power scaling reduced from 0.35 to 0.25.
  • Heavy Barrage: T3 damage per rocket reduced from +30 to +25.
  • Heavy Barrage: T3 now also increases spirit scaling by 0.1.

Mirage

  • Tornado: Improved camera animations during ability.
  • VO remastering pass as well as new VO content.
  • Animation for holding and throwing items has been added.

Mo & Krill

  • Scorn: Heal reduced from 1.3x to 1.2x.
  • Burrow: T2 reduced from +100 Damage to +80.
  • Sand Blast: Projectile no longer slides against geometry.
  • Sand Blast: No longer deals damage.
  • Combo: Bonus health on kill/assist reduced from +70 to +50.
  • VO remastering pass.

Paradox

  • VO remastering pass.

Pocket

  • Base bullet damage increased from 3.9 to 4.1.
  • Affliction: No longer removed by Debuff Remover (as this item no longer removes ultimate effects).
  • Affliction: Duration reduced from 18s to 14s.
  • Affliction: DPS increased from 10 to 30.
  • Affliction: Initial damage reduced from 18% to 10%.
  • Affliction: T2 now increases duration by +4s.
  • Affliction: T2 Healing Reduction reduced from -50% to -40%.
  • Affliction: T3 no longer has % Current HP damage.
  • Affliction: T3 increased from +10 DPS to +20 DPS.
  • Affliction: T3 range increased from +5m to +6m.
  • VO remastering pass as well as new VO content.

Seven

  • Static Charge: Can no longer be self cast.
  • VO remastering pass.

Shiv

  • Killing Blow: Threshold reduced from 22% to 20%.
  • Killing Blow: T2 threshold reduced from +6% to +5%.
  • VO remastering pass as well as updated ping lines.

Sinclair

  • Vexing Bolt: Redirect telegraphs correctly on vertical geometry.
  • Rabbit Hex: Fixed a bug where Henry and Savannah wouldn't play VO when turning enemies into rabbits.

Vindicta

  • Minor rework on animation set.
  • Assassinate: Fixed Vindicta Assassinate zoom in sound triggering twice.

Viscous

  • Gun: Improved firing effects.
  • Gun: Fixed alt-fire weapon thinking it could zoom. It would try if you held right-click and jumped.
  • Puddle Punch: Fix a bug where Puddle Punch would sometimes not deal damage when the target was very close to a wall.
  • Goo Ball: Cooldown increased from 95s to 105s.
  • Goo Ball: Fixed it knocking back heroes with Unstoppable state.

Vyper

  • Petrifying Bola: Debuff effect revisions to help identify targets better.
  • Petrifying Bola: Adjusted the volume of direct hits and explosion sounds.

Warden

  • VO remastering pass.

Wraith

  • Gun: Falloff range reduced from 20m->58m to 18m->52m.
  • Telekinesis: Revisions to debuff effect.
  • VO remastering pass.

Yamato

  • VO remastering pass.

[ Item Sound and Visuals]

Arcane Surge

  • New sounds added.

Boundless Spirit

  • New sounds added.

Crippling Headshot

  • Effects revision to show when the item procs.

Curse

  • New sounds added.

Decay

  • New sounds added.

Ethereal Shift

  • Fixed it not playing the correct cast sound.

Guardian Ward

  • New sounds added.

Healing Nova

  • New sounds added.

Healing Rite

  • New sounds added.

Improved Burst

  • Now uses charge-up mechanic (recharges its proc strength over its cooldown duration).

Infuser

  • New sounds added.

Knockdown

  • Updated overhead visual counter.
  • Now stops all momentum on Stun so victims fall straight down.

Kinetic Dash

  • New sounds added.

Lucky Shot

  • New sounds added.

Metal Skin

  • Effects revision at start to make it more apparent.
  • Added metal footstep sweetener sound when Metal Skin is active.

Mystic Reverb

  • New sounds added.

Mystic Burst

  • Now uses charge-up mechanic.

Phantom Strike

  • New sounds added.

Quicksilver Reload

  • Fixed its fire rate buff not being networked, and therefore not showing up in left-hand panel.
  • Now uses charge-up mechanic.

Refresher

  • New sounds added.

Rescue Beam

  • New sounds added.

Restorative Locket

  • New sounds added
  • Now plays a sound every time a stack is gained.

Return Fire

  • Returned Bullets factor in attacker movement and cannot be easily avoided by strafing.

Rusted Barrel

  • New sounds added.

Shadow Weave

  • Added effect on activation.
  • Fixed item not granting +20% weapon power.

Slowing Hex

  • New sounds added.

Spiritual Overflow

  • New sounds added.

Unstoppable

  • Effects revisions for better visibility and separation from other effects.

[ Localization ]

  • Fixed jittery health numbers in some non-English languages.
  • Adjusted the width of the individual soul count backer in the HUD by language to prevent player soul counts from spilling outside of the bounding box in languages where number formatting and/or length of the abbreviation for thousands results in longer text than English.
  • Applied language-specific width adjustments and padding to the team soul count panel to improve readability.
  • Localized the loading screen.
  • Added localized versions of the Great For New Players screenshot in the new player dialog window.
  • Added localized versions of the the Hero Labs screenshot shown at the hero selection screen.
  • Corrected HUD images containing text that were still showing up in English when playing in Korean.
  • Adjusted font sizing to fix instances of truncated text in the Hero Testing menu in Russian and Indonesian.
  • Enabled resizing of the new player dialog window to fit longer or shorter text appropriately in translation and prevent the "Got it!" button from being cut off in languages with longer text.
  • Enabled font scaling on the Imbue and Active tag labels and the Report button to prevent truncation in certain languages.
  • Fixed multiple instances of single character awkwardly wrapping to second line in Japanese.
  • Added localization support for bot hero pings.

[ Bug Fixes ]

  • Fixed the base healing sound sometimes getting stuck on.
  • Fixed items like Suppressor showing fire rate slow deltas for yourself when it's actually applied to the enemy.
  • Fixed crosshairs not always showing the Disarmed state even though you're disarmed.
  • Fixed heroes that have weapon attributes that get scaled by spirit not showing in the deltas for weapon attributes on the mod tooltips.
  • Fixed Move speed on the HUD always showing Sprint speed included even if you weren't sprinting.
  • Fixed hero stats on dashboard page getting updated from the stats in your previous game.
  • Fixed not being able to ping while the game is paused.
  • Fixed issue with hero stats tooltip. For example, Glass Cannon was showing -20 health instead of -20% health when hovering the stat tooltip.
  • Fixed selling items in Sandbox asking if you want to sell for half price.
  • Fixed rare bug causing you to get stuck on a zipline until you manually dismount.
  • Fixed bug causing nearby other players to appear jittery while on a zipline.
  • Fixed issues that were preventing Yamato, Vindicta, and Pocket desperation lines from playing.
  • Fixed corrections when granting ammo via modifier.
  • Fixed Soul Urn Icon not appearing next to enemies on the minimap if they were Team Sapphire.
  • Fixed Shotguns not having their damage properly reduced against Guardians.
  • Fixed abilities and items allowing one to circumvent the max speed cap on players holding the Soul Urn.
  • Fixed an edge case where a player could claim the Rejuvenator while they were also parried on their attack.
  • Fixed some cases of self damage putting zipline usage on Cooldown and/or knocking the player off the zipline.
  • Fixed Debuff Reducer reducing Soul Urn and Unsecured Orbs pickup time.
  • Fixed a bug causing Lash's Ground Strike impact to be too loud and Flog impact to be too quiet when hitting large groups of enemies with each ability.
  • Fixed a bug preventing Dynamo's and Lash's light melee sounds from playing.
  • Fixed a bug causing Holliday's weapon firing sound to be too quiet with sustained firing.
  • Fixed a bug causing Holliday's Crackshot ready sound to play while dead.
  • Fixed a bug preventing ambient cricket sounds from playing.
  • Fixed a bug preventing ambient tree sounds from looping correctly.
  • Fixed a bug causing some looping sounds to occasionally start with a small delay.
  • Fixed a bug causing Lucky Shot's proc sound to play too loud for certain weapon types.
  • Fixed match start zipline conversations being too quiet.
  • Fixed various Bullet Velocity tooltip issues.
  • Fixed Bullet Velocity not working properly when you had multiple sources (it would pick the highest, even if you had a negative source).
  • Fixed Stamina Recovery not showing deltas properly.
  • Fixed crash when clicking "Take Control" and there's nothing to control.
  • Fixed Phantom Strike causing infinite gravity during the duration of the debuff.
  • Fix various cases where Magic Carpet would get cancelled if any enemy stepped in to your debuff (IE Viscous Goo, Inferno FlameDash, Ivy Kudzu).
  • Fixed a bug where some item and ability interactions were accidentally being reduced by Debuff Reducer, like Viscous' Ball Stun prevention and some kill trackers.
  • Fix Vindicta flight and Wraith Full Auto spirit damage not working if the enemy has a barrier.

Source: Steam

04-17-2025 Update

[ General ]

  • Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
  • Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
  • Guardians attack range reduced from 38.1m to 35m
  • Guardians melee attempt range reduced from 6.1m to 5m
  • Guardians melee damage range reduced from 8m to 7m
  • Players can no longer Parry troopers
  • Medic Trooper: Heal no longer has charges (was 3)
  • Medic Trooper: Cooldown reduced from 35s to 6s (this was the previous setup before)
  • Medic Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby
  • Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
  • Urn now reveals you immediately
  • First urn is now considered for comeback mechanics (15% NW delta)
  • Urn now has a visual indication on the model to indicate if its a side favored pickup
  • Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
  • Fixed Debuff Resistance affecting Urn pickup time
  • Heavy Melee Cancel momentum is significantly reduced

[ Trooper AI Fixes ]

  • Melee troopers will no longer see and follow players around corners and through veils
  • Smoothed out trooper navigation in some spots of the map where they need to drop down
  • Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
  • Troopers now know to cross the base and attack the other shrine once their near one is defeated
  • Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
  • Fixed a bug where troopers would fidget with their facing direction when walking without a target
  • Fixed a bug where troopers would fear really steep stairs
  • Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight

[ Items ]

  • Hollow Point Ward: Spirit Shield reduced from 95 to 70
  • Hollow Point Ward: Weapon Damage reduced from 20% to 18%
  • Healing Rite: Total HP Regen reduced from 370 to 350
  • Healing Rite: Cooldown increased from 64s to 70s
  • Healbane: Heal on kill changed from 350 to 275
  • Enchanter's Barrier: Reduced from 300 to 250
  • Combat Barrier: Reduced from 325 to 275
  • Divine Barrier: Cooldown increased from 30s to 40s
  • Restorative Locket: Range to gain charges reduced from 50m to 35m
  • Restorative Locket: Heal per stack reduced from 32 to 30
  • Debuff Reducer: Health reduced from 125 to 75
  • Debuff Reducer: Debuff Reduction reduced from 28 to 24%
  • Fortitude: Weapon Damage reduced from 27% to 23%
  • Fortitude: Out of combat time increased from 10s to 13s
  • Phantom Strike: Cooldown increased from 26s to 30s
  • Spirit Strike: Spirit Resist Reduction reduced from 12% to 8%
  • Decay: Health Regen reduced from 1.5 to 1
  • Decay: Spirit Power reduced from +7 to +4
  • Decay: Cooldown increased from 33s to 36s
  • Knockdown: Now removes all momentum and brings heroes straight down
  • Ethereal Shift: Moved from Tier 3 to Tier 4
  • Ethereal Shift: Can now be canceled early
  • Ethereal Shift: Duration increased from 3.5s to 4s
  • Ethereal Shift: Max speed during activation increased from 2m/s to 3m/s
  • Echo Shard: Cooldown increased from 21s to 23s

[ Heroes ]

  • Bebop: Base stamina reduced from 3 to 2
  • Bebop: Base regen reduced from 3 to 1.5
  • Bebop: No longer gains +1% Spirit Resist Per Boon
  • Calico: Base ammo reduced from 12 to 9
  • Calico: Gun damage growth reduced by 25%
  • Calico: Gloom Bombs T1 and T2 swapped
  • Grey Talon: HP regen reduced from 2.5 to 1.5
  • Grey Talon: Move Speed spirit scaling reduced from 0.025 to 0.014
  • Grey Talon: Charged Shot damage reduced from 100 to 90
  • Grey Talon: Charged Shot spirit scaling reduced from 1.6 to 1.2
  • Grey Talon: Charged Shot T3 spirit scaling increased from +0.9 to +1.3
  • Haze: Sleep Dagger now causes the target to be unable to slide while drowsy
  • Haze: Sleep Dagger T2 now also reduces Stamina Regeneration by 60% for 6s
  • Haze: Bullet Dance Fire Rate increased from +30% to +35%
  • Haze: Bullet Dance T2 increased from -40s Cooldown to -50s
  • Holliday: Base gun damage reduced from 29 to 26
  • Holliday: Gun damage growth increased from 1.53 to 1.72
  • Holliday: Lasso bonus bounce pad duration reduced from 1.5 to 1s
  • Holliday: Fixed being able to Heavy Melee while casting Lasso
  • Ivy: Headshot hitbox is smaller now (no longer includes the ears)
  • Ivy: Fixed visibility issues with Air Drop
  • Kelvin: Base Spirit Resist reduced from 15% to 0
  • Kelvin: Now gains +1% Spirit Resist per boon
  • Kelvin: Base Sprint reduced from 2 to 1.5
  • Kelvin: Frozen Shelter cooldown increased from 130s to 140s
  • Kelvin: Frozen Shelter T2 Cooldown increased from -40s to -50s
  • Lady Geist: Fixed some cases where Life Swap did not work
  • Lash: Ground Strike base damage reduced from 90 to 75
  • Lash: Death Slam lock-on time increased from 0.6s to 0.7s
  • McGinnis: Mini Turrets tracking speed increased by 15%
  • McGinnis: Mini Turrets bullet velocity increased by 10%
  • McGinnis: Mini Turrets T3 now also increases duration by 18s
  • Mirage: Base Health reduced from 550 to 500
  • Mirage: Djinn's Mark T1 slow reduced from 80% to 60%
  • Mirage: Fire Scarabs Bullet Resist Reduction reduced from -10% to -8%
  • Mo & Krill: Burrow T2 reduced from +140 Damage to +100
  • Mo & Krill: Burrow spirit scaling increased from 1.4 to 1.7
  • Mo & Krill: Combo DPS reduced from 60 to 40
  • Mo & Krill: Combo spirit scaling increased from 1.1 to 1.3
  • Paradox: Kinetic Carbine T2 reduced from -10s Cooldown to -8s
  • Pocket: Base bullet damage reduced from 4.5 to 3.9
  • Pocket: Bullet damage growth increased from 0.28 to 0.32
  • Pocket: Enchanter's Satchel damage reduced from 100 to 70
  • Pocket: Enchanter's Satchel T2 damage increased from +80 to +110
  • Seven: Storm Cloud lightning bolt damage reduced from 150 to 100
  • Seven: Storm Cloud lightning bolt radius increased from 6m to 7m
  • Sinclair: Bullet damage reduced from 23 to 20
  • Sinclair: Fixed Rabbit Hex Damage Amp not affecting allied damage
  • Sinclair: Rabbit Hex Damage Amp reduced from 25% to 15%
  • Sinclair: Rabbit Hex Damage Amp spirit scaling reduced from 0.1 to 0.06
  • Sinclair: Rabbit Hex T3 now also increases Damage Amp by +5%
  • Sinclair: Rabbit Hex Move Speed increased from 15% to 22%
  • Sinclair: Rabbit Hex no longer deals 80 damage
  • Sinclair: Vexing Bolt min damage reduced from 75 to 65
  • Sinclair: Vexing Bolt max damage reduced from 150 to 130
  • Vindicta: Crow Familiar Cooldown increased from 26s to 28s
  • Vindicta: Crow Familiar T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%
  • Warden: Base health increased from 550 to 575
  • Warden: Base regen increased from 2 to 3
  • Warden: Fixed Phantom Strike and Warp Stone working through Binding Ward capture

Source: Deadlock forum

04-04-2025 Update
  • Added an option to allow canceling abilities with the ability key to the main options page.
  • Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
  • Soul orb size increased by 10%
  • Soul orb lag compensation buffer increased from 120ms to 140ms
  • Fixed issues with denying melee soul orbs
  • Fixed various other timing related bugs with Soul orbs
  • Fixed shotguns doing too much damage to Guardians
  • Removed the outer lanes teleporters
  • Sprint increased by +0.5 for all heroes
  • Removed the top of the mid arch from being able to be occupied
  • Lifesteal provided by things like Soul Shredder bullets now properly diminishes in stacking with other sources of lifesteal
  • Fix an edge case where a player can claim the Rejuv but also get parried
  • Fixed spellslinger headshots providing more bonuses than intended
  • Fixed some misc mispredictions during Ice Path movement
  • Fixed Ice Path being overly sticky for allies
  • Fixed Ivy, Viscous and Magic Carpet moving faster than desired when holding the soul urn
  • Urn reveal time reduced from 25s to 15s
  • Urn speed limit increased from 13 m/s to 15 m/s
  • Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall
  • Mantle now requires pushing WASD Direction toward a ledge
  • Improved Camera positions while character is backed up against walls
  • When attaching to a zipline, movement direction can override the travel direction
  • When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope
  • Calico: Health growth per boon reduced from 41 to 34
  • Calico: Leaping Slash Heal reduced from 50 to 40
  • Calico: Leaping Slash Heal Spirit Scaling reduced from 1.6 to 1.1
  • Holliday: Powder Keg T2 bonus damage reduced from 100 to 80
  • Holliday: Crackshot T2 bonus damage reduced from 85 to 60
  • Mirage: Djinn's Mark T2 reduced from +4s Multiplier Duration to +2.5s
  • Seven: Health Regen reduced from 3 to 1.5
  • Sinclair: Vexing Bolt cooldown increased from 15 to 24
  • Sinclair: Vexing Bolt T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s"
  • Sinclair: Vexing Bolt T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown
  • Vindicta: Crow Familiar duration spirit scaling reduced from 0.03 to 0.024
  • Vindicta: Crow Familiar Health Drain reduced from 3% to 2.3%
  • Infuser: Spirit Lifesteal reduced from 20% to 15%
  • Infuser: Bonus Spirit reduced from 16 to 13

Source: Deadlock forum

03-19-2025 Update
  • Sprint increased by +0.5 for all heroes

Source: Deadlock forum

03-16-2025 Update
  • Neutral bounty increased by 5%
  • Sinner's Sacrifice initial spawn time reduced from 10 min to 8 min (respawn rate is still 5 min)
  • Fixed a bug with Neutral bounty later in the game being reduced by more than the initial intended -15% (this fix was released yesterday)
  • Restorative Locket: No longer grants +10% Spirit Resist
  • Divine Barrier: Shields reduced from 260 to 230

Source: Deadlock forum

03-13-2025 Update
  • Increased horizontal soul orb movement a bit
  • Soul Orb spawn delay increased a bit and added some variability
  • Neutrals soul values reduced by 15% (including Sinner's Sacrifice)
  • Sinner's Sacrifice spawn/respawn time increased from 8/4 minutes to 10/5
  • Mid Neutral Camp respawn time increased from 5 minutes to 6 minutes
  • Golden Statue Buffs adjustments
  • Level 1 Ammo reduced from 4% to 3%
  • Level 2 Ammo reduced from 6% to 5%
  • Level 3 Ammo reduced from 8% to 7%
  • Level 1 HP reduced from 20 to 15
  • Level 2 HP reduced from 30 to 25
  • Level 3 HP reduced from 40 to 35
  • Level 3 Weapon Power reduced from 7% to 6%
  • Level 3 Spirit reduced from 5 to 4
  • Minor respawn curve adjustments
  • Holliday: Powder Keg T2 decreased from +120 to +100
  • Holliday: Bounce Pad cooldown increased from 37s to 41s
  • Holliday: Bounce Pad T1 is now T2
  • Holliday: Bounce Pad New T1 is -10s cooldown
  • Holliday: Bounce Pad T2 is now T3. Removed T3 Stun
  • Haze: Bullet Dance bonus damage is now weapon damage instead of spirit
  • Sinclair: Assistant damage now follows his gun's falloff range
  • Sinclair: Assistant base damage reduced from 30 to 20
  • Cold Front: No longer does double damage to creeps

Source: Deadlock forum

Map Rework Update

Today's update introduces a reworked map layout, alongside a variety of improvements and bug fixes.

[ Map Rework ]

  • The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, mid boss, etc.
  • Added a new feature called "Explore Map" where you can run around an empty city to test movement and navigation. You can find this under the 'Play' menu.

[ Soul Orb Mechanics ]

  • Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.
  • Soul Orb lifetime in the air reduced significantly.
  • Soul Orb denies changed from 65/35% to 50/50%.
  • Soul Orb physical radius increased by 10%.
  • Reduced horizontal movement of soul orbs from troopers.
  • Gaining souls from kills now shows a visual effect of souls flying towards you.

[ Sprint ]

  • Default sprint speed increased from 0.5 to 1.0.
  • Sprint disable duration reduced from 5s to 4s when dealing/taking damage with heroes.
  • Sprint disable duration reduced from 5s to 0.5s when dealing/taking damage with non-heroes.

[ Sinner's Sacrifice ]

  • Sinner's Sacrifice no longer grants a random Golden Statue buff.
  • Sinner's Sacrifice now has a looping timing window where if you kill it with a Heavy Melee (there are visual and audio cues), you will receive 3 Golden Statue buffs. Alternatively, a last hit with Light Melee will only give 1 Golden Statue Buff.

[ Game Feel and Optimizations ]

  • Added support for DLSS as an FSR2 alternative for temporal anti aliasing and upscaling. Requires an NVIDIA 2x-class GPU or above.
  • For Vulkan users, upgraded FSR2 to AMD's new FSR3 temporal upscaler for sharper and more temporally stable output.
  • Enabled NVIDIA Reflex and AMD Anti-Lag 2.0 for reduced latency.
  • Client performance improvements.
  • Bicubic filtering for lightmaps at higher shadow quality settings.
  • Improve how we preload units to prevent shader compilation during gameplay.
  • Hero shader improvements.
  • Various netcode improvements
  • Increased tick rate from 60hz to 64hz to improve the precision of certain game calculations.
  • Improved client reporting to prevent incorrect prediction offsets to the server.
  • Improved accuracy of server lag compensation to prevent bullets from reporting false hit detection against enemies further in the past.
  • Improved timing of server lag compensation to engage during the first phase of bullet creation which previously could have resulted in bullets originating from different positions on the server and client.
  • Improved accuracy of Soul Orb hitboxes to ensure they are in the correct position during client bullet prediction.
  • Improved various close range abilities having casting errors (Sticky Bomb, Soul Exchange, Combo, etc).

[ Misc Gameplay Changes ]

  • Increased post-laning trooper bounty to match the previous 4 lane global economy.
  • Changed flex slot requirements:
  • 1st flex slot changed from 3 Guardians down to 2 Guardians.
  • 2nd flex slot changed from 2 Walkers down to 1 Walker.
  • The last 2 flex slots are unchanged.
  • Small Neutral Camp respawn time reduced from 4 minutes to 3 minutes.
  • Mid Neutral Camp respawn time reduced from 6 minutes to 5 minutes.
  • Neutrals soul values reduced by 10% (overall camp count and frequency has been increased).
  • Side Walkers HP increased from 5,175 to 7,000.
  • Mid Walkers HP increased from 8,000 to 9,000.
  • Mid Boss HP and HP growth increased by 30%.
  • Outer Zipline speed increased by 15%.
  • Breakable soul values reduced by 5%.
  • All juke spots now have veils (the dead end closets with the mystery man infront).
  • Gun Powerup min/max Fire Rate increased from 10/30% to 15/35%.
  • Fixed Gun Powerup not scaling Ammo to 60% as intended.
  • Added a new Mid Boss Rejuvenator Symbol with three visual states (not spawned, under 1 min from spawn, and spawned).
  • The new large amount of breakables in the mid boss middle area now initially spawn at the same time as mid boss.
  • Holliday: Bounce Pad damage reduced from 120 to 90.
  • Holliday: Bounce Pad T3 stun duration reduced from +1.25s to +1s.
  • Holliday: Spirit Lasso damage reduced from 120 to 90.
  • Superior Stamina: No longer gives 7% fire rate.

[ Damage Report ]

  • Now visualizes the amount of damage reduced by resistances or shields.
  • Incoming Damage UI now visualizes general damage reduction and amplification.
  • Now shows the number of instances of damage done by each ability.
  • Damage Report no longer clears immediately upon respawn, but instead will keep the data from your previous life with an added "(Last Life)" label.
  • Breaking secondary stats out in the client Damage Report. (i.e. Shiv Serrated Knives now shows damage from initial hit and damage-over-time).
  • Defaulting damage report to compact mode when you initially take damage.
  • A variety of UI bugfixes and polish changes.

[ Quick Buy ]

  • Added the ability to right click on the header of a build category to add all items in that category to your Quickbuy queue.
  • Quickbuy's default behavior is going back to showing purchase prompts when the item is actually purchased. A settings option has been added to show purchase prompts when the item is queued.
  • Fixed a bug where you could queue an item that was a component of an item you already own.
  • Fixed several bugs that caused items to be skipped when purchasing items with the Auto Buy option enabled.

[ Builds/Shop ]

  • Fixed a bug where purchasing an item would clear the item search box in the shop.
  • Fixed Steam profanity filter not being consistently applied to user-authored text in builds (names, descriptions, annotations).
  • You can now create builds on the dashboard.
  • You can now create ability builds by clicking on the ability icons in the skill build area (which is the only way you can do it on the dashboard) in addition to skilling them up in sandbox mode (where both work).
  • Fixed a bug where dragging and dropping items while editing a build would remove the annotation from the item.
  • Reworking default builds to assume items are bought in specified order.
  • Updated Hero default builds.
  • Added Suggested AP path for Haze, Paradox, Shiv, and Yamato.

[ General Changes ]

  • Ziplines are now curved.
  • If a player abandons a match before the 5 minute mark, the game will now bring up a green hud message: "This game will not be scored. It is now safe to leave." If the abandon occurs after 5 minutes, the hud message will be: "This match can be abandoned without a penalty, but leaving will result in a loss.".
  • Updated the Heavy Melee vfx.
  • Gun audio system updates attempt to balance powerful feel with ear fatigue more skillfully, also added some experiments for early reflection acoustics in weapon reports.
  • Updated regular damage and headshot damage sounds; damage dealt to NPCs is now quieter.
  • Players no longer collide with Bosses to prevent some unintended interactions.
  • Crouch toggle now ends on a failed dash.
  • Added positional tier 1 Guardian death sounds.
  • Added sounds for tier 1 Guardian melee swing, melee slam, and melee hit.
  • Added sounds for tier 1 Guardian activate from idle and deactivate to idle animations.
  • Added positional Walker death sounds.
  • Added sounds for Walker beam attack.
  • Added sounds for Walker stomp attack.
  • Added sounds for Walker rocket barrage attack.
  • Adjusted what counts as a headshot when shooting through non-head hitboxes.
  • Reduce duration of buff effect for gaining Ability Points.
  • Button hints now update when changing keybinds during a match.
  • Made bots better at purchasing and upgrading items.
  • Made bots better at not getting stuck in walls.
  • Adding row indicator if you're on the global leaderboards. Also auto scroll to your position on the global leaderboards.
  • Taskbar icon only flashes once when you're about to respawn.
  • The Walker's area buff now shows up on the hud's active stats section.
  • Adding support for pinging Ability 1-4 to be "almost ready" with supporting vo.
  • Hooking up generic "Item is Ready", "Item is almost Ready", and "Item is on cooldown" vo.
  • Added missing unique death vo sounds for: Fathom, Trapper, Wrecker, Raven, Sinclair, and Wraith.
  • Updated voice lines for having many souls to trigger at 6k, instead of 6.2k.
  • Base attack music now starts immediately when an enemy enters the local player's base (previously only when damage was dealt to an objective).
  • Damage audio does not play loudly if the player's health is not changing.
  • Elevated ability hit confirmation sounds in the mix.
  • Players can no longer shoot or reload their weapon while climbing a rope.
  • Mix updates to deprioritize NPC, currency, and other sounds in base.
  • Protections added to low audio frequencies from building up and clouding the mix.
  • Updated volume for Paradox and Viscous' Select/Unselect lines increased to match the rest of the roster.
  • So as not to create unintended situations where you give away your position while hiding from combat the "you can't hide from me" vo lines now only play for the speaker.
  • At the beginning of a match certain heroes will now chat with each other as they ride to battle. If a hero does not have a recorded conversation the patron will speak to them as they did previously.
  • Minor vo bug fixes that address things like missing ability lines, wrong names being called out in pings, etc.
  • Ping Update: Pre-match, if you press the ping button your hero will play a random taunt. Not every hero has these lines yet.
  • Ping Update: Certain heroes now have several new options that can be added to the ping wheel including "Come with me", "Rejuv's Dropping", "Cover Me", "Nevermind", "Press The Advantage", "Not Ready To Teamfight", "Let's Hide Here", "it's Dangerous Here", "I'll Clear The Troopers", "Let's Meet Here", and "I'll Flank 'Em".
  • Ping Update: The Green lane is now alternatively referred to as "Park" instead of "Greenwich".
  • Added an effect for when you break bridge Powerups.
  • Sprint effects revisions to reduce noise.
  • Window materials now feature imposter interiors and improved glass reflection.
  • Added new signage to the world.
  • Added new railing smartprop to the world.
  • Added new oracle building model.
  • Added new buildings for the city backdrop.
  • Added under construction suspension bridge to yellow lane.
  • Improved blending of character and world shadows.
  • Improved lighting on city backdrop.
  • Added Bull/Bear statues to the jungle lane street for landmark callouts.
  • Ability Point effects revisions to reduce lingering noise.
  • Powerup spawner gained effects revisions to reduce lingering noise.
  • Zipline speed effect revisions.
  • Stunned debuff effect revisions.
  • Update last hit effects so that it reflects what is shown in the UI.
  • Changed minimum bot difficulty for some heroes.
  • Added chimes and bird sounds behind park gate.
  • Added looping sound to jump pads in the world.
  • Added neutral camp spawn sound.
  • Added permanent powerup spawn sound.
  • Added a global spawn sound for bridge buffs.

[ User Interface ]

  • Changed all language around 'Hero Sandbox' to 'Hero Testing'.
  • Moved Private and Co-op bots to be bucketed under a single "Play Bot Match" button that splits into private vs co-op via selection modal.
  • Added a News Post popup panel to the main menu.
  • Added a link to Patch Notes to the main menu.
  • Commends are now right-aligned.
  • Enemy commends now auto-dismiss after a short duration.
  • Fixed both "Leave Match" and "Leave Spectating" showing when you hit Esc while watching a match.
  • Fixed a bug where abilities showed their imbued item multiple times.
  • Adding Status Effect Panels next to healthbar and in the bottom left to display certain modifier icons in these areas. You can hover them to see what the status effect is.
  • Adding Rejuvenator icon in the bottom left next to healthbar when you have the Rejuvenator.
  • Adding powerups to the bottom left hud area and removing the progress bar in the middle left of the hud.
  • Adding player speaking indicator on the minimap icon.
  • Changing default minimap values to make ziplines smaller and other minor adjustments to player icons.
  • Adding Health regen to active player stats on the left.
  • Updating images on the zipline prompt UI to match new colors.
  • Fixing wash-color on new inline glyphs for active items.
  • Adding logic to make default build categories double height when they go over 9 items in one category.
  • Matches that are safe to abandon now use the "Leave Match" label rather than "Abandon Match" in the escape menu.
  • Settings for Custom Matches (such as Enable Cheats, Bot Difficulty, etc.) now default to whatever was last used.

[ Hero Content Improvements ]

Abrams

  • Updated playable model with latest art, animation, and vfx content.
  • New Siphon run locomotion.
  • New stand and crouch idles.
  • New book model.
  • New run stop animations.
  • New shop UI animations.
  • New jump animation Set.
  • New run locomotion.
  • Added new zoomed run set.
  • Added new stagger animation.
  • Re-authored crouch locomotion to match faster speeds.
  • Authored new stand and crouch turn set.
  • Improved camera animations during Seismic Impact.
  • Updated vo - remastering pass, no new content.
  • Added ambient effects to book.
  • Siphon Life buff effect revisions to unify theme better.
  • Improved Abrams zipline animations.
  • Fixed Shoulder Charge acting like it's modifying your movespeed on the hud active player stats.

Bebop

  • Disjoints now break hook tracking.
  • Uppercut now only locks out player movement until the top of the launch 'arc'.
  • Bomb now favors applying to the Hook target for 0.25s after Hooking.
  • Weapon changes to scale beam visual impact based on dps of weapon.
  • Hyper Beam visual revision to starting point to hook up better to rest of beam.
  • Hyper Beam now has updated ground effects.
  • Sticky bomb and Uppercut effects revisions to help clarify damage areas.
  • Uppercut T2 Perk revision to buff effects to make them more apparent when Bebop has extra gun damage.
  • When Bebop hooks an NPC, only Bebop will hear the hook success sound to make it less confusing for teammates/opponents.
  • Fixed casting errors that would sometimes happen with Sticky Bomb

Calico

  • Gloom Bombs now has updated vfx.
  • Leaping Slash now has updated vfx.
  • Updated Neutral Soul Orbs location while controlling Ava.
  • Return to Shadows now has updated vfx.
  • Fix Return to Shadows not breaking boxes on its damage portions.
  • Updated vo - largely remastering pass, but some new content including lines to match her updated kit.
  • Added new Ava run and jump animations.
  • New simulation on cat tail. New upwards and downwards animation.
  • New Calico slide animation.

Dynamo

  • Improve logic around traces for teleports specifically to address Quantum Entanglement teleporting players out of the map.
  • Updated vo - largely remastering pass, but some new content.
  • Revision to adjust tracer properties as fire rate increases, simplify impacts.
  • Reload effects revisions.

Grey Talon

  • Guided Owl accelerate has been updated from M1 to 'W' by default.
  • Better visual feedback for Spirit Snare when triggered.
  • Fixed Spirit power bonus from Guided Owl always being visible in the active player stats.
  • Fixed a bug that caused Grey Talon's Owl explosion sound to not be heard by the caster if they detonated it early with a keypress.
  • Updated vo - largely remastering pass, but some new content.

Haze

  • Sleep Dagger now has updated vfx.
  • Adjusted hitboxes to added backpack.
  • Updated to use the new weapon gun audio system.
  • Fixed Haze getting stuck during Bullet Dance cast pose if she died during use.

Holliday

  • Spirit Lasso now has a cast bar on the hud during wind-up.
  • New in-air looping sound added to the first time she uses a bounce pad.
  • Updated vo - some new content, including increased variety of Crackshot lines.

Infernus

  • Flame Dash speed boost has been updated from M1 to 'W' by default.
  • Flame Dash now shows the speed boost in the active stats area.
  • Updated vo - remastering pass, no new content.
  • Concussive Combustion: reduced chances of ground trace missing ground and improved perf.

Ivy

  • Adjusted hitboxes to conform to model.

Kelvin

  • Frozen Shelter updated to use triggers rather than cancel, to match behavior of other un-summons.
  • Fixed aoe abilities going through Frozen Shelter.

Lady Geist

  • Updated vo - largely remastering pass, some new content.
  • Tracer revisions to lower visual noise when close to tracer.
  • Life Drain is no longer cancellable.
  • Life Drain no longer slows you down if it's not draining life from an enemy.
  • Fixed Soul Exchange flashing on left of hud for <1s.
  • Fixed casting errors that would sometimes happen with Soul Exchange

McGinnis

  • Updated to use the new weapon gun audio system.
  • Updated vo - largely remastering pass, but some new content.
  • New tracer and muzzle flash effects.
  • Heavy Barrage launch effects revisions.
  • Heavy Barrage effect addition to connect projectiles in space to the hero better.

Mirage

  • Updated with new custom animations.
  • Coattail sim has been added.
  • Fire Scarabs no longer causes Magic Carpet to be cancelled.
  • Fire Scarabs now works with "No Cooldowns" set in Hero Testing.
  • Fire Scarabs debuff and buff effects revisions.
  • Tornado cast delay increased from 0.0s to 0.1s.
  • Tornado now destroys breakable props.
  • Adjusted Djinn's Mark consume activation sound so it's not too loud if used on many enemies at the same time.
  • Added new spawn animation.
  • Traveler now has a custom animation on his destination model.

Mo & Krill

  • Fixed bonus health not showing from ultimate when hovering Mo & Krill on the scoreboard.
  • Fixing Burrow acting like it was modifying movement speed (without casting it) in the active player stats.
  • Fixed casting errors that would sometimes happen with Combo

Pocket

  • Adjusted hitboxes to conform to model.
  • Updated vo - remastering pass, no new content.

Seven

  • Fixed sometimes being stuck in skeletal form forever.
  • Static Charge effect revisions to make aoe act as a warning for the timing better by ramping up visibility towards the end.

Shiv

  • Slice and Dice is no longer cancellable.
  • Updated vo - remastering pass, no new content.
  • Killing Blow debuff indicator effect revisions to remove arrow and add a brief debuff effect on the victim.

Sinclair

  • Updated model with new wand weapon.
  • Moved to a new animation set.
  • Spectral Assistant now has updated vfx.
  • Spectral Assistant's bullets updated to come out of the turret's muzzle position.
  • Fixed Sinclair keeping some passive bonuses from stolen ultimates after they've been used.
  • Fixed enemy Mo & Krill getting buffs from copied ult.
  • Fixed issue if both Sinclair and enemy Mo & Krill are using their ultimates at the same time (when one ended, both would end).
  • Added warning sound for Sinclair's rabbit hex when placed.
  • Don't show stat changes for abilities that are stolen from using ultimate when previewing items in the shop.
  • Fixed Spectral Assistant firing effects to not track with projectile.
  • Increased volume of Vexing Bolt projectile loop and redirect.
  • Vexing bolt redirect telegraph now displays on vertical geometry.

Vindicta

  • Fixed getting stuck zoomed in if you tried to use Assassinate while getting stunned or silenced.
  • Updated vo - largely remastering pass, but some new content.

Viscous

  • Fixed a bug that allowed you to kill your teammates coming out of The Cube.
  • New weapon firing effects and updated projectile.

Vyper

  • Updated to use the new weapon gun audio system.
  • Updated vo - lots of new content for everyone's favorite sleazebag criminal.
  • Petrifying Bola explode and direct hit sounds updated to make it clearer when you get a direct hit.

Warden

  • Updated Binding Word visual ring to be more apparent.

Yamato

  • Adjusted volume of Power Slash hit confirm sound to give better feedback to the attacker.
  • Crimson Slash: adjusted slash effects height to be better aligned to crosshair.
  • Update model to show default Yamato body for all effects.

[ Hero Lab Updates ]

Fathom

  • Lurker's Ambush: The spit debuff is now a heavy slow rather than an immobilize, and its damage is dealt over the effect's duration rather than all on initial impact.
  • Added unique footstep sfx.
  • Lurker's Ambush: the active's duration and damage are halved if Fathom is not latched to a wall while casting.
  • Lurker's Ambush: shortened the channel time required for max duration/damage.
  • Reefdweller Harpoon: fixed it failing to cast if you were sliding while casting.
  • Scalding Spray now has new vfx.
  • Scalding Spray now has a new animation.
  • Remastered sounds for Scalding Spray and Breach abilities for better feedback.
  • Fixed a bug that caused Scalding Spray sound to be too quiet for the victim in certain situations.

Raven

  • Updated animation set - Polished 8-way sprint, Aims, Parries, Air Dash, Ground Dash, Jumps, Reloads.
  • Added sounds to Blindside debuff hit, loop, and end.
  • Initial gun weapon audio.
  • Fixed bugs preventing his vo from playing as intended.

Trapper

  • Reworked Bottled Phantasmicide and Silktrap.
  • Adjusted hitboxes to better conform to his model.
  • New sounds added for all of Trapper's abilities.
  • Now traps new vermin and bought a new coat.

[ Item Content Improvements ]

Active Reload

  • Now plays a sound when entering the active window.

Arcane Surge

  • Added activation sound.

Debuff Remover

  • Added cast and buff sounds.

Fortitude

  • Effects revisions.

Healing Rite

  • Revision to buff and cast to look less modern.

Knockdown

  • Updated vfx.

Magic Carpet

  • Fixed a bug that caused the ambient sound to not loop properly.

Majestic Leap

  • New sounds added to differentiate them from Holliday's bounce pad.
  • Clean up buff effect after launch.
  • Fixed showing an extra cancel hint.

Mystic Reverb

  • Area effect now applies the intended slow debuff.
  • No longer triggers off Pocket's Affliction.

Quicksilver Reload

  • Added new sound to proc.

Rescue Beam

  • Fixed the UI prompt getting stuck when moving too far away from the other player.
  • Fixed heroes sometimes getting dropped to the ground while under the effect of Rescue Beam.

Surge of Power

  • Added new proc and end sounds.

Spellslinger Headshot

  • Now keeps the Soul Shredder Bullets passive buffs.

Spirit Snatch

  • Now has new vfx.
  • Fixed a rare case where the cooldown was displaying incorrectly.

Tesla Bullets

  • Effect revisions.

Torment Pulse

  • Added new proc sound.

Veil Walker

  • Added new vfx.
  • Added proc sound.

[ Controller Support ]

  • Added Switch Pro default configs for [ Standard | Gyro | Gyro + FlickStick ].
  • Changed the default suggested SteamInput config to Gyro Enabled (with standard stick controls).
  • Minor fix for glyph size inside settings keybinding popup.
  • Added option to use regular face button glyphs vs. universal glyphs.
  • Camera movement between crouching and standing is smoother and quicker.
  • Fixed a performance issue when zipline hint appears.
  • Tweaks/remake of mouse button glyphs.

[ Localization ]

  • Added Japanese localization support.
  • Adding support for keybind glyphs in non-English languages.
  • Applied regional number formatting in several areas that were previously not respecting localization language.
  • Fixed many instances of truncated text in localization languages.
  • Allowed room for 3-line Hero Labs descriptions in languages that needed additional space.
  • Prevented zip line boost prompt from wrapping to a second line and being cut off in some languages.
  • Fixed an issue in some languages where longer text in the menu that appears after hitting Esc in a match was wrapping to a second line and overlapping other menu items.
  • Fixed clipping of chat wheel label text in languages where additional space was required.
  • Slightly expanded width of keybinding setting rows to allow more space for the Reset label, which did not previously fit in some languages.
  • Added a width limit for popup window titles to correspond to the width limit already present for the body of those messages.
  • Fixed issue where text in Asian fonts was being clipped at the bottom of search fields and on the Builds tab label.
  • Added missing Spirit Snare, Flying Cloak, and Colossus modifier labels.
  • Fixed an issue in the Custom Match lobby UI where the length of certain labels caused the Copy Party Code and Show Party Code elements not to render at all. This was preventing players in Ukrainian, Polish, and Italian from being able to see or share party codes for custom matches.

[ Bug Fixes ]

  • Fixed 'Unstick Hero' and 'Suicide' buttons not working properly.
  • Fixed a few cases of the camera getting stuck zoomed out.
  • Fixed powerups from breakables sometimes not being able to be picked up.
  • Fixed not being able to stop death replay.
  • Fixed death replay not working if you try to play it right after you die.
  • Fixed Pause not working while you're dead.
  • Fixed Urn return location looking active on the minimap when no one is holding the urn.
  • Fixed players getting killed by Bosses showing "Unknown" in the kill feed.
  • Fixed long outstanding bug where sometimes you couldn't drag an item to an active item slot.
  • Fixed console getting bound to ` repeatedly.
  • Fixed active items sometimes not showing correct cooldown.
  • Fixed turrets shooting midboss if it's invulnerable to them (i.e. an enemy or ally was in the pit, they would shoot it but do no damage). It will shoot the mid boss if you're in the pit (which will allow them to damage mid boss). Same treatment for Weakened Patron.
  • Fixed a bug with targeting previews for aoes sometimes not showing up.
  • Fixed a bug that caused looping audio sources to be inaudible if the listener was too far away when the sound started.
  • Fixed tether getting removed then applied every frame if Ivy was above the bridge and target is below the bridge (or vice versa) causing the vfx to flicker.
  • Fixed a rare bug where an incorrect voice line would play.
  • Fixed a rare bug that could cause a response voice line to not play.
  • Fixed Urn return music not playing.
  • Fixed Rejuvenator drop music playing in Sandbox.
  • Fixed damage audio not playing in replay and for spectator.
  • Fixed the case where multiple shields of the same type weren't stacking correctly.
  • Fixed Weapon Damage % stats not breaking out Golden Statue and tier bonuses correctly in the tooltip.
  • Potential fix for roster getting cleared if your game crashed.
  • Bullets now record their lag compensation amount and stay at the same offset rather than tracking the client's latency per tick.
  • Fixed Walker stomp sometimes not hitting nearby units on an elevation.
  • Fixed Walker backdoor protection sometimes mistriggering from other lanes.
  • Fixed a bug where abilities could mispredict a successful cast if the target is dashing past the caster.
  • Fixed a bug where abilities could mispredict a successful cast if the target is an ally.
  • Fixed an exploit that allowed players to 'secure' their souls by buying and refunding an item.
  • Fixed Cancel button not working when waiting to spectate a match.
  • Prevented cooldown timers from displaying 0.0 briefly at the end of the countdown.
  • Fixed an issue causing extraneous blank lines to be appended to pings when individual lines of ping text were long.

Source: Steam

02-11-2025 Update
  • Calico: Leaping Slash T2 damage decreased from +75 to +60
  • Calico: Return to Shadows cooldown increased from 90s to 100s
  • Calico: Return to Shadows speed reduced from +50% to +30%
  • Calico: Return to Shadows T2 now also grants +20% speed
  • Holliday: Powder Keg cooldown between charges increased from 2s to 3.5s
  • Holliday: Bounce Pad T2 damage reduced from +100 to +80
  • Sinclair: Bullet Damage reduced by 15%
  • Sinclair: Bullet velocity increased from 86 to 340
  • Sinclair: Spectral Assistant now has new VFX
  • Sinclair: Rabbit Hex targeting mechanism has been reworked. It is now an AoE target ability in the base. It has a 0.7s delay before the area is affected. Cast range increased from 20m to 30m, Movespeed reduced from 35% to 15% and cooldown reduced from 45s to 35s.
  • Sinclair: Rabbit Hex now has new VFX
  • Sinclair: Audience Participation range increased from 10m to 20m
  • Sinclair: Audience Participation copy duration decreased from 20s to 10s
  • Sinclair: Various new and improved SFX
  • Wraith: Card Trick base radius reduced from 5m to 4m
  • Wraith: Telekinesis base damage reduced from 175 to 140
  • Ammo Scavenger: Max Stacks reduced from 20 to 18
  • Ammo Scavenger: No longer grants +40 health
  • Extra Stamina: No longer grants +4% Fire Rate
  • Restorative Shot: No longer grants +3% Weapon Damage

Source: Deadlock forum

01-27-2025 Update
  • Abrams: Infernal Resilience increased from 11% to 12%
  • Bebop: Uppercut air control lockout period reduced from 0.5s to 0.3s
  • Dynamo: Kinetic Pulse damage spirit scaling increased from 1.4 to 1.8
  • Dynamo: Kinetic Pulse T3 now also adds +1 Charge
  • Calico: Gloom Bombs now has updated impact SFX
  • Calico: Gloom Bombs now has an arming effect for when they are about to detonate
  • Calico: Leaping Slash only heals when hitting heroes
  • Calico: Leaping Slash fixed VFX to match the damage area more accurately
  • Calico: Leaping Slash updated to break breakables in the area
  • Calico: Leaping Slash fixed a bug where calico's slash would deal no damage near walls
  • Calico: Ava duration reduced from 20s to 15s
  • Calico: Ava cooldown reduced from 50s to 45s
  • Calico: Ava now gets slowed by 30% for 1s anytime she takes damage
  • Calico: Ava speed reduced from 75% to 65%
  • Calico: Ava T2 speed increased from +35% to +45%
  • Calico: Ava now can now meow with m1
  • Calico: Return to Shadows cooldown increased from 80s to 90s
  • Calico: Fixed Leaping Slash doing bonus damage from Melee Charge
  • Grey Talon: Spirit Snare cooldown reduced from 37s to 34s
  • Grey Talon: Spirit Snare T2 increased from +0.5s to +0.75s
  • Haze: Bullet Dance T3 increased from +40% Evasion to +60%
  • Haze: Bullet Dance T3 increased from +2 Dance Move Speed to +3
  • Holliday: Powder Keg will no longer arm instantly if the player has the Bounce Pad modifier
  • Holliday: Powder Keg Charge Time increased from 1s to 2s
  • Holliday: Powder Keg knock up time reduced by 15%
  • Holliday: Bounce Pad no will no longer expire after 5 seconds in the air
  • Holliday: Bounce Pad spirit scaling reduced from 0.9 to 0.4
  • Holliday: Bounce Pad will now play a different sound on the player's first bounce when the stomp modifier is active
  • Holliday: Bounce Pad VFX and lifetime display improved
  • Holliday: Bounce Pad will now be more responsive for the player when landing and dealing damage
  • Holliday: Spirit Lasso duration reduced from 2.5s to 2.25s
  • Holliday: Spirit Lasso duration now lasts 1.5s longer when using Bounce Pad
  • Holliday: Spirit Lasso Fixed an issue where the lasso animation would get stuck on sometimes
  • Kelvin: Arctic Beam now also slows roll distances by 20%
  • Seven: Storm Cloud secondary ability delay reduced from 2s to 0.25s
  • Shiv: Serrated Knives no longer stops after hitting a Soul Orb
  • Sinclair: No longer has -35% Headshot Damage Reduction
  • Sinclair: Vexing Bolt damage mechanics reworked, increases damage as the bolt travels, various values adjusted (150 max damage, 75 min damage, 2s time for max damage, assistant does 50% damage. T3 is now +150 max damage, +50% assistant damage)
  • Sinclair: Vexing Bolt T2 updated to remove base fire rate debuff, add as t2 upgrade, remove spirit shred t2
  • Sinclair: Vexing Bolt allow for retarget to try to find targets through walls and to bend around corners
  • Sinclair: Rabbit can now use jump
  • Sinclair: Rabbit Hex projectile updated to better track targets that have recently changes models
  • Sinclair: Spectral Assistant update VFX radius & lifetimes to scale off of clone damage
  • Sinclair: Audience Participation cooldown with successful usage reduced from 100% to 50%
  • Sinclair: Audience Participation stolen ultimate duration increased from 10s to 20s
  • Sinclair: Audience Participation VFX updated steal effect to feel snappier
  • Sinclair: Audience Participation fixed a typo in the ability description
  • Vindicta: Bullet damage reduced from 11.7 to 11.4
  • Vindicta: Crow projectile speed reduced from 4750 to 4250
  • Vindicta: Assassinate T2 reduced from +120 to +110
  • Viscous: Goo Ball turn rate improved by 10%
  • Vyper: Bullet damage growth increased from 0.32 to 0.36
  • Vyper: Petrifying Bola changed the petrify to no longer be breakable
  • Vyper: Lethal Venom updated to deal damage through petrify, rather than cleanse the petrify and damage
  • Vyper: Fixed Lethal Venom T2 anti-heal not working properly
  • All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
  • Shrines are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage)
  • Can no longer stand on top of Walkers
  • Ammo Scavenger: Ammo reduced from 15% to 10%
  • Swift Striker: Fire Rate reduced from 22% to 20%
  • Alchemical Fire: Base damage reduced from 50 to 45
  • Spellslinger Headshots: Amp per headshot increased from 4% to 6%
  • Spellslinger Headshots: Max Stacks reduced from 12 to 10
  • Bullet Lifesteal: Lifesteal reduced from 26% to 24%
  • Heroic Aura: Lifesteal reduced from 18% to 16%
  • Berserker: Damage to gain stack increased from 100 to 120

Source: Deadlock forum

01-19-2025 Update
  • Bebop: Hook T1 reduced from 30% more weapon damage to 25%
  • Bebop: Exploding Uppercut T2 reduced from +60% weapon damage to +50%
  • Bebop: Sticky Bomb damage reduced from 120 to 110
  • Bebop: Sticky Bomb T2 reduced from +80 Damage to +75
  • Calico: Bullet Damage increased from 2 to 2.2
  • Calico: Leaping Slash Radius increased from 4m to 4.5m
  • Calico: Leaping Slash T2 damage increased from +50 to +75
  • Calico: Ava now destroys breakables it runs through
  • Calico: Ava T2 increased from 25% movespeed to 35%
  • Holliday: Bullet damage growth increased from 1.5 to 1.7
  • Holliday: Powder Keg T2 reduced from 140 to 120
  • Holliday: Crackshot now triggers on units. Uses half cooldown when triggered this way.
  • Holliday: Crackshot damage reduced from 75 to 60
  • Holliday: Crackshot spirit scaling increased from 1 to 1.2
  • Holliday: Crackshot T2 increased from 75 to 85
  • Holliday: Crackshot T3 now also has -2s on creeps
  • Holliday: Fixed Crackshot applying Slowing Hex's anti-teleport debuff
  • Holliday: Spirit Lasso T2 duration increased from +0.5 to +0.75
  • Holliday: Fixed height on damage from Bounce Pad sometimes causing it to not hurt heroes on your lasso
  • Kelvin: Health increased from 600 to 650
  • Mirage: Fire Scarabs Max Health Steal reduced from 75 to 50
  • Mirage: Fire Scarabs Max Health Steal spirit scaling increased from 0.9 to 1.4
  • Shiv: Bullet Damage reduced from 5.7 to 5.5
  • Shiv: Slice and Dice damage reduced from 110 to 100
  • Shiv: Slice and Dice T2 reduced from +70 to +60
  • Shiv: Slice and Dice spirit scaling increased from 1.3 to 1.55
  • Shiv: Bloodletting deferred damage duration reduced from 13s to 12s
  • Shiv: Bloodletting cooldown increased from 50s to 60s
  • The Magnificent Sinclair: Rabbit Hex movespeed increased from 25% to 35%
  • The Magnificent Sinclair: Rabbit Hex can no longer be applied to Unstoppable
  • The Magnificent Sinclair: Rabbit Hex now triggers Reactive Barrier
  • The Magnificent Sinclair: Fixed Debuff Reducer not working on Rabbit
  • The Magnificent Sinclair: Teleporting now drops the Urn
  • The Magnificent Sinclair: Vexing Bolt base damage reduced from 120 to 110
  • The Magnificent Sinclair: Spectral Assistant base cooldown increased from 30s to 40s
  • The Magnificent Sinclair: Spectral Assistant base duration decreased from 8s to 6s
  • Vindicta: Movespeed reduced from 9 to 8
  • Vindicta: Bullet Velocity reduced from 810 to 740
  • Vyper: Bullet Damage decreased from 9 to 7
  • Vyper: Move Speed reduced from 7.3 to 7.0
  • Vyper: Lethal Venom Max Damage reduced from 200 to 180
  • Vyper: Slither T3 spirit and bullet resist while sliding reduced from +30% to +25%
  • Wraith: Card Trick spirit scaling reduced from 1.1 to 0.9
  • Wraith: Card Trick cooldown increased from 0.65 to 0.75
  • Wraith: Card Trick summon rate from non-heroes reduced from 0.35 to 0.25
  • Wraith: Telekinesis silence and disarm duration increased from 2.5s to 3s
  • Wraith: Telekinesis cast delay reduced from 0.4s to 0.3s
  • Wraith: Telekinesis up/down motion now lasts 0.25s longer and moves a little bit higher
  • Yamato: Bullet damage growth reduced from 0.27 to 0.24
  • All heroes base gun damage and growth reduced by 10% (numbers listed above are before this global reduction)
  • Extra Stamina: Fire Rate reduced from 5% to 4%
  • Alchemical Fire: Reduced from -40% Effectiveness vs non-heroes to -50%
  • Alchemical Fire: Weapon Damage in radius reduced from +50% to +40%
  • Hunter's Aura: Bullet Resist Reduction reduced from -9% to -8%
  • Hunter's Aura: Fire Rate Slow increased from -9% to -10%
  • Sharpshooter: Weapon Damage reduced from 30% to 20%
  • Sharpshooter: Movespeed penalty increased from -0.5 to -1

Source: Deadlock forum

Holliday, Vyper, Calico, and The Magnificent Sinclair

Today's update adds four new heroes to matchmaking: Holliday, Vyper, Calico, and The Magnificent Sinclair.

Expanding our roster is one of our major goals in 2025. While some of these characters have a much higher degree of temporary art than usual, we are excited to see how they perform on the battlefield.

So who are the new faces you’ll be seeing on the streets of New York?

HOLLIDAY

Armed with an heirloom revolver and a spirit lasso, Holliday's investigations have led her to New York... and when she finds the killer she's looking for she's bringing him in dead, not alive.

VYPER

Did you know that when you slide your gun has infinite ammo? Vyper does. That’s why you’ll find her sliding around the battlefield spraying lead and poison.

THE MAGNIFICENT SINCLAIR

Mystify your rivals with combat tricks so vexing that they won’t believe their eyes! Summon a spectral assistant, polymorph foes into rabbits, and turn the enemies own abilities against them! Impossible? Not for THE MAGNIFICENT SINCLAIR…

CALICO

A feared assassin; Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one. More importantly, you can possess her sphinx Ava and run around as a cat.

This update also marks the conclusion of the Winter Event. Players who participated in it will have a record of their achievements on their profile page.

See you in The Cursed Apple

Source: Steam

01-12-2025 Update
  • Alchemical Fire: Effectiveness reduction (40%) vs buildings/midboss now affects the Weapon Damage bonus too (instead of just DPS)
  • Berserker: Weapon Damage per Stack reduced from 6% to 5%
  • Berserker: Bullet Resistance reduced from 9% to 8%
  • Frenzy: Weapon Damage per Stack reduced from 8% to 7%
  • Frenzy: Bullet Resistance reduced from 10% to 8%
  • Frenzy: Fire Rate reduced from 40% to 35%
  • Frenzy: Low Health Bullet Resistance reduced from 55% to 50%
  • Restorative Shot: Cooldown increased from 7s to 9s
  • Unstoppable state no longer blocks anti-heal effects
  • Yamato: Bullet damage growth reduced from 0.33 to 0.27
  • Yamato: Shadow Transformation T1 reduced from +20% Fire Rate to +15%

Source: Deadlock forum

2024

12-31-2024 Update
  • Rapid Recharge: Charge Time reduced from -60% to -45%
  • Rapid Recharge: Weapon Power increased from 12% to 18%
  • Yamato: Bullet damage growth reduced from 0.35 to 0.33
  • Yamato: Shadow Transformation cooldown increased from 85s to 100s
  • Mirage: Fire Scarabs base damage reduced from 90 to 75
  • Infernus: Flame Dash cooldown increased from 35s to 38s
  • Infernus: Flame Dash spirit scaling increased from 0.7 to 0.8
  • Infernus: Flame Dash T2 reduced from +45 to +40
  • Infernus: Flame Dash T3 Charge Time increased from 18s to 20s
  • Kelvin: Base Spirit Resistance increased from 10% to 15%
  • Kelvin: Ice Path cooldown increased from 42s to 46s
  • Warden: Base bullet damage reduced from 19.8 to 19.5
  • Warden: Last Stand base DPS reduced from 100 to 90
  • Warden: Last Stand DPS spirit power scaling increased from 1.2 to 1.4
  • Vindicta: Bullet Velocity reduced from 889 to 810
  • Vindicta: Assassinate T2 reduced from +130 to +120
  • Vindicta: Assassinate Charge Time increased from 2s to 2.5s
  • Shiv: Bullet growth reduced from +0.31 to +0.27
  • Shiv: Serrated Knives T3 increased from +5 Bleed DPS to +7

Source: Deadlock forum

12-21-2024 Update
  • Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum
  • Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are)
  • T4 items cost reduced from 6.2k to 6k
  • Shield duration to not take damage before regenerating increased from 18s to 30s
  • Fixed Ethereal Shift not canceling abilities like Flight
  • Fixed various bugs with Arcane Surge
  • Tick gold increased from 2/1% to 2.5/1.5%
  • Restorative Shot: Cooldown increased from 6s to 7s
  • Spellslinger Headshots: Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement)
  • Spellslinger Headshots: Spirit Amp per headshot increased from 3% to 4%
  • Spellslinger Headshots: Fixed the base Spirit Amp requiring a headshot (this fix was released recently)
  • Knockdown: Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before)
  • Veil Walker: Now a T4 item
  • Veil Walker: Shields increased from 250 to 300
  • Veil Walker: Invisibility and speed duration increased from 5s to 7s
  • Veil Walker: Initial fade out time reduced from 1s to the previous 0.25s value
  • Alchemical Fire: Base DPS reduced from 55 to 50
  • Infernus: Flame Dash T3 changed Charge Time increased from 15s to 18s
  • Mirage: Fire Scarabs T2 reduced from -10% Bullet Resist to -8%
  • Vindicta: Assassinate base damage reduced from 120 to 100
  • Vindicta: Assassinate bonus damage reduced from 120 to 100
  • Warden: Bullet damage growth reduced from 0.94 to 0.9
  • Warden: Last Stand now does 40% less damage to objectives (similar to various other abilities)
  • Yamato: Shadow Transformation Bullet and Spirit Resist reduced from 45% to 40%
  • Yamato: Shadow Transformation T3 increased from 15% to 20% Resist

Source: Deadlock forum

12-17-2024 Update

Season's Greetings! Today's winter-themed visual update will be our last patch for the year, but we'll continue to ship bug fixes and any urgent balance adjustments as needed throughout the break. Thanks to everyone for all the useful feedback that you've given us this year, we're looking forward to sharing more of what's to come for Deadlock in 2025. For now, we hope that everyone has a magical season full of joy, souls, and surprises...

Source: Deadlock forum

12-06-2024 Update

[ General Changes ]

  • Added a new hero, Raven, to Hero Labs
  • Added park theming to purple lane
  • Added park backdrop to park side of map
  • Updated tree models to new visual style and added player collision to canopies
  • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating
  • Moved the post-game survey to the final score screen
  • Added text box field to the post-game survey
  • Muting a player now also silences map drawing, pings, and chatwheel messages
  • Various rendering performance improvements on map assets
  • Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language
  • Added Toggle Crouch as a new keybind
  • Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
  • Fixed shop search not working in the shop when opened from Resources
  • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear
  • Tweaked falloff range and toned down bass frequencies of hotel music
  • Added Pocket Barrage cast delay sound
  • Updated Pocket Enchanted Satchel cast sound
  • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
  • Fixed invulnerable-to-debuff sound effect playing at wrong times
  • Fixed melee damage audio playing despite no damage dealt
  • Fixed rejuv collect sound playing from wrong location in hero sandbox
  • Updated parry cast and parry success sounds
  • Mirage now has custom animations for most of his core movement
  • Fixed being able to wall jump off of the same surface multiple times
  • Fixed the Damage Report UI clipping into the shop in Sandbox mode
  • Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources
  • Fixed clicking on minimap not taking you to that location as a spectator
  • Fade rooftop antenna ambient effects so that they are not visible at a distance
  • Visual revisions to Quantum entanglement effect
  • Reverted recent updates to Shiv run animations
  • Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
  • Lash's Flog impact sound adjusted for better feedback for attacking player
  • Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items
  • Visual updates to Mirage muzzle flash and tracers
  • Updated Bullet Flurry tracers to be spirit-based
  • Fixed Bebop's bomb damage growth not being reflected in the tooltip
  • Fixed Grey Talon's spirit power growth from his ult not being reflected in the shop
  • Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy
  • Fixed some item sounds playing on caster instead of target
  • Updated Krill VO - largely remastering pass, but some new content
  • Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
  • Fixed a regression where Kelvin referenced Grey Talon incorrectly
  • Updated Divine Barrier cast sound
  • Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here: https://help.steampowered.com/en/faqs/view/5E6F-5B36-5485-F6B9
  • Added new Learn to Play tutorial images in collaboration with Toastyghostey (https://www.instagram.com/toastyghostey/)
  • Steam Input Support:
  • Added support for new Crouch Toggle button
  • Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
  • Added versioning system to Configs, so that outdated configs are unloaded

[ Misc Gameplay ]

  • Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
  • The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area
  • The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant
  • The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so
  • Ability Range stat now has diminishing stacking
  • Ability Duration stat now has diminishing stacking
  • Fire Rate now has a minimum final value of -50%
  • Heroes now have +0.5 Sprint
  • Sprint Boots reduced from +2 Sprint to +1.5
  • Enduring Speed reduced from +2 Sprint to +1.5
  • Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
  • Urn spawn point now alternates left and right starting with left, rather than being random
  • Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
  • Flying over buildings no longer causes you to get zapped, only standing on the building does
  • Patron HP reduced from 10k to 7.5k
  • Downed Patron HP reduced from 18k to 13.5k
  • Patron HP grows by 250/Min starting 20 min
  • Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min)
  • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
  • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:

Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal.

  • Reverted a few changes recently related to soul duplication issues
  • Reverted: - Guardians now deal 25% more damage to troopers
  • Reverted: - Guardians now take 25% more damage from troopers/players
  • Reverted: - Range to be considered for souls reduced by 5m
  • Reverted: - Troopers now do 20% more damage to each other

[ Weapon Items ]

  • Basic Magazine: Weapon Damage reduced from 15% to 12%
  • Close Quarters: Weapon Damage reduced from 25% to 22%
  • Close Quarters: Bullet Resist reduced from 5% to 4%
  • Headshot Booster: Cooldown increased from 7.5s to 8.5s
  • High-Velocity Mag: Weapon Damage reduced from 13% to 11%
  • Hollow Point Ward: Threshold increased from 60% to 65%
  • Hollow Point Ward: Weapon Damage reduced from 22% to 20%
  • Monster Rounds: Weapon Damage vs NPC reduced from 30% to 26%
  • Rapid Rounds: Fire Rate reduced from 11% to 10%
  • Restorative Shot: Weapon Damage reduced from 6% to 3%
  • Berserker: Now builds into Frenzy
  • Active Reload: Ammo increased from 18% to 24%
  • Fleetfoot: Cooldown increased from 19s to 20s
  • Melee Charge: Bonus Health reduced from +75 to +65
  • Spellslinger Headshots: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp
  • Point Blank: Now provides +20% Melee Resistance
  • Toxic Bullets: Bleed damage increased from 2.5% to 2.75%
  • Alchemical Fire: Spirit Power reduced from 11 to 7
  • Sharpshooter: Now reduces your Fire Rate by 10% and movespeed by 0.5
  • Sharpshooter: Weapon Damage increased from 20% to 30%
  • Sharpshooter: Far range Weapon Damage increased from +50% to +70%
  • Titanic Magazine: Melee Resistance increased from 25% to 30%
  • Alchemical Fire: Added alternate desaturated variant for friendly versions of this
  • Frenzy: Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory)
  • Crippling Headshot: The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)
  • Shadow Weave: Spot radius increased from 22m to 26m
  • Lucky Shot: Proc Chance reduced from 35% to 34%
  • Silencer: Buildup difficulty increased by 18%
  • Spiritual Overflow: Cooldown Reduction reduced from 15% to 12%

[ Vitality Items ]

  • Extra Stamina: Fire Rate reduced from 6% to 5%
  • Healing Rite: Health bonus reduced from +45 to +30
  • Healing Nova: Time to heal increased from 2s to 2.75s
  • Enchanter's Barrier: Cooldown reduction reduced from 8% to 6%
  • Return Fire no longer has +9 Spirit Power
  • Return Fire now has +3 HP Regen
  • Return Fire now has +10% Ammo
  • Restorative Locket: Cooldown reduced from 30s to 25s
  • Veil Walker: When shot while invisible, you will require 1s to go back invisible rather than 0.25s
  • Veil Walker: Cooldown increased from 18s to 22s
  • Majestic Leap: No longer gets interrupted on slam down if you get shot
  • Metal Skin: Duration increased from 3.5s to 4s
  • Metal Skin: Stamina movement distance reduced by 25%
  • Rescue Beam: Range reduced from 32m to 28m
  • Debuff Remover: Buff duration increased from 4s to 5s
  • Debuff Remover: Heal on active increased from 10% Max HP to 300 HP
  • Unstoppable: Now has 20% Slow Resistance
  • Leech: No longer provides +12% Cooldown Reduction
  • Leech: Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.

[ Spirit Items ]

  • Infuser: Duration increased from 6s to 8s
  • Infuser: No longer grants +50 Health
  • Infuser: Now grants +70 Spirit Shield
  • Withering Whip: Duration increased from 4.5s to 5s
  • Withering Whip: Bullet Resist reduced from -11% to -12%
  • Slowing Hex: Cooldown increased from 26s to 28s
  • Suppressor: Duration increased from 2s to 2.5s
  • Decay: Bleed damage increased from 1.4% to 1.5%
  • Rapid Recharge: Cooldown for charged abilities reduced from 30% to 25%
  • Ethereal Shift: Allows you to float around slowly (2 m/s)
  • Silence Glyph: Now pierces through all enemies in the path
  • Silence Glyph: Projectile and collision size increased by 40%
  • Arcane Surge: Ability range reduced from +20% to +18%
  • Arcane Surge: Ability duration reduced from +20% to +18
  • Arcane Surge: Spirit Power reduced from +20 to +18
  • Mystic Slow: Duration increased from 2s to 2.5s
  • Surge of Power: Fire Rate increased from 10% to 15%
  • Knockdown: Stun duration reduced from 0.9 to 0.75
  • Knockdown: Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m)
  • Refresher: Cast delay increased from 0.3s to 0.6s
  • Diviner's Kevlar: Cooldown Reduction reduced from 12% to 10%
  • Diviner's Kevlar: Ability Duration increased from 7% to 10%
  • Mystic Reverb: Damage increased from 45% to 50%
  • Magic Carpet: Duration increased from 7s to 8s

[ Heroes ]

  • Abrams: Bullet Damage decreased from 4.68 to 4.5
  • Abrams: Spirit Siphon spirit scaling increased from 0.5 to 0.65
  • Bebop: Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)
  • Bebop: Hook now shows a hero icon when you connect with a target
  • Bebop: Hook delay reduced when pulling allies
  • Bebop: Hook T1 now also improves melee damage
  • Dynamo: Fixed Quantum Entanglement not deselecting if you get silenced while targeting
  • Dynamo: Kinetic Pulse T2 now affects melee damage too
  • Dynamo: Fixed Magic Carpet + Dynamo heal interaction
  • Dynamo: Singularity cooldown increased from 191s to 215s
  • Dynamo: Singularity now deals half damage to objectives
  • Dynamo: Singularity fixed tooltip referencing knock-up that it doesn't do
  • Grey Talon: Immobilizing Trap renamed to Spirit Snare
  • Grey Talon: Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
  • Grey Talon: Spirit Snare T2 no longer increases slow by 1s
  • Grey Talon: Spirit Snare T2 now increases Curse debuff by 0.5s
  • Grey Talon: You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius
  • Grey Talon: Charged Shot can now secure orbs
  • Haze: Smoke Bomb T1 Sprint reduced from +6 to +5
  • Haze: Smoke Bomb T3 charge time reduced from 10s to 7s
  • Haze: Fixed Fixation not working correctly with debuff resist
  • Haze: Fixation T3 reduced from 0.15 to 0.12
  • Haze: Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
  • Haze: Sleep dagger now takes effect immediately, rather than after a brief delay
  • Haze: Fixed creeps sometimes attacking and waking on sleeping targets
  • Haze: Bullet Dance cooldown increased from 138s to 150s
  • Haze: Bullet Dance T1 reduced from +7 to +6 Spirit Damage
  • Haze: Bullet Dance T2 increased from -38s to -40s
  • Haze: Bullet Dance fixed an issue causing the game to freeze for the duration of the ult channel
  • Infernus: Flame Dash cooldown reduced from 40s to 35s
  • Infernus: Flame Dash T3 changed from -19s CD to -15s
  • Infernus: Flame Dash T3 now also makes the ability charged (15s charge time)
  • Infernus: Afterburn spirit scaling increased from 0.5 to 0.6
  • Ivy: Melee damage and growth reduced by 15%
  • Ivy: Starting Health reduced from 550 to 525
  • Ivy: Watcher's Covenant fixed to replicate healing even when you are full
  • Ivy: Watcher's Covenant now initially locks onto the target in your facing direction if there is one
  • Ivy: Stone Form now shows the Ivy player a visible radius indicator for where your hero will hit
  • Ivy: Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air
  • Ivy: Air Drop damage reduced from 150 to 125
  • Ivy: Fixed Phantom Strike not grounding Ivy when using Air Drop
  • Ivy: Air Drop now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability
  • Kelvin: Fixed some issues with being unable to shoot over half-height cover
  • Kelvin: Frost Grenade now also reduces Stamina Regeneration during the slow duration
  • Kelvin: Frozen Shelter now created on key up. While the key is down an outline of the area will be shown
  • Kelvin: Frozen Shelter cooldown increased from 127s to 130s
  • Kelvin: Frozen Shelter T2 increased from -38s to -40s
  • Lady Geist: Malice can now secure orbs
  • Lady Geist: Soul Exchange T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s"
  • Lady Geist: Soul Exchange T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s"
  • Lady Geist: Life Drain duration increased from 2s to 2.5s
  • Lady Geist: Life Drain T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
  • Lash: Ground Strike T1 improved from -9.5s Cooldown to -10s
  • Lash: Death Slam cooldown increased from 137s to 140s
  • Lash: Death Slam channel time increased from 2s to 2.3s
  • Lash: Death Slam Impact radius increased from 5m to 6m
  • Lash: Death Slam cone angle increased from 75 to 85
  • Lash: Death Slam cast range increased from 18m to 20m
  • Lash: Death Slam T2 changed from +100 damage to -30s Cooldown
  • Lash: Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s
  • Lash: Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena
  • McGinnis: Mini Turrets HP gain per boon increased from 20 to 30
  • McGinnis: Mini Turrets no longer limit the damage they take to 33% of HP per second
  • McGinnis: Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
  • McGinnis: Mini Turrets Fire Rate reduced by 20%
  • Mirage: Fire Scarabs now applies its drain over 4s instead of frontloaded
  • Mirage: Fire Scarabs no longer restricts you from hitting the same target (debuff duration refreshes)
  • Mirage: Fire Scarabs launch window increased from 5s to 8s (can be extended by duration extender)
  • Mirage: Traveler now allows you to rotate the camera
  • Mirage: Traveler T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m)
  • Mo & Krill: Burrow is no longer affected by Shoulder Charge
  • Mo & Krill: Spectral Wall no longer hits you while you are Burrowed
  • Mo & Krill: Scorn now heals you instantly rather than over 1s
  • Mo & Krill: Combo health gain tooltip clarified
  • Paradox: Time Wall Time Stop duration reduced from 0.6s to 0.5s
  • Paradox: Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s
  • Paradox: Kinetic Carbine T1 reduced from +0.5s to +0.4s
  • Pocket: Health growth reduced from 31 to 27
  • Pocket: Enchanter's Satchel T1 increased from -4.75s to -5s
  • Pocket: Enchanter's Satchel Escape Duration reduced from 2s to 1.5s
  • Pocket: Enchanter's Satchel T3 now also increases Escape Duration by +0.5s
  • Pocket: Flying Cloak duration increased from 3.2 to 3.4s (slower speed, same overall distance)
  • Pocket: Affliction now immediately deals 18% of Current HP on application
  • Pocket: Affliction DPS reduced from 27 to 12
  • Pocket: Affliction DPS Spirit Power scaling reduced from 0.3 to 0.22
  • Pocket: Affliction radius reduced from 14m to 9m
  • Pocket: Affliction T3 reduced from +27 DPS to +15 DPS
  • Pocket: Affliction T3 now also increases range by +5m and increases initial damage by 5%
  • Seven: Storm Cloud now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
  • Seven: Storm Cloud DPS reduced from 125 to 110
  • Seven: Storm Cloud T3 now also allows you to float around at 2.5m/s speed
  • Shiv: Fixed some targeting issues with Killing Blow
  • Vindicta: Health reduced from 550 to 525
  • Vindicta: Crow Familiar projectile speed increased from 3500 to 4750
  • Vindicta: Stake cooldown reduced from 42s to 40s
  • Vindicta: Stake T2 increased from -19s Cooldown to -20s
  • Vindicta: Stake T3 reduced from +0.75s to 0.5s
  • Vindicta: Stake T3 now also increases capture radius by +2m
  • Vindicta: Assassinate time between charges increased from 1.6s to 2s
  • Vindicta: Assassinate base damage reduced from 130 to 120
  • Vindicta: Assassinate T2 damage reduced from 140 to 130
  • Viscous: Fixed visual parry cooldown bug with Puddle Punch
  • Viscous: The Cube cooldown reduced from 48s to 42s
  • Viscous: The Cube cast range reduced from 30m to 26m
  • Viscous: Puddle Punch radius increased from 4 to 4.5
  • Viscous: Puddle Punch slow reduced from 20% to 15%
  • Viscous: Puddle Punch T2 slow reduced from 20% to 15%
  • Viscous: Puddle Punch T3 now also causes the Punch to become a heavy melee
  • Viscous: Goo Ball damage Spirit Power scaling reduced from 1.3 to 1.1
  • Viscous: Goo Ball damage T2 reduced from 120 to 90
  • Warden: Fire Rate Spirit Power scaling reduced from 0.25 to 0.22
  • Warden: Last Stand Resistance reduced from 60% to 30%
  • Warden: Last Stand now only goes on cooldown for 20s when interrupted rather than full
  • Warden: Last Stand T2 now also reduces cooldown by 35s
  • Warden: Last Stand T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration"
  • Wraith: Bullet damage growth increased 0.37 to 0.39
  • Wraith: Full Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling
  • Wraith: Full Auto T3 reduces the improved Spirit Power scaling from 0.1 to 0.05
  • Wraith: Full Auto T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal
  • Wraith: Telekinesis cast time reduced from 0.7s to 0.4s
  • Wraith: Telekinesis projectile speed increased from 650 to 750
  • Wraith: Telekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm
  • Wraith: Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s
  • Wraith: Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m
  • Yamato: Flying Strike T3 now also lets you grapple to ally heroes
  • Yamato: Shadow Transformation cast time reduced from 2s to 1.5s
  • Yamato: Shadow Transformation no longer has a 0.6s post cast time
  • Yamato: Shadow Transformation T3 now also increases Resist by 15%

Source: Deadlock forum

11-29-2024 Update
  • Guardians now deal 25% more damage to troopers
  • Guardians now take 25% more damage from troopers/players
  • Range to be considered for souls reduced by 5m (The way it works now is there are two independent search ranges that gather nearby allied heroes to consider, the first is 50m from the orb itself, and the second is 35m from the hero that killed the trooper. The change reduces it by 5m on both. )
  • Respawn time at 40 minutes moved to 35 minutes

Source: Deadlock forum

11-21-2024 Update

[ Matchmaking Rework ]

  • This update includes a new version of the matchmaker. The matchmaking pools are no longer split between normal and ranked, there is only one primary matchmaking mode and there are no limited hours.
  • Badges will update immediately whenever you gain or lose enough MMR to change badges. You no longer have to wait a week or play a certain game count. There will sometimes be monthly global maintenance updates where we readjust the global curve based on the population, cheaters banned, recalculation adjustments, etc (this will be done as needed and not necessarily every month).
  • Hero MMR is now used in the Matchmaker. Each player will have a "core" MMR and your MMR per hero will be offsets of your core MMR. When you queue, we will match you based on that hero's MMR. So if you are unfamiliar or play worse with a given hero, you will be put in an easier match than your usual. Judgement on your skill and familiarity with a hero will be based on the 20 most recent games with that hero. In your profile, we have UI that shows you what the matchmaker thinks your relative ranking for each hero is (give us feedback on this, we expect to iterate on this calculation).
  • Leaderboards are also included per region (North America, South America, Europe, Asia, Oceania). There is a top 1000 Core MMR leaderboard as well as a top 1000 Hero MMR leaderboard for each hero (for each region separately). To qualify for being considered in leaderboards in general, you must have 50 games played in the last 30 days. To qualify for a specific hero's leaderboard, you must have played at least 20 games on that hero in the past 30 days.
  • You can queue as any party size, however there are a few details. If the range of skill in your party is too wide, the amount of MMR you can gain will be reduced somewhat based on the degree. This is especially true if it’s a player we don't know anything about (like a very high mmr player queuing with a "new" player, we will minimize updates to the known player until we are more confident we can trust the skill of that party overall).
  • The previous limit on high MMR party sizes is increased from 2 to 3. This applies to Ascendant 1 and above. This is the old limit we had on disallowing too many high MMR players to be in the same party together, for matchmaking quality reasons.
  • Given the updated no hour limits, if we think a match is a bad quality (like 5am games where there weren't a lot of players to pick from), we will weigh the match less heavily towards a rank update relative to what we would do with an average quality match.
  • If you prefer playing with only solos, there is a convar (mm_prefer_solo_only true) you can use.
  • When queuing as a party, you will have an option to override the default balance oriented lane assignment system and make the system prioritize putting your party members in the same lanes together.
  • Added Swap Lanes feature. During the rooftop and zipline phase at the start of the game, you can now request to swap lanes with your teammates by clicking the button below their portrait on the scoreboard. If the other player accepts your request, you will immediately be swapped. You may decline an incoming request by right clicking it.
  • There is an option to notify you anytime your rank levels up. There is also an option to show the average badge of each team for the post game.

[ General Changes ]

  • Added secondary key binds for actions
  • You are now able to browse and favorite builds in the dashboard
  • Sandbox mode now shows the souls value of the current items you have in your inventory
  • Abilitiy tooltips now list exactly which items the ability has been imbued with rather than "Ability is imbued"
  • Items in the shop that imbue abilities are tagged with a label with a similar styling to active items
  • Commend toasts now stay on your screen until they are dismissed
  • Commend toasts now have a button to return the commend to the player that commended you
  • Adjusted the behavior of the Incoming Damage UI so that it can still be used in Sandbox mode
  • There is now a Change Hero button in the Build Browser which brings up the hero picker to choose a different hero in both Sandbox and in the Dashboard

Quickbuy:

  • Decision dialogs for dealing with item limits, imbuing, and activation slots are now shown at queue time rather than purchase time whenever possible
  • You can now queue items to sell. If you right click on items that you own it will add them to the front of your quickbuy queue, and they will be queued to sell. The sale price of these items will be added to your current souls to calculate when you can afford to purchase the next item in your quickbuy queue..
  • Adjusted Powerup Runes' design to look more visually breakable (due to melee change explained later in the gameplay section)
  • Low priority games now require wins to count
  • Gaining Rejuvenator buff now shows what stats have been improved on your hero (like powerups and other buffs)
  • Fixed Abrams camera
  • Added icon variants for high or low ground for small/medium/large camps
  • Adding note below Cancel key in Settings explaining that "Abilities will be cancelled with the Cancel Key when possible"
  • Purchase Log in the shop now shows enemy and ally purchases with different colors
  • Fixed F1-F5 Keys not working (for moving camera to allies)
  • Updated active items to have uniform sliding/cast delay behavior
  • Curse: Cast delay changed from 0.0s to 0.1s, to match other similar actives
  • Slowing Hex: No longer interrupts sliding, to match other similar actives
  • Decay: Cast delay changed from 0.25s to 0.1s, to match other similar actives
  • Decay: No longer interrupts sliding, to match other similar actives
  • Withering Whip: No longer interrupts sliding, to match other similar actives
  • Silence Glyph: Cast delay changed from 0.0s to 0.1s, to match other similar actives
  • Knockdown: Cast delay changed from 0.25s to 0.1s, to match other similar actives
  • Knockdown: No longer interrupts sliding, to match other similar actives
  • The through-wall ally silhouette health bars are now more accurate
  • Optimized lighting in the map for better rendering performance
  • Fixed a bug where you would be prompted to sell an item if the component wasn't in the same category as the component you were buying (i.e. you go to buy slowing hex with your item slots full and you already own the component)
  • Removed redundant Replay keybinds (now shares with Spectating)
  • Added Chat Wheel Options as keybinds so you can bind keys to certain responses
  • Fixed not being able to ping enemy items
  • Added music and ambient sounds to hotel
  • Added new run animation for Seven
  • Revised Mirage Fire Scarabs projectile and cast sounds
  • Revised Casting bridge buff loop
  • Remastered weapon fire for Seven
  • Remastered weapon fire for Paradox
  • Fixed a bug where nearly all sound stops and never returns
  • Fixed respawn music cue failing to play with shop menu open
  • Fixed music not playing while the player is outside their base and their base is under attack
  • Fixed haze smoke bomb loop not playing for teammates
  • Improved negative feedback sound effect timing
  • Fixed some cases where some sounds could overpower everything else
  • Added key and button name localization support for keybinds
  • Visual update to Mirage Tornado bullet evasion buff
  • Visual update to Medicinal Specter to improve visibility
  • Visual update to turret tracers, muzzle flash and impacts
  • Sand Blast revision to help user judge distance and AOE
  • Added preview state to Flying Strike
  • Added effect to when the zipline ability first starts
  • Added an AOE landing indicator for where units will be thrown with Death Slam (only shows for allies)
  • Fixed Ground Strike preview cone visual to be more accurate
  • Updated Patron VO to give the Amber Hand more lines that are unique to him as opposed to having the identical script of the Sapphire Flame (for instance, while the Sapphire Flame might praise Haze by saying "you are perfection, Haze", the Amber Hand would say "Haze will dance, and they will fall")
  • Related to the above, both patrons will now call out the Greenwich/Green Lane objectives specifically when they are destroyed
  • Updated Bebop VO: remaster pass and added some content
  • Updated Viscous VO: he now comments on a lot more interactions in the game (no longer a small pool of reused lines for Goo Punch)
  • Updated Paradox VO: remaster pass and added some content
  • Updated Kelvin VO: remaster pass and added some content
  • Stubbed in first pass VO for Fathom, Magician, Trapper, and Viper - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage
  • Updated Holliday VO: remaster pass and added some content
  • Some rendering performance improvements
  • Fixed some lightmap quality regressions
  • Fixed textures being slightly too blurry in FSR2
  • Fixed some rendering features (such as distance field shadows) running despite being disabled in UI
  • Fixed right-clicking on an item in the shop in build editing mode causing it to be added to your Quickbuy queue
  • Steam Game Recording no longer records kills/deaths if you're dead and spectating another player
  • Steam Game Recording timeline no longer records Shrine objectives as "The World"
  • Fixed fps_max accidentally being changed to slider maximum value when out of slider range
  • Video Settings slider for fps_max goes up to 400
  • Fixing tooltips on keybind dropdowns not working correctly
  • New sounds added to Yamato's Flying Strike while aiming
  • New sounds added to Mo & Krill's Burrow and Sand Blast abilities
  • Hit confirm sound added to Lash's Flog ability
  • Fixed a bug causing Mo & Krill's Burrow emerge sound to double up when not cancelling the burrow early
  • Fixed Mo & Krill's Burrow traveling/underground sound not looping correctly
  • Steam Input support
  • Fixed Controller binds not working when the same Keyboard binds were empty
  • Fixed Show Scoreboard glyph in Sandbox Mode UI

[ Misc Gameplay ]

  • Soul Sharing ratios post-lane reduced from 100/70/45/33/25/20% to 100/60/35/25/20/16% (for 1/2/3/4/5/6 players, original was 100/50/33/25/20/16%)
  • Hero Kill souls decreased from 175->2000 to 175->1600 (from 0 min to 45 min)
  • Walkers Stomp now also deals 10% Max HP as damage
  • Walkers Laser now also deals 2% Max HP DPS
  • Walkers now provide nearby allied heroes 25% Bullet and Spirit Resistance
  • Walkers now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team)
  • Middle Lane Walkers HP increased from 5800 to 8000 (side walkers HP is 5175)
  • Patron Laser now also deals 3% Max HP DPS
  • Flex Slot changed from All Shrines to 1 Shrine and 2 Base Guardians
  • Mid Boss trooper health for first spawn reduced from 95% to 70%
  • Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
  • Respawn time curves changed from happening at 17/30 minutes for 40s/70s respawn to 20/40 minutes
  • Trooper soul changed from 60/40% in the kill/orb to 65/35%
  • Medic Trooper now has 3 charges of heal rather than 2
  • Falloff min range reduced from 22m to 20m
  • Air Drag when getting off the zipline increased from 20% to 25% (default in general is 20%)
  • Improved various issues with Heavy Melee vs Dash/Parry when there is latency
  • Killing the first Patron now causes any existing enemy hero respawns to be reduced by 20 seconds. However, it does not reduce remaining respawn time lower than 10s.
  • Powerups now require a heavy melee to claim (art visuals updated)
  • Powerups now start weaker and grow stronger (from 10 minutes to 40 minutes)
  • Gun Powerup:
  • Previously was +20% Fire Rate and +40% Ammo for 160s.
  • Now starts at "+10% Fire Rate and +30% Ammo" and ends at "30% Fire Rate and +60% Ammo"
  • Survival Powerup:
  • Previously was +400 Health and +1% Max Health Regen for 160s.
  • Now starts at "+250 Health and 1% Max Health Regen" and ends at "+700 Health and 1.5% Max Health Regen"
  • Casting Powerup:
  • Previously was +25 Spirit Power and +20% Cooldown Reduction for 160s.
  • Now starts at "+20 Spirit Power and +15% Cooldown Reduction" and ends at "+40 Spirit Power and +25% Cooldown Reduction"
  • Movement Powerup:
  • Previously was +2 Stamina, +3 Sprint, +30% Stamina Regen and +50% Zipline Boost for 160s.
  • Now starts at "+1 Stamina, +2 Sprint, +20% Stamina Regen and +40% Zipline Boost" and ends at "+4 Stamina, +4 Sprint, +50% Stamina Regen and +80% Zipline Boost"
  • Urn time to reveal increased from 20s to 25s
  • Initial Urn bounty reduced from 4050 to 3000 (changed from 1750 + 230*Min to 700 + 230*Min)
  • Adding an alternate Urn mechanic as an experiment for 2 days. This will be enabled this weekend only and Monday will be back to normal. Urn pickup location is the same, but drop-off location is now always at the top of mid temple. The bonus souls the team gets is reduced by 60% (the delivering player reward is unchanged). The reveal time is now 40s.
  • Moved rooftop neutral camps on Amber Yellow and Sapphire Purple to rooftops closer to the Guardian

![](https://forums.playdeadlock.com/attachments/rooftop_neutral_camp_112124-jpg.30132/)

  • Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings

View attachment truck_update.mp4

  • Moved stairs up from the central canal to the Radio Station interior closer to the inner lanes
  • Removed stairs up to the Radio Station interior from the underground Teleport Station
  • Redesigned Radio Station interior to be more open

View attachment canal_update.mp4

![](https://forums.playdeadlock.com/attachments/canal_update_112124-jpg.30137/)

  • Moved connection corridor between Inner and Outer lanes (Amber Yellow and Sapphire Purple) to be farther from the base entrances
  • Removed the cosmic veils from the entrances of the connection corridor

View attachment connection_update.mp4

  • Changed entrance to the Armory/Warehouse from the inner lane to be more direct (not a hallway)

View attachment armory_update.mp4

![](https://forums.playdeadlock.com/attachments/armory_entrance_112124-jpg.30139/)

  • Moved the side lane teleporters to the crawl space under the Hard camp

View attachment teleporter_update.mp4

  • Removed bookshelf model inside the upper floor of the Police Station/Garment Building to see the corridor behind it
  • Removed Rope inside the Police Station/Garment Building

![](https://forums.playdeadlock.com/attachments/garment_interior_112124-jpg.30140/)

  • Added interior stair connection in Factory/Mansion to stay inside from lower to upper areas

![](https://forums.playdeadlock.com/attachments/outer_lane_update_112124-jpg.30133/)

  • Added a fence guard beside the stairs inside the Garage/Night Club

![](https://forums.playdeadlock.com/attachments/garage_interior_112124-jpg.30141/)

  • Added zapper effect to the antenna models on rooftops
  • New building facade art in Amber Blue and Purple lanes

![](https://forums.playdeadlock.com/attachments/new_drugstore_112124-jpg.30143/)

  • Added a street gate structure between the Garage and the Record Shop

[ Heal / Anti-Heal Rebalance ]

  • Below is a group of changes bundled together that pairs reducing sustain abilities/items as well as anti-heal mechanics by some percentage (some things less than others depending on the specific circumstances of the ability)
  • Abrams: Infernal Resilience reduced from 14% to 11% and T3 from 7% to 5.5%
  • Abrams: Siphon Life Heal vs Heroes reduced from 100% to 75%
  • Abrams: Siphon Life Heal vs Non-Heroes reduced from 50% to 40%
  • Bebop: Hyper Beam T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
  • Dynamo: Rejuvenating Aurora regen reduced from 32 to 30
  • Dynamo: Rejuvenating Aurora Spirit Power scaling reduced from 0.5 to 0.45
  • Dynamo: Rejuvenating Aurora T3 reduced from 3.8% to 3.4%
  • Grey Talon: Rain of Arrows T3 reduced from 50% Lifesteal to 40%
  • Infernus: Catalyst T2 reduced from 15% Lifesteal to 12%
  • Infernus: Catalyst T3 reduced from -40% Heal Degen to -33%
  • Infernus: Concussive Combustion T3 reduced from 100% to 85%
  • Ivy: Watcher's Covenant Bullet Lifesteal reduced from 15% to 12%
  • Ivy: Stone Form Max Health Heal reduced from 10% to 8%
  • Ivy: Stone Form T3 Max Health Heal reduced from +20% to +16%
  • Kelvin: Frost Grenade T2 reduced from +125 Heal to +100
  • Kelvin: Frozen Shelter regen reduced from 120 to 110
  • Kelvin: Frozen Shelter T3 reduced from +70 (1.6 Spirit Power) to +60 ( 1.4 Spirit Power)
  • Lash: Flog heal vs heroes reduced from 70% to 65%
  • Lash: Flog heal vs creeps reduced from 25% to 20%
  • McGinnis: Medicinal Specter T3 reduced from 5% to 4.5%
  • Mo & Krill: Scorn heal vs heroes reduced from 2x to 1.6x
  • Mo & Krill: Scorn heal vs creeps reduced from 0.7x to 0.6x
  • Pocket: Affliction T2 Healing Reduction reduced from 60% to 50%
  • Warden: Last Stand non-hero lifesteal reduced from 50% to 20%
  • Warden: Last Stand hero lifesteal reduced from 100% to 80%
  • Wraith: Full Auto T3 lifesteal reduced from 35% to 30%
  • Viscous: The Cube regen reduced from 40 to 35
  • Viscous: The Cube T2 regen reduced from +35 to +30
  • Viscous: The Cube regen spirit power scaling reduced from 0.2 to 0.18
  • Shiv: Bloodletting reduced from 22% to 20%
  • Shiv: Bloodletting T1 reduced from +8% to +6%
  • Shiv: Bloodletting rage bonus reduced from +15% to 14%
  • Soul Shredder Bullets: Spirit Lifesteal reduced from 20% to 18%
  • Active Reload: Bullet Lifesteal reduced from 20% to 18%
  • Headhunter: Heal per Headshot reduced from 8% to 7%
  • Heroic Aura: Bullet Lifesteal reduced from 20% to 18%
  • Toxic Bullets: Healing Reduction reduced from 65% to 50%
  • Vampiric Burst: Bullet Lifesteal reduced from 100% to 80%
  • Melee Lifesteal: Lifesteal reduced from 20% to 18%
  • Bullet Lifesteal: Lifesteal reduced from 28% to 26%
  • Restorative Locket: Regen per stack reduced from 35 to 32
  • Spirit Lifesteal: Lifesteal reduced from 23% to 22%
  • Healbane: Healing Reduction reduced from 45% to 40%
  • Lifestrike: Lifesteal reduced from 65% to 55%
  • Decay: Healing Reduction reduced from 70% to 55%
  • Leech: Bullet Lifesteal reduced from 35% to 32%
  • Leech: Spirit Lifesteal reduced from 35% to 32%

[ Weapon Items ]

  • Rapid Rounds: Fire Rate increased from 10% to 11%
  • Monster Rounds: Bonus Health reduced from 50 to 30
  • Berserker: Weapon Damage per stack increased from 5% to 6%
  • Soul Shredder Bullets: Spirit Amp reduced from 10% to 8%
  • Headhunter: Head Shot Bonus Damage reduced from +140 to +130
  • Heroic Aura: Cooldown reduced from 25s to 20s
  • Alchemical Fire: DPS burn lingers on targets for 1s
  • Hunter's Aura: Fire Rate slow reduced from 10% to 9%
  • New T3 Weapon Item, Spellslinger Headshots: Requires Soul Shredder Bullets. Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% Spirit Lifesteal (component passive), and +150 Health.
  • Glass Cannon: Now requires Slowing Bullets and grants the slow passive
  • Silencer: Reworked item. Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s. Enemies affected cannot be affected again for 12s. Grants +20% Weapon Damage, +15% Spirit Resist and 20% Debuff Reduction. (Buildup is a bit slower than Toxic Bullets)
  • Lucky Shot: Damage multiplier increased from 90% to 110%
  • Lucky Shot: Now grants +150 Bullet Shield

[ Vitality Items ]

  • Melee Lifesteal: Now grants +3% Bullet Resist
  • Reactive Barrier: Bullet Shield health reduced from 400 to 350
  • Return Fire: Now requires Extra Regen
  • Debuff Reducer: Debuff Resist reduced from 30% to 28%
  • Debuff Reducer: Weapon Damage increased from 6% to 8%
  • Divine Barrier: Now has +8% Ability Range again instead of +6 Spirit Power
  • Divine Barrier: No longer grants +1 Sprint
  • Healing Nova: No longer has +6% Ability Range
  • Healbane: Duration increased from 6s to 7s
  • Debuff Remover: Active buff duration on purge increased from 3s to 4s
  • Debuff Remover: Purging a debuff now also heals you for 10% Max HP
  • Rescue Beam: Heal reduced from 26% to 24%
  • Rescue Beam: Now grants +6% Ability Range
  • Rescue Beam: Cooldown increased from 26s to 36s
  • Rescue Beam: Pull speed reduced by 15%
  • Metal Skin: Active now reduces your Move Speed by 1.5
  • Superior Stamina: Now grants +75 Health
  • Superior Stamina: Now increases Wall Jump count by 1 as well
  • Majestic Leap: Now grants +6% Spirit Resist
  • Phantom Strike: Cast range now ignores the Z height (similar to Lash's Death Slam)

[ Spirit Items ]

  • Ammo Scavenger: While at max stacks you gain +2 Sprint
  • Infuser: Cooldown reduced from 37s to 32s
  • Decay: Healing Reduction reduced from 70% to 55%
  • Decay: Damage increased from 1% to 1.4%
  • Withering Whip: Cooldown reduced from 18s to 15s
  • Improved Spirit: Health increased from 100 to 125
  • Silence Glyph: No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
  • Silence Glyph: Cooldown reduced from 32s to 24s
  • Ethereal Shift: Post Shift now also grants +20 Spirit Power
  • Rapid Recharge: Time between charges reduced from 65% to 60%
  • Knock Down: Cast range now ignores the Z height (similar to Lash's Death Slam)
  • Mystic Slow: Now grants +1 Sprint
  • Mystic Slow: Health increased from 140 to 160
  • Torment Pulse: Now grants +15% Melee Resistance
  • New T3 Spirit Item, Spirit Snatch: Requires Spirit Strike. Causes your melee attacks to steal 12% Spirit Resist and 26 Spirit Power for 16s. Cooldown 6s. Buff you receive stacks if you hit different heroes. Grants +15% Melee Damage, +8% Spirit Resist, +125 Health and +1 Sprint. (Thanks to https://forums.playdeadlock.com/threads/spirt-snatch-3k-soul-spirit-strike-upgrade.46932/ )
  • New T3 Spirit Item, Arcane Surge: Requires Kinetic Dash. After successful Dash Jump, the next ability you use will also have +20% Range, +20% Duration and +20 Spirit Power. Grants +100 Health, +1 Stamina and +15% Slow Resist.
  • Diviner's Kevlar: No longer grants +20% Spirit Lifesteal
  • Diviner's Kevlar: Now grants +7% Ability Duration
  • Echo Shard: Cast delay reduced from 0.3s to 0.25s
  • Mystic Reverb: Damage increased from 40% to 45%
  • Refresher: Cooldown increased from 230s to 260s

[ Heroes ]

  • Abrams: Base regen increased from 1 to 1.5
  • Abrams: Siphon Life range now scales with Spirit Power (0.05)
  • Abrams: Siphon Life damage scaling with Spirit Power increased from 0.4 to 0.5
  • Abrams: Seismic Impact drag down collision improved a bit
  • Bebop: Exploding Uppercut T2 bonus now applies to melee damage too
  • Bebop: Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing Viscous Cube)
  • Dynamo: Kinetic Pulse now slides around geometry when it hits an obstruction
  • Dynamo: Rejuvenating Aurora now allows you to reload during it (currently only allows you to continue reloading if cast before)
  • Dynamo: Quantum Entanglement pulling allies no longer cancels their channel
  • Dynamo: Quantum Entanglement now has a visual indicator for allies that will teleport
  • Dynamo: Quantum Entanglement ally range increased from 9m to 10m
  • Dynamo: Quantum Entanglement cooldown increased from 15s to 16s
  • Dynamo: Quantum Entanglement T3 cooldown reduction improved from -4s to -5s
  • Dynamo: Rejuvenating Aurora now allows you to use melee before T3 upgrade
  • Grey Talon: Bullet damage increased from 24 to 25
  • Grey Talon: Health growth per boon increased from 27 to 29
  • Grey Talon: Immobilizing Trap now tethers targets rather than rooting them
  • Grey Talon: Immobilizing Trap tether duration increased 1.25s to 1.5s
  • Grey Talon: Immobilizing Trap no longer applies 50% slow for 1s
  • Grey Talon: Immobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends
  • Grey Talon: Immobilizing Trap T2 changed from +2s Slow to +1s Tether
  • Grey Talon: Immobilizing Trap radius increased from 6 to 6.2
  • Grey Talon: Immobilizing Trap T1 CD improved from -19s to -20s
  • Grey Talon: Guided Owl camera now returns more quickly when the Owl collides very far away
  • Haze: Fixed Bullet Dance sometimes freezing your client
  • Haze: Using items during Smoke Bomb no longer breaks invisibility
  • Haze: Smoke Bomb cooldown reduced from 37s to 30s
  • Haze: Smoke Bomb T1 changed from -14s to +6 Invis Sprint Speed
  • Haze: Smoke Bomb T2 changed from +6 Invis Sprint Speed to +15% Bullet Lifesteal for 8s
  • Haze: Smoke Bomb T3 changed from +30% Bullet Lifesteal for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time (causes you to be "out of world" and fizzle incoming projectiles during this time, you are still able to move. You need to buy charges still)
  • Haze: Fixation damage vs objectives reduced by 30%
  • Haze: Bullet Dance Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling)
  • Haze: Bullet Dance T1 changed to +7 Spirit Damage
  • Infernus: Afterburn buildup decay time is now 15% slower
  • Infernus: Concussive Combustion radius increased from 12m to 13m
  • Infernus: Concussive Combustion T2 radius reduced from +4m to +3m
  • Ivy: Stone Form drag down collision improved a bit
  • Ivy: Bullet damage increased from 5 to 5.2
  • Ivy: Bullet damage growth reduced from 0.36 to 0.34
  • Ivy: Fixed being launched incorrectly when using Stone Form on certain geometry
  • Ivy: Fixed Stone Form having a brief period of vulnerability after cast
  • Ivy: Air Drop flight controls improved a bit
  • Ivy: Air Drop duration reduced from 17s to 16s
  • Ivy: Air Drop cooldown increased from 85s to 90s
  • Ivy: Air Drop speed can now be increased with movespeed or sprint items (when out of combat)
  • Ivy: Air Drop now amplifies Sprint values by 1.5x
  • Kelvin: Seismic Impact, Death Slam and Ground Strike now smash through Ice Path
  • Lady Geist: Essence Bomb Self Damage spirit scaling reduced from 2 to 1.8
  • Lash: Ground Strike drag down collision improved a bit
  • McGinnis: Bullet Velocity increased from 533 to 590
  • McGinnis: Fixed Wall triggering Reactive Barrier before T3 stun
  • McGinnis: Mini Turrets health no longer scales with your hero's health.
  • McGinnis: Mini Turrets Spirit Resist reduced from 70% to 30%
  • McGinnis: Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game)
  • McGinnis: Mini Turrets now gain +20 Health per Boon
  • McGinnis: Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
  • McGinnis: Fixed Mini Turrets dying causing you to lose sprint
  • McGinnis: Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged)
  • McGinnis: Mini Turrets bullet velocity increased from 406 to 500
  • Mirage: Tornado speed reduced by 10%
  • Mirage: Fixed Tornado being usable while immobilized
  • Mirage: Tornado and Fire Scarabs ability slots swapped
  • Mirage: Traveler cooldown increased from 130s to 145s
  • Mirage: Traveler T2 increased from -40s to -55s
  • Mirage: Traveler can now be cast by targeting the top bar portraits
  • Mo & Krill: Headshot resistance now only applies to the big head
  • Mo & Krill: Burrow can now go under Spectral Wall
  • Mo & Krill: Combo now pulls the target closer to you over time
  • Mo & Krill: Combo health gain increased from 30 to 70
  • Mo & Krill: Sand Blast duration reduced from 3.5s to 3s
  • Mo & Krill: Sand Blast T3 slow reduced from 50% to 40%
  • Paradox: Fixed Kinetic Carbine not proccing Headshot effects (Headshot booster, Headhunter, Crippling Headshot)
  • Paradox: Paradoxical Swap time min/max increased by 0.2/0.3s (to help with camera)
  • Paradox: Time Wall now deals 50 damage for going through it
  • Seven: Storm Cloud now causes you to levitate up and down a little bit in a cycle rather than being fully stationary
  • Seven: Storm Cloud expand time reduced from 2s to 1.5s
  • Shiv: Serrated Knives cooldown reduced from 19s to 16s
  • Shiv: Serrated Knives can now capture souls
  • Shiv: Slice and Dice base damage increased from 105 to 110
  • Shiv: Slice and Dice T2 reduced from +75 to +70
  • Shiv: Slice and Dice cooldown reduced from 16s to 15s
  • Shiv: Slice and Dice T1 reduced from -4s to -3s
  • Shiv: Killing Blow threshold increased from 20% to 22%
  • Shiv: Killing Blow T2 reduced from +8% Enemy Health Threshold to +6%
  • Shiv: Killing Blow Full Rage Damage Bonus increased from 15% to 17%
  • Shiv: Killing Blow T2 reduced from +10% Full Rage Bonus Damage to +8%
  • Shiv: Fixed an issue where using Serrated Knives and immediately holding M1 after to shoot not firing your gun
  • Shiv: Killing Blow Rage per spirit damage increased from 0.013 to 0.014
  • Shiv: Killing Blow cast range increased from 14m to 15m
  • Vindicta: Crow Familiar changed from 0.2s cast delay to 0.2s post cast time
  • Vindicta: Crow Familiar now also reduces spirit resistance by 6%
  • Vindicta: Crow Familiar T3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet Resistance
  • Vindicta: Stake radius increased from 8m to 9m
  • Vindicta: Stake now sucks enemies 3m towards the center (and limits movement to 6m from center)
  • Vindicta: Stake T1 changed from +0.5s to -40% Fire Rate
  • Vindicta: Stake T3 changed from Disarm to +0.75s
  • Vindicta: Assassinate min charge up increased from 25% to 50%
  • Vindicta: Assassinate bonus damage on low hp base damage reduced from 135 to 120
  • Vindicta: Fixed Assassinate being stuck if you zoom in and get silenced
  • Viscous: Puddle Punch can now be parried (does not stun Viscous, only blocks the puddle effect for the parrying player)
  • Warden: Fire Rate spirit scaling reduced from 0.3 to 0.25
  • Warden: Alchemical Flask now respects LOS
  • Warden: Last Stand cooldown increased from 138s to 140s
  • Warden: Last Stand resistance during channel increased from 50% to 60%
  • Wraith: Full Auto T2 no longer has spirit scaling (moved to T3)
  • Wraith: Full Auto T3 now also adds spirit scaling
  • Wraith: Telekinesis now causes the target to oscillate up and down a little bit
  • Yamato: Improved cases where Power Slash would hit enemies behind cover
  • Yamato: Shadow Transformation no longer heals on cast
  • Yamato: Shadow Transformation T3 increased from +2s to +3s
  • Yamato: Shadow Transformation now heals for 15% of your max hp on hero kill

Source: Deadlock forum

11-13-2024 Update
  • Troopers now do 20% more damage to each other
  • Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players)
  • First Urn is now always neutral regardless of NW lead
  • Guardian resistance changed from -35% at 8 minutes to -50% at 10 minutes
  • Heavy Melee canceling can no longer be done with some abilities (only items atm)
  • Team vs Team NW comeback formula toned down
  • Haze: Bullet Dance bonus bullet damage increased from +2 to +5
  • Paradox: Time Wall Time Stop duration reduced from 0.7s to 0.6s
  • Paradox: Time Wall duration reduced from 7s to 6s
  • Vindicta: Assassinate damage reduced by 5%
  • Yamato: Shadow Transformation Bullet and Spirit resist reduced from 50% to 45%
  • Yamato: Shadow Transformation duration reduced from 5.5s to 5s
  • Yamato: Shadow Transformation heal reduced from 25% to 20%

Source: Deadlock forum

11-10-2024 Update
  • Soul Sharing ratios post-lane reduced from 100/100/66/50/40/33% to 100/75/50/35/28/22% (for 1/2/3/4/5/6 players)
  • Yamato: Shadow Transformation Bullet and Spirit Resist reduced from 60% to 50%
  • Yamato: Shadow Transformation Heal reduced from 30% to 25%
  • Yamato: Shadow Transformation duration reduced from 6s to 5.5s
  • Paradox: Paradoxical Swap time increased by 0.1s (to help with camera)

Source: Deadlock forum

11-07-2024 Update

[ General Changes ]

  • Added Trapper to Hero Labs
  • Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time
  • Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs
  • Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
  • The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
  • Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
  • Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent
  • Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
  • Added checkbox in settings to force the game to take focus when the game is unpaused
  • You can now hover party members on the dashboard while in queue to view their roster
  • Active Reload indicator UI slightly adjusted
  • Added "Frenzied" text when you own Frenzy and go below 50% health
  • Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
  • Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
  • Added hover tooltip descriptions to stats on the left side of the hud
  • Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base
  • Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain
  • Fixed Commends for All Heroes not showing up correctly in player profiles
  • Updated McGinnis Barrage explosions to show the edge of the aoe better
  • Fixed the 'x' button in the shop search not clearing the search box
  • Sinners Sacrifice now has a final damage state for clear read on final hit
  • Fixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometry
  • Fixed various bugs with Duplicate Hero not working properly in private lobbies
  • Fixed Grey Talon getting assist credit while flying Guided Owl
  • Fixed Sinner's Sacrifice changing facing direction sometimes
  • Fixed a rare bug where shields would never regenerate
  • Fixed some cases where troopers could get stuck in the base
  • Fixed using melee to secure orbs being a little unresponsive
  • New effects for Viscous heavy melee
  • Added an ambient looping sound for each bridge powerup
  • Fixed some animation issues with Vindicta
  • Added new zipline animation for Vindicta
  • Looped music will resume playing if interrupted by a transient cue
  • Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time
  • Improved animation readability for Mo & Krill heavy melee
  • Reduced visual clutter on Seven's tracers with high fire rate
  • Reduced visual clutter on Wraith's tracers with high fire rate
  • Effects updates for Fortitude
  • Added missing lean animation near walls for Mirage
  • Sand Blast distance and aoe read improvements
  • Fixed issues where health regen effect will begin popping on and off if player is at max health
  • New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities
  • New sounds added to Lash’s Ground Strike and Flog abilities
  • Renamed "Mouse Wheel" to "Chat Wheel"
  • Steam Input support:
  • Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down)​
  • Added a "Replay Controls" action set​
  • Allow Steam Deck to see the Key Bindings Screen​
  • Improved Glyph Swapping behavior when mixing controller and keyboard inputs​
  • Added Controller tab to house Controller specific options.​
  • Added a Steam Input Configurator launch button.​
  • Added Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }​
  • Fixed crash in spectator mode when querying controller button state​
  • Fixed Controller not working until loading a level​
  • Official Steam Input configs for SteamDeck and DualSense have been updated​
  • Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.​

[ Misc Gameplay ]

  • Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
  • Troopers no longer increase their bounty by 20% at 8 minutes
  • Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min)
  • Neutral Creeps now give 5% less souls
  • Troopers now take 28% more damage from Guardians
  • Walkers damage vs players increased by 10%
  • Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian
  • Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes

![](https://forums.playdeadlock.com/attachments/neutrals_update-jpg.28456/)

  • Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out
  • Biased Urn delivery locations moved slightly closer to neutral positions
  • Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m)
  • Walker armor loss over time now happens at 16m instead of 14m
  • Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
  • Mid Boss Rejuv Trooper Health increased by 30%
  • Fixed Troopers resistance against Base Guardians not working properly
  • Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings
  • Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location

![](https://forums.playdeadlock.com/attachments/warehouse_update-jpg.28452/)

View attachment warehouse_update.mp4

  • Removed all railings from fire escape stairs
  • Pass at making rooftops smoother to navigate
  • Removed angled supports from chimney
  • Removed collision from small props
  • Added stairs on top of Bodega
  • Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations
  • Replaced temp antennae with more "menacing" version to designate zap trigger locations

![](https://forums.playdeadlock.com/attachments/roof_spikes-png.28455/)

These changes were included early in the map update that came with the Halloween patch:

  • New Hotel building art pass
  • Changed exit location from the player spawn area to the rest of the base to the angled walls

![](https://forums.playdeadlock.com/attachments/base_update-1-jpg.28450/)

[ Weapon Items ]

  • Close Quarters: No longer grants +85 Bullet Shield Health
  • Close Quarters: Now grants +5% Bullet Resist
  • Restorative Shot: No longer grants +7% Bullet Resist
  • Restorative Shot: Now grants +90 Bullet Shield
  • Restorative Shot: Now procs on orb shots for NPC heal value
  • Melee Charge: No longer grants +1 HP Regen
  • Melee Charge: Weapon Damage reduced from 12% to 10%
  • Long Range: Long range Weapon Damage reduced from 40% to 30%
  • Long Range: Now grants +10% Weapon Damage
  • Berserker: Bullet Resist increased from 7% to 9%
  • Active Reload: Now grants +50 Health
  • Slowing Bullets: Spirit Power increased from +5 to +6
  • Sharpshooter: Long range Weapon Damage reduced from 70% to 50%
  • Sharpshooter: Now grants +20% Weapon Damage
  • Alchemical Fire: Now grants +1 Sprint
  • Heroic Aura: Cooldown reduced from 32s to 25s
  • Intensifying Magazine: Time to reach Max Damage reduced from 3s to 2.7s
  • Toxic Bullets: Damage changed from 5% of Current Health to 2.5% of Max Health
  • Shadow Weave: Detection range increased from 18m to 22m
  • Glass Cannon: Health loss reduced from -15% to -12%
  • Frenzy: Low HP bullet resist increased from 45% to 55%
  • Lucky Shot: Fixed it causing proc effects to roll twice whenever it procced
  • Silencer: Now grants +12% Spirit Resist
  • Vampiric Burst: Cooldown reduced from 34s to 30s

[ Vitality Items ]

  • Extra Health: Weapon Damage increased from 6% to 7%
  • Healing Rite: Duration increased from 19s to 20s (total health restored unchanged)
  • Bullet Armor: Bullet Resist increased from 25% to 26%
  • Return Fire: Duration reduced from 7s to 6s
  • Healing Nova: Now grants +6% Ability Range
  • Combat Barrier: Fire Rate increased from 6% to 7%
  • Debuff Reducer: Health increased from +75 to +125
  • Healbane: Healing reduction increased from -40% to -45%
  • Reactive Barrier: Restores 1 stamina on proc
  • Spirit Armor: Spirit Resist increased from 20% to 22%
  • Divine Barrier: No longer grants +8% Ability Range
  • Divine Barrier: Now grants +6 Spirit Power
  • Restorative Locket: No longer grants +5 Spirit Power
  • Restorative Locket: Now grants +25% Melee Resistance
  • Metal Skin: No longer blocks melee damage
  • Debuff Remover: Debuff Resistance increased from 35% to 40%
  • Debuff Remover: Cooldown reduced from 48s to 45s
  • Veil Walker: Ammo increased from 12% to 15%
  • Veil Walker: Weapon Damage increased from 10% to 15%
  • Fortitude: Health increased from 365 to 400
  • Lifestrike: Bullet resistance increased from 8% to 10%
  • Soul Rebirth: Removed from the game
  • Inhibitor: Slow reduced from 25% to 20%
  • Siphon Bullets: Now grants +15% Weapon Damage
  • Phantom Strike: Now grounds any flying targets on impact (similar to how Slowing Hex used to work)

[ Spirit Items ]

  • Ammo Scavenger: Duration increased from 35s to 45s
  • Mystic Burst: Now triggers on your base damage, rather than how much the target receives
  • Slowing Hex: Now uses Enduring Spirit as a component
  • Slowing Hex: Now gains +10% Spirit Lifesteal and +75 Bonus Health
  • Slowing Hex: Spirit Power reduced from 5 to 4
  • Slowing Hex: No longer grants +1 Sprint
  • Slowing Hex: Damage reduced from 70 to 40
  • Withering Whip: Bullet Resist reduction reduced from -14% to -11%
  • Withering Whip: Cooldown reduced from 22s to 18s
  • Withering Whip: Now deals 50 Spirit Damage
  • Decay: Now grants +1.5 HP Regen
  • Decay: Now grants +8% Ability Duration
  • Decay: Healing reduction increased from -50% to -70%
  • Decay: Bleed Damage reduced from 3.1% to 1%
  • Decay: Cooldown reduced from 45s to 33s
  • Improved Cooldown: Cooldown Reduction reduced from 16% to 14%
  • Improved Cooldown: Spirit Shield improved from 75 to 100
  • Improved Cooldown: Now grants +10% Ammo
  • Superior Cooldown: Now grants +15% Ammo
  • Improved Burst: Now triggers on your base damage, rather than how much the target receives
  • Improved Burst: Max HP damage reduced from 9% to 8%
  • Magic Carpet: Now grants +10% Ability Range

[ Hero Changes ]

  • Abrams: Reverted Melee attack speed reduction
  • Abrams: Shoulder Charge can now again use left/right strafe to slightly change direction
  • Abrams: Shoulder Charge now carries momentum at the end of the charge
  • Abrams: Siphon Life spirit scaling increased from 0.3 to 0.36
  • Abrams: Infernal Resilience Damage Regen reduced from 15% to 14%
  • Abrams: Infernal Resilience Damage Regen duration increased from 18s to 20s
  • Abrams: Infernal Resilience T3 reduced from +8% to +7%
  • Abrams: Fixed an issue where Seismic impact would travel more downwards instead of the facing direction
  • Bebop: Sticky Bomb damage gained per hero impact increased from 1% to 1.5%
  • Bebop: Sticky Bomb damage gained per hero kill reduced from 5% to 4%
  • Bebop: Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)
  • Bebop: Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations)
  • Bebop: Sticky Bomb now has 2x cast range when used on allies
  • Bebop: Hook damage reduced from 40 to 10
  • Bebop: Hook damage now has spirit scaling of 2x
  • Bebop: Hyper Beam now goes on cooldown for 3 seconds when canceled during precast
  • Dynamo: Now gains 1% Bullet Resist per Boon (0->14%)
  • Dynamo: Fixed Quantum Entanglement sometimes not moving you to the destination properly
  • Dynamo: Singularity now deals 1.5% Max HP in the base ability
  • Dynamo: Singularity T3 increased from 3.8% to 4%
  • Dynamo: Singularity Base DPS reduced from 60 to 45
  • Grey Talon: Base bullet damage reduced from 27 to 24
  • Grey Talon: Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on)
  • Grey Talon: Falloff range rescaled from 22m->58m to 18m->54m
  • Grey Talon: Rain of Arrows strafe distance with stamina reduced by 30%
  • Grey Talon: Charged Shot hitbox size reduced by 20%
  • Haze: Bullet Dance no longer hits 2 targets
  • Haze: Bullet Dance now grants +30% Fire Rate
  • Haze: Bullet Dance now allows you to use items during it
  • Haze: Sleep Dagger T3 now also causes targets to wake up with -40% Fire Rate
  • Infernus: Catalyst slow reduced from 40% to 35%
  • Infernus: Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%
  • Ivy: Watcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3
  • Ivy: Watcher's Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3
  • Lash: Ground Strike can now be cast while on the zipline
  • Lash: Fixed interaction between Mirage's tornado and Death Slam
  • Lash: Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently)
  • McGinnis: Mini Turrets DPS reduced from 60 to 40
  • McGinnis: Mini Turrets health reduced from 20% max HP to 15%
  • Mirage: Bullet size reduced from 6 to 5
  • Mirage: Tornado speed reduced from 20m to 18m
  • Mirage: Torando Lift Duration reduced from 1.1s to 1s
  • Mirage: Fire Scarabs T2 reduced from -15% Bullet Resist to -10%
  • Paradox: Bullet velocity increased from 411 to 525
  • Paradox: Time Wall no longer has charges
  • Paradox: Time Wall no longer deals 10% Max Health Damage
  • Paradox: Time Wall cooldown reduced from 37s to 25s
  • Paradox: Time Wall T2 is now Deals 10% Max Health Damage
  • Paradox: Kinetic Carbine Max Damage Amp increased from 85% to 100%
  • Paradox: Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance)
  • Pocket: Barrage spirit scaling increased from 0.4 to 0.5
  • Pocket: Light melee damage increased from 63 to 75
  • Vindicta: Base bullet damage reduced from 15 to 13
  • Vindicta: Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)
  • Vindicta: Stake duration increased from 1.75s to 2s
  • Vindicta: Flight T2 reduced from +8s to +6s
  • Vindicta: Crow Familiar tick rate changed from every 0.5s to every 1s
  • Vindicta: Assassinate starts at 25% power instead of 50% power
  • Viscous: The Cube health regen now scales with spirit at 0.2
  • Viscous: Goo Ball down dash ability moved from T3 to base ability
  • Viscous: Goo Ball size now increases with range upgrades (doesn't affect collision with world)
  • Viscous: Fixed some hit detection issues with Goo Ball
  • Warden: Now has +1 Sprint
  • Warden: Bullet Velocity increased from 213 to 290
  • Warden: Last Stand now goes on cooldown if you die or the ability is interrupted while cast
  • Warden: Last Stand T3 no longer grants unstoppable during channel
  • Warden: Last Stand now grants +50% Spirit Resist during channel
  • Wraith: Telekinesis cast time increased from 0.6 to 0.7
  • Wraith: Telekinesis damage reduced from 200 to 175
  • Yamato: Shadow Transformation now affects the grapple time speed
  • Yamato: Shadow Transformation duration increased from 4s to 6s
  • Yamato: Shadow Transformation no longer prevents death
  • Yamato: Shadow Transformation now grants +60% Bullet and Spirit Resist
  • Yamato: Shadow Transformation now heals for 30% hp (done after the dispel)
  • Yamato: Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session)

Source: Deadlock forum

11-01-2024 Update
  • Grey Talon: Base bullet damage reduced from 30 to 27
  • Grey Talon: Movement speed scaling from Spirit Power reduced from 0.032 to 0.025
  • Mirage: Fire Scarabs cooldown increased from 32s to 40s
  • Mirage: HP per boon reduced from 41 to 37
  • Bebop: Sticky Bomb now gains 1% stack on attach (still gains 5% on target death)
  • Paradox: Time Wall T3 silence duration reduced from 3s to 2.5s
  • Metal Skin: Cooldown increased from 21s to 28s
  • Siphon Bullets: Max HP Steal is now affected by falloff
  • Improved Burst: Damage threshold requirement reduced from 200 to 175

Source: Deadlock forum

10-29-2024 Update
  • Added a notes system for Experimental Heroes in Hero Labs. Updates to those heroes will now be displayed in-game, rather than this subforum, whenever there are changes.

Source: Deadlock forum

10-27-2024 Update
  • Urn NW lead requirement increased from 8% to 10%
  • Majestic Leap: Cooldown reduced from 45s to 40s
  • Shiv: Killing Blow cast range increased from 13m to 14m
  • Shiv: Killing Blow rage per weapon damage increased from 0.015 to 0.017
  • Shiv: Killing Blow drain rate reduced from 0.3 to 0.25
  • Bebop: Sticky Bomb stacks no longer decrease on death
  • Bebop: Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks)
  • Bebop: Sticky Bomb damage per stack increased from 3% to 5%
  • Bebop: Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2
  • Bebop: Sticky Bomb T1 improved from -7.5s to -8s
  • Bebop: Sticky Bomb cooldown reduced from 19s to 18s
  • Grey Talon: Movespeed spirit scaling reduced from 0.04 to 0.032
  • Grey Talon: Bullet damage spirit scaling reduced from 0.13 to 0.12
  • Kelvin: Ice Path cooldown increased from 38s to 42s
  • McGinnis: Mini Turrets Spirit Resist reduced from 80% to 70%
  • McGinnis: Spectral Wall cooldown increased from 37s to 46s
  • McGinnis: Spectral Wall T2 cooldown improved from -14s to -23s
  • Paradox: Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
  • Seven: Storm Cloud DPS increased from 110 to 120
  • Yamato: Shadow Transformation cooldown reduced from 90s to 85s

Source: Deadlock forum

10-24-2024 Update

[ General Changes ]

  • Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are Holliday, Calico, Wrecker, Fathom, Viper and Magician (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc (some exceptions are older in-dev heroes that had more developed art). They will also sometimes have placeholder/copy-paste abilities for certain slots if that ability slot is still TBD (such as Magician ultimate). There will be a specific hero labs section on the forum to post feedback on these. Heroes in this mode will often be removed, abilities changed, new heroes added, removed heroes re-added, etc. Patch notes for changes to heroes in this mode will be posted on the Hero Labs subforum. This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are less new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection.
  • Added Commends. You can commend players you've enjoyed playing with during the game or in the post-game scoreboard (same places you would report). The number of commends you've received on each hero will be displayed in your profile.
  • Added new character shader to improve player visibility in all areas of the map and experiment with more stylized rendering of character models

![](https://forums.playdeadlock.com/attachments/lighting_changes-png.26027/)

  • Updated environment lighting and sky
  • Added sequential kill streak music cues
  • Added keybinds for "Fly Up" and "Fly Down". Used for flying abilities like Ivy's Air Drop and Vindicta's Flight
  • Fixed being unable to report/mute disconnected players
  • You can now drag and drop build categories to move them around
  • Added quick-selection for favorite builds. Clicking on the name of your currently active build in the shop will bring up a dropdown that lets you switch between favorited builds for that hero without opening the build browser.
  • Added indication of game mode within match history
  • Added Rank badge to matches on the Watch page
  • Added Rank History tab to profile, currently only visible for yourself. You can click on previous ranks to view the Rank Report summary for that interval
  • Flash Windows Taskbar icon if the game window isn't in focus and you have 3 seconds until you respawn
  • Fixed issue in several languages where team net worth number shrunk to an unreadable size
  • Fixed Urns sometimes appearing to stay in the world after being picked up
  • Fixed jittering from Lash's gun firing while running and aiming (this should reduce screen noise significantly in this case)
  • Lash melee animation updates
  • Added Melee Resistance to Vitality stat screen
  • Lowered pitch of Haze voice processing
  • Added teleporter channel and appear sounds
  • Added Healing Rite end sound
  • Added Mystic Shot proc sound
  • Added Magic Carpet cast, cast delay, loop, and end sounds
  • Updated Slowing Hex projectile loop, hit, and debuff sounds
  • Yamato's Flying Strike now stops tracking targets that teleport
  • Shiv's Killing Blow now stops tracking targets that teleport
  • McGinnis melee animation updates
  • Fixing hitting ESC to close to intro movie also closing the ranked summary popup
  • Fixed pregame countdown drawing over the shop UI
  • Pocket climb animation adjustments
  • Mirage Traveler now previews Mirage's model at destination to show facing direction
  • Lady Geist Life Drain revisions to show start of effect better but reduce noise afterwards
  • Silenced debuff revisions to reduce obstructed vision of player
  • Infernus Afterburn: debuff vfx reduced opacity after start to reduce noise
  • Mirage Djinn's Mark: damage vfx revision to reduce visual noise, debuff moved to overhead UI
  • Mirage gun revisions to tracer, muzzle flash, and impacts
  • Shiv Dagger: reduced size of stuck dagger in victim
  • Unstoppable vfx has a more obvious start
  • Lady Geist Malice: revisions to reduce vfx noise and obstructions
  • Lady Geist Malice: reduced brightness of vfx for players close to it
  • Shiv Slice and Dice: reduced vfx noise for players close to it
  • Infernus: reduced darkness of players affected by Catalyst debuff
  • Infernus: reduced brightness and lingering of Concussive Combustion effects
  • Infernus: reduced visual noise of tracers and firerate increases
  • Ivy Kudzu Bomb effects properly display visuals when above ground
  • Lash Flog: new effects
  • Viscous: cleaner effect for viscous alt-fire
  • Rescue Beam: fixed some visual bugs on the effects
  • Knockdown: updated effect animation to alert when it will stun
  • Ammo Scavenger: proc sound only plays when applying a stack
  • Play a sound when a debuff is applied to player but is purged due to some invulnerability
  • Fixed instances where mix ducking occurs too early in a sound event's lifetime
  • Fixed audio occlusion filtering artifacts during high rates of change
  • Enabled certain music cues like 'respawn' to interrupt base attack music
  • Denied orb sound will no longer play beyond 2500 game units from the player
  • Reduced visual noise of Wraith's tracers when close up or when Wraith has a high fire rate
  • Increased intelligibility of team-specific hero death sound
  • Abandoning Co-op bot matches with more than one party now brings up the Abandon Match confirmation warning instead of leaving immediately
  • Added looping telegraph for Seven Static Charge ability
  • Added victim-specific sound for Static Charge the moment it is applied
  • Bots are better at coming together to defend and push lanes
  • Bots will prioritize assisting human allies on offense
  • Reduced visual noise of Seven's tracers, especially when close up or when Seven has a high fire rate
  • Added a "Mouse Sensitivity: Vertical Scaling" setting
  • Added a "Reset Camera" bind (available in Steam Input)
  • Fixed Steam Input "Melee" Action not resetting the camera vertically
  • Added new Steam Input Analog Action: "Aim". This uses Angle-based sensitivity options in Steam Input (work-in-progress feature).
  • Fixed Steam Input aiming no longer being affected by Mouse Sensitivity options (including Invert Y)
  • Fixed a bug where the last controller plugged in would block actions from other controllers. Now multiple controllers can be combined.

[ Misc Gameplay ]

  • AP is no longer granted for Walkers
  • Shrine/Patron no longer have Soul/AP bounties
  • Shrine Flex Slot moved to "All Shrines"
  • Missing AP from above is redistributed along souls reward line at similar soul levels that the objectives previously died on average
  • Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
  • Trooper soul changed from 50/50% in the kill/orb to 60/40%
  • Breakables spawn time increased from 2 minutes to 3 minutes
  • Breakables Souls reduced from 35 + 3/min to 30 + 2.5/min
  • Urn comeback properties now require an 8% net worth lead to kick in
  • Urn pickup locations are the same as before, however now the drop-off locations will be variable based on which team is leading. If there isn't a lead over 8% net worth, then the drop-off location is the same as before. If there is, then the drop-off location will be closer to the losing team's side. The minimap will show where the drop-off location is as usual, as well as an indicator in the world that helps show you where it is.

![](https://forums.playdeadlock.com/attachments/urn_01-png.26013/)

![](https://forums.playdeadlock.com/attachments/urn_02-png.26014/)

![](https://forums.playdeadlock.com/attachments/urn_03-png.26015/)

  • If the Urn hasn't been delivered within 90 seconds of pickup time, it now drains your health for 1% of Max HP per second (the timer is per team). Your regen is disabled during this.
  • Whenever the Urn is dropped after 90 seconds of pickup time, it starts moving back to its spawn point immediately and cannot be picked up by the same team for 12 seconds.
  • Increased speed Urn walks back
  • Guardian attack range requirement changed from 20m to requiring you are above the ramp on high ground
  • Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
  • Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes
  • Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
  • Walkers now have resist vs players starting at 60% and ending at -30% at 14 minutes
  • Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes
  • Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't)
  • Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die)
  • Mid Boss respawn timer decreases with subsequent boss kills, from 7 to 7/6/5 minutes
  • The 70s respawn time now happens at 30 min instead of 35 min
  • There is now a respawn curve that goes from 70s to 75s over 30->40 minutes
  • Base Guardians and Shrines no longer have out-of-combat regen
  • Parry active window increased from 0.7 to 0.75
  • Parry cooldown reduced from 5s to 4.5s
  • Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
  • Medic Trooper heal cooldown increased from 6s to 35s
  • Sinner's Sacrifice now shares souls of subsequent hits with everyone that hit it recently (rather than the bigger value from last hit only going to one player)
  • Redesigned stairs from central canal to the outer lanes (near Urn spawn)
  • Added a skybridge with interior from the Subway Entrance buildings into the Port Authority and Speakeasy buildings

View attachment canal_update_102424.mp4

![](https://forums.playdeadlock.com/attachments/canal-png.26018/)

  • Connection hallways behind the Chapel and Firehouse now has an option to continue inside to the Walker arenas
  • Added a Bounce Pad from these connection hallways to the front of the overpass
  • Neutral camps beside Amber Purple and Sapphire Yellow Walker arenas moved from the ground floor to the upper floor

View attachment purple_update_102424.mp4

![](https://forums.playdeadlock.com/attachments/outer_lane_connection_102424-jpg.26020/)

  • Redesigned traversal from ground floor to upper floor of the Garage and Night Club to get to the Sinner's Sacrifice neutrals
  • Replaced fire escape stairs with ropes on the exterior of the Garage and Night Club

View attachment garage_nightclub_102424.mp4

  • Added more zipline nodes to outer lanes

[ Weapon Items ]

  • Restorative Shot: Weapon Damage reduced from 7% to 6%
  • Restorative Shot: Cooldown increased from 5.5s to 6s
  • Rapid Rounds: Fire Rate increased from 9% to 10%
  • Monster Rounds: Resist vs NPCs reduced from 30% to 25%
  • High-Velocity Mag: Bullet Velocity reduced from 25% to 20%
  • High-Velocity Mag: Bullet Shield Health increased from 50 to 65
  • High-Velocity Mag: Weapon damage increased from 12% to 13%
  • Melee Charge: Weapon Damage reduced from 15% to 12%
  • Melee Charge: Health reduced from 100 to 75
  • Long Range: No longer grants +25% Ammo
  • Long Range: Now has -20% Reload Time
  • Active Reload: No longer grants -20% Reload Time
  • Active Reload: Now grants +18% Ammo
  • Mystic Shot: Proc cannot miss due to evasion
  • Mystic Shot: Cooldown increased from 5.25 to 5.75
  • Burst Fire: Now grants +20% Slow Resistance
  • Sharpshooter: No longer grants +20% Ammo
  • Sharpshooter: Now has -20% Reload Time
  • Tesla Bullets: Proc cooldown can now be reduced by cooldown reduction
  • Titanic Magazine: Now grants +12% Spirit Resist
  • Titanic Magazine: No longer grants +18% Bullet Resist
  • Titanic Magazine: Now grants +25% Melee Damage Resistance
  • Lucky Shot: Proc now pierces evasion
  • Vampiric Burst: Health increased from 150 to 175

[ Vitality Items ]

  • Extra Regen: No longer grants +25 Health
  • Extra Stamina: Bonus Health increased from +25 to +35
  • Extra Health: Now upgrades into Fortitude
  • Enduring Speed: Slow Resist reduced from 35% to 30%
  • Reactive Barrier: Ammo increased from 15% to 20%
  • Majestic Leap: Cooldown increased from 26s to 45s
  • Majestic Leap: Getting shot while in the air disables the drop-down ability
  • Rescue Beam: Pull speed reduced by 20%
  • Rescue Beam: Sprint reduced from +2 to +1
  • Fortitude: Now upgrades from Extra Health
  • Fortitude: Health increased from 325 to 365
  • Fortitude: Restore delay reduced from 11s to 10s
  • Fortitude: Weapon Damage increased from 25% to 27%
  • Veil Walker: Bullet Shield increased from 200 to 250
  • Veil Walker: Spirit Shield increased from 200 to 250
  • Superior Stamina: Spirit Power increased from 8 to 12
  • Soul Rebirth: No longer grants +15% Cooldown Reduction
  • Soul Rebirth: Cooldown increased from 212s to 240s
  • Siphon Bullets: Max HP Steal Per Bullet increased from 50 to 55
  • Leech: Now has 12% Cooldown Reduction
  • Leech: No longer grants Spirit Power
  • Phantom Strike: No longer grants 15% Bullet Resist
  • Phantom Strike: Now grants +15% Spirit Resist
  • Unstoppable: No longer grants +15% Spirit Resist
  • Unstoppable: Now grants +15% Bullet Resist
  • Unstoppable: No longer grants 1 Move Speed
  • Colossus: Slow reduced from 35% to 30%
  • Colossus: Slow radius reduced from 14m to 12m

[ Spirit Items ]

  • Mystic Reach: Ability Range reduced from 18% to 15%
  • Mystic Reach: Bullet Resist increased from 6% to 7%
  • Ammo Scavenger: Duration increased from 30s to 35s
  • Slowing Hex: Slow reduced from 25% to 20%
  • Improved Cooldown: Now grants +75 Spirit Shield
  • Withering Whip: Projectile speed increased by 30%
  • Cold Front now does double damage to NPC units
  • Duration Extender: Ability Duration reduced from 16% to 14%
  • Duration Extender: Now grants +8% Weapon Damage
  • Bullet Resist Shredder: No longer grants +5% Bullet Resist
  • Bullet Resist Shredder: Now grants +15% Melee damage resistance
  • Surge of Power: When the passive procs, you no longer get slowed when shooting (similar to Fleetfoot)
  • Surge of Power: Movespeed reduced from +3 to +2
  • Improved Reach: Non-Imbued Ability Range increased from 25% to 26%
  • Improved Reach: Bullet Resist increased from 12% to 13%
  • Mystic Slow: Slow reduced from 30% to 25%
  • Mystic Slow: Health bonus increased from 100 to 140
  • Improved Burst: Max HP Damage increased from 7% to 9%
  • Improved Burst: Threshold damage increased from 125 to 200
  • Superior Cooldown: Spirit Shield increased from 100 to 150
  • Superior Duration: Non-Imbued duration increased from 26% to 27%
  • Superior Duration: Imbued duration increased from 32% to 33%
  • Ethereal Shift: Active no longer grants 14 spirit power or reloads
  • Ethereal Shift: Active now grants +3 Movespeed for 5 seconds after returning
  • Ethereal Shift: Active now grants +40% Spirit Resist for 5 seconds after returning
  • Ethereal Shift: Now grants +6 Spirit Power
  • Improved Spirit: Spirit Power increased from 28 to 30
  • Boundless Spirit: Spirit Power increased from 60 to 65
  • Boundless Spirit: Weapon Power increased from 25% to 30%
  • Escalating Exposure: Spirit Amp Per Stack reduced from 5% to 4%
  • Mystic Reverb: Slow now only affects the primary target
  • Mystic Reverb: Spirit Lifesteal, Spirit Resist, and Ability Range reduced from 15% to 14%

[ Hero Changes ]

  • Abrams: Melee attack rate reduced by 15% (time between attacks)
  • Abrams: Gun falloff damage starts at 20m instead of 22m
  • Abrams: Fixed some cases where Shoulder Charge would do a 180/360 on spell cast
  • Abrams: Fixed Shoulder Charge sliding against wall surfaces incorrectly
  • Abrams: Fixed Seismic Impact sometimes getting stuck on objects
  • Bebop: Bullet damage growth increased from 0.29 to 0.33
  • Bebop: No longer gains 1% Bullet Resist per boon
  • Bebop: Now gains 1% Spirit Resist per boon
  • Bebop: Sticky Bomb now loses 20% of your stacks on death (rounds up)
  • Bebop: Hook now returns troopers 75% faster than normal
  • Grey Talon: Base regen increased from 2 to 2.5
  • Grey Talon: Gun spirit scaling increased from 0.1 to 0.13
  • Grey Talon: Movespeed now scales with Spirit Power again
  • Grey Talon: Rain of Arrows strafe speed with stamina increased by 30%
  • Infernus: Afterburn T1 reduced from 30% to 25%
  • Ivy: Base bullet damage increased from 4.5 to 5
  • Ivy: Bullet damage growth reduced from 0.39 to 0.36
  • Ivy: Air Drop slow reduced from 35% to 30%
  • Kelvin: Arctic Beam slow reduced from 50% to 40%
  • Kelvin: Frost Grenade T2 heal reduced from 145 to 125
  • Kelvin: Fixed Frozen Shelter not freezing weakened patron
  • Lady Geist: Malice slow reduced from 20% to 15%
  • Lady Geist: Malice debuff duration reduced from 13s to 9s
  • Lady Geist: Malice Damage Amp reduced from 15% to 8%
  • Lady Geist: Malice T2 now also increases damage amp by 7%
  • Lady Geist: Malice no longer causes you to un-zoom on cast
  • McGinnis: Gun spin decay rate improved from 0.65 to 0.25
  • McGinnis: Mini Turrets cooldown reduced from 24s to 18s
  • McGinnis: Mini Turrets spirit resist increased from 60% to 80%
  • McGinnis: Spectral Wall slow reduced from 25% to 20%
  • McGinnis: Spectral Wall T1 damage amp reduced from 25% to 15%
  • McGinnis: Heavy Barrage minimum range increased from 6m to 7m
  • McGinnis: Heavy Barrage cooldown increased from 106s to 140s
  • McGinnis: Heavy Barrage T2 cooldown improved from -47s to -50s
  • McGinnis: Heavy Barrage T1 slow reduced from 35% to 30%
  • Mirage: Fire Scarabs T3 max health steal increased from +70 to +80
  • Mirage: Djinn's Mark T3 cooldown between multipliers improved from -0.5s to -0.75s
  • Mirage: Traveler Fire Rate increased from 20% to 30%
  • Mirage: Traveler T2 cooldown reduction improved from -30s to -40s
  • Mirage: Traveler T3 now grants Unstoppable for 3s on arrival
  • Mo & Krill: Now has 20% Headshot Crit reduction
  • Mo & Krill: Burrow bullet and spirit resist now persist while spinning out of the burrow
  • Paradox: Pulse Grenade pulses are now expressed as a duration rather than a fixed pulse count (works with Duration Extender)
  • Paradox: Pulse Grenade T1 changed from +1 Pulse to +0.8s Duration
  • Paradox: Pulse Grenade T2 improved from -7.5s to -8s
  • Paradox: Kinetic Carbine T2 improved from -9.5s Cooldown to -10s
  • Paradox: Kinetic Carbine shots cannot miss due to evasion
  • Paradox: Kinetic Carbine can now pierce breakables
  • Paradox: Kinetic Carbine now does 15% more damage on a headshot
  • Paradox: Kinetic Carbine sound level reduced a little bit
  • Seven: Lightning Ball cooldown increased from 23s to 26s
  • Seven: Lightning Ball radius reduced from 4m to 3.5m
  • Seven: Lightning Ball T2 slow reduced from 40% to 35%
  • Seven: Movespeed reduced from 7.3 to 7.1
  • Seven: Storm Cloud expand time reduced from 3s to 2s
  • Seven: Storm Cloud range increased from 25m to 30m
  • Shiv: Base speed reduced from 7.3 to 7.0
  • Shiv: Serrated Knives collision radius reduced by 20%
  • Shiv: Bloodletting cooldown increased from 21s to 50s
  • Shiv: Bloodletting T2 cd increased from -4.75s to -25s (final cd changed from 16.25s to 25s)
  • Shiv: Bloodletting duration increased from 10s to 13s
  • Shiv: Bloodletting Incoming Damage Deferred reduced from 30% to 22%
  • Shiv: Bloodletting T1 changed to +8% Incoming Damage Deferred (was +5s duration)
  • Shiv: Killing Blow range reduced from 20m to 13m
  • Shiv: Killing Blow Rage buildup per heavy melee reduced from 3.5 to 2.75
  • Shiv: Killing Blow Rage buffer duration reduced from 10s to 9s
  • Shiv: Killing Blow Rage buildup vs creeps reduced by 50%
  • Vindicta: Gun cycle time improved from 0.26s to 0.22s
  • Vindicta: Bullet damage growth per boon increased from 0.55 to 0.65
  • Vindicta: Fire rate now scales with Spirit Power (0.14)
  • Vindicta: Assassinate no longer splits to allies
  • Vindicta: Flight duration increased from 8s to 12s
  • Vindicta: Flight T2 duration increased from +6s to +8s
  • Vindicta: Assassinate bullet radius increased from 3" to 4"
  • Vindicta: Assassinate scope is now automatically canceled when Paradoxical Swap hits you
  • Viscous: Bullet damage reduced from 12 to 11
  • Viscous: Bullet damage growth per boon increased from 0.86 to 0.9 (total from 24.04 to 23.6)
  • Viscous: The Cube T2 moved to T3
  • Viscous: The Cube T2 is now +35 HP regen
  • Viscous: Splatter T2 reduced from +60 Damage to +50
  • Viscous: Goo Ball Spirit Resist reduced from 70% to 60%
  • Warden: Alchemical Flask slow duration reduced from 6s to 3s
  • Warden: Alchemical Flask weapon damage duration increased from 6s to 7s
  • Warden: Binding Word escape time reduced from 2.9s to 2.8s
  • Warden: Binding Word escape range increased from 18.5m to 19m
  • Warden: Last Stand T3 now also grants you unstoppable during the 2s channel
  • Wraith: Card Trick base damage reduced from 80 to 70
  • Wraith: Card Trick cooldown increased from 0.5s to 0.65s
  • Wraith: Telekinesis cooldown increased from 95s to 100s
  • Wraith: Telekinesis T1 cooldown improved from -28s to -30s
  • Yamato: Fixed being able to cast an ability while casting Flying Strike
  • Yamato: Fixed Crimson Slash following in the direction of dash instead of cross hair
  • Yamato: Shadow Transformation T1 changed to +20% Fire Rate
  • Yamato: Shadow Transformation Cooldown reduced from 106s to 90s

Source: Deadlock forum

10-18-2024 Update

Ranked Matchmaking Update:

  • We have adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component.

Source: Deadlock forum

10-18-2024 Update 2
  • Ranked now has weekend specific hours (starts 5 hours earlier)
  • Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times

Source: Deadlock forum

10-15-2024 Update
  • Urn now reveals you after 20s from initial pickup
  • Urn sprint changed from +3/5 for winning/losing team to +2/6
  • First flex slot is now granted after 3 Guardians die instead of 4
  • Base kill bounty reduced from 225 to 150 (still scales to 1400 over time)
  • Respawn time at 20 minutes reduced from 45s to 40s
  • T3 Golden Statues spawn time moved from 25 min to 30 min
  • Range to attack lane Guardians increased from 19m to 20m
  • Seven: Lightning Ball T3 reduced from +2m Radius to +1m
  • Shiv: Rage decay rate increased from 0.25 to 0.3
  • Shiv: Rage buffer duration reduced from 12s to 10s

Source: Deadlock forum

10-11-2024 Update
  • Bebop: Sticky Bomb no longer has a cap (was 15 stacks)
  • Bebop: Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
  • Bebop: Sticky Bomb still loses 2 stacks on death
  • Bebop: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
  • Bebop: Hook collision against troopers reduced to 12 (default is 33)
  • Bebop: Hook no longer kills troopers (so you can bomb/uppercut/melee them)
  • Bebop: Hyper Beam duration increased from 10s to 11s
  • Vindicta: Movespeed increased from 8.3 to 9
  • Torment Pulse now scales with cooldown again
  • Torment Pulse Spirit power scaling reduced from 0.33 to 0.3
  • Fixed Ethereal Shift scaling with duration
  • Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
  • Updated Heavy Barrage sound

Source: Deadlock forum

10-10-2024 Update

[ Ranked Mode ]

  • Added Ranked mode

We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.

You must have 50 games played in order to enter this mode. If you have any behavior related restrictions (voice/text bans, report misuse, etc), you will be unable to queue into this mode.

The queue will be solo only at the moment and will be open from 1pm-4pm and 7pm-10pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule (you can only change your selection once per week). Players will be automatically assigned the server in that region that provides the best ping for the players in the match.

When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medal and levels will be displayed in these ranked games.

Every Tuesday at 8PM GMT we will run an algorithm that calculates everyone's performance together at the same time based on the games you've played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for analysis of a wide set of match data together at once for a more accurate review of your skill (rather than a fixed numerical addition/subtraction on a per game basis).

In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.

The ranked queue will first open next Tuesday, October 15th at 8PM GMT. The first medals will be granted globally the following Tuesday, October 22nd 8PM GMT. You'll have a panel that shows you the history of your previous medals.

[ General Changes ]

  • Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.

View attachment quick_cast_modes.mp4

  • Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)

View attachment input_buffering.mp4

  • Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
  • If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
  • For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
  • Added "Allow Duplicate Heroes" setting in Private Lobbies
  • Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm)
  • Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
  • Pausing is no longer allowed in the first three minutes of the game
  • Added Thai and Indonesian localization
  • Replaced the temp Yamato VO with a new translation spoken by a native actress
  • Added Stomp AoE range indication as the Walker is about to use the ability
  • Updated the way status effects are shown above the healthbar
  • Fixed troopers being unreliable to shoot while on the zipline
  • Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls
  • Fixed AFK kick detection not working properly
  • Added Crit Bonus Scale tooltip to the Weapon stats in the shop
  • Fixed ESC key not working on the private lobbies page
  • Fixed respawn music not playing while spectating another player
  • Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
  • Fixed Streamer mode not persisting between game relaunches
  • Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
  • Rescue beam now shows heal indicator if you heal someone with it
  • Fixed Debuff Reducer causing Teleporters to be faster
  • Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
  • Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
  • Enabled Middle Mouse for "pinging" minimap
  • Enabled the ability to middle mouse click players on the top bar
  • Fixed Shiv's Killing Blow sometimes sending him into orbit
  • Fixed Shiv's Killing Blow continuing to do damage while being teleported by Quantum Entanglement
  • Fixed Quantum Entanglement's camera position anims not being smooth
  • Yamato's Flying Strike now also cancels when the target is out of world (like with Quantum Entanglement)
  • Fixed Pausing not working when using hero specific key binds
  • Lash's Death Slam now has clearer visual states to indicate when someone is successfully locked in
  • Fixed some cases where Grey Talon's trap effects would be stuck in the world
  • Updated ground strike preview cone to have a little more information on shape & outer bounds
  • Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
  • Fixed issues with Bots not using ziplines properly
  • Added Return Fire proc sound
  • Added Metal Skin proc sound
  • Updated McGinnis Heavy Barrage sound
  • Added Guardian and Walker death notification sound for all players
  • Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
  • Fixed hero death UI sound playing inconsistently
  • Added bullet evasion sound effects
  • Updated Kelvin weapon fire audio
  • Updated Infernus weapon fire audio
  • Improved clarity for hero roster selection VO
  • Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
  • Re-enabled weapon-specific reload sounds
  • Abrams Life Siphon fades to 50% opacity after initial start to improve visibility
  • Added Healing Rite cast sound
  • Added Rescue Beam heal and pull loop sounds
  • Added Health Nova cast sound
  • Added Return Fire cast sound
  • Revised Metal Skin cast sound
  • Added Colossus cast and loop sounds
  • Added echo to Echo Shard cast sound
  • Added Silence Glyph cast and hit sounds
  • Added Ammo Scavenger proc sound
  • Added Restorative Shot proc sound
  • Added Toxic Bullets proc variations
  • Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
  • Improved visibility on Spiritual Overflow effects when heroes are airborne
  • Reworked visual effects for puddle punch
  • Updated "getting started" VO for the ability points tab to match the text
  • Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).
  • The patron once again will warn you when your Walkers are under attack
  • The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
  • Increased the time you need to carry the urn before the urn nags about not being delivered
  • Fixed more instances of the wrong name for a hero being called out
  • If you're Dynamo or Krill, you can now ping during your ult to alert your allies
  • Mirage still loves the Djinn, but he yells about them less frequently
  • Added new custom charge and light melee and parry animations for Bebop
  • Added improvements for meleeing while using Siphon Life (book now floats and hand makes a fist)
  • Updated Grey Talon root effect for trap
  • Updated Grey Talon updated firing, projectile, impact effects
  • Updated Rain of Arrows effects
  • New heavy melee anims added to Mo & Krill and Ivy
  • Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
  • Adjusted Lady Geist Life Drain to lower visual obstruction but increase awareness when it first latches
  • Inferno Catalyst effect revisions to help show range better
  • Trooper death effects resolve quicker and more cleanly
  • Mirage Djinn's Mark effects revisions to reduce noise on the victim and appear more clearly for Mirage
  • Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
  • New Imports Building
  • New Taxi Stand building
  • Replaced old retaining wall
  • Replaced block-in park bridges

[ Misc Gameplay ]

  • Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
  • Players now need to be within 19m (above the ramp) to attack a Lane Guardian
  • Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
  • Guardian damage vs players increased by 20%
  • Medium Camps spawn time changed from 7 min to 5 min
  • Hard Camps spawn time changed from 7 min to 8 min
  • Teleporters open time changed from 10 min to 8 min
  • Trooper spawn/bounty lane end time changed from 10 min to 8 min
  • Vaults spawn time/interval changed from 10/5 to 8/4
  • Golden Statues and Breakables spawn time changed from 3 min to 2 min
  • Golden Statues bonuses upgrade time changed from 15 min to 10 min
  • Golden Statue Health buff increased from 15/20 to 20/30
  • Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
  • Mid Boss now has 15 regen
  • Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
  • Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
  • Urn now causes the runner to be revealed on the minimap
  • Heavy Melee against the urn runner now causes them to drop the urn
  • Urn delivery now gives each player on your team a Golden Statue permanent buff
  • Urn bounty increased by 15%
  • Urn now falls down from the sky a little bit faster
  • Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
  • Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
  • Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
  • All heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3)
  • Bullet and Spirit Lifesteal now stack diminishingly
  • Teleporters now grant +3 m/s for 5s after arriving at the other side
  • Updated teleporter locations

![](https://forums.playdeadlock.com/attachments/teleporters_map-jpg.23099/)

  • Moved teleporters to travel between outer lane Walkers

![](https://forums.playdeadlock.com/attachments/teleporter_walkers-jpg.23098/)

  • Added teleporters in the underground tunnels

![](https://forums.playdeadlock.com/attachments/teleporter_underground-jpg.23095/)

  • Changed underground teleporters to go between Subway and Tunnel on the same side of the map
  • Widened stairs from Shrines back to the player spawn area
  • Added ledge to mantle back up to the player spawn area from the pit
  • Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
  • Added upper level connection through the Subway Entrance building

![](https://forums.playdeadlock.com/attachments/outer_lane_01-png.23103/)

  • Moved Guardians back slightly further from stairs down to the canal
  • Widened channels surrounding Mid Temple slightly
  • Widened archways between Mid Temple channels

![](https://forums.playdeadlock.com/attachments/mid_channel_01-jpg.23104/)

  • Garage and Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof

[ Weapon Items ]

  • Monster Rounds: Weapon Damage vs NPCs reduced from 35% to 30%
  • Restorative Shot: Weapon Damage reduced from 8% to 7%
  • Basic Magazine: Ammo increased from 24% to 26%
  • Melee Charge: Cooldown increased from 10.5s to 16s
  • Long Range: Ammo increase from 20% to 25%
  • Tesla Bullets: Spirit scaling increased from 0.13 to 0.16
  • Alchemical Fire: Now behaves like other grenades and does not bounce off walls
  • Alchemical Fire: Base DPS increased from 45 to 55
  • Toxic Bullets: Buildup is now 15% slower
  • Frenzy: Low HP threshold increased from 40% to 50%
  • Ricochet: Range reduced from 14m to 11m
  • Silencer: Spirit Power increased from 12 to 18
  • Vampiric Burst: Added ammo on active increased from +50% to +75%
  • Vampiric Burst: Cooldown reduced from 37s to 34s
  • Spiritual Overflow: No longer grants +20% Fire Rate
  • Spiritual Overflow: Upon full build-up, grants +35% Fire Rate
  • Spiritual Overflow: Activated Spirit Power increased from +45 to +50

[ Vitality Items ]

  • Healing Rite: Regen duration increased from 17s to 19s (same total heal)
  • Extra Regen: Regen increased from 2.8 to 3
  • Extra Regen: Ammo increased from 8% to 10%
  • Extra Stamina: Stamina Recovery increased from 14% to 16%
  • Extra Stamina: Fire Rate reduced from 7% to 6%
  • Extra Stamina: Now gives +25 Health
  • Extra Health: Weapon Damage increased from 5% to 6%
  • Enduring Speed: Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)
  • Enduring Speed: Slow resist reduced from 40% to 35%
  • Restorative Locket: Spirit Resist increased from 8% to 10%
  • Restorative Locket: Now grants +1 Sprint
  • Return Fire: Cooldown increased from 25s to 30s
  • Return Fire: Active bullet resist reduced from 25% to 20%
  • Health Nova: Spirit Power increased from +4 to +6
  • Combat Barrier: Weapon Damage reduced from 25% to 22%
  • Fortitude: Health increased from +300 to +325
  • Lifestrike: Heal increased from 55% of melee damage to 65%
  • Superior Stamina: Stamina Recovery increased from 20% to 25%
  • Veil Walker: Speed increased from 3 to 4
  • Majestic Leap: Cooldown increased from 23s to 26s
  • Rescue Beam: Cast range reduced from 36m to 32m
  • Leech: Weapon Damage increase from +15% to +20%
  • Leech: Spirit Power increased from +12 to +18
  • Siphon Bullets: HP Steal Per Bullet increased from 45 to 50

[ Spirit Items ]

  • Extra Spirit: Spirit Power increased from 9 to 10
  • Ammo Scavenger: Spirit Power Per Soul reduced from 2 to 1
  • Ammo Scavenger: Max Stacks increased from 10 to 20
  • Withering Whip: No longer grants +50 Health
  • Withering Whip: Now grants +100 Bullet Shield
  • Withering Whip: Cooldown reduced from 26s to 22s
  • Cold Front: Cooldown reduced from 34s to 28s
  • Mystic Vulnerability: Fixed it stacking with Escalating Exposure
  • Slowing Hex: Slow reduced from 30% to 25%
  • Improved Spirit: Spirit Power increased from +23 to +28
  • Improved Burst: Max Health damage reduced from 9% to 7%
  • Knockdown: Cooldown reduced from 48s to 40s
  • Ethereal Shift: Can no longer end it early
  • Torment Pulse: Pulse interval is now fixed and does not get reduced with cooldown reduction
  • Superior Cooldown: Now grants +100 Spirit Shield
  • Escalating Exposure: Spirit Resist On Damage reduced from -15% to -12%
  • Escalating Exposure: Amp Per Stack reduced from 6% to 5%
  • Escalating Exposure: Duration reduced from 15s to 12s
  • Refresher: Cooldown increased from 212s to 230s
  • Mystic Reverb: Slow reduced from 50% to 40%

[ Hero Changes ]

  • Abrams: Base health reduced from 600 to 570
  • Abrams: Health per boon increased from 32 to 34 (1048 vs 1046 total)
  • Abrams: Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended
  • Abrams: Seismic Impact now allows for some very minor movement to help nudge around small objects
  • Bebop: Sticky Bomb growth increased from 2.5% to 4% per stack
  • Bebop: Sticky Bomb now loses 2 stacks on death
  • Bebop: Sticky Bomb now has 15 max stacks
  • Bebop: Hook range increased from 25m to 30m
  • Bebop: Hook now also hits enemy troopers, killing them instantly
  • Bebop: Fixed some cases where Hook would grab players from around corners
  • Bebop: Hyper Beam movement slow reduced from 30% to 25%
  • Bebop: Hyper Beam duration no longer scales with Spirit Power
  • Bebop: Hyper Beam duration increased from 8s to 10s
  • Bebop: Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
  • Dynamo: Quantum Entanglement cooldown increased from 12.5s to 15s
  • Dynamo: Quantum Entanglement T3 now also also reduces cooldown by 4s
  • Dynamo: Fixed Kinetic Pulse T2 tooltip to clarify that it affects bullets only and not melee damage
  • Grey Talon: Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
  • Grey Talon: Fixed Rain of Arrows alternate cast causing you to hit the ground soon after cast
  • Grey Talon: Fixed Guided Owl colliding with nearby objects during cast
  • Grey Talon: Fire Rate no longer scales with Spirit Power
  • Grey Talon: Base bullet damage now scales with Spirit Power (0.1)
  • Grey Talon: Guided Owl 3s grace period for kill increased to 4s
  • Grey Talon: Fixed Guided Owl grace period still requiring that he gets the kill, rather than the target just die
  • Grey Talon: Movespeed no longer scales with Spirit Power
  • Grey Talon: Base stamina increased from 3 to 4
  • Haze: Fixation max stacks increased from 30 to 40
  • Haze: Fixation T3 reduced from +0.2 to +0.15
  • Haze: Bullet Dance no longer grants +15% Fire Rate
  • Haze: Bullet Dance base ability now grants 2 Targets Hit Per Shot
  • Haze: Bullet Dance base ability no longer grants +25% Evasion
  • Haze: Bullet Dance T3 now grants +40% Evasion and +2 Bullet Dance Speed
  • Infernus: Catalyst Damage Amp reduced from 25% to 20%
  • Infernus: Catalyst T3 Damage Amp increased from 15% to 20%
  • Ivy: Improved default camera position
  • Ivy: Take Flight control keys are now similar to Vindicta's
  • Ivy: Fixed some issues with control on Take Flight when near a wall
  • Lady Geist: Fixed a bug that could cause some units to take more damage than intended with Essence Bomb when multiple targets are hit
  • Lady Geist: Life Drain can now be alternate-casted on allied heroes
  • Lady Geist: Added double tap accidental protection for Life Drain to help against instant cancellations
  • Lady Geist: Malice slow duration reduced from 6s to 4s
  • Lady Geist: Malice amp duration reduced from 16s to 13s
  • Lady Geist: You can now see how many Malice stacks you have on you as the opponent
  • Lash: Base bullet damage reduced from 10 to 9
  • Lash: Flog Heal vs heroes reduced from 80% to 70%
  • Lash: Flog Heal vs creeps reduced from 30% to 25%
  • McGinnis: No longer has +25% Spirit Resist
  • McGinnis: Now has +15% Bullet Resist
  • McGinnis: Mini Turrets T1 no longer grants +1 charge
  • McGinnis: Mini Turrets duration reduced from 30s to 24s
  • McGinnis: Mini Turrets cooldown reduced from 30s to 24s
  • McGinnis: Mini Turrets health scaling reduced from 30% to 20%
  • McGinnis: Mini Turrets recharge time reduced from 5s to 3s
  • McGinnis: Mini Turrets cast range increased from 15m to 20m
  • McGinnis: Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%
  • McGinnis: Mini Turret damage reduction against objectives increased from -60% to -70%
  • McGinnis: Fixed Ricochet not bouncing off of Mini Turrets
  • McGinnis: Mini Turret spawn time reduced from 1s to 0.25s
  • McGinnis: Mini Turret attack delay reduced from 0.35s to 0.2s
  • McGinnis: Heavy Barrage radius increased from 4.5m to 5m
  • Mirage: Tornado now uses a range for its travel distance instead of a travel duration (scales with range increase)
  • Mirage: Enemies that have already been hit by Fire Scarabs now let the next scarab projectile pass through them
  • Mirage: Djinn's Mark base damage reduced from 16 to 12
  • Mirage: Djinn's Mark scaling from spirit power increased from 0.4 to 0.55
  • Mirage: Djinn's Mark reveal duration increased from 2s to 3s
  • Mirage: Traveler now causes your camera to move to the destination during the channel
  • Mirage: Traveler T1 is now "+2 m/s" (was -20s cd)
  • Mirage: Traveler T2 is now "-30s cd" (was +2 m/s)
  • Mirage: Traveler T3 fire rate increased from 20% to 30%
  • Mo & Krill: Combo T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD)
  • Mo & Krill: Combo cooldown reduced from 95s to 75s
  • Paradox: Bullet growth per boon increased from 0.33 to 0.45
  • Paradox: Time Wall bullet duration reduced from 1s to 0.7s
  • Paradox: Fixed Time Wall not being spawned when looking down while casting
  • Paradox: Paradoxical Swap cooldown increased from 48s to 65s
  • Paradox: Paradoxical Swap range reduced from 30m to 25m
  • Paradox: Paradoxical Swap T1 now reduces cooldown by 15s
  • Paradox: Paradoxical Swap T3 now increases range by 20m
  • Paradox: Pulse Grenade radius reduced from 7m to 6m
  • Paradox: Pulse Grenade Damage Amp per Stack increased from 5% to 6%
  • Paradox: Pulse Grenade T3 no longer increases Damage Amp by 2%
  • Paradox: Pulse Grenade T3 now also increases the radius by 1m per pulse
  • Pocket: Shotgun falloff start reduced from 22m to 16m
  • Pocket: Enchanter's Satchel damage now respects line of sight
  • Pocket: Enchanter's Satchel now shows an aoe indicator for Pocket while channeling
  • Pocket: Affliction DPS Spirit Power scaling reduced from 0.4 to 0.34
  • Pocket: Barrage radius reduced from 6.5m to 4.5m
  • Pocket: Barrage T3 now also increases radius by 2m
  • Seven: Base regen increased from 1.5 to 3
  • Seven: Movespeed scaling with Spirit Power reduced from 0.028 to 0.02
  • Seven: Lightning Ball T3 increased from +1m to +2m
  • Shiv: Slice and Dice Spirit damage scaling increased from 1.2 to 1.3
  • Shiv: Slice and Dice T1 improved from -3.75s to -4s
  • Shiv: Rage decay rate reduced from 0.35 to 0.25
  • Shiv: Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay)
  • Vindicta: Reverted recent falloff damage changes
  • Vindicta: Fall off increased from 58m (default) to 64m
  • Vindicta: Bullet damage growth per boon reduced from 0.79 to 0.55
  • Vindicta: Flight duration no longer scales with Spirit Power
  • Vindicta: Flight T2 now increases flight duration by 6s
  • Vindicta: Flight bonus move speed above base now scales at 50% effectiveness
  • Vindicta: No longer has -10% base bullet resist
  • Vindicta: Health growth per boon reduced from 20 to 15
  • Vindicta: Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)
  • Vindicta: Stake duration reduced from 2s to 1.75s
  • Vindicta: Assassinate bonus souls is now unsecured
  • Vindicta: Shooting while flying now has similar speed impact as on the ground
  • Vindicta: Flight air acceleration decreased a little
  • Vindicta: Crow Familiar % damage no longer affects Mid Boss
  • Viscous: Goo Ball no longer triggers on hit effect while in Ethereal Shift
  • Viscous: Fixed Superior Stamina dash count not working with Goo Ball
  • Viscous: Goo Ball stun duration reduced from 1s to 0.7s
  • Viscous: Splatter base damage reduced from 100 to 90
  • Viscous: Splatter T2 reduced from +70 to +60
  • Viscous: Splatter Spirit damage scale increased from 1.5 to 1.9
  • Viscous: Fixed Instant Cast not working for Puddle Punch
  • Warden: Alchemical Flask cooldown reduced from 14s to 12s
  • Warden: Alchemical Flask damage increased from 55 to 65
  • Warden: Alchemical Flask T1 is now +1 Stamina Reduction
  • Warden: Alchemical Flask T2 is now +50 Damage
  • Warden: Last Stand channel duration reduced from 2.2s to 2s
  • Warden: Last Stand range increased from 12m to 13m
  • Wraith: Card Trick spirit scale reduced from 1.2 to 1.1
  • Wraith: Card Trick generation via melee reduced by 50%
  • Yamato: Power Slash cooldown increased from 8.5s to 10.5s
  • Yamato: Power Slash T2 now also reduces cooldown by 2s
  • Yamato: Shadow Transformation no longer grants you bullet and spirit resist
  • Yamato: Shadow Transformation duration reduced from 4.5s to 4s

Source: Deadlock forum

10-07-2024 Update
  • Shadow Weave: Ambush Fire Rate reduced from +40% to +30%
  • Wraith: Card Trick Spirit scaling reduced from 1.5 to 1.2
  • Fixed various cases where you could target/select units behind walls with abilities (like Yamato's Flying Strike)

Source: Deadlock forum

10-02-2024 Update
  • Respawn time at 20min reduced from 50s to 45s (was 40s previous patch)
  • Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min)
  • Ivy: Kudzu Bomb damage spirit scaling reduced from 0.7 to 0.6
  • Ivy: Kudzu Bomb T3 damage reduced from +60 to +50
  • Ivy: Kudzu Bomb vertical radius is now a fixed 2m pancake shape instead of the full radius of the ability
  • Ivy: Air Drop explosion now respects line of sight
  • Mirage: Bullet radius reduced from 8 to 6
  • Mirage: Tornado time for victims to reach max height reduced from 0.3s to 0.2s
  • Mirage: Tornado lift duration reduced from 1.2s to 1.1s
  • Mirage: Fixed Tornado being castable while busy (such as while channeling Traveler)
  • Mirage: Djinn's Mark T1 now only applies the slow when the multiplier is 2x or higher
  • Mirage: Djinn's Mark damage is now treated as a DoT in terms of zipline rules (doesn't prevent ziplining or knock you off)
  • Mirage: Fixed Djinn's Mark applying bullet procs with Return Fire
  • Pocket: Fixed Mystic Reverb causing Affliction damage be lethal
  • Fixed certain player name lengths not being reportable

Source: Deadlock forum

09-29-2024 Update
  • Outer ziplines hero speed increased by 20% relative to inner lanes (same as troopers on outer lanes zipline being faster)
  • Initial respawn reduced from 12s to 8s
  • Urn now drops when teleporting with Mirage's Traveler
  • Fixed Wraith Cards, Shiv Rage and lifesteal from increasing by shooting the shop

Source: Deadlock forum

09-27-2024 Update
  • Mirage: Tornado lift duration reduced from 1.5s to 1.2s
  • Mirage: Tornado T1 bonus lift duration reduced from +0.5s to +0.4s
  • Mirage: Tornado base bullet evasion reduced from 30% to 25%
  • Mirage: Djinn's Mark T3 now also reduces Multiplier Cooldown by 0.5s

Source: Deadlock forum

09-26-2024 Update

[ General Changes ]

  • Added new hero, Mirage.

![](https://forums.playdeadlock.com/attachments/hero_mirage-png.20355/)

  • Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.

![](https://forums.playdeadlock.com/attachments/two_buttons_abrams-png.20354/)

  • Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
  • Hero specific keybinds now say the ability name instead of ability 1-4
  • Added Zipline hotkey that can be independently bound from space/jump
  • Fixed per-hero keys not inheriting user-defined default keys properly
  • Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
  • Added Custom Match play mode
  • Private lobbies now have an option to turn on cheats
  • Private lobbies now let you select the specific servers to use
  • Private lobbies now have an option to make the match publicly visible or private to only the players
  • Private lobbies now support post-game and replays properly
  • Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
  • Added a cheat report option in-game and post-game
  • Can now mute and report enemy players using ESC while in-game
  • Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
  • Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
  • Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
  • Fixed Rich Presence for Steam and in-game friend lists
  • Party Code is now hidden when you enable Streamer Mode
  • Added Region indicator to the matches on the watch tab
  • Fixed search by MatchID not working for games that are live
  • Added Spectator Fog of War toggle (hotkeys available in settings)
  • Added South Africa servers
  • Added Italian localization
  • Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
  • Builds that haven't been updated in 30 days now have a distinct visual
  • General rendering performance improvements
  • Shadow quality improvements for higher shadow settings
  • Fixed issues with player outline rendering in FSR2
  • Fixed regression with saturation volumes outline not showing up
  • Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
  • Lighting improvements in map
  • Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
  • Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
  • Updated Viscous icon to look more different from Dynamo
  • Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
  • Music and Sound effects will now pause during game pause
  • Fixed Guardian trying to shoot people unsuccessfully behind cover
  • Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog
  • Added timer sound to the last couple seconds of Flying Cloak
  • Wall Jumps now use better animations to communicate directionality
  • Fixed jumping between ziplines consuming stamina
  • Fixed Magic Reverb not getting increased bonus damage from damage amps
  • Improved preloading during queue time
  • Updated Killing Blow effects
  • Updated Lightning Ball effects to reduce some visual noise
  • Fixed some issues with Crimson Slash effect not appearing reliably
  • Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range
  • Fixed Ricochet not respecting LOS when picking the targets
  • No longer play low ammo sounds when firing while sliding
  • Fixed not being able to bind Reload to Mouse Wheel Up/Down
  • Minimap line colors now match the color of the hero drawing them
  • Fixed spectator keybinds not showing correctly
  • Updated Flying Strike effects to reduce some visual noise
  • Fixed Flex Slot unlock order not matching the usual order of unlocks
  • Updated Sleep Dagger projectile, impact and sleeping debuff visuals
  • Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
  • Fixed Dynamo not playing an animation during the cast delay on Singularity
  • Updated bullet shield break effects
  • Updated Unstoppable effects to be clearer at cast time
  • Warp Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
  • Warp Stone: Fixed cases of Warp Stone getting caught on geometry
  • Fixed various projectiles going through bosses (Wraith cards, Geist bombs, etc)
  • Fixed Dash not always breaking breakables
  • Breakables will now wait to spawn if a player is in the way
  • Abrams now has a new custom heavy melee animation
  • Updated Haze VO
  • Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
  • Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
  • Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
  • Replaced a Grey Talon select line to make his intentions more clear
  • Infernus will no longer appear in every bot match
  • Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
  • Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
  • Updated Rejuvenator buff effect
  • Updated wall bounce effects for Viscous in ball form
  • Added citadel_give_gold cheat command
  • Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
  • Music bug fixes for replay and spectating
  • Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
  • Timing critical music and sfx will pause and resume in response to game pause

[ Misc Gameplay ]

  • Side lanes are now a little further apart from the middle lanes
  • Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
  • Lane setup is now always 1-2-2-1
  • Zipline Boost now starts on cooldown again
  • Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
  • Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
  • Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
  • Some latency-related calculation improvements that help orbs be a little less deny favored
  • Orbs now appear a little smaller to the enemy that is trying to deny them
  • Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
  • Fire Rate slows now stack diminishingly
  • Rejuv bonus creep HP increased from 50% to 70%
  • Rejuv bonus is no longer consumed for dead players, they have it on their next life now
  • Troopers no longer give half bounty when base guardians are destroyed for that lane
  • Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
  • Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
  • Teleporter delay reduced from 5s to 4s
  • Guardians now deal 10% more damage to players
  • Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
  • Fixed Sinner's Sacrifice sharing bounty to nearby allies
  • Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc)
  • Boon count increased from 11 to 14 (added to 16/18/20k)
  • Non-Health boon bonuses rescaled over the 14 levels (same total as before)
  • Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
  • Added Rejuv drop on a loop in the sandbox mode
  • Added infinite ammo option to sandbox ("No Reload")
  • Fixed dashing downwards not destroying breakables
  • Silence now deselects your ability if you had it open when silenced

[ Weapon Items ]

  • Monster Rounds: Bullet Resist vs NPCs reduced from 35% to 30%
  • High-Velocity Mag: Bullet Velocity reduced from +30% to +25%
  • Restorative Shot: Cooldown reduced from 6.2s to 5.5s
  • Hollow Point Ward: Spirit Shield increased from +85 to +95
  • Headshot Booster: Fire Rate reduced from +5% to +4%
  • Kinetic Dash: Fire Rate reduced from 25% to 20%
  • Kinetic Dash: Fire Rate max duration reduced from 8s to 7s
  • Berserker: Damage required per stack reduced from 110 to 100
  • Mystic Shot: Damage spirit scaling increased from 0.6 to 0.8
  • Melee Charge: Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
  • Melee Charge: Cooldown increased from 8.5s to 10s
  • Intensifying Magazine: Max Weapon Damage reduced from 75% to 60%
  • Escalating Resilience: Fire Rate reduced from 14% to 12%
  • Headhunter: Now requires Headshot Booster
  • Headhunter: No longer grants +50% Bullet Velocity
  • Headhunter: Now grants +5% Fire Rate
  • Headhunter: Fixed not being affected by cooldown reduction
  • Pristine Emblem: Now requires High-Velocity Mag
  • Pristine Emblem: Now grants +35% Bullet Velocity
  • Titanic Magazine: Ammo increased from 100% to 120%
  • Sharpshooter: Fixed falloff reduction not working properly
  • Frenzy: Low HP Spirit Resist changed to Bullet Resist
  • Spiritual Overflow: Now grants +250 Bullet Shield
  • Silencer: Now grants +12 Spirit
  • Ricochet: Fire Rate reduced from 12% to 10%
  • Vampiric Burst: Fixed casting it interrupting sliding
  • Siphon Bullets: Moved to T4 Vitality
  • Shadow Weave: Now a T4 Weapon Item

[ Vitality Items ]

  • Melee Lifesteal: Melee Damage reduced from 13% to 12%
  • Melee Lifesteal: Heal vs non-heroes reduced from 40% to 30%
  • Extra Stamina: Stamina Recovery increased from 10% to 14%
  • Restorative Locket: No longer requires max stacks to restore a stamina point
  • Divine Barrier: Bonus Health reduced from 75 to 50
  • Combat Barrier: Fire Rate while shielded reduced from 8% to 6%
  • Combat Barrier: Weapon Damage while shielded reduced from 28% to 25%
  • Combat Barrier: Bullet Shield increased from +300 to +325
  • Health Nova: Weapon Damage increased from 10% to 12%
  • Return Fire: While active grants +25% Bullet Resistance
  • Return Fire: Bullet Damage Returned reduced from 70% to 60%
  • Return Fire: No longer grants +7% Fire Rate
  • Return Fire: Spirit Power increased from +7 to +9
  • Return Fire: Fixed Ricochet'd bullets not returning the right amount of damage
  • Bullet Armor: Bullet Resist increased from 20% to 25%
  • Veil Walker: No longer grants +20% Fire Rate
  • Improved Bullet Armor: Bullet Resist increased from 45% to 50%
  • Fortitude: Bonus Health increased from 275 to 300
  • Lifestrike: Cooldown reduced from 5.25s to 5s
  • Lifestrike: Fixed proccing heal more than once when hitting multiple targets
  • Shadow Weave: Moved to T4 Weapon
  • Siphon Bullets: Now a T4 Vitality Item
  • Siphon Bullets: No longer grants +28% Weapon Damage
  • Siphon Bullets: Now grants +18% Bullet Resistance
  • Colossus: Slow radius increased from 12m to 14m
  • Soul Rebirth: Increases base respawn rate by +15s
  • Unstoppable: Can no longer be cast during channels

[ Spirit Items ]

  • Ammo Scavenger: Ammo reduced from 15% to 10%
  • Ammo Scavenger: Health reduced from 60 to 40
  • Ammo Scavenger: Duration reduced from 35s to 30s
  • Ammo Scavenger: Max stacks reduced from 12 to 10
  • Spirit Strike: No longer grants +0.8 Health Regen
  • Mystic Reach: Ability Range increased from 16% to 18%
  • Mystic Reach: Now provides 6% Bullet Resist instead of 6% Spirit Resist
  • Withering Whip: No longer grants +8% Fire Rate
  • Withering Whip: Spirit Power increased from +4 to +6
  • Withering Whip: Now grants +1 Sprint
  • Withering Whip: Cast range increased from 24m to 30m
  • Withering Whip: Fire Rate slow increased from 40% to 45%
  • Quicksilver Reload: No longer triggers if your ammo is at max value already
  • Decay: Cooldown increased from 32s to 45s
  • Decay: Cast range scaling reduced from 0.2 to 0.16
  • Improved Reach: Now provides 12% Bullet Resist instead of 12% Spirit Resist
  • Improved Spirit: Spirit Power increased from +21 to +23
  • Knockdown: Now causes enemies to fall down faster
  • Torment Pulse: Health Bonus increased from 140 to 160
  • Torment Pulse: Spirit Power damage scaling increased from 0.25 to 0.33
  • Rapid Recharge: Faster Time Between Charges increased from +55% to +65%
  • Rapid Recharge: Cooldown Reduction For Charged Abilities increased from +25% to 30%
  • Magic Carpet: Fixed it consuming stamina when jumping off
  • Escalating Exposure: Fixed the bonus damage being reduced twice by resistance
  • Refresher: Bullet Resist increased from 8% to 16%
  • Refresher: Spirit Resist reduced from 16% to 8%
  • Echo Shard: Now has a 0.3s cast delay (like Refresher)

[ Hero Changes ]

  • Abrams: Infernal Resilience reduced from 16% to 15%
  • Abrams: Infernal Resilience T3 reduced from 9% to 8%
  • Abrams: Siphon Life spirit scaling increased from 0.2 to 0.3
  • Abrams: Fixed Cases where Shoulder Charge was unexpectedly 'slamming' in to walls and stairs
  • Bebop: Hook range reduced from 30m to 25m
  • Bebop: Hyper Beam duration spirit scaling reduced from 0.08 to 0.06
  • Dynamo: Singularity radius reduced from 8m to 7m
  • Grey Talon: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
  • Grey Talon: Rain of Arrows can be alternate-casted to remain near the ground
  • Grey Talon: Fixed air dash during Rain of Arrows going half the distance
  • Grey Talon: Guided Owl bonus spirit on death now has a 3s buffer window
  • Grey Talon: Guided Owl: very slight turn rate improvements
  • Grey Talon: Guided Owl radius increased from 12m to 13m
  • Haze: Sleep dagger hitbox reduced by 10%
  • Haze: Fixed refresher not working properly with Smoke Bomb
  • Haze: Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot
  • Haze: Bullet Dance now more accurately shows who it is shooting
  • Haze: Fixed Bullet Dance sometimes not obeying line of sight accurately
  • Haze: Bullet Dance bullets are now affected by Time Wall
  • Haze: Bullet Dance evasion reduced from 50% to 25%
  • Haze: Bullet Dance fire rate reduced from 25% to 15%
  • Ivy: Stone Form now works against airborne targets
  • Ivy: Kudzu Bomb T3 now also grants +2m Radius
  • Ivy: Kudzu Bomb spirit power scaling increased from 0.6 to 0.7
  • Ivy: Fixed clicking noise when flying while disarmed
  • Ivy: Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period
  • Kelvin: Headshot bonus damage reduced by 20%
  • Kelvin: Bullet damage growth reduced from 1.2 to 0.9
  • Kelvin: Arctic Beam movement slow reduced from 70% to 50%
  • Kelvin: Moving through breakables while on Ice Path now destroys them
  • Lady Geist: Life Drain cooldown reduced from 42s to 30s
  • Lady Geist: Malice cooldown reduced from 6.25s to 6s
  • Lady Geist: Malice T1 improved from -2.75s Cooldown to -3s
  • Lady Geist: Fixed Life Drain not healing extra based on amplifications (like Soul Shredder and Malice stacks)
  • Lady Geist: Sprint increased from 1 to 1.5
  • McGinnis: Fixed looking up circumventing the min range on Wall and Barrage
  • McGinnis: Can now cast parry to cancel your ult
  • McGinnis: Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments
  • Mo & Krill: Combo duration reduced from 2.75s to 2.5s
  • Mo & Krill: Combo damage spirit scaling increased from 0.8 to 1.1
  • Mo & Krill: Combo kill trigger now has a 3s buffer window to get credit
  • Mo & Krill: Sand Blast T1 reduced from +1.5s to +1s
  • Mo & Krill: Sand Blast range increased from 30m to 35m
  • Mo & Krill: Burrow base speed increased from 3 to 4
  • Mo & Krill: Burrow T3 speed reduced from +3 to +2
  • Paradox: Pulse Grenade T3 now also grants +2% Damage Amp
  • Paradox: Fixed being unable to be damaged by multiple Time Walls
  • Pocket: Affliction no longer goes through walls, now respects line of sight
  • Pocket: Barrage T3 reduced from +5% to +4%
  • Seven: Static Charge stun duration reduced from 1.1 to 0.9
  • Seven: Static Charge T3 reduced from 1.1 to 0.9
  • Seven: Static Charge radius reduced from 6m to 5m
  • Seven: Static Charge can now be alternate-casted on self (does not stun you)
  • Seven: Static Charge now respects line of sight
  • Seven: Lightning Ball T3 now also gives +1m Radius
  • Shiv: Slice and Dice T2 reduced from +85 to +75
  • Shiv: Killing Blow Rage buildup per spirit damage reduced from 0.02 to 0.013
  • Shiv: Killing Blow Rage drain rate increased from 0.3 to 0.35
  • Shiv: Killing Blow Full Rage Bonus Damage reduced from 20% to 15%
  • Shiv: Killing Blow T2 increased from 5% to 10%
  • Vindicta: Gun cycle time increased from 0.19s to 0.22s (same overall dps)
  • Vindicta: Stake: distance enemies are allowed to move increased from 6m to 8m
  • Vindicta: Max Falloff reduced from 58m to 45m
  • Vindicta: Fixed Flight ending if you touch the ground
  • Vindicta: Low HP indication now also shows up while unscoped
  • Vindicta: Assassinate Base damage reduced from 160 to 140
  • Vindicta: Assassinate zoom level reduced a little bit
  • Vindicta: Flight duration spirit scaling reduced from 0.2 to 0.15
  • Viscous: The Cube cleanse is now part of the T2
  • Viscous: Puddle Punch enemy warning time increased from 0.35s to 0.45s
  • Viscous: Bullet Damage reduced from 13 to 12
  • Viscous: Can now use down dash during Goo Ball
  • Viscous: Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball
  • Viscous: Splatter post cast delay reduced from 0.5s to 0.2s
  • Warden: Binding Word escape range and escape time increased by 15%
  • Warden: Last Stand spirit scaling increased from 0.9 to 1.2
  • Yamato: Bullet damage growth reduced from 0.5 to 0.45
  • Yamato: Crimson Slash fire rate slow reduced from 30% to 20%
  • Yamato: Fixed various issues with Flying Strike pathing
  • Yamato: Shadow Transformation duration reduced from 5s to 4.5s
  • Yamato: Shadow Transformation T3 duration increased from +1.5s to +2s
  • Yamato: Shadow Transformation no longer provides unlimited ammo

[ Map Changes ]

  • Outer lanes at the middle of the map pushed further away from the inner lanes
  • Added connection from canal near the urn platforms through the Radio Station and Apartment buildings

![](https://forums.playdeadlock.com/attachments/radio_station_connection-jpg.20351/)

  • Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
  • Added interior room partition from the Fish Market/Nursery to the Shops
  • Moved rope to the Fish Market/Nursery rooftop to the back of the building
  • Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
  • Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery

![](https://forums.playdeadlock.com/attachments/fish_market_changes-jpg.20350/)

  • Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple

![](https://forums.playdeadlock.com/attachments/amber_yellow_patch-png.20348/)

![](https://forums.playdeadlock.com/attachments/amber_purple_patch-png.20349/)

  • Added interior passage beside Subway Entrance to the outer lanes

![](https://forums.playdeadlock.com/attachments/subway_entrance_connection-jpg.20353/)

Source: Deadlock forum

09-19-2024 Update
  • Replaced the recent soul duplication hotfix with new behavior. Pre 10 min, lanes now always split orbs when there are more heroes than the assigned participants for that lane (3+ people in a dual lane, 2+ people in a solo). Previously it only split with 3+ people regardless of the lane, which is what allowed soul abuses when dipping into a solo lane.
  • Private lobbies can now assign players to duo and solo lanes
  • Fixed some recent bugs with Vindicta Flight that could cause some large bursts in a direction
  • Fixed being able to shoot while using Ethereal Shift and flying with Vindicta
  • Veil Walker: Fire Rate reduced from 30% to 20%

Source: Deadlock forum

09-17-2024 Update
  • Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy trooper death event 4 times per wave number during the laning phase.
  • Fixed troopers sometimes not dying after doing their death flash state
  • Fixed Unstoppable state not preventing fire rate reductions
  • Fixed Grey Talon's Charge Shot and Vindicta's Assassinate cameras not working properly

Source: Deadlock forum

09-14-2024 Update
  • Bebop: Hyper Beam cooldown increased from 117 to 130
  • Bebop: Hyper Beam T1 reduced from -38s to -30s
  • Bebop: Hyper Beam end radius reduced from 5m to 4m
  • Bebop: Hyper Beam slow reduced from 40% to 30%
  • Bebop: Hyper Beam DPS reduced from 220 to 205
  • Bebop: Hyper Beam DPS spirit scaling reduced from 3 to 2.7
  • McGinnis: Medicinal Specter radius spirit power reduced from 0.07 to 0.05
  • Ammo Scavenger: Buff duration reduced from 40s to 35s

Source: Deadlock forum

09-12-2024 Update

[ General Changes ]

  • Matchmaking is now open 24/7 for all regions
  • Added new minimap

Updated base asset and added new unique Hero Icons​

Neutral Camps are now represented by a highlight glow on the buildings they are located within​

The Orange Lane (Orchard) is now the Green Lane (Greenwich)​

  • Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
  • There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
  • Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
  • New players that are queued solo will only match with other new players until they get 4 wins
  • The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
  • A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
  • AFK players will be automatically kicked out after a few minutes
  • Abandon Match dialog is now more clear about consequences of leaving
  • Abandon Match now has a time delay before you can click it to help protect against some accidental cases
  • Added custom hotkeys per hero
  • Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
  • Added little spirit frog legs to the Soul Urn
  • Orange zipline is now green
  • Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
  • The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
  • Added UI button hints when using "Alternate Cast Button" in some extra cases
  • Added a slider for Double Tap Alternate Cast timing
  • Added a slider for Press and Hold Alternate Cast required time

-Changes to Scoreboard (TAB) and Extra Info (ALT)

Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.​

​

Scoreboard (TAB):​

  • Enables cursor mode​
  • Displays Scoreboard​
  • Displays Damage Summary​
  • Allows minimap ping and draw​

​

Extra Info (ALT):​

  • No longer enables cursor mode​
  • Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped​
  • Can now more easily map ALT as an Alternate Cast button​
  • Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand upon this in future updates​

​

  • Client performance improvements
  • Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
  • Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
  • Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
  • Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
  • Adjusted Midboss low health roar sound to be more distinct from spawn sound
  • Added Maximum FPS Sliders for Dashboard and In-Game
  • Removed Pause limit for hero testing, coop bot matches, and the tutorial
  • Added support for launching the game in a secondary monitor properly
  • Fixed friends menu scrolling up automatically when it shouldn't
  • Fixed being unable to invite offline users to a party
  • Fixed invite tooltips on friends menu not being positioned correctly
  • Metal Skin effects revisions
  • Seven's Static Charge effects improvement to make the boundary more clear
  • Updated medic healing beam colors to be consistent with other heals
  • Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
  • Added better indication when all four active slots are full
  • Updated Ice Dome to fix some performance related issues
  • Updated Torment visual effects to reduce some noise
  • Added sound for Tesla Bullets proc
  • Added sound for Toxic Bullets proc
  • Divine Barrier wings no longer fully opaque
  • Reduced intensity of last hit status effect
  • Updated Echo Shard sound effects
  • Added low ammo indication sound
  • Improved clarity for Seven casting and channeling sounds
  • Updated Refresher effects colors from green to purple
  • Minor updates to Abram's Seismic Impact to resolve some states faster to reduce visual noise
  • Updated Lady Geist Blood Bomb, Life Drain, Malice, and Soul Exchange sounds
  • Added Shoulder Charge wall impact effects
  • Changed open mic audio settings to allow open mic to opt in to team chat or party chat
  • Updated effects for the Warp Stone bullet resist buff
  • Added Lucky Shot proc sound effect
  • Updated Berserker buff effects
  • Adjusted Shiv's running reload animation
  • Added wall impact animation for Abram's Shoulder Charge
  • Lowered gun arm during Abram's jump animation to not obscure reticle
  • Soul Jar return location effects will change color based on the captured state of the Soul Jar
  • Lady Geist Blood bomb revisions to improve visibility in team fights
  • Improved visibility of heroes caught in the Singularity
  • Distance field shadows and AO no longer visible behind cosmic veils
  • Added sliders for FSR and FSR2 sharpness
  • Updated Wraith, Grey Talon, and Infernus VO
  • Walker AoE Stomp has new effects
  • Viscous Splatter effects have been adjusted
  • Revised Silencer cast and duration sounds
  • Added Rebirth channel and revive sounds
  • Added Infuser cast sound
  • Audio bug fixes related to switching spectating targets

[ Misc Gameplay ]

  • Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
  • Flex Slot moved from "First Walker" to "Two Walkers"
  • All ability and item cooldowns increased by 6% globally
  • Max respawn time now happens at 35 minutes rather than 40 minutes
  • T4 Items Cost reduced from 6300 to 6200
  • Shield regeneration time reduced from 60s to 50s
  • Wall Jump activation has been made more lenient
  • Wall Jump launch angle can now be steered a bit more
  • Jump shooting lockout period reduced from 0.25s to 0.15s
  • Souls from bosses now appear much more spread out
  • Rope climbing speed increased from 13 to 14
  • Taking non-dot damage while on a rope slows you by 30%
  • Improved Heavy melee hit registration
  • Mid Boss warning now happens at 60% instead of 50%
  • Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
  • Successful Parry CD reduced from 0.5s to 0.25s
  • Fixed Alt Fires not working with conditional bonuses (like Close Range)
  • Melee trooper hitbox improved
  • Fixed Medic Troopers sometimes using their heal on Guardian boss
  • Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
  • Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max

[ Weapon Items ]

  • Headshot Booster: Bonus damage reduced from 45 to 40
  • High-Velocity Mag: Weapon Damage reduced from 14% to 12%
  • Restorative Shot: Healing from heroes increased from 35 to 40
  • Restorative Shot: Healing from troopers increased from 10 to 15
  • Hollow Point Round: Conditional Weapon Damage increased from 20% to 22%
  • Rapid Rounds: Fire Rate reduced from 12% to 9%
  • Rapid Rounds: No longer provides -50 Max Health
  • Active Reload: Lifesteal reduced from 22% to 20%
  • Mystic Shot: Spirit damage now considers bullet falloff
  • Mystic Shot: Cooldown reduced from 6s to 5s
  • Berserker: Bullet Resist reduced from 8% to 7%
  • Long Range: Bullet Shield increased from +90 to +140
  • Melee Charge: Charge distance bonus is moved to innate section
  • Melee Charge: Passive now has a 8s cooldown
  • Melee Charge: When passive triggers, you deal bonus +20% Melee Damage
  • Melee Charge: Now gives a UI indication when reload procs
  • Soul Shredder Bullets: Weapon Damage increased from 6% to 7%
  • Fleetfoot: Active move speed reduced from 4 to 3
  • Fleetfoot: Cooldown reduced from 22s to 18s
  • Fleetfoot: Health increased from +75 to +90
  • Warpstone: Range reduced from 13m to 11m
  • Heroic Aura: Active movement speed bonus reduced from 3 to 2
  • Burst Fire: Now provides +70 Health
  • Sharpshooter: Bullet Health increased from +175 to +200
  • Hunter's Aura: Bullet Resist reduction reduced from -10% to -9%
  • Titanic Magazine: Bullet Resist increased from 15% to 18%
  • Alchemical Fire: Spirit Power increased from +7 to +11
  • Crippling Headshot: Debuff duration reduced from 5s to 4s
  • Lucky Shot: Bonus Damage increased from 80% to 90%
  • Glass Cannon: Max stacks increased from 5 to 7
  • Silencer: Damage increased from 15% to 20%
  • Frenzy: Linger duration increased from 4s to 6s

[ Vitality Items ]

  • Healing Rite: Now grants +3 Spirit Power
  • Enduring Spirit: Spirit Lifesteal increased from 8% to 10%
  • Melee Lifesteal: Melee damage reduced from 15% to 13%
  • Health Nova: Now requires Healing Rite
  • Health Nova: Now grants +4 Spirit Power
  • Health Nova: Range reduced from 18m to 15m
  • Divine Barrier: Bullet Shield shield reduced from 300 to 260
  • Divine Barrier: Spirit Shield shield reduced from 300 to 260
  • Rescue Beam: Heal reduced from 30% to 26%
  • Rescue Beam: Cast range reduced from 45m to 36m
  • Rescue Beam: No longer requires Healing Rite
  • Fortitude: Lane troopers do not reset the passive regen timer
  • Lifestrike: Melee damage reduced from 40% to 35%
  • Majestic Leap: Cooldown reduced from 24s to 22s
  • Metal Skin: Cooldown reduced from 22s to 20s
  • Inhibitor: Fixed damage reduction on bullets not being reduced by a percentage properly
  • Colossus: Radius increased from 10m to 12m
  • Colossus: Cooldown reduced from 45s to 35s
  • Phantom Strike: Damage reduced from 150 to 75
  • Phantom Strike: Spirit Power scaling reduced from 2 to 1
  • Soul Rebirth: No longer grants 20% Weapon Damage
  • Soul Rebirth: Cooldown Reduction reduced from 18% to 15%
  • Unstoppable: Fixed not preventing Disarm properly

[ Spirit Items ]

  • Spirit Strike: Melee damage reduced from 15% to 12%
  • Spirit Strike: Debuff duration reduced from 13s to 11s
  • Spirit Strike: Spirit Shield reduced from 100 to 80
  • Spirit Strike: Regen reduced from 1 to 0.8
  • Mystic Reach: Spirit Resist increased from 5% to 6%
  • Mystic Reach: Ability Range increased from 15% to 16%
  • Extra Spirit: Spirit increased from 8 to 9
  • Ammo Scavenger: Neutral kills now count as a soul capture
  • Ammo Scavenger: Buff duration increased from 35s to 40s
  • Withering Whip: Fire Rate slow increased from 30% to 40%
  • Slowing Hex: Projectile speed increased by 20%
  • Quicksilver Reload: Damage increased from 50 to 65
  • Surge of Power: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
  • Rapid Recharge: Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
  • Improved Burst: Damage reduced from 10% of Max HP to 9%
  • Improved Reach: Spirit Power increased from +6 to +8
  • Torment Pulse: Health increased from +125 to +140
  • Silence Glyph: Spirit Shield reduced from +200 to +150
  • Echo Shard: Spirit Power increased from +8 to +12

[ Heroes ]

  • Abrams: Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
  • Abrams: Shoulder Charge turn rate reduced a bit
  • Abrams: Infernal Resilience reduced from 17% to 16%
  • Abrams: Shoulder Charge stun time reduced from 1s to 0.85s
  • Bebop: Uppercut no longer roots your hero during cast time
  • Bebop: Can now keep firing if he jumps and his laser is already warmed up
  • Bebop: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
  • Bebop: Hook range reduced from 35m to 30m
  • Bebop: Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
  • Dynamo: Rejuvenating Aurora no longer gets canceled when stamina is used
  • Dynamo: Rejuvenating Aurora T3 reduced from 4% to 3.8%
  • Dynamo: Kinetic Pulse T1 reduced from 40% slow to 35%
  • Dynamo: Quantum Entanglement cooldown increased from 11s to 12s
  • Grey Talon: Fixed issues with Charged Shot hitting targets behind walls
  • Grey Talon: Fixed Guided Owl doing damage through buildings
  • Grey Talon: Rain of Arrows Weapon Damage reduced from +7 to +4
  • Grey Talon: Rain of Arrows T2 Weapon Damage reduced from +7 to +5
  • Grey Talon: Bullet damage growth per boon increased from +1.46 to +1.8
  • Grey Talon: Guided Owl cooldown increased from 110s to 120s
  • Haze: Fixed issues with Sleep Dagger hitting targets behind walls
  • Infernus: Base health reduced from 625 to 600
  • Infernus: Flame Dash slow resistance increased from 30% to 50%
  • Ivy: Fixed some control issues when flying near a wall
  • Ivy: Air Drop silence and slow debuff duration reduced from 4.5s to 4s
  • Kelvin: Arctic Beam fire rate slow reduced from 80% to 40%
  • Kelvin: Arctic Beam movement slow reduced from 80% to 70%
  • Kelvin: Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
  • Kelvin: Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again
  • Lady Geist: Essence Bomb T3 damage increased from 22% to 26%
  • Lady Geist: Essence Bomb spirit scaling increased from 1.05 to 1.15
  • Lady Geist: Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
  • Lady Geist: Self Damage no longer consumes shields (general change)
  • Lash: Ground Slam now allows you to turn during the descent
  • Lash: Bullet growth from 1.15 to 0.9
  • Lash: Ground Strike Damage spirit scaling increased from 0.78 to 0.85
  • Lash: Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
  • McGinnis: Medicinal Spectre radius reduced from 6m to 5m
  • McGinnis: Medicinal Spectre radius now grows with Spirit Power (0.07)
  • McGinnis: Can no longer wall jump from Spectral Wall
  • McGinnis: Spectral Wall min range reduced from 7m to 6m
  • McGinnis: Spectral Wall duration reduced from 6s to 5s
  • McGinnis: Heavy Barrage spirit scaling increased from 0.3 to 0.35
  • McGinnis: Heavy Barrage min range reduced from 7m to 6m
  • McGinnis: Mini Turrets bullet travel speed increased
  • Mo & Krill: Camera zooms out a little bit more when un-burrowing
  • Mo & Krill: Can cast Scorn while using Combo
  • Mo & Krill: Combo T2 reduced from +1s to +0.75s
  • Paradox: Fixed issues with Paradoxical Swap hitting targets behind walls
  • Pocket: Barrage amp per stack reduced from 7% to 6%
  • Pocket: Bararge slow reduced from 40% to 30%
  • Pocket: Added a brief lockout period on Flying Cloak to prevent accidental double clicks
  • Seven: Base bullet resist reduced from 8% to 0%
  • Seven: Bullet resist no longer scales with Boons
  • Seven: Headshot reduction increased from 25% to 35%
  • Seven: Storm Cloud damage reduced from 124 to 110
  • Seven: Storm Cloud max radius reduced from 30m to 25m
  • Seven: Storm Cloud cooldown reduced from 180s to 140s
  • Seven: Storm Cloud audio is now a little clearer when it's cast
  • Shiv: Fixed issues with Serrated Knives hitting targets behind walls
  • Shiv: Slice and Dice damage reduced from 125 to 105
  • Shiv: Bloodletting Deferred Damage Cleared reduced from 50% to 40%
  • Shiv: Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%
  • Shiv: Killing Blow T2 now also increases Rage Amp by +5%
  • Vindicta: Base bullet damage reduced from 14 to 13
  • Vindicta: Stake T1 duration reduced from +0.75s to +0.5s
  • Vindicta: Assassinate bonus gold is now shared with assisters
  • Vindicta: Crow Familiar now reduces bullet armor by 6%
  • Vindicta: Crow Familiar impact damage reduced from 50 to 40
  • Vindicta: Crow Familiar impact damage spirit scaling reduced from 1 to 0.8
  • Vindicta: Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03
  • Vindicta: You can now use stamina while flying to get an impulse in the facing direction
  • Vindicta: Space bar no longer exists the ability, you have to press the key again
  • Vindicta: Assassinate now does 20% more damage when getting a headshot
  • Vindicta: Assassinate scope ends when you are stunned
  • Viscous: Puddle Punch now correctly knocks people in The Cube up in the air
  • Viscous: Improved various issues with the camera
  • Viscous: Puddle punch now telegraphs an effect before it forms
  • Viscous: Base bullet damage reduced from 14 to 13
  • Viscous: Splatter damage reduced from 110 to 100
  • Viscous: Goo Ball turn rate improved a bit
  • Viscous: Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
  • Viscous: Fixed Puddle Punch piercing Unstoppable
  • Warden: Bullet growth reduced from 1.31 to 1.2
  • Warden: Alchemical Flask debuff duration reduced from 7s to 6s
  • Warden: Alchemical Flask radius reduced from 7m to 6.5m
  • Warden: You gain 50% bullet resistance during the 2s ult channel
  • Wraith: Card Trick damage reduced from 100 to 80
  • Wraith: Card Trick spirit scaling increased from 1.2 to 1.5
  • Wraith: Card Trick card projectiles spawn above the reticle rather than on the left side
  • Yamato: Ammo now scales with Spirit Power (0.15)
  • Yamato: Power Slash damage reduced from 170 to 160
  • Yamato: Grapple post cast duration reduced from 0.5 to 0.2
  • Yamato: Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
  • Yamato: Shadow Transformation bullet and spirit resistance reduced from 55% to 40%
  • Yamato: Can now interrupt Power Slash with parry

[ Map Changes ]

Inner Lane Changes:

  • Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
  • Added veil in the opening at the front looking out toward the opposing side
  • Added a cover barrier in front of the opening with the veil
  • Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid

![](https://forums.playdeadlock.com/attachments/amber_green_guardian_arena-png.17431/)

![](https://forums.playdeadlock.com/attachments/dynamo_01-png.17432/)

![](https://forums.playdeadlock.com/attachments/dynamo_02-png.17433/)

Base Changes:

  • Angled the walkway connection from the outer lane exits to the inner lane exits
  • Added an overhang below the Patron position
  • Added two juke closets facing the Patron

![](https://forums.playdeadlock.com/attachments/base_update_091224-jpg.17434/)

Rope Changes:

  • Removed the exterior ropes from the Garage and Nightclub
  • Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof

![](https://forums.playdeadlock.com/attachments/dynamo_03-png.17435/)![](https://forums.playdeadlock.com/attachments/dynamo_04-png.17436/)

Rooftop Changes:

  • Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
  • Removed rooftop details from roofs that are not safe
  • Added rooftop details to new valid rooftops

Miscellaneous:

  • Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
  • Replaced wall landing in front of the Nursery and the Market with an electrical box

Bug Fixes:

  • Fixed breakable items outside the underground tunnel
  • Removed some duplicate models, lights and geometry
  • Fixed bug where the Hotel sign was replacing billboards on other rooftops
  • Fixed rooftop details not aligned to the new height of the rooftops
  • Fixed enemy team from being able to enter the base side passages

Source: Deadlock forum

09-01-2024 Update
  • Infernus: Flame Dash now has 30% Slow Resistance
  • Ivy: Air Drop self cast time reduced from 2 to 1.3
  • Seven: Storm Cloud: Spirit Power DPS scaling reduced from 0.8 to 0.7
  • Viscous: Puddle Punch base cast range from 60m to 40m
  • Viscous: Puddle Punch T2 damage from +50 to +35
  • Viscous: Puddle Punch base cooldown increased from 24 to 28
  • Viscous: Puddle Punch now knocks people less high into the air
  • Viscous: Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets
  • Rope climb speed increased from 11 to 13
  • Rope activation range increased from 2.2m to 2.4m
  • Fixed an HTML parsing exploit with builds

Source: Deadlock forum

08-29-2024 Update

[ General Changes ]

  • Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players)
  • Added Report button to ESC menu player list to allow reporting of teammates in-game
  • Improved visibility of report button on post-game screen
  • You can now drag-and-drop items between categories in Builds
  • Added search to the Public Builds list, you can search by keyword within build names
  • Newly published hero builds now store the language of the build
  • Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
  • Fixed issue with builds list not updating when changing between heroes in sandbox
  • Added localization support for German, Polish, and Korean.
  • Matchmaking window is now open 1 hour earlier on weekdays and weekends
  • Players can only pause once per game
  • A team can only pause at most 3 times in total amongst all the players
  • The game application now flashes when the game is unpaused
  • Various client and server performance improvements
  • Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
  • Added a Melee Trainer bot in the 'gym' area of hero sandbox
  • Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
  • Added a checkbox on the post game survey to make it not show again in the future
  • Items now show their spirit power impact when using alt
  • Fixed profile match history not remembering the history page you were on
  • Added Heal Amp and Debuff Resist to the Vitality stats in the shop
  • Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
  • The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
  • Can now reliably spectate a friend's game via the Friendlist
  • Miscellaneous fixes to friends and party menus
  • Added unavailable state to Zipline UI when zipline is on damage cooldown
  • Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
  • Added new respawn countdown music 5 seconds before respawn
  • Added alternate shop music which plays in the neutral shop
  • Spectator count is now shown in-game
  • Player names are now shown to spectators
  • Added object motion blur
  • Optimized performance of distance field ambient occlusion
  • Fixed selling an item not removing charges correctly. Now you can't buy Extra Charge and immediately sell it and keep that readied charge.
  • Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
  • Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
  • Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
  • Fixed bug with Lash not hearing his own Ground Strike impact explosion sound
  • Added new effects for Withering Whip
  • Updated Ethereal Shift effects
  • Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
  • Fixed parts of Shiv's coat being considered a headshot
  • Build list will now refresh if you change heroes in the sandbox
  • Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
  • Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
  • Added custom effects for Abram's Seismic Impact T3 buff
  • Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
  • Updated Lash Grapple cast sound
  • Added Decay impact sound
  • Removed wind and city ambient looping sounds
  • Volume and playback tweaks to one shot ambient sounds
  • Removed vent sounds in places where vents had been removed
  • Fixed some spectator music bugs
  • Updated negative feedback sound for clarity
  • Added hit confirm audio functionality to Warden's Alchemical Flask
  • Updated Majestic Leap sound
  • Updated bounce pad sound
  • Improved some Binding Word effects to be less noisy
  • Increased charged melee volume and falloff for victims
  • Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
  • Improved clarity of Dynamo Singularity sound for team and opponents
  • Updated Viscous primary fire sound
  • Soul jar return effect tinted red like minimap to make it more clear it's the return location
  • Player's low health screen effect more visible for longer if you're below 20% of your max HP
  • Teleporter model and effect updated
  • Updated Alchemical Flask projectile effect
  • Fixed Bebop being able to sprint while his gun is spun up
  • Added new voice content for Seven and Lash
  • Added Shadow Weave cast and ambush sounds
  • Fixed bullets hitting the world immediately when looking sharply upward
  • Fixed Sinner's Sacrifice not always correctly animating
  • Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
  • Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
  • Fixed a bunch of minor typos / grammar errors in various texts
  • Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians

[ Misc Gameplay ]

  • Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
  • Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
  • Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.

View attachment Deadlock_Ropes.mp4

  • A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
  • Four teleporters have changed locations
  • The upper floor teleporters have moved to the street level
  • The interior teleporters have moved to the Bodega building and the Theater
  • Teleporters are closed for the first 10 minutes (they look visually closed)

![](https://forums.playdeadlock.com/attachments/teleporter_locations_screenshots_update-jpg.13957/)

  • Guardians no longer give 1 AP
  • AP is now added to the following Soul levels: 3500, 5200, 8000, 9700
  • Parry cooldown reduced from 6s to 5s
  • Urn delivery sprint bonus increased from +2 to +3
  • The minimum range the player must be to attack a walker is increased from 30m to 32m
  • Golden Statues drop rate increased by 6%
  • Replaced some bounce pads with ropes if the purpose was to go straight up
  • Added two bounce pads next to sidelane walkers at cultural center and courthouse
  • Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.

![](https://forums.playdeadlock.com/attachments/new_bouncepad-png.13962/)

  • Removed some rooftop zap volumes that damage players
  • Several buildings have been made taller to make their rooftops out of bounds
  • Several buildings have been made shorter to make them more accessible

![](https://forums.playdeadlock.com/attachments/valid_rooftop_locations-png.13972/)

  • A few of the buildings have new passageways at higher floors that are along the way to the rooftop

View attachment ropes_passages.mp4

  • Breakable containers have been added to the new playable rooftops
  • Juke closets have replaced the previous location of the upper floor teleporters
  • The half of the underground tunnel towards the outer lanes has been made wider
  • Tunnel walls now have the color of the lane that the exit is closest to
  • Removed the archway leading to the underground shop
  • Placed temporary signage for interior buildings and storefronts for future reference
  • Two upper floor juke spots have been converted to passages through buildings
  • Added a new upper floor juke spot to each side
  • Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
  • Lowered the statue pedestals in the inner lanes outside of Mid

[ Weapon Items ]

  • Monster Rounds: Bullet Resist vs NPC increased from 30% to 35%
  • Hollow Point Rounds: Spirit Shield increased from +80 to +85
  • Restorative Shot: Heal from heroes increased from 30 to 35
  • High-Velocity Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
  • Active Reload: Lifesteal reduced from 30% to 22%
  • Active Reload: Buff duration reduced from 8s to 7s
  • Kinetic Dash: Active Fire Rate reduced from 30% to 25%
  • Long Range: Now grants +90 Bullet Shield
  • Melee Charge: Now grants +1 HP regen
  • Swift Striker: Now grants +10% Ammo
  • Titanic Magazine: Bullet Armor increased from 10% to 15%
  • Toxic Bullets: Heal Reduction increased from -55% to -65%
  • Toxic Bullets: Bleed damage reduced from 6% to 5%
  • Toxic Bullets: Now grants +100 Health
  • Intensifying Magazine: Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
  • Warp Stone: Active Bullet Resistance reduced from 40% to 30%
  • Sharpshooter: Now grants +175 Bullet Shield
  • Sharpshooter: No longer provides bonus headshot damage
  • Sharpshooter: Weapon damage increased from 60% to 70%
  • Burst Fire: Active duration increased from 3s to 4s
  • Escalating Resilience: Max Bullet Resist increased from 36% to 40%
  • Alchemical Fire: Cooldown reduced from 28s to 26s
  • Heroic Aura: Active duration increased from 5s to 6s
  • Added new T3 Weapon Item, Headhunter: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
  • Siphon Bullets: Weapon Damage reduced from 40% to 28%
  • Frenzy: Ammo increased from +9 to +12
  • Lucky Shot: Proc chance increased from 30% to 35%
  • Ricochet: Bounce damage increased from 50% to 60%
  • Ricochet: Fixed not applying spirit bonus damage from Vindicta and Wraith abilities

[ Vitality Items ]

  • Melee Lifesteal: Effectiveness vs non-heroes increased from 35% to 40%
  • Healing Rite: Cooldown reduced from 65s to 60s
  • Divine Barrier: No longer grants +7% Bullet Resist
  • Divine Barrier: No longer grants +1.5 Health Regen
  • Divine Barrier: Now grants +1 Sprint
  • Divine Barrier: Now grants +75 Health
  • Divine Barrier: Now grants +8% Ability Range
  • Combat Barrier: Now also grants +8% Fire Rate while active
  • Enchanter's Barrer: Now also grants +8% Cooldown Reduction while active
  • Reactive Barrier: Duration reduced from 13s to 9s
  • Healing Booster: Now has also 15% Heal Reduction Resist (Leech no longer has it)
  • Healing Booster: No longer has +6% Bullet Resist
  • Superior Stamina: Air Jump/Dash Distance reduced from +40% to +30%
  • Metal Skin: Cooldown reduced from 25s to 22s
  • Rescue Beam: Channel duration reduced from 3s to 2.5s
  • Lifestrike: Effectiveness vs non-heroes increased from 35% to 40%
  • Fortitude: Damage taken duration threshold reduced from 12s to 11s
  • Veil Walker: Cooldown reduced from 18s to 17s
  • Majestic Leap: Cooldown reduced from 26s to 24s
  • Leech: No longer has 30% Heal Reduction Resist
  • Unstoppable: Can now be cast while channeling
  • Unstoppable: Cooldown reduced from 65s to 60s
  • Soul Rebirth: Cooldown reduction increased from +15% to +18%
  • Soul Rebirth: Now grants +12 Spirit
  • Soul Rebirth: Fixed being able to purchase globally during its brief respawn period
  • Soul Rebirth: Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
  • Colossus: Slow increased from 25% to 35%
  • Shadow Weave: Spirit Shield health increased from +200 to +300
  • Shadow Weave: Spot radius reduced from 20m to 18m
  • Phantom Strike: Cast range reduced from 30m to 25m

[ Spirit Items ]

  • Ammo Scavenger: Health increased from +50 to +60
  • Extra Charge: Cooldown reduction increased from +8% to +10%
  • Spirit Strike: Debuff duration increased from 8s to 13s
  • Spirit Strike: Spirit Shield increased from +85 to +100
  • Extra Spirit: Health increased from +25 to +35
  • Withering Whip: No longer grants +20% Ammo
  • Withering Whip: Now grants +8% Fire Rate
  • Withering Whip: Fire Rate slow reduced from -40% to -30%
  • Withering Whip: Cooldown reduced from 40s to 25s
  • Quicksilver: No longer has +10% Reload Time
  • Suppressor: Health regen reduced from 3 to 2.5
  • Suppressor: Fire Rate reduction reduced from -30% to -25%
  • Improved Cooldown: Cooldown Reduction increased from 15% to 16%
  • Duration Extender: Health regen increased from 1.5 to 1.75
  • Slowing Hex: Projectile speed increased by 30%
  • Slowing Hex: Cooldown reduced from 27s to 25s
  • Rapid Recharge: Charge count reduced from +3 to +2
  • Rapid Recharge: Faster Time Between Charges increased from +40% to +55%
  • Rapid Recharge: Cooldown for charged abilities increased from +20% to +25%
  • Knockdown: Delay reduced from 3s to 2s
  • Knockdown: Stun reduced from 1.25s to 0.9s
  • Knockdown: Cast range increased from 35m to 45m
  • Silence Glyph: Duration reduced from 3.5s to 3s
  • Torment Pulse: Spirit damage scaling increased from 0.2 to 0.24
  • Surge of Power: Imbued Ability Spirit Power increased from +28 to +34
  • Superior Duration: Non-Imbued duration increased from +24% to +26%
  • Improved Spirit: Health Regen increased from 2 to 3
  • Improved Spirit: Health increased from +75 to +100
  • Improved Reach: Spirit Resist increased from +10% to +12%
  • Curse: Duration reduced from 3.5 to 3.25
  • Magic Carpet: You are now unslowable while on the Magic Carpet
  • Magic Carpet: Cooldown reduced from 40s to 30s
  • Magic Carpet: Barriers now last for 16s
  • Echo Shard: Now grants +8 Spirit Power
  • Escalating Exposure: Base Spirit Resist reduction increased from -12% to -15%
  • Refresher: Now grants +8% Bullet Resist
  • Boundless Spirit: Sprint reduced from +4 to +3
  • Boundless Spirit: Now grants +25% Weapon Damage

[ Heroes ]

  • Abrams: Infernal Resilience Regeneration Time increased from 16s to 18s (this is a nerf)
  • Abrams: Now does pull ups on the zipline once again (this is a buff)
  • Abrams: Fixed Shoulder Charge sometimes stunning enemies on stairs
  • Abrams: Fixed Seismic Impact sometimes not going to the area selected
  • Bebop: Gun range increased from 30m to 32m
  • Bebop: Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
  • Bebop: Hyper Beam can now be canceled by using Parry
  • Dynamo: Rejuvenating Aurora can now be canceled by using Parry
  • Dynamo: Fixed Kinetic Pulse not traveling properly when cast near corners
  • Dynamo: Gun damage reduced from 15 to 13
  • Dynamo: Singularity cast time increased from 0.1 to 0.2
  • Dynamo: Singularity range reduced from 9m to 8m
  • Grey Talon: Charged Shot collision size reduced by 8%
  • Grey Talon: Charged Shot base damage reduced from 105 to 100
  • Grey Talon: Charged Shot T2 reduced from +70 to +65
  • Grey Talon: Fire Rate now scales with Spirit (0.25)
  • Grey Talon: Can now use multiple air dashes while using Rain of Fire
  • Grey Talon: Immobilizing Trap root duration reduced from 2s to 1.25s
  • Grey Talon: Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
  • Grey Talon: Immobilizing Trap T2 changed from +1s Root to +2s Slow
  • Haze: Base bullet damage increased from 5.3 to 5.6
  • Haze: Sleep Dagger impact damage happens immediately, rather than after the brief drowsy period
  • Haze: Sleep Dagger drowsy period before sleep kicks in increased from 0.25 to 0.35
  • Haze: Sleep Dagger cooldown reduced from 27s to 25s
  • Haze: Smoke Bomb radius reduced from 20m to 18m
  • Haze: Fixation T2 max stacks increased from +30 to +40
  • Haze: Bullet Dance now provides +2 Weapon Damage in the base ability (similar to the T1)
  • Infernus: Reduced vertical reach on Flame Dash dps
  • Infernus: Flame Dash speed is now affected by slows
  • Infernus: Flame Dash trail now gets wider with Ability Range bonus
  • Infernus: Flame Dash T1 duration reduced from 7s to 6s
  • Infernus: Catalyst Damage Amplification reduced from 30% to 25%
  • Infernus: Catalyst T3 Damage Amplification increased from +10% to +15%
  • Infernus: Catalyst T2 reduced from +20% Lifesteal to +15%
  • Ivy: Bullet damage growth per boon reduced from 0.55 to 0.5
  • Ivy: Health growth per boon reduced from +41 to +35
  • Ivy: Watcher's Covenant T2 reduced from +3 m/s to +2
  • Ivy: Air Drop no longer silences allies
  • Ivy: Air Drop now causes allies to deal 50% less damage while being carried
  • Ivy: Air Drop movement adjusted to be a little less frantic
  • Ivy: Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands
  • Ivy: Air Drop self cast cast time increased from 1s to 2s
  • Ivy: Air Drop max move speed reduced from 20 to 18
  • Ivy: During Air Drop flight you can pitch up and down with Dash/Crouch buttons
  • Ivy: Fixed getting stuck under bridges and in buildings while Air Drop flying
  • Kelvin: Bullet radius increased from 5 to 6
  • Kelvin: Base health growth per boon increased from +45 to +50
  • Kelvin: Arctic Beam max slow increased from 60% to 80%
  • Kelvin: Arctic Beam now affects soul orbs (secures/denies them)
  • Kelvin: Arctic Beam T3 range reduced from 15m to 13m
  • Kelvin: Fixed Ice Path jitter
  • Kelvin: Frost Grenade T2 Heal increased from 135 to 145
  • Lash: Improved firing arm position to be a little bit more out of the way from the reticle
  • Lash: Grapple no longer gives a stamina charge on use
  • Paradox: Fixed Paradoxical Swap still going through even if Paradox dies during it
  • Pocket: Barrage amp reduced from 8% to 7% per stack
  • Pocket: Fixed Barrage amp visual not showing properly
  • Seven: Static Charge radius increased from 5m to 6m
  • Seven: Static Charge T2 radius increased from +7m to +8m
  • Seven: Storm Cloud spirit power scaling reduced from 1.1 to 0.8
  • Seven: Storm Cloud time to reach maximum radius reduced from 6s to 3s
  • Seven: Storm Cloud Now provides +20% Bullet Resistance in the base ability
  • Shiv: Bullet damage growth per boon reduced from 0.5 to 0.4
  • Shiv: Gun falloff range reduced by 10%
  • Shiv: Health growth per boon reduced from +41 to +35
  • Shiv: Slice and Dice T2 reduced from +100 to +85
  • Shiv: Slice and Dice T3 now considers creeps for only half value
  • Shiv: Bloodletting deferred damage reduced from 35% to 30%
  • Shiv: The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed
  • Vindicta: Stake duration reduced from 2.25s to 2s
  • Vindicta: Crow Familiar Spirit Power duration scaling reduced from 0.05 to 0.04
  • Vindicta: Fixed left clicks sometimes deselecting the ability when charges aren't ready
  • Viscous: Primary Fire redesigned to make it more usable and have improved damage and scaling
  • Viscous: Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
  • Viscous: Splatter Spirit Scaling increased from 1.4 to 1.5
  • Viscous: Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
  • Viscous: Puddle Punch damage increased from 100% to 110% of Light Melee
  • Viscous: Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown)
  • Viscous: Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow)
  • Viscous: Puddle Punch: delay before punch increased from 0.25s to 0.35s
  • Viscous: Goo Ball Spirit Scaling increased from 1.05 to 1.3
  • Viscous: Goo Ball acceleration increased
  • Viscous: Goo Ball base turn radius and turn radius after bouncing has been increased
  • Viscous: Fixed a bug where Goo Ball would have the direction and trail particle stuck on
  • Warden: Base movement speed reduced from 6.5 to 6
  • Warden: Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
  • Yamato: Power Slash max damage time requirement reduced from 1.5s to 1.4s
  • Yamato: Power Slash collision radius reduced by 8%
  • Yamato: Crimson Slash radius increased from 12m to 13m
  • Yamato: Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl
  • Yamato: Fixed some cases where Flying Strike could get into a stuck state
  • Yamato: Fixed some cases where Crimson Slash would appear to be cast when it wasn't

Source: Deadlock forum

08-23-2024 Update

We are lifting the rules for public conversation about Deadlock to allow for things like streaming, community websites and discussions.

Nothing else is changing with our state of development. We are remaining invite-only and continue to be in an early development stage with lots of temporary art and experimental gameplay.

Source: Deadlock forum

08-22-2024 Update
  • Fixed High-Velocity Mag affecting some abilities
  • Silence Glyph: Damage reduced from 150 to 100
  • Silence Glyph: Spirit damage scaling reduced from 1.5 to 1.0
  • Silence Glyph: Cast range reduced from 40m to 25m
  • Silence Glyph: Sprint reduced from 2 to 1
  • Silence Glyph: Spirit Shield reduced from +225 to +200
  • Reactive Barrier: Cooldown increased from 20s to 30s
  • Return Fire: Bullet damage returned reduced form 80% to 70%
  • Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
  • Fixed Siphon Bullets acting as spirit damage for procs
  • Ivy: Air Drop now silences the ally being carried until they are released
  • Shiv: Bloodletting incoming damage deferred reduced from 40% to 35%
  • Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
  • Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after

Source: Deadlock forum

08-18-2024 Update
  • Restorative Locket: Spirit Resist reduced from 10% to 8%
  • Restorative Locket: Cooldown increased from 24s to 28s
  • Restorative Locket: Heal reduced from 40 per stack to 35
  • Restorative Locket: Stamina restore changed from max stamina to 1 charge

Source: Deadlock forum

08-16-2024 Update
  • Fixed spectating ending 1 minute before the game ended
  • Fixed Hero Demo starting you at max level
  • Fixed Lady Geist not being able to jump during Life Drain
  • Fixed the boon level display in the hero pages not working correctly
  • Changed default shop music back to original
  • Shiv: Gun base damage reduced from 6.3 to 5.7
  • Shiv: Serrated Knives collision size reduced by 10%
  • Shiv: Serrated Knives projectile speed reduced by 10%
  • Shiv: Serrated Knives base damage reduced from 75 to 35
  • Shiv: Serrated Knives spirit scaling reduced from 1 to 0.6
  • Shiv: Serrated Knives DPS spirit scaling reduced from 0.2 to 0.16
  • Shiv: Serrated Knives T3 reduced from +75 Damage and +5 Bleed to +40 Damage and +5 Bleed
  • Shiv: Fixed Serrated Knives bouncing to other units even if it did not impact the target
  • Shiv: Fixed Rage and Bloodletting not clearing out on death
  • Shiv: Fixed Bloodletting deferred damage waking him up from sleep
  • Shiv: Fixed Killing Blow falling through the world sometimes
  • Ivy: Restored previous audio processing
  • Ivy: Air Drop cooldown increased from 70s to 80s
  • Ivy: Air Drop duration reduced from 20s to 17s
  • Ivy: Air Drop bomb no longer silences in the base (now part of t3)
  • Ivy: Air Drop bomb slow duration increased from 3s to 4.5s
  • Ivy: Air Drop T2 now also has +5m radius
  • Ivy: Air Drop T3 no longer has +12m radius
  • Ivy: Air Drop T3 no longer extends debuff duration by +2s
  • Ivy: Air Drop T3 silences enemies for 4.5s

Source: Deadlock forum

08-15-2024 Update

[ General Changes ]

  • Added a new hero, Shiv
  • Games can now be watched by an unlimited number of spectators
  • Spectator games now have 1 minute delay
  • Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
  • Language can be selected from the settings menu
  • Matchmaking windows are now open 1 hour earlier in all regions
  • You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority
  • Added customization options for your crosshair
  • Builds: You can now author a suggested ordering of Ability Upgrades
  • Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
  • Fixed a bug that allowed published build data to overwrite local changes to a published build
  • Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
  • Hovering items in the shop will now highlight their components, or which item they are components of
  • Reworked the Hero Stats UI in the shop
  • Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
  • Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
  • Added descriptive gun information to each hero
  • Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
  • Added Outgoing Damage as a UI display mode that you can toggle through
  • Added a setting to let you customize the ability cancel hotkey (default is spacebar)
  • Added a "Friends Only" checkbox to filter the watch tab
  • Added an option to control zoom sensitivity
  • Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
  • Using an active item or ability removes the undo option for the item/AP
  • Fixed some abuse cases with undoing AP cooldown reductions
  • Added a video setting to reduce flashing effects
  • Unpause hotkey is now displayed when the game is paused
  • Pause cooldown per player increased from 10 minutes to 15 minutes
  • Improved visual clarity of Grey Talon's trap armed state
  • Replaced the Urn drop parachute with new effects
  • Fixed some cases where the comeback souls would be higher than intended in the early game
  • Fixed being unable to ping while dead
  • Fixed Bebop's Sticky Bomb sometimes misfiring
  • Improved smoothing of spectator camera position and angles
  • Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
  • Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz
  • Fixed stuns resetting their duration if you were on the ground and became airborne
  • Fixed some cases where Lash's Ground Strike would cause your hero to be stuck
  • Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
  • Fixed Arctic Beam T3 range not being calculated correctly when you have range increase items
  • Fixed ESC not working to close Settings popup sometimes
  • Various visual adjustments on highlight and strobe effects being too loud in some cases
  • Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again
  • Added popup to bot games to indicate that they tend to be much longer games than normal ones
  • Improved Abrams Siphon and Seismic Impact visuals to not obstruct player view as much
  • Added new Silence status effect sound
  • Updated bullet whizby sounds for nearly all characters
  • Updated Haze Sleep Dagger cast, projectile loop and whizby
  • Updated Haze Smoke Bomb sound
  • Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
  • Fixed some spectator/replay sound and music bugs
  • Various sound related performance improvements
  • More impactful damage indication sound for attackers
  • Remastered Abrams, Pocket, and Dynamo weapon fire sounds
  • Improved lighting performance around shop
  • Improved Wraith tracers to feel more connected to their bullet
  • Improved visibility of AOE around Bebop while casting Hyper Beam
  • Improved effects around Lady Geist Soul Exchange to help with clarity
  • Updated Infernus tracer, muzzle, and impact fx revisions for better performance
  • Fixed Mimic options in sandbox not working properly
  • Added a sound for movement being restricted by Slowing Hex and Vindicta tether
  • Revised sounds for Pocket Flying Cloak duration and warp
  • Clarified Vindicta Flight T1 tooltip
  • Added alternate shop music
  • Added Refresher cast sound

[ Misc Gameplay ]

  • Teleporter activation no longer gets canceled on incoming damage.
  • Teleporter channel time increased from 4s to 5s
  • Walkers now require you to be within 30m to deal damage to them
  • Walker Health increased by 15%
  • Base Guardian Health increased by 20%
  • Patron damage increased by 30% after it is vulnerable
  • Weakened Patron Health increased by 15%
  • Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
  • You can now use melee hotkey while zoomed to exit zoom and perform a melee
  • Added Bounce Pads in various areas of the map that launch you in a defined direction

![](https://forums.playdeadlock.com/attachments/bounce_pad_locations-jpg.10414/)

View attachment bounce_update.mp4

  • Added one-way defender exits beside each outer lane entrance
  • Added Speed Boost Volumes in the defender passages on the outsides of the base

![](https://forums.playdeadlock.com/attachments/base_speed_boost-jpg.10432/)

View attachment speed_boost_update.mp4

  • Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
  • Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
  • Removed zap triggers
  • Added truck on the back side of those buildings to allow climbing up
  • Removed rooftop props for those buildings
  • Added billboards to the edge closest to the lane
  • Low roof buildings between inner lane Walker arenas are now valid play spaces
  • Removed zap triggers
  • Expanded rooftop size
  • Added fire escape stairs to allow access from the upper level from the Mid

![](https://forums.playdeadlock.com/attachments/rooftop_locations_large-jpg.10418/)

View attachment rooftop_update.mp4

  • Walker Arena - Amber Yellow/Sapphire Purple:
  • Added catwalks from high ground defender area to building across the street
  • Added passage through building and stairs up to a peek spot toward the Guardian
  • Replaced upper floor juke spot with a connection through building across from new peek spot

![](https://forums.playdeadlock.com/attachments/amber_yellow_walker_arena-jpg.10420/)

View attachment yellow_update.mp4

  • Walker Arena - Amber Orange/Sapphire Blue:
  • Added catwalk from the low roof building to the building across the street
  • Replaced juke spot in the courtyard with passage connecting to the new catwalk
  • Widened hallway above Underground Shop
  • Removed railing and added stairs in the passage toward the Guardian
  • Courtyard floor opening to the Underground Shop moved closer to above the shop
  • Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.

![](https://forums.playdeadlock.com/attachments/amber_orange_walker_arena-jpg.10422/)

View attachment orange_update.mp4

  • Walker Arena - Amber Blue/Sapphire Orange:
  • Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
  • Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
  • Added a juke spot inside the Police Station/Garment Building
  • Added a juke spot down the stairs from the Guardian to the left

![](https://forums.playdeadlock.com/attachments/amber_blue_walker_arena-jpg.10424/)

View attachment blue_update.mp4

  • Walker Arena - Amber Purple/Sapphire Yellow:
  • Added an interior corridor through the building between the base and the Walker
  • Added a balcony that borders the arena on the back side of the Walker

![](https://forums.playdeadlock.com/attachments/amber_purple_walker_arena-jpg.10426/)

View attachment purple_update.mp4

[ Weapon Items ]

  • Headshot Booster: No longer has +40 Bonus Health
  • Headshot Booster: Now has +40 Bullet Shield
  • Monster Rounds: Health reduced from +65 to +50
  • Monster Rounds: Now grants +30% Bullet Resistance vs NPCs
  • Restorative Shot: Weapon Damage increased from 6% to 8%
  • Active Reload: Lifesteal reduced from 40% to 30%
  • Active Reload: Fire Rate reduced from 24% to 20%
  • Kinetic Dash: HP regen increased from 1 to 1.5
  • Long Range: Min distance reduced from 18m to 15m
  • Mystic Shot: Cooldown increased from 5s to 6s
  • Slowing Bullets: Now grants +5 Spirit
  • Soul Shredder Bullets: Now grants +6% Weapon Damage
  • Soul Shredder Bullets: Debuff duration increased from 5s to 6s
  • Berserker: Fixed gaining stacks much faster than intended when taking damage from troopers
  • Warp Stone: Active Bullet Resist reduced from +60% to +40%
  • Warp Stone: No longer grants +2 Sprint
  • Warp Stone: Now gains +8 Spirit
  • Point Blank: No longer grants +300 Bullet Shield
  • Point Blank: Now grants +15% Bullet Armor
  • Escalating Resilience: Max Bullet Resist increased from 30% to 36%
  • Heroic Aura: Lifesteal increased from 18% to 20%
  • Alchemical Fire: Bullet Shield increased from 175 to 225
  • Sharpshooter: Min distance reduced from 18m to 15m
  • Titanic Magazine: Weapon Damage increased from 16% to 18%
  • Titanic Magazine: Bullet Resist increased from 8% to 10%
  • Intensifying Magazine: Time for Max Damage reduced from 3.5s to 3s (this is a buff)
  • Ricochet: Fire Rate increased from +8% to +12%
  • Ricochet: Health increased from +125 to +150
  • Siphon Bullets: You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
  • Silencer: Reduced active duration from 6s to 4s
  • Glass Cannon: Now gives +1 Movement Speed
  • Glass Cannon: No longer gives +2 ammo on kill
  • Glass Cannon: Weapon Damage reduced from +75% to +70%
  • Glass Cannon: Now gives +10% Weapon Damage per kill (up to +50%)
  • Glass Cannon: When you die you lose a stack

[ Vitality Items ]

  • Melee Lifesteal: Heal effectiveness vs non-heroes increased from 25% to 35%
  • Melee Lifesteal: Health increased from +70 to +75
  • Extra Regen: Regen increased from 2.7 to 2.8
  • Healing Rite: Cooldown reduced from 75s to 65s
  • Healing Rite: Cast Range increased from 20m to 30m
  • Healing Booster: Spirit Resist reduced from +7% to +6%
  • Healing Booster: Bullet Resist reduced from +7% to +6%
  • Divine Barrier: Duration increased from 4s to 5s
  • Divine Barrier: Cooldown reduced from 30s to 28s
  • Restorative Locket: Max Stacks reduced from 20 to 15
  • Restorative Locket: Heal per stack increased from 30 to 40
  • Health Nova: Health increased from +75 to +100
  • Combat Barrier: Weapon Damage While Shielded increased from +24% to +28%
  • Enchanter's Barrier: Spirit Power while Shielded increased from +17 to +20
  • Bullet Lifesteal: Lifesteal increased from +26% to 28%
  • Superior Stamina: Air Jump/Dash Distance reduced from +50% to +40%
  • Superior Stamina: Fire Rate reduced from 10% to 7%
  • Debuff Remover: Debuff resistance reduced from +40% to +35%
  • Lifestrike: Heal effectiveness vs non-heroes increased from 25% to 35%
  • Lifestrike: Heal increased from 45% of melee damage to +55%
  • Majestic Leap: Health increased from +100 to +125
  • Majestic Leap: Spirit Power increased from +8 to +10
  • Metal Skin: Cooldown reduced from 30s to 25s
  • Fortitude: Out of combat regen timer reduced from 13s to 12s
  • Rescue Beam: Cooldown reduced from 30s to 25s
  • Soul Rebirth: Rebirth Health increased from 40% to 50%
  • Soul Rebirth: Cooldown reduced from 240s to 200s
  • Inhibitor: Weapon Damage increased from 20% to 25%
  • Colossus: Slow increased from 20% to 25%
  • Colossus: Slow now affects stamina distances
  • Phantom Strike: Cast range reduced from 35m to 30m

[ Spirit Items ]

  • Infuser: No longer gives +7% Spirit Resist
  • Infuser: Now gives +50 Health
  • Spirit Strike: Spirit damage increased from 40 to 50
  • Spirit Strike: Debuff increased from -10% Spirit Resist to -12%
  • Mystic Reach: Now gives +5% Spirit Resist
  • Ammo Scavenger: Spirit Power Duration increased from 24s to 35s
  • Cold Front: Damage reduced from 100 to 75
  • Cold Front: Damage Spirit Power scaling increased from 1.25 to 1.5
  • Decay: Healing Reduction reduced from -70% to -50%
  • Decay: Bleed increased from 2.8% to 3.1%
  • Decay: Cooldown increased from 25s to 30s
  • Slowing Hex: Debuff no longer cancels active mobility spells, it only prevents them from being casted
  • Slowing Hex: Damage reduced from 100 to 70
  • Slowing Hex: Cast range reduced from 35m to 25m
  • Slowing Hex: Now also reduces stamina distance by 30%
  • Slowing Hex: Projectile speed increased from 1200 to 1350
  • Withering Whip: Now applies -40% Fire Rate instead of a Disarm
  • Withering Whip: Duration increased from 3s to 4.5s
  • Withering Whip: Cast range increased from 18m to 24m
  • Quicksilver Reload: Infused ability bonus damage increased from +30 to +50
  • Improved Cooldown: Cooldown reduction increased from 14% to 15%
  • Ethereal Shift: No longer provides +10% Fire Rate
  • Ethereal Shift: Cooldown increased from 25s to 30s
  • Improved Burst: Reduced Weapon Damage from +12% to +8%
  • Surge of Power: Movespeed duration increased from 5s to 6s
  • Surge of Power: Imbued Spirit increased from +26 to +28
  • Surge of Power: Now grants +75 Health
  • Improved Reach: Now gives +10% Spirit Resist
  • Superior Duration: Now provides +15% Weapon Damage
  • Mystic Slow: Fire Rate reduction increased from -30% to -40%
  • Silence Glyph: No longer reduces Spirit Resist
  • Silence Glyph: Now deals +150 damage on impact
  • Superior Cooldown: Non-Imbued ability cd reduction increased from 22% to 24%
  • Escalating Exposure: Max Interval improved from 1s to 0.7s
  • Diviner's Kevlar: Cooldown increased from 30s to 60s
  • Refresher: Spirit Resist increased from 14% to 16%
  • Curse: Cooldown increased from 40s to 50s

[ New Items ]

  • Added a new T1 Weapon item. Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.

Inspired by: https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/

  • Added a new T4 Spirit item, Magic Carpet: Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s

Inspired by: https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/

[ Hero Gameplay ]

  • Abrams: Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down
  • Abrams: Fixed Shoulder Charge not always placing enemies in front of you
  • Abrams: Seismic Impact damage reduced from 175 to 150
  • Bebop: Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
  • Bebop: Speed while shooting increased from 55% to 70%
  • Bebop: Base regen increased from 2.5 to 3
  • Bebop: Base Bullet Resist increased from 0% to 10%
  • Bebop: Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
  • Bebop: Hook range reduced from 40m to 35m
  • Bebop: Hook T2 increased from +25m to +30m
  • Bebop: Exploding Uppercut now has a slight angle limitation to prevent straight-up direction
  • Bebop: Exploding Uppercut radius increased from 10m to 14m
  • Bebop: Exploding Uppercut T1 increased from -10s Cooldown to -11s
  • Bebop: Fixed hooking through veils sometimes not working
  • Bebop: Sticky Bomb radius increased from 10m to 12m
  • Bebop: Sticky Bomb can now be cast on self using alt cast hotkey
  • Bebop: Hyper Beam T2 reduced from +140 to +100
  • Bebop: Hyper Beam spirit scaling increased from 2.4 to 3.0
  • Bebop: Hyper Beam turn rate improved by 10%
  • Bebop: Hyper Beam nearby radius increased from 4.5m to 5m
  • Bebop: Hyper Beam nearby damage now does 25% less than the full amount
  • Dynamo: Rejuvenating Aurora can now be canceled by using stamina instead of needing to manually exit first (pre T3)
  • Dynamo: Fixed Kinetic Pulse sometimes getting caught on stairs
  • Dynamo: Singularity now has a 0.1s cast point
  • Dynamo: Kinetic Pulse width increased from 4.5m to 5m
  • Dynamo: Kinetic Pulse T3 increased from +115 Damage to +125
  • Grey Talon: Charged Shot collision radius reduced by 10%
  • Grey Talon: Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor
  • Haze: Sleep Dagger now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period)
  • Haze: Fixation T2 from +6s Duration to +5s
  • Haze: Fixation T3 reduced from +0.25 to +0.2
  • Haze: Bullet Dance T1 increased from +6 to +7
  • Ivy: Fixed melee still going through when casting Stone Form after initiating a melee attack
  • Ivy: Stone Form T2 stun reduced from 0.75s to 0.5s
  • Ivy: Watcher's Covenant T1 reduced from +15% Fire Rate to +10%
  • Ivy: Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
  • Kelvin: Arctic Beam no longer applies a Disarm
  • Kelvin: Arctic Beam now slows Fire Rate (same values as slow)
  • Kelvin: Arctic Beam max slow reduced from 90% to 60%
  • Kelvin: Arctic Beam time to reach max slow increased from 1.2s to 2s
  • Kelvin: Frozen Shelter can now be cast while using Arctic Beam
  • Lash: Health per boon increased from 37 to 42
  • Lash: Base spirit resist increased from 8% to 15%
  • Lash: Flog cooldown reduced from 30s to 25s
  • Lash: Flog T3 now also reduces Fire Rate by 35%
  • McGinnis: Speed while shooting increased from 55% to 70%
  • McGinnis: Mini Turrets now prioritize any heroes McGinnis is shooting at
  • McGinnis: Medicinal Specter duration Spirit Power scaling increased from 0.09 to 0.12
  • McGinnis: Heavy Barrage T1 changed to Rockets apply 35% slow
  • Mo & Krill: Scorn T3 now affects all damage types
  • Paradox: Base ammo reduced from 45 to 40
  • Paradox: Kinetic Carbine projectile size reduced by 10%
  • Paradox: Kinetic Carbine cooldown increased from 24s to 28s
  • Paradox: Kinetic Carbine speed duration reduced from 4s to 3.5s
  • Paradox: Kinetic Carbine no longer affects channels, cast times or things like Lash's Death Slam
  • Paradox: Kinetic Carbine T1 reduced from +0.75s Max Stop duration to +0.5s
  • Paradox: Kinetic Carbine T2 cd reduction increased from -8s to -10s
  • Paradox: Time Wall T3 silence duration reduced from 3.5s to 3s
  • Paradox: Paradoxical Swap projectile size reduced by 10%
  • Pocket: Barrage now respects line of sight
  • Pocket: Barrage amp effect now shows on Pocket
  • Pocket: Base Bullet Resist increased from -15% to 0%
  • Pocket: Base Spirit Resist reduced from 0% to -15%
  • Pocket: Barrage Amp per stack reduced from 10% to 8%
  • Pocket: Barrage T3 changed to +5% Amp Per Stack
  • Pocket: Fixed the camera moving too slowly after teleporting with Cloak
  • Seven: Fixed multiple instances of Static Charge not working correctly
  • Seven: Lightning Ball duration increased from 4s to 5s
  • Seven: Static Charge stun delay reduced from 4s to 3.5s
  • Vindicta: Stake base duration reduced from 2.5s to 2.25s
  • Vindicta: Stake T1 duration reduced from 1s to 0.75s
  • Viscous: Fixed Splatter direct hits counting as the second hit
  • Viscous: Fix Damage prevention after being hit by Viscous' Goo Ball being reduced by Debuff Reducer
  • Viscous: The Cube cast range increased from 25m to 30m
  • Viscous: The Cube T2 cooldown reduced from -25s to -22s
  • Viscous: Puddle Punch now deals light melee damage and is affected by melee items
  • Viscous: Puddle Punch Charge Delay increased from 0.5s to 1.5s
  • Viscous: Goo Ball duration reduced from 12s to 10s
  • Viscous: Goo Ball T1 duration reduced from +6s to +5s
  • Viscous: Goo Ball cooldown increased from 80s to 90s
  • Viscous: Goo Ball now deals 50% damage to bosses
  • Viscous: Goo Ball spirit resist reduced from 80% to 70%
  • Viscous: Goo Ball bullet resist reduced from 70% to 60%
  • Viscous: Goo Ball can now only stun and damage a target once every 1.5s, up from once every 1.0s
  • Viscous: Goo Ball acceleration lowered a bit
  • Viscous: Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning
  • Warden: Binding Word no longer drains 1 stamina
  • Warden: Alchemical Flask cooldown reduced from 16s to 13s
  • Warden: Alchemical Flask T2 changed from -10s Cooldown to Drains 1 Stamina
  • Warden: Alchemical Flask T3 now also reduces cooldown by -7s
  • Warden: Binding Word immobilize duration reduced from 2s to 1.75
  • Warden: Binding Word now has a quick cast behavior (same as Static Charge)
  • Wraith: Card Trick now has 0.5s cd per cast
  • Wraith: Telekinesis T2 duration reduced from +0.75s to +0.5s
  • Wraith: Full Auto T2 changed to Imbues Bullets with +5 Spirit Damage (only affects Wraith)
  • Wraith: Fixed being able to melee and parry while stunned by Wraith's Telekinesis
  • Yamato: Base melee damage increased by 10%
  • Yamato: Flying Strike T3 now procs after the ability ends, rather than when connecting to the target

Source: Deadlock forum

08-06-2024 Update
  • Various adjustments to orb spawning behavior (a bit less horizontal motion and some more variance and details to its motion)
  • Server performance improvements
  • New categories added to builds are now wider by default
  • Added a console command: deadlock_get_old_builds, which will download and print out all of the build data for your account prior to the new builds feature
  • Viscous: Added a directional arrow particle effect to Goo Ball for Viscous
  • Viscous: Added additional particles while using Goo Ball
  • Viscous: Fixed hit detection on Puddle Punch and Goo Ball
  • Viscous: Fixed Puddle Punch having 2x the range of the tooltip.
  • Viscous: Fixed Puddle Punch being able to target behind puddle
  • Viscous: Fixed Puddle Punch using Guardians as a surface to punch from
  • Viscous: Puddle Punch Range reduced from 70m to 60m
  • Viscous: Splatter now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
  • Viscous: Splatter Cooldown from 18s to 20s
  • Viscous: Splatter Base Damage from 120 to 110

Source: Deadlock forum

08-01-2024 Update

[ General Changes ]

  • Added a new hero, Viscous. He's green.

![](https://forums.playdeadlock.com/attachments/1722549138302-png.8597/)

  • Improved client performance
  • Reworked the Hero Builds system. Browsing and editing builds now happens within the Shop UI (accessible via Sandbox or during a normal game). You can create custom categories for items with unique names and descriptions that can be independently resized and positioned. The interface for browsing builds has also been improved, public builds will now be sorted by popularity (number of favorites). Old builds are incompatible with this system, so they won't be visible in this UI, but we'll have a console command we'll release soon that you can use to print out your older guides if you need them for reference.

View attachment dl_builds.mp4

  • North America (NA) servers have been moved from the west coast to closer to the middle of the country to make latency between east and west coast a little more even, as the majority of users are east coast now. The total average ping amongst all players will be lower as a result of this (a little higher for some and a lot lower for others).
  • NA region testing times now start 1 hour earlier weekdays and weekends
  • Minimum hero roster requirement reduced from 4 to 3
  • Added Oceanic servers and matchmaking region. Testing times are displayed in the client
  • Added Teleporter icons on the minimap. The icons glow when you get close to them and pulse on the teleporter's exit location to show you the destination when you are about to enter it.

View attachment dl_minimap_teleporter.mp4

  • When using the underground tunnels, the primary minimap fades out and an underground map for that area shows you your path and the exit locations.

View attachment DL_minimap_tunnels.mp4

  • Reworked the invite system in the client to streamline the process. Emails are no longer required, the users will now receive access directly through Steam and Discord/Forum access will be available through the client. The UI will now also group users into three categories: available to invite, already invited, and already have access. This new system will result in less invitations stuck in limbo, and any previous invites that have not already claimed the game will be granted through this system as well.
  • Hero Sandbox: Added an orb spawner for practicing last-hitting orbs
  • Hero Sandbox: Added a dummy hero that patrols left and right to practice targeting
  • Added a checkbox on the startup development dialog to be able to choose to not show it again
  • Your vision through a Cosmic Veil is now based on your hero position rather than camera position
  • Adjusted Zipline camera positions for various heroes to help with visibility
  • Double tap threshold increased from 0.2s to 0.3s
  • Fixed Candle Troopers near-death flash sometimes occurring while moving or doing other active animations
  • Candle Trooper behind-wall HUD indicator now also shows near-death state
  • Fixed taking damage not interrupting teleporters
  • Fixed clicking on the top bar or minimap to change spectate targets being unreliable
  • Fixed Function keys (F1-F5) being broken recently and not spectating team mates
  • Fixed various abilities not showing the cast preview correctly on the first use (Mini Turrets, Quantum Entanglement, etc)
  • Fixed Paradox Swap sometimes putting players behind walls
  • Fixed Lash's Ground Strike sometimes causing the hero to be stuck for the rest of the match
  • Fixed Abrams' Charge and Siphon pings not playing the correct VO
  • Fixed Walkers having a pause at the end of their Rocket Barrage
  • Fixed multiple instances of "Killing Blow" in the Damage Report
  • Temporarily disabled the audio reminder on being unable to damage the patron while the shrines are alive
  • Fixed Spectral Wall forcing itself into the first ability slot if its cooldown is refreshed
  • Changed camera to more closely track the followed hero angles when watching replays
  • Player names no longer show up above hero's heads when in replay free-cam mode
  • Increased post-game time by 1s
  • Fixed upgrading abilities via hotkeys not working while dead
  • Fixed dead player minimap icons showing over enemy players who are below street level and over shop icons
  • Fixed various bugs with Infernus that caused significant lag
  • Fixed Shrines not having collision
  • Fixed crosshair sometimes being stuck hidden for Yamato after Flying Strike was interrupted
  • Added a bunch of new Ivy lines including updated pings, kill lines, etc
  • Improved mix clarity for game dialog
  • Improved distinction between orb collect and orb deny sounds
  • Fixed various cheat/debug commands being accessible
  • Updated Pocket animations: New crouch walk and aim, updated slide animation, and new firing from slide animation.
  • Updated Mo & Krill Burrow start, duration, and end sounds
  • Updated Mo & Krill Combo sound
  • Updated Mo & Krill Sand Blast cast sound mix
  • Updated Warden Alchemical Flask impact sounds
  • Updated Warden Binding Word sound mix for teammates
  • Updated Pocket Enchanted Satchel cast and delay sounds
  • Added sleep status sound
  • Updated Wraith zipline animations
  • Fixed a bug with Urn that could cause you to be permanently silenced
  • Fixed shop close sounds playing whenever the player enters the radius of a closed shop
  • Added new visual effects for Lash's Ground Strike
  • Improved ground impact effects for Ivy's True Form
  • The client now culls more sounds when they are below a volume threshold
  • The server no longer tells clients to play certain sounds when players and spectators are outside of audible range
  • Shortened weapons and abilities volume attenuation over distance
  • Fixed the console command zoom_sensitivity_ratio affecting both zoomed in and out
  • Replaced two oil trucks with a new vehicle prop
  • Improved visibility of low health state on troopers about to die
  • Fixed Pocket's Cloak being able to tunnel through some ceilings and out of the world

[ Misc Gameplay ]

  • Reworked the location of the Walker on Amber Yellow and Sapphire Purple lanes. They are a little further towards the map edges. Nearby terrain has been reworked as well.

![](https://forums.playdeadlock.com/attachments/dl_yellow_changes-png.8591/)

  • The shooting experience near corners has been improved. Previously if your hero's eyes were obstructed at all, you would be unable to shoot altogether even if a large portion of your body was clearly visible. The check will now be a little more sophisticated and custom per hero, to allow you to shoot if your body is reasonably exposed. A part of this will also involve your hero leaning out a bit if not enough of your model is exposed to enemies.
  • Soul Orbs now fly out in different initial directions before floating up. There is a 1/3rd chance it goes left, 1/3rd chance it goes right, and 1/3rd chance it goes up.
  • Teleporters are now in pairs that send you between them to traverse the map horizontally
  • Removed outer lane teleporters
  • Added teleporters to areas between lanes (one in each quadrant). Total of 6 teleporters.

![](https://forums.playdeadlock.com/attachments/teleporter_locations_map-jpg.8593/)

  • Old teleport exit location changed to a connection to the street that slopes down to Mid

View attachment mid_update (1).mp4

  • Added connection from the underground teleport station to the outer lane Guardian (previously a juke spot)

View attachment station_update (2).mp4

  • Added steam tunnel connection from Amber Blue Guardian and Sapphire Orange Guardian to Mid (one-way)

View attachment mid_update_2 (1).mp4

  • Each trooper you shoot at will now consider you a higher priority than Guardians/Walkers; that trooper will stop shooting the Guardians/Walkers and consider you its target for a few seconds
  • Walker laser DPS vs troopers increased from 150 to 190
  • Parrying a Guardian attack will no longer cause the Guardian to be stunned
  • When Shrines are destroyed the Patron gets more aggressive, moves faster, and does more damage
  • Weakened Patron HP regen increased from 80 to 120
  • Weakened Patron out of combat delay reduced from 30s to 20s
  • Rejuv bonus reduced from 75% to 50% respawn time reduction
  • Mid Boss health gained per minute increased from 350 to 425
  • Urn now gives the team that is behind +2 more sprint when carrying it
  • Bullet damage falloff now maxes out at ~60m instead of ~65m
  • Movement Powerup: Stamina regen increased from 20% to 30%
  • Movement Powerup: Sprint speed increased from +2 to +3
  • Movement Powerup: Zipline bonus increased from 30% to 50%
  • Gun Powerup: Ammo increased from +30% to +40%
  • Powerup durations increased from 150s to 160s
  • Reworked the climb-up exit from the Cosmic Veil space on the outer lanes

View attachment climb_update (1).mp4

  • Moved kiosk cover prop in the outer lanes to space out trooper paths
  • Moved delivery truck out from the street curb near the underground shop
  • Moved breakable idols from the street level juke spots to other locations
  • Removed the tree in front of the Walkers on Amber Orange and Sapphire Blue
  • Replaced some trees on the Amber side with steam vents
  • Moved barrel cover barrier to block the Guardian shop opening on Amber Purple and Sapphire Yellow
  • Raised the sign on the roof of the garage
  • Removed the smoke wall from the end of the alleys

[ Weapon Items ]

  • Hollow Point Ward: Bonus damage reduced from 25% to 20%
  • Monster Rounds: HP Bonus increased from +50 to +65
  • Rapid Rounds: HP Penalty increased from -40 HP to -50 HP
  • Mystic Shot: Base Spirit Damage reduced from +70 to +65
  • Berserker: Damage required to earn a stack increased from 100 to 110
  • Kinetic Dash: Now gives 1 HP regen
  • Slowing Bullets: Weapon Damage increased from 14% to 16%
  • Added a new T3 Weapon Item, Pristine Emblem: Gives +25% Weapon Damage, +12 Spirit Power, and +12% Spirit Armor. When an enemy is above 50% HP, you deal an additional +25% Weapon Damage.
  • Hunter's Aura: No longer grants +16% Ammo
  • Hunter's Aura: Now grants +150 Health
  • Point Blank: Bullet Shield increased from 250 to 300
  • Point Blank: Weapon Damage increased from 40% to 45%
  • Titanic Magazine: Now gives +8% Bullet resistance
  • Heroic Aura: Bonus Health increased from +125 to +150
  • Intensifying Magazine: Fixed a bug that allowed you to gain weapon damage without firing
  • Ricochet: Bonus Health increased from 100 to 125
  • Ricochet: Now gives +8% Fire Rate
  • Glass Cannon: Weapon Damage increased from 70% to 75%
  • Silencer: Cooldown increased from 25s to 34s
  • Siphon Bullets: Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close)
  • Spiritual Overflow: Now grants +10% Spirit Lifesteal

[ Vitality Items ]

  • Extra Regen: Regen increased from 2.5 to 2.7
  • Melee Lifesteal: Bonus health increased from +50 to +70
  • Restorative Locket: When consuming at max stacks, replenishes target's stamina fully
  • Return Fire: Bullet Damage returned increased from 70% to 80%
  • Return Fire: Bonus HP increased from +100 to +125
  • Divine Barrier: Cast range increased from 30m to 35m
  • Divine Barrier: Now grants +1.5 HP Regen
  • Health Nova: Bonus HP increased from +50 to +75
  • Reactive Barrier: Now grants +75 HP
  • Rescue Beam: Pull speed is now 25% faster
  • Rescue Beam: Now grants +2 Sprint
  • Rescue Beam: Bonus HP increased from +100 to +125
  • Metal Skin: Duration increased from 3s to 3.5s
  • Lifestrike: Bullet Resist increased from 6% to 8%
  • Veil Walker: Bullet and Spirit Shields increased from 185 to 200
  • Veil Walker: Cooldown reduced from 20s to 18s
  • Veil Walker: Weapon Damage increased from 6% to 10%
  • Superior Stamina: Fire Rate reduced from 15% to 10%
  • Colossus: Bonus HP increased from 500 to 600
  • Soul Rebirth: Cooldown reduction increased from 10% to 15%
  • Phantom Strike: Cast range increased from 30m to 35m
  • Inhibitor: Debuff duration increased from 2s to 2.5s
  • Leech: Now provides +30% Degen Resistance (reduces anti heal effects by 30%)

[ Spirit Items ]

  • Spirit Strike: Spirit Damage increased from 30 to 40
  • Ammo Scavenger: Spirit Power duration increased from 18s to 24s
  • Cold Front: Damage reduced from 115 to 100
  • Cold Front: Spirit Power damage scaling increased from 0.98 to 1.25
  • Duration Extender: Bonus HP increased from 75 to 100
  • Silence Glyph: Spirit Shield increased from 150 to 225
  • Superior Duration: Bonus HP increased from 125 to 175
  • Surge of Power: Imbued Spirit Power increased from +24 to +26
  • Torment: Now has a regular cooldown that is reduced by cooldown reduction
  • Escalating Exposure: First stack no longer does double amp value
  • Escalating Exposure: Now passively applies -12% Spirit Resist when dealing Spirit Damage
  • Refresher: Cooldown reduced from 220s to 200s
  • Refresher: Spirit Resist increased from 12% to 14%
  • Echo Shard: Bullet Resist increased from 10% to 16%
  • Diviner's Kevlar: Buff duration increased from 12s to 15s

[ Hero Gameplay ]

  • Abrams: Fixed Shoulder Charge not stunning the target when colliding with Kelvin's Ice Dome
  • Abrams: Fixed some cases where Shoulder Charge did not stun when hitting a wall
  • Abrams: Fixed enemies being able to double jump out of Seismic Impact
  • Abrams: Shoulder Charge T3 reduced from +6.5 to +5.5 Weapon Damage
  • Abrams: Seismic Impact damage reduced from 200 to 175
  • Bebop: Bullet Resistance growth per boon increased from 2% to 2.5%
  • Bebop: Sticky Bomb now prioritizes enemies over allies
  • Bebop: Hyper Beam duration now scales with Spirit (0.08)
  • Bebop: Hyper Beam spirit scaling increased from 2.2 to 2.4
  • Dynamo: Kinetic Pulse width increased from 4m to 4.5m
  • Dynamo: Kinetic Pulse recharge time reduced from 6s to 5s
  • Dynamo: Rejuvenating Aurora regen Spirit Power scaling increased from 0.4 to 0.5
  • Grey Talon: Charged Shot collision size reduced by 10%
  • Grey Talon: Guided Owl explosion radius increased from 10m to 12m
  • Grey Talon: Guided Owl cooldown reduced from 120s to 110s
  • Haze: Bullet damage falloff is now 20% more falloff than default
  • Haze: Can now cast Smoke Bomb while on zipline
  • Infernus: Fixed Infernus being unable to slide out of Flame Dash
  • Infernus: Afterburn T1 and T2 Swapped
  • Infernus: Afterburn base DPS reduced from 18 to 15
  • Infernus: Afterburn T3 DPS reduced from 33 to 30
  • Infernus: Afterburn spirit scaling increased from 0.4 to 0.5
  • Kelvin: Fixed Arctic Beam not having proper lag compensation
  • Kelvin: Fixed some cases where Frost Grenade would explode and not hit anyone
  • Kelvin: Arctic Beam can now be canceled directly by using parry
  • Kelvin: Frost Grenade cast time reduced from 0.2s to 0.1s
  • Kelvin: Frost Grenade recharge time reduced from 8s to 7s
  • Kelvin: Ice Path sprint is now granted immediately on use
  • Lady Geist: Base sprint reduced from 2 to 1
  • Lash: Base sprint reduced from 3 to 1
  • Lash: Ground Strike Damage Per Meter reduced from 6.3 to 6.0
  • McGinnis: Mini Turrets no longer target immune structures
  • McGinnis: Heavy Barrage cast/aim behavior improved for indoors and close range
  • McGinnis: Reverted recent melee damage reduction
  • McGinnis: Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by McGinnis)
  • McGinnis: Mini Turret base HP increased from +50 to +75
  • Mo & Krill: Can now reload while burrowed
  • Paradox: Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off
  • Paradox: Bullet (and Kinetic Carbine) projectile speed reduced by 10%
  • Paradox: Ammo count reduced from 54 to 45
  • Pocket: Affliction damage is dealt over 18s instead of 16s (same total damage, lower DPS)
  • Pocket: Enchanter's Satchel T3 changed from Disarms for 2.5s to Applies -40% Fire Rate for 4s
  • Seven: Static Charge stun duration reduced from 1.25s to 1.1s
  • Seven: Static Charge T3 stun duration reduced from 1.25s to 1.1s
  • Seven: Static Charge T2 radius increased from +5m to +7m
  • Seven: Headshot damage taken reduced by 25%
  • Vindicta: Flight cooldown reduced from 45 to 40
  • Vindicta: Gun damage growth increased from 0.85 to 1.0
  • Wraith: Card Trick post cast time reduced from 0.5s to 0.2s
  • Wraith: Fixed some issues Card Trick tracking that could cause it to orb players or go to the wrong spot
  • Yamato: Power Slash collision size reduced by 10%
  • Yamato: Bullet damage growth increased from 0.4 to 0.5

Source: Deadlock forum

07-23-2024 Update
  • Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs
  • Mid Boss starting health increased from 5000 to 6000
  • Mid Boss health gained per minute increased from 275 to 350
  • Mid Boss warning sound now plays at 50% HP
  • Fixed bot behavior with the new Urn locations
  • Fixed some bugs with Hero Demo options not working due to a recent update
  • Fixed a rare case where you could abandon a match accidentally when accepting a friend invite
  • Fixed some cases where the confirmation to abandon match wasn't showing up

Source: Deadlock forum

07-18-2024 Update

[ General Changes ]

  • Accounts that are banned for cheating will now have all their invited accounts banned as well
  • The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
  • You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
  • Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
  • Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
  • Opening the shop now always minimizes the Damage Report
  • Updated effects on Pocket effects to improve visibility
  • Added new cast effect for Grey Talon's Guided Owl
  • Updated effects for heavy melee
  • Updated bullet resist debuff effects
  • Added new Cold Front visual effects
  • Added new Echo Shard visual effects
  • Added new Refresher visual effects
  • Added Knockdown select, cast, delay, and impact sound effects
  • Added Warden Alchemical Flask cast, projectile, and impact sound effects
  • Raised volume of Wraith Card Trick charge up sound effect
  • Raised volume of party invite, join, and roster select sound effects
  • Guardians now fade out from the world 10 seconds after dying
  • Fixed a bug that allowed you to shoot through walls
  • Fixed a bug where Infernus could get stuck in his Flame Dash pose
  • Fixed a speed exploit with Infernus Flame Dash
  • Fixed a bug that allowed your gun to be very accurate while holding tab
  • Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast
  • Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
  • Started replacing older style rollup doors with new ones with larger dimensions
  • Improved game startup time
  • ALT+SPACE can now be used to select the previous player when spectating
  • Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)
  • Added additional voice lines for Abrams
  • Removed voice lines / fixed text that referenced the urn being delivered to the temple
  • Added Midboss arrive, low health, and death sound effects
  • Removed pause cooldown while in Sandbox
  • Added a small delay so kill lines play after death sound effects rather than under them

[ Misc Gameplay ]

  • Reworked the mid temple area as well adding various different entrances to it
  • Reworked the upper mid temple area and the drop down entrances to the bottom pit
  • Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)
  • The bridges are now a bit wider and have higher side walls that reduce extended line of sight
  • Base entrance window area can no longer be invaded from the outside by double jumping
  • Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)
  • Added more juke spots
  • Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding
  • Sounds occluded by level geometry will now be quieter
  • Powerup spawn locations moved to the bridges
  • Powerup buff duration increased from 130s to 150s
  • Golden Statues level 2 drops now happen at 15 minutes instead of 20
  • Increased golden statue drop chance by 4%
  • Guardian HP increased by 10%
  • Guardian melee no longer does a double instant melee attack sometimes
  • Guardian melee attack no longer has a splash range much larger than its visuals
  • Walker in mid lanes health increased by 12%
  • Walker stomp can no longer be dodged with double jump
  • Walker stomp area increased a bit
  • Weakened Patron health increased by 20%
  • Mid Boss starting health increased from 4500 to 5000
  • Mid Boss health gained per minute increased from 200 to 275
  • Rejuv drop time reduced from 12.5s to 9s
  • Midboss makes a global sound when at 35% hp
  • Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
  • Base ammo increased by 5% (except for Haze and Wraith)
  • T2 items cost increased from 1200 to 1250
  • T4 Items cost reduced from 6500 to 6300
  • Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%
  • Can no longer use the Teleporter while carrying the Urn
  • Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
  • Cooldown reduction now stacks diminishingly
  • Reduced the momentum coming off of the zipline a bit

[ Weapon Items ]

  • Restorative Shot: Bullet Resist reduced from 8% to 7%
  • Headshot Booster: Fire Rate reduced from 6% to 5%
  • Rapid Rounds (new T1 Weapon item): +12% Fire Rate, +1 Sprint, -40 HP
  • Fleetfoot: Now gives +25% Slide Distance
  • Mystic Shot: Now gives +4 Spirit
  • Active Reload: Cooldown reduced from 21s to 17s
  • Active Reload: Initial grace period increased from 0.2s to 0.3s
  • Berserker: Bullet Resist reduced from 10% to 8%
  • Kinetic Dash: Cooldown reduced from 12s to 10s
  • Veil Walker: Moved to T3 Vitality
  • Burst Fire: Now gives +2 m/s Move Speed during the 3s active
  • Escalating Resilience: No longer grants +14% Ammo
  • Escalating Resilience: Stack duration increased from 14s to 20s
  • Point Blank: Bullet Shield Health increased from 225 to 250
  • Alchemical Fire: Spirit Power increased from +5 to +7
  • Sharpshooter: Ammo increased from 15% to 20%
  • Titanic Magazine: Ammo increased from 90% to 100%
  • Siphon Bullets: Max frequency improved from 1s to 0.8s
  • Silencer: No longer provides +20% Ammo
  • Ricochet: Now gives +100 Health
  • Frenzy: Low Health Spirit Resist increased from 40% to 45%
  • Vampiric Burst: Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.
  • Vampiric Burst: Cooldown increased from 24s to 35s

[ Vitality Items ]

  • Healing Rite: Active now gives +2 Sprint
  • Extra Health: Health increased from +150 to +160
  • Extra Stamina: Fire Rate reduced from 8% to 7%
  • Extra Regen: Regen increased from 2.3 to 2.5
  • Melee Lifesteal: Works against creeps for 25% effectiveness
  • Healbane: Heal on hero kill reduced from 400 to 350
  • Health Nova: Cooldown reduced from 65s to 60s
  • Health Nova: Now heals over 2s instead of 3s
  • Divine Barrier: Cast range increased from 25m to 30m
  • Bullet Lifesteal: Health increased from +50 to +75
  • Spirit Lifesteal: No longer grants +8 Spirit Power
  • Spirit Lifesteal: Now grants +75 Health
  • Debuff Reducer: Weapon Damage reduced from 10% to 6%
  • Veil Walker: Moved from T2 Weapon to T3 Vitality
  • Veil Walker: Invisibility and speed duration increased from 4s to 5s
  • Veil Walker: Cooldown reduced from 25s to 20s
  • Veil Walker: Bullet Shield Health increased from 150 to 185
  • Veil Walker: Now gives +185 Spirit Shield Health
  • Fortitude: Bonus health increased from +250 to +275
  • Superior Stamina: Air Jump/Dash Distance increased from +30% to +50%
  • Rescue Beam: Cooldown reduced from 35s to 30s
  • Rescue Beam: Heal amount increased from 25% to 30%
  • Majestic Leap: Health increased from +75 to +100
  • Lifestrike: Works against creeps for 25% effectiveness
  • Leech: Bonus health increased from 150 to 175
  • Leech: Spirit Power increased from +10 to +12
  • Leech: Weapon Damage increased from +12% to +15%
  • Shadow Weave: Invis sprint speed reduced from +5 to +2
  • Phantom Strike: No longer grants +200 Health
  • Phantom Strike: Now grants +15% Bullet Resist
  • Phantom Strike: Weapon Damage increased from 20% to 30%
  • Phantom Strike: No longer grants Bullet Shield on teleport
  • Phantom Strike: Now disarms the enemy for the slow duration (3s)
  • Soul Rebirth (new T4 Vitality item): After you die, you will respawn in 4 seconds where you died with 40% of your Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.

[ Spirit Items ]

  • Ammo Scavenger: Spirit Power Per Soul reduced from 3 to 2
  • Infuser: Spirit Resistance reduced from 8% to 7%
  • Spirit Strike: Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10% Spirit Resist to the target for 8 seconds. Cooldown: 8
  • Slowing Hex: Sprint reduced from +2 to +1
  • Improved Cooldown: Cooldown Reduction increased from +13% to +14%
  • Withering Whip: Cast Range increased from 17m to 18m
  • Silence Glyph: Now grants +2 Sprint
  • Silence Glyph: Now reduces Spirit Resist instead of providing Spirit Amplification
  • Improved Spirit: Spirit Power increased from +18 to +21
  • Torment Pulse: Target count increased from 1 to 2
  • Torment Pulse: Fixed sometimes waking up neutrals
  • Rapid Recharge: Bonus Ability Charges increased from +2 to +3
  • Knockdown: Cast range reduced from 50m to 35m
  • Superior Cooldown: Imbued Cooldown Reduction increased from +30% to +32%
  • Superior Cooldown: Non-Imbued Cooldown Reduction increased from +20% to +22%
  • Surge of Power: Cooldown reduced from 12s to 10s
  • Ethereal Shift: Fixed a bug that could prevent you from shooting when you came out
  • Diviner's Kevlar: Cooldown reduction increased from +8% to +12%
  • Mystic Reverb: Slow now applies in the radius around the target
  • Mystic Reverb: Radius increased from 12m to 16m
  • Echo Shard: Now grants +10% Bullet Resistance
  • Escalating Exposure: Now grants +125 Health
  • Curse: No longer grants +20% Ammo

[ Hero Gameplay ]

  • Abrams: Shoulder Charge now considers Spectral Wall and Frozen Shelter as walls
  • Abrams: Infernal Resilience duration to regen increased from 14s to 16s (this is a nerf)
  • Abrams: Infernal Resilience damage regenerated reduced from 18% to 17%
  • Abrams: Infernal Resilience T3 increased from +8% to +9%
  • Abrams: Improved reliability of Seismic Impact
  • Abrams: Seismic Impact base radius increased from 6m to 9m
  • Abrams: Seismic Impact T1 changed from +4m Impact Radius to -40s Cooldown
  • Abrams: Seismic Impact T3 moved to T2 (was -70s Cooldown)
  • Abrams: Seismic Impact T3 is now Gains Unstoppable while in air and 3s after landing
  • Bebop: Base HP regen increased from 1 to 2.5
  • Bebop: No longer has 24% base bullet resistance
  • Bebop: Now gains +2% Bullet Resistance per boon (happens 11 times)
  • Bebop: Hook speed reduced from 3000 to 2850
  • Bebop: Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m
  • Bebop: Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
  • Bebop: Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
  • Bebop: Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2
  • Bebop: Hyperbeam T2 increased from +120 to +140
  • Dynamo: Gun damage growth increased from 0.8 to 0.9
  • Dynamo: Kinetic Pulse spirit power scaling increased from 1.2 to 1.4
  • Dynamo: Singularity duration reduced from 3 to 2.75
  • Grey Talon: Charged Shot damage reduced from 115 to 105
  • Grey Talon: Charged Shot spirit scaling increased from 1.3 to 1.6
  • Haze: Sleep Dagger min sleep time reduced from 0.3 to 0.2
  • Haze: Sleep Dagger wake-up time reduced from 0.15 to 0.1
  • Haze: Sleep Dagger projectile size reduced by 10%
  • Haze: Fixation T1 and T2 swapped
  • Haze: Fixation damage per stack reduced from 0.25 to 0.2
  • Haze: Bullet Dance fire rate increased from +20% to +25%
  • Haze: Bullet Dance radius increased from 14m to 15m
  • Ivy: Base damage reduced from 5.0 to 4.5
  • Ivy: Kudzu Bomb DPS spirit scaling increased from 0.4 to 0.6
  • Ivy: Watcher's Covenant replicated healing reduced from 35% to 30%
  • Kelvin: Frost Grenade cooldown reduced from 23s to 21s
  • Kelvin: Ice Path trail duration increased from 15s to 18s
  • Kelvin: Arctic Beam T3 now hits up to 2 additional targets
  • Lady Geist: Base bullet damage reduced from 28 to 25
  • Lady Geist: Bullet damage growth increased from 1.84 to 2.1
  • Lady Geist: Essence Bomb T2 reduced from +70 to +60
  • Lady Geist: Essence Bomb T3 increased from 20% to 22%
  • Lady Geist: Life Drain self slow reduced from -40% to -25%
  • Lady Geist: Soul Exchange can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
  • Lash: Grapple weapon damage is now added into the T2 instead of in the base
  • Lash: Ground Strike radius reduced from 13m to 11m
  • Lash: Death Slam grab time reduced from 0.8s to 0.6s
  • Lash: Death Slam cast range increased from 14m to 18m
  • Lash: Death Slam throw distance reduced from 20m to 12m
  • Lash: Death Slam T1 changed from +4m Cast Range to +8m Throw Distance
  • McGinnis: Spectral Wall cooldown increased from 30s to 35s
  • McGinnis: Base melee damage reduced by 20%
  • McGinnis: Spectral Wall segments that are touching the Rejuv will be destroyed
  • Paradox: Time Wall projectile stop duration reduced from 1.25s to 1s
  • Paradox: Pulse Grenade amp duration increased from 6s to 8s
  • Paradox: Paradoxical Swap projectile size reduced by 10%
  • Pocket: Base bullet resistance improved from -20% to -15%
  • Pocket: Base gun damage reduced from 5.6 to 5.0
  • Pocket: Gun damage growth increased from 0.35 to 0.4
  • Seven: Base regen increased from 1 to 1.5
  • Seven: Base bullet resistance reduced from 20% to 8%
  • Seven: Now gains +1% Bullet Resistance per boon (happens 11 times)
  • Seven: Power Surge scaling reduced from 0.2 to 0.16

Source: Deadlock forum

07-11-2024 Update

[ General Changes ]

  • Testing schedule now starts 1 hour earlier for all regions
  • EU matchmaking region is now split up into two regions based on language
  • Shop search now highlights the relevant sections of the item tooltip that match the search string you've put in
  • Fixed the Shop search not finding all the types of bonuses an item has
  • Various adjustments to the Damage Report feature
  • Damage Report now shows up by default when dead or spectating
  • Added HUD Notifications on Soul Urn drop off to let depositor know they gained +25% Souls and +1 AP
  • Reworked how cycling through spectators works. Space bar now cycles between all the players.
  • You can now click on the top bar hero icons to jump to a specific hero while spectating
  • You no longer automatically switch to other players when the player you are watching dies
  • Fixed not being able to click on the portrait of a dead hero while spectating
  • Reduced the flash damage effect on heroes to reduce visual noise
  • Added in-world confirmation text when an enemy denies your soul orbs
  • Affliction now has an AoE indicator buildup during cast
  • Affliction now has more toxic elements in the cast and linger
  • Updated Restorative Shot impact and heal effects
  • Updated Phantom Strike effects
  • Updated Restorative Locket effects when casting on an ally
  • Added Grey Talon Charged Shot sound effects
  • Added currency sound effects for receiving small and large amount of souls
  • Added new sound effects to picking up powerups and breakable drops
  • Added a UI sound when entering hero select screen
  • Fixed Vindicta's Stake sometimes moving units that aren't supposed to be moved
  • Fixed Majestic Leap buff sticking around after attaching to zipline (caused audio bugs as well)
  • Fixed Soul Urn walking back while the game is paused
  • Fixed bugs with Guided Owl and pause
  • Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's Kudzu Bomb, Paradox's Pulse Grenade, Warden's Alchemical Flask, Vindicta's Stake, Alchemical Fire (T3 Weapon item)
  • Fixed some instances of heroes being called by the wrong name
  • Get Started tutorial VO has been replaced and some text has been updated
  • Newsstand now has a lot more world lore news callouts
  • Enabled support for FSR 2 by default
  • Widened the street on the outer side of the factory/mansion
  • Added street curb models around factory and mansion
  • Added street curb overlay around factory and mansion
  • Replaced temp arrows with street sign markings coming out of the mid temple
  • Removed some fake doors to not confuse with juke closets
  • Replaced older stone wall material with newer one in uptown areas
  • Replaced item signs with new poster style and removed item signs on Yellow and Blue lanes
  • Added rooftop smart prop trim where it was missing

[ Misc Gameplay ]

  • Reworked the core base area where the Weakened Patron goes. It is now in a low terrain pit and requires attackers be inside the pit to do damage to it.
  • Redesigned exit from the base's regeneration area to the rest of the base
  • Increased Weakened Patron's out of combat (30s) regeneration from 40 to 80
  • Removed platform blocking line of sight from regeneration area exit to the center
  • Added window in fountain barrier beside exit
  • Added two drop down chutes from fountain to the center
  • Base respawn time increased from 8s to 12s (peak values unchanged)
  • Guardian health increased by 10%
  • Base Guardian health increased by 10%
  • Zipline Boost duration increased from 25s to 32s
  • Urn now grants the Urn Runner +1 AP
  • Urn Runner now gains +2 sprint and is disarmed while carrying the Urn
  • Urn bounty increased from 900 + 200/min to 1500 + 200/min (10 min spawn goes from 2900 to 3500)
  • Urn display on the minimap is now pulsing a green rectangle showing where the destination is if an ally is carrying the urn, and a red rectangle at the destination if an enemy is carrying it
  • Powerup Bonus duration increased from 100s to 130s
  • Movement powerup now grants +20% stamina regeneration
  • Fixed Movement powerup not replenishing stamina on pickup
  • Golden Statues level 2 bonuses spawn time reduced from 25 minutes to 20 minutes
  • Golden Statues Weapon Damage bonus increased from 2% to 3% (level 2 from 3% to 4%)
  • Golden Statues Ammo bonus increased from 3% to 4% (level 2 from 5% to 6%)
  • Capture radius for breakable drops increased very slightly
  • Added an indicator near the reticle when Parry is on cooldown
  • Added a visual effect when the Rejuvenator is attackable
  • Global base Ammo increased by 5% (except for Wraith and Haze)
  • The spawn area's regeneration buff now lingers for 1s
  • Bullet falloff damage now starts at 22m instead of 25m
  • Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
  • Trooper gold sharing radius from the location of the soul orb increased from 50m to 60m
  • Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyperbeam T3, Siphon, Scorn, Life Drain, Flog and Concussive Combustion T3)
  • Fixed dropping unsecured souls not lowering your net worth
  • Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
  • Some tweaks to how the comeback formula works have been done over the past couple days and we'll continue iterating on it over the coming days
  • Added several upper level juke closets from balconies/awnings and two on rooftops
  • Shortened connection to the underground tunnel from the shop side
  • Adjusted pathing in the underground tunnel to be a little less zig zagging
  • Added more signage to the underground tunnel
  • Redesigned interior of new stairwells beside inner lane Walkers

[ Weapon Items ]

  • Headshot Booster: Bonus health reduced from +50 to +40
  • Restorative Shot: Weapon damage reduced from +8% to +6%
  • Basic Magazine: Ammo increased from +20% to +24%
  • Veil Walker: Ammo reduced from 15% to 12%
  • Veil Walker: Weapon damage reduced from 8% to 6%
  • Long Range: Min distance reduced from 20m to 18m
  • Active Reload: Added 0.2s grace period where the reload start does not count any button presses
  • Active Reload: Active fire rate increased from 18% to 24%
  • Active Reload: Cooldown reduced from 23s to 21s
  • Kinetic Dash: Cooldown reduced from 14s to 12s
  • Melee Charge: Bonus health increased from 75 to 100
  • Burst Fire: Now innately gives +12% fire rate
  • Burst Fire: Conditional fire rate now only triggers when you hit a hero, this bonus is reduced from 40% to 30%
  • Heroic Aura: Lifesteal increased from 16% to 18%
  • Heroic Aura: Active duration reduced from 8s to 5s
  • Heroic Aura: Active movement speed increased from 2 to 3
  • Heroic Aura: Active fire rate increased from 20% to 25%
  • Titanic Magazine: No longer has 10% reload penalty
  • Sharp Shooter: Min distance reduced from 20m to 18m
  • Silencer: Now requires Slowing Bullets (total cost from 6500 to 7700)
  • Silencer: Innately gives 25% slow for 1.3s
  • Silencer: Active no longer applies 30% slow for 2s
  • Silencer: Weapon damage reduced from 25% to 15%
  • Frenzy: Active spirit resist increased from 30% to 40%
  • Vampiric Burst: Active lifesteal increased from 80% to 100%
  • Glass Cannon: Weapon damage increased from 65% to 70%

[ Vitality Items ]

  • Extra Regen: Health regen increased from 2 to 2.3
  • Healing Rite: Bonus health increased from 35 to 45
  • Melee Lifesteal: Cooldown reduced from 8s to 7s
  • Bullet Lifesteal: Lifesteal increased from 24% to 26%
  • Health Nova: Now grants +10% weapon damage
  • Debuff Reducer: Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active.
  • Debuff Remover: T3 Vitality Item that upgrades from Debuff Reducer. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45
  • Fortitude: Health increased from 225 to 250
  • Majestic Leap: Added a brief period before you can press the hotkey again to prevent accidental uses of drop down
  • Lifestrike: Now grants +6% bullet resist
  • Phantom Strike: Fixed it sometimes malfunctioning and not teleporting to the target
  • Leech: Spirit Lifesteal increased from 33% to 35%
  • Leech: Bullet Lifesteal increased from 30% to 35%
  • Unstoppable: Duration reduced from 9s to 6s
  • Unstoppable: No longer grants +20% spirit resist in the active
  • Unstoppable: Now grants +15% spirit resist innately
  • Unstoppable: Now grants +12 spirit power
  • Unstoppable: Now grants +1 m/s

[ Spirit Items ]

  • Extra Charge: Now grants +6% weapon damage
  • Ammo Scavenger: Ammo reduced from +20% to +15%
  • Spirit Strike: Spirit shield increased from +75 to +85
  • Withering Whip: Cast range increased from 15m to 17m
  • Improved Cooldown: Cooldown reduction increased from 12% to 13%
  • Silence Glyph: No longer has +75 health
  • Silence Glyph: Now gives +150 spirit shield
  • Improved Reach: Non-Imbued range increased from +20% to +25%
  • Surge of Power: Active movement speed increased from 2 to 3
  • Mystic Reverb: Cooldown reduced from 8s to 6s
  • Mystic Reverb: Now gives +15% ability range

[ Hero Gameplay ]

  • Abrams: Shoulder Charge speed increased by 25%
  • Abrams: Shoulder Charge distance increased by 15%
  • Abrams: Shoulder Charge now stuns enemies for 1s if it drags them into a wall
  • Abrams: Infernal Resilience now provides +1 Health Regen
  • Abrams: Infernal Resilience damage regenerated reduced from 20% to 18%
  • Abrams: Infernal Resilience T3 changed to +8% damage regenerated
  • Abrams: Fixed Siphon Life not healing you against shields
  • Dynamo: Quantum Entanglement ally radius increased from 8m to 9m
  • Grey Talon: Rain of Arrows flight duration reduced from 8s to 7s
  • Grey Talon: Guided Owl spirit gain per kill increased from 4 to 5
  • Grey Talon: Guided Owl base ability now stuns for 0.75s
  • Grey Talon: Guided Owl base damage reduced from 300 to 250
  • Grey Talon: Guided Owl T1 is now +100 damage
  • Grey Talon: Guided Owl collision size reduced
  • Haze: Ammo scaling with spirit power reduced from 0.6 to 0.5
  • Ivy: Base damage growth increased from 0.35 to 0.55
  • Ivy: Watcher's Covenant replicated healing reduced from 45% to 35%
  • Ivy: Watcher's Covenant bullet lifesteal now scales with spirit power (0.18)
  • Ivy: Watcher's Covenant fire rate reduced from 15% to 10%
  • Ivy: Watcher's Covenant fire rate now scales with spirit power (0.2)
  • Ivy: Fixed Kudzu Bomb not going where you had targeted if you moved quickly during the cast
  • Lash: Base bullet damage reduced from 11.5 to 10
  • Lash: Bullet damage growth increased from 1 to 1.15
  • Lash: Now has +8% spirit resist
  • Lash: Ground Strike damage per meter reduced from 6.75 to 6.3
  • Lash: Ground Strike damage per meter spirit power scaling increased from 0.04 to 0.05
  • Lash: Death Slam range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
  • Lash: Death Slam range reduced from 19m to 14m
  • Lash: Death Slam T1 reduced from +5m to +4m
  • Lash: Death Slam cone increased from 60 degrees to 75
  • Lash: Death Slam grab time reduced from 0.9 to 0.8
  • McGinnis: Turrets receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
  • McGinnis: Turrets outgoing damage fall off distance window (20m-35m) now scales with range upgrades
  • McGinnis: Turrets duration reduced from 40s to 30s
  • Mo & Krill: Fixed Scorn not healing you against shields
  • Mo & Krill: Sand Blast base duration reduced from 4s to 3.5s
  • Mo & Krill: Sand Blast T1 reduced from +2s to +1.5s
  • Paradox: Fixed Time Wall projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
  • Paradox: Kinetic Carbine collision radius reduced by 10%
  • Paradox: Fixed Pulse Grenade not going where you had targeted if you moved quickly during the cast
  • Pocket: Enchanter's Satchel duration from 1.5s to 2s
  • Pocket: Enchanter's Satchel T3 changed to 2.5s Disarm
  • Seven: Static Charge cast range scaling reduced from 0.1 to 0.07
  • Seven: Static Charge base radius reduced from 8m to 5m
  • Seven: Static Charge T2 changed to +5m radius
  • Vindicta: Crow Familiar duration spirit power scaling reduced from 0.07 to 0.05
  • Vindicta: Gun damage growth increased from 0.7 to 0.85
  • Warden: Reload time no longer scales with spirit power
  • Warden: Now innately gains additive fire rate from spirit power (scale factor is 0.015)
  • Yamato: Shadow Transformation incoming damage reduction reduced from 70% to 55%
  • Yamato: Shadow Transformation changed from 70% debuff reduction to the same buff as Unstoppable

Source: Deadlock forum

07-04-2024 Update

[ General Changes ]

  • Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
  • Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
  • Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.
  • Reworked the top bar HUD to reduce overall height
  • While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.
  • Minimap now displays dead heroes for 5 seconds after their death
  • Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding)
  • Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it
  • All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
  • Fixed the HUD cooldown state thrashing while picking up the Soul Urn
  • Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby
  • Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
  • Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming)
  • Reduced the end of match delay from 10s to 4s
  • Added a shatter sound effect for meleeing the mid boss rejuvenator
  • Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
  • Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th
  • Added a sound for when Infernus's Afterburn procs
  • Added rejuvenator pickup sound
  • Minimap now highlights Soul Urn dropoff location
  • Updated Wraith Full Auto cast sound
  • Added audio feedback for environmental damage
  • Fixed sounds associated with last hit playing unreliably
  • Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card
  • Added traffic and construction ambient sounds and updated general ambience mix

[ Misc Gameplay]

  • Urn count changed from 2 to 1 (previous souls value restored)
  • Urn pickup location moved to closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge)
  • Urn drop-off location now move to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in)
  • Urn pickup time reduced from 4s to 2s
  • Urn now has a 2s drop-off time
  • Urn no longer applies a 15% slow
  • Urn now prevents you from using the zipline while carrying it
  • The person delivering the urn now gets +25% soul bonus
  • Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked:

Gun: +30% Clip and +20% Fire Rate for 100s

Survival: +400 Max HP and +1% HP Regen for 100s

Casting: +20% Cooldown Reduction and +25 Spirit for 100s

Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s

  • Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
  • Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
  • Fixed Walkers not using their stomp properly
  • Troopers now deal 25% less damage to other troopers
  • Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
  • Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes)
  • Breakables now use pseudorandom rolls (makes streaks of success or failure less likely)
  • Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game)
  • Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%
  • After 25 minutes, the Golden Statue bonuses that drop are slightly stronger:

Max HP: +15 to +20

Weapon Damage: +2% to +3%

Spirit Power: +2 to +3

Fire Rate: +1.5% to +2%

CD Reduction: 0.75% to 1%

Ammo: 3% to 5%

  • Bullet falloff damage now starts at 25m instead of 27m
  • Inner lane Walker arena (Amber Orange and Sapphire Blue):
  • Added hallway on street level from the warehouse interior to underneath the overpass
  • Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane
  • Added some juke closets around the map
  • Added some balconies/awnings around the map
  • Shortened the underground tunnels from the Subway entrance side
  • Doorways into the Authority Building and Jazz Club are now offset
  • Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian

[ Item Gameplay ]

  • Headshot Booster: Cooldown increased from 5s to 7s
  • Headshot Booster: Fixed the item not visually going on cooldown when it procs
  • Basic Magazine: Ammo increased from 15% to 20%
  • Medic Bullets: Renamed to Restorative Shot
  • Restorative Shot: Cooldown increased from 4s to 6s
  • Monster Rounds: Damage vs NPCs increased from +30% to +35%
  • Active Reload: Cooldown reduced from 25s to 23s
  • Active Reload: Active fire rate bonus increased from 15% to 18%
  • Berserker: Weapon Damage per stack reduced from +6% to +5%
  • Titanic Magazine: Reload penalty reduced from -15% to -10%
  • Intensifying Magazine: Ammo reduced from 30% to 25%
  • Point Blank: Now gives +1 Stamina
  • Hunter's Aura: Bullet Resist reduction reduced from -15% to -10%
  • Hunter's Aura: Fire Rate slow reduced from -15% to -10%
  • Hunter's Aura: Solo enemy hero case increased from 2x to 3x
  • Burst Fire: Slide distance increased from +35% to +50%
  • Tesla Bullets: Damage is now affected by falloff
  • Tesla Bullets: Proc chance reduced from 30% to 25%
  • Tesla Bullets: Jump radius reduced from 9m to 8m
  • Escalating Resilience: Now gives +14% Ammo
  • Lucky Shot: Slow duration reduced from 2s to 1.5s
  • Lucky Shot: No longer provides +20% Weapon Damage
  • Ricochet: Ricochet damage increased from 45% to 50%
  • Silencer: Debuff duration reduced from 3s to 2s
  • Crippling Headshot: Bullet and Spirit Resist reductions reduced from -30% to -24%
  • Siphon Bullets: Steal duration increased from 15s to 20s
  • Sprint Boots: Sprint Speed reduced from +3 to +2
  • Sprint Boots: Now a component of Enduring Speed
  • Extra Stamina: Now provides +10% Stamina Recovery
  • Extra Health: Increased from +140 to +150
  • Enduring Speed: Now requires Sprint Boots
  • Enduring Speed: Now grants +2 Sprint
  • Restorative Locket: Can now be cast on allies (30m cast range)
  • Restorative Locket: Radius on gaining charges increased from 40m to 50m
  • Restorative Locket: Cooldown increased from 18s to 24s
  • Reactive Barrier: Now procs on displacement abilities (e.g. Hook, Paradoxical Swap, Upper Cut)
  • Healbane: Debuff duration reduced from 7s to 6s
  • Return Fire: Health bonus increased from +75 to +100
  • Return Fire: Fixed spirit damage returned counting as bullet damage
  • Bullet Lifesteal: Increased from 22% to 24%
  • Rescue Beam: Cooldown reduced from 40s to 35s
  • Superior Stamina: Removed spirit bonus when doing 2x air jumps/dash
  • Superior Stamina: Now grants +8 Spirit
  • Superior Stamina: Now grants +30% Air Dash and Air Jump distance
  • Fortitude: Duration required to start regenerating reduced from 14s to 13s
  • Majestic Leap: Shields no longer prevent the item from being disabled
  • Debuff Reducer: The active now reduces the duration of existing debuffs by 80% of their current values. Grants +2m/s for 3s if a debuff was reduced.
  • Debuff Reducer: Passive debuff resistance increased from 30% to 35%
  • Debuff Reducer: Now gives +125 Health
  • Debuff Reducer: Cooldown reduced from 45s to 25s
  • Unstoppable: No longer has components (loses slow resist and movespeed bonus)
  • Colossus: Cooldown reduced from 65s to 45s
  • Colossus: Model size increase from 10% to 20%
  • Inhibitor: No longer grants +10% Fire Rate
  • Inhibitor: Slow reduced from 35% to 25%
  • Leech: Spirit Power increased from +7 to +10
  • Leech: Weapon Damage increased from +8% to +12%
  • Leech: Bonus Health increased from +125 to +150
  • Shadow Weave: Ambush Fire Rate reduced from +60% to +40%
  • Shadow Weave: Cooldown increased from 35s to 45s
  • Shadow Weave: No longer instantly grants sprint
  • Infuser: Spirit Power reduced from +18 to +16
  • Extra Spirit: Now gives +25 Health
  • Quicksilver Reload: Cooldown increased from 5s to 12s
  • Withering Whip: Now grants +50 Health
  • Suppressor: Duration reduced from 2.5s to 2s
  • Decay: Bleed damage increased from 2.6% of current HP to 2.8%
  • Decay: Spirit bonus increased from +5 to +7
  • Duration Extender: Now grants +1.5 hp regen
  • Bullet Resist Shredder: Debuff duration increased from 6s to 8s
  • Bullet Resist Shredder: Now gives +5% Bullet Armor
  • Mystic Slow: Duration reduced from 2.5s to 2s
  • Improved Burst: No longer applies 50% slow
  • Improved Burst: Now grants +100 Spirit Shield Health
  • Improved Burst: Now grants +12% Weapon Damage
  • Superior Duration: Imbued duration increased from +30% to +32%
  • Superior Duration: Non-imbued duration increased from +22% to +24%
  • Improved Spirit: Now grants +75 Health
  • Knockdown: Cooldown increased from 30s to 45s
  • Ethereal Shift: Cooldown reduced from 30s to 25s
  • Mystic Reverb: The target is now slowed by 50% during the 3s delay
  • Diviner's Kevlar: Now provides +8% Cooldown Reduction
  • Diviner's Kevlar: Fixed the duration missing in the tooltip
  • Diviner's Kevlar: Buff duration increased from 10s to 12s
  • Diviner's Kevlar: Now grants +700 Spirit Shield and +700 Bullet Shield
  • Escalating Exposure now has a base of -12% Spirit Resist reduction
  • Boundless Spirit: Health Regen increased from +10 to +15
  • Boundless Spirit: Bonus Health increased from +200 to +300

[ Hero Gameplay ]

  • Abrams: Seismic Impact T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s
  • Bebop: Base HP regen reduced from 2 to 1
  • Bebop: Hyper Beam cast range increased from 60m to 70m
  • Grey Talon: Guided Owl now grants +4 permanent Spirit Power for each hero killed with it
  • Grey Talon: Fixed Charged Shot not piercing if it collides with a Mini Turret
  • Haze: Smoke Bomb no longer instantly grants sprint
  • Haze: Smoke Bomb duration increased from 6s to 8s
  • Haze: Smoke Bomb T1 is now -15s CD
  • Haze: Smoke Bomb T2 is now +6 Invis Sprint
  • Haze: Smoke Bomb T3 is now Gain +30% Bullet Lifesteal for 8s
  • Haze: Sleep Dagger T1 changed from +1s Sleep Duration to Drains 1 Stamina
  • Infernus: Flame Dash dps linger duration increased from 0.4s to 1s
  • Ivy: Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally
  • Ivy: Watcher's Covenant distance threshold to pick a new target increased from 2.5m to 6m
  • Ivy: Watcher's Covenant can now be cast again on an ally while the buff is active to make it prioritize that hero when possible
  • Kelvin: Fixed Frost Grenade not going where you had targeted if you moved quickly during the cast
  • Kelvin: Ice Path T3 bonus now lingers for 6s extra
  • Lash: Death Slam time to lock on increased from 0.8s to 0.9s
  • McGinnis: Mini Turret damage reduction against troopers/neutrals increased from -30% to -40%
  • McGinnis: Mini Turret damage reduction against objectives increased from -50% to -60%
  • McGinnis: Mini Turret falloff damage increased from -30% to -35%
  • McGinnis: Mini Turret cooldown reduced from 30s to 28s
  • McGinnis: Mini Turret recharge time reduced from 6s to 5s
  • McGinnis: Spectral Wall T1 and T2 swapped
  • McGinnis: Spectral Wall T1 stamina drain reduced from 2 to 1
  • Mo & Krill: Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow
  • Mo & Krill: Health growth per boon reduced from 47 to 44
  • Mo & Krill: While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and Scorn)
  • Seven: Static Charge cast range now scales with Spirit (0.1)
  • Vindicta: Flight cooldown reduced from 50s to 45s
  • Vindicta: Flight up and down speed improved a bit
  • Warden: Binding Word now drains 1 stamina from the target on cast
  • Wraith: Project Mind T3 cooldown reduced from -35s to -30s

Source: Deadlock forum

06-27-2024 Update

[ General Changes ]

  • Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
  • Added settings option to allow weapon zoom to be a toggle
  • Added a game volume slider which will control volume independently from voice chat (VoIP)
  • General improvements to voice chat quality
  • Non-matchmaking lobbies are now considered safe to abandon
  • Crates now show the amount of souls they have in the tooltip
  • Greater contrast between team and enemy sounds
  • Updated headshot hit indicator
  • Updated McGinnis weapon sounds
  • Updated Vindicta weapon sounds
  • Updated Lady Geist weapon sounds
  • Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name
  • Fixed a recent bug with Metal Skin that caused you to do zero bullet damage
  • Fixed a bug with releasing Grey Talon's Owl early
  • Updated Dynamo's animation while using Rejuvenating Aurora
  • Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows
  • Fixed a bug that could cause button input detection to malfunction
  • Fixed an issue where the Rejuvenator being stolen was firing incorrectly
  • Fixed a bug introduced in last week's update that caused gun spreads to not work properly
  • Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
  • Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation

[ Misc Gameplay ]

  • Flex slot removed from killing the Patron and added to killing all Walkers
  • Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
  • Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
  • Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.

+2 Spirit

+1.5% Fire Rate

+3% Ammo

+15 Max HP (this has slightly higher odds of dropping than the others)

+0.5% Cooldown Reduction

+2% Weapon Damage

  • At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
  • Movement powerup duration increased from 30s to 50s
  • Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
  • Regeneration powerup duration increased from 25s to 45s
  • Stamina powerup duration increased from 80s to 120s
  • Cooldown powerup is unchanged
  • Clip powerup is unchanged
  • Breakables initial spawn time increased from 2 min to 3 min
  • Fixed being able to hide inside the Guardian's head
  • Jumping after a dash jump no longer causes your hero to sometimes jump in place
  • Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min)
  • All hero guns' reload time reduced by 5%
  • Zipline Boost ability cooldown reduced from 380s to 340s
  • Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
  • Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
  • Creep waves now land at their lane destinations at the same time as each other
  • Added connection hallway between outer lane Shop and crate room
  • Opened up Authority Building and Jazz Club to the Guardian side
  • Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
  • Added Veils to entrances to base fountain
  • Extended cover near Sapphire Orange Guardian to match Amber Blue
  • Extended alcove on outer lane cover position in front of the Shop
  • Underground tunnels have more light
  • Removed underground tunnel alcoves
  • Added signs for entrance to the underground tunnel from the warehouse side

[ Item Gameplay ]

  • Extra Charge: CD reduction increased from +7% to +8%
  • Infuser: Active Spirit Power increased from +12 to +18
  • Ammo Scavenger: Now a Spirit Item
  • Ammo Scavenger: No longer grants +20% Fire Rate for 4s on Soul Secure/Deny
  • Ammo Scavenger: Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.
  • Extra Spirit: Spirit bonus increased from +7 to +8
  • Extra Health: Health increased from +135 to +140
  • Healing Rite: Cooldown reduced from 80s to 75s
  • Swift Striker: Fire Rate increased from +20% to +22%
  • Active Reload: Timing window to click increased from 0.2s to 0.3s
  • Active Reload: Active Bullet Lifesteal increased from 30% to 40%
  • Active Reload: Duration increased from 6s to 8s
  • Active Reload: Weapon Damage increased from 8% to 10%
  • Melee Charge: Weapon Damage increased from 10% to 15%
  • Long Range: Ammo increased from +15% to +20%
  • Bullet Lifesteal: Increased from 20% to 22%
  • Reactive Barrier: Spirit Shield Health reduced from +500 to +200
  • Reactive Barrier: Now grants +400 Bullet Shield Health
  • Restorative Locket: Max stacks increased from 18 to 20
  • Duration Extender: Health increased from +50 to +75
  • Duration Extender: Ability Duration reduced from 18% to 16%
  • Decay: Healing Reduction improved from -65% to -70%
  • Decay: Bleed increased from 2.4% to 2.6%
  • Withering Whip: Ammo increased from 15% to 20%
  • Withering Whip: Now grants +4 Spirit
  • Suppressor: Fire Rate reduction reduced from -35% to -30%
  • Mystic Slow: Fire Rate reduction reduced from -35% to -30%
  • Titanic Magazine: Ammo increased from +75% to +90%
  • Escalating Resilience: Stack duration increased from 10s to 14s
  • Burst Fire: Cooldown reduced from 9s to 8s
  • Burst Fire: Slide Distance increased from 25% to 35%
  • Alchemical Fire: Max DPS increased from 85 to 95
  • Alchemical Fire: Cooldown reduced from 30s to 28s
  • Alchemical Fire: Weapon Damage increased from +12% to +14%
  • Warp Stone: Distance increased from 12m to 13m
  • Point Blank: Bullet Shield health increased from +200 to +225
  • Heroic Aura: Now provides +16% Bullet Lifesteal
  • Heroic Aura: No longer grants a 10% Fire Rate Aura
  • Heroic Aura: Active now grants +20% Fire Rate instead of Bullet Lifesteal
  • Lifestrike: Slow duration increased from 2s to 2.5s
  • Surge of Power: Imbued Ability Spirit Power increased from +20 to +24
  • Ethereal Shift: Duration increased from 3s to 3.5s
  • Ethereal Shift: Post-cast bonus is now still granted when ending the buff early
  • Superior Duration: Health increased from +100 to +125
  • Superior Duration: Now grants +4 Health Regen
  • Crippling Headshot: Weapon Damage reduced from 25% to 20%
  • Crippling Headshot: Debuff duration reduced from 8s to 5s
  • Spiritual Overflow: Bonus spirit increased from +40 to +45
  • Spiritual Overflow: Fire Rate increased from +15% to +20%
  • Frenzy: Whenever you go back above 40%, the buff lingers for 4s
  • Frenzy: Ammo increased from +7 to +9
  • Vampiric Burst: Cooldown reduced from 30s to 24s
  • Siphon Bullets: Max HP Steal duration increased from 12s to 15s
  • Leech: Now grants +8% Weapon Damage
  • Mystic Reverb: Radius increased from 10m to 12m
  • Mystic Reverb: Cooldown reduced from 12s to 8s

[ Hero Gameplay ]

  • Dynamo: Quantum Entanglement is prevented from being cast when Dynamo is rooted or movement-silenced (such as by Slowing Hex)
  • Dynamo: Rejuvenating Aurora T3 reduced from +5% to +4%
  • Haze: Bullet Dance T1 increased from +5 Weapon Damage to +6
  • Haze: Fixed various bugs with the fire rate on Bullet Dance (net effect of the bugs was that it often fired a little faster than it was intended to)
  • Infernus: Afterburn base dps reduced from 20 to 18
  • Infernus: Afterburn T3 reduced from +35 to +33
  • Kelvin: Arctic Beam spirit scaling increased from 0.7 to 0.9
  • Kelvin: Arctic Beam cooldown reduced from 25 to 23
  • Lash: Ground Strike radius reduced from 14m to 13m
  • Lash: Death Slam radius reduced from 20m to 19m
  • McGinnis: Fixed her gun having a recent regression that caused it to not have any spread
  • McGinnis: Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
  • McGinnis: Mini Turret deploy time reduced from 2s to 1s
  • McGinnis: Mini Turret now shows up on the minimap
  • McGinnis: Medicinal Spectre can no longer be attacked
  • McGinnis: Spectral Wall height increased by 2m
  • McGinnis: Spectral Wall slow duration increased from 2s to 2.5s
  • McGinnis: Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop
  • Mo & Krill: Base HP regen increased from 2.5 to 3
  • Mo & Krill: Scorn damage increased from 50 to 60
  • Mo & Krill: Fixed Scorn not healing for more with things like Mystic Burst
  • Mo & Krill: Burrow now destroys breakables in its path
  • Mo & Krill: Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes
  • Mo & Krill: Added a bonus counter to show how much health has been earned by getting a kill during Combo
  • Paradox: Base movement speed reduced from 7 to 6.5
  • Paradox: Kinetic Carbine impact radius reduced by 15%
  • Paradox: Kinetic Carbine Max Stop Duration reduced from 0.75 to 0.5
  • Paradox: Kinetic Carbine buff duration reduced from 6 to 4
  • Paradox: Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75
  • Paradox: Kinetic Carbine T2 now also increases buff by +2s
  • Paradox: Paradoxical Swap range reduced from 35m to 30m
  • Pocket: Enchanter's Satchel can now be canceled by shooting
  • Seven: Fixed Return Fire working with Power Surge
  • Seven: No longer has base +15% Spirit Resistance
  • Seven: Now has base +20% Bullet Resistance
  • Seven: Base health regen reduced from 2 to 1
  • Seven: Static Charge T1 improved from -15s Cooldown to -20s
  • Vindicta: Base movement speed increased from 7 to 8
  • Vindicta: Fixed Crow Familiar T1 only bouncing to 1 additional target instead of 2
  • Vindicta: Assassinate zoom level is reduced a bit
  • Warden: Willpower no longer loses movement speed when the shield is depleted
  • Warden: Willpower duration reduced from 8s to 7s
  • Wraith: The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.
  • Yamato: Power Slash damage reduced from 175 to 170
  • Yamato: Can now cancel Flying Strike
  • Yamato: Shadow Transformation damage and debuff resistance reduced from 80% to 70%
  • Yamato: Shadow Transformation duration increased from 4.5s to 5s

Source: Deadlock forum

06-23-2024 Update
  • Spirit Strike: Melee damage reduced from 20% to 15%
  • Melee Charge: No longer grants +15% Melee Damage
  • Veil Walker: Bullet Shield reduced from +200 to +150
  • Veil Walker: Shield restore now takes 5s to fully regen
  • Veil Walker: Cooldown increased from 20s to 25s
  • Yamato: Shadow Transformation now causes you to be unable to die during the buff
  • There is no longer a reinforcement trooper wave after Guardians and Walkers die

Source: Deadlock forum

06-20-2024 Update

[ General Changes ]

  • Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2).
  • Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases)
  • Added search functionality to the shop. You can now search by item name or by individual stat such as 'Ammo', 'Lifesteal', or 'Spirit Power'.
  • The game will now let you know when it is safe to abandon (usually if one person has been disconnected for a while)
  • Your personal builds are now always sorted to the top of the in-game Builds dropdown
  • Various network related improvements when there is packet loss
  • Preferred heroes in your roster are now remember on the client across sessions
  • Fixed chat wheel not working during the post-game sequence
  • Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance
  • Re-enabled ultra wide UI mode
  • Added street names and symbols to the Zipline UI
  • Updated Sleep Dagger and Silence Glyph tooltips to clarify that they do not cancel channeling abilities
  • Updated reload animations for Warden, Dynamo, and Ivy
  • Improved visibility of Inferno's Concussive Combustion
  • Fixed the unit target UI not showing up for instant-cast abilities (MoKrill ult, Lady Geist ult, Bebop bomb)
  • Fixed the unit target UI not showing the activation button hint
  • Added a Cosmic Veil to the hero demo map
  • Added Ethereal Shift sounds
  • Added wind sound when on the Zipline

[ Misc Gameplay ]

  • Rejuv buff is now only granted to the players that are alive. Players that are dead will have their respawn times cut in half from their current values.
  • Footsteps are now quieter when obstructed by level geometry
  • Dash-Down is now double tap CTRL instead of CTRL+SHIFT
  • Vault bounty increased from 300 to 330
  • Fixed various bugs with Headshot Booster and Sharpshooter
  • Added another entrance/exit to the underground tunnels from the warehouse interiors
  • Enclosed the exterior Medium Neutral Camp with fencing in front of the Theater to match the Amber side Cab Stand
  • Added two more veils on each side:

1) Between the Drug Store and the Market on Amber, between the Hotel and Pharmacy on Sapphire

2) Between the exterior Strong Neutral Camps and the outer lane near the T2

[ Item Gameplay ]

  • Added a new T1 Spirit item, Infuser

+8% Spirit Resist

+10% Ammo

Active: Gain 12 Spirit and 20% Spirit Lifesteal for 6 seconds. Cooldown: 35s

  • Added a new T1 Weapon item, Ammo Scavenger

+20% Ammo

+50 Health

Passive: Anytime you secure or deny a Soul, you get 2 ammo back and have +20% Fire Rate for 4 seconds.

  • Added a new T2 Weapon item, Active Reload

-20% Reload Time

+8% Weapon Damage

Passive: Pressing the reload key during the halfway point of a reload will cause you to instantly regain your magazine and grant you +30% Bullet Lifesteal and +15% Fire Rate for 6s. The reload UI has an indicator for the trigger window. Cooldown: 25s

Inspired by https://project8.dev/threads/item-idea-trick-reload.2652/

  • Added a new T2 Weapon item, Veil Walker

+15% Ammo

+8% Weapon Damage

+200 Bullet Shield

  • Passive: Walking through a Cosmic Veil causes you to become invisible with +3 m/s for 4 seconds and grants you +30% Fire Rate for your next magazine. Cosmic Veils regenerate any shields you have. Cooldown: 20s
  • Added a new T2 Weapon item, Melee Charge

+15% Melee Damage

+10% Weapon Power

+75 Health

Passive: Hitting an enemy with a heavy melee reloads your weapon

Passive: Increases your heavy melee charge distance by 40%

Inspired by https://project8.dev/threads/bayonet.5372/ and https://project8.dev/threads/comple...-category-item-that-buffs-charged-melee.5957/

  • Added a new T4 Vitality item, Colossus

+500 HP

+20% Melee Damage

+20% Weapon Damage

Active: Gain 40% Bullet and Spirit Resist and apply 20% movement slow to enemies within 10m. Your model size grows by 10%. Lasts 7 seconds. Cooldown: 65s

  • Healing Rite: Duration increased from 15s to 17s (total regen increased from 350 to 370)
  • Extra Spirit: Spirit Power increased from +6 to +7
  • Extra Charge: Now grants +7% Cooldown Reduction For Charged Abilities
  • Extra Charge: No longer grants +6 Spirit to Charged Abilities
  • Swift Striker: Negative bullet resist reduced from -6% to -5%
  • Mystic Shot: Spirit scaling increased from 0.45 to 0.6
  • Enduring Speed: Slow resist increased from 35% to 40%
  • Enduring Speed: Now grants +1.5 HP Regen
  • Healing Booster: Spirit Resist reduced from 8% to 7%
  • Healing Booster: Now provides +7% Bullet Resist
  • Return Fire: Cooldown reduced from 30s to 24s
  • Restorative Locket: Fixed the max stack limit not being followed
  • Restorative Locket: Max stacks increased from 15 to 18
  • Bullet Resist Shredder: Bullet Resist Reduction increased from -10% to -12%
  • Bullet Resist Shredder: Bullet Resist Reduction duration increased from 5s to 6s
  • Decay: Cooldown reduced from 27s to 25s
  • Suppressor: Duration reduced from 4s to 2.5s
  • Mystic Slow: Duration increased from 2s to 2.5s
  • Titanic Magazine: Ammo increased from 65% to 75%
  • Ethereal Shift: Cooldown reduced from 35s to 30s
  • Rescue Beam: Cast range increased from 40m to 45m
  • Rescue Beam: Cooldown reduced from 45s to 40s
  • Silence Glyph: Cooldown reduced from 35s to 30s
  • Superior Stamina: Stamina increased from +2 to +3
  • Superior Stamina: Fire Rate increased from +12% to +15%
  • Superior Stamina: Spirit Bonus after 2nd jump/dash increased from +20 to +25
  • Lifestrike: Slow duration increased from 1.5s to 2s
  • Lifestrike: Heal increased from 40% of damage to 45%
  • Majestic Leap: Cooldown increased from 20s to 26s
  • Majestic Leap: Damage cooldown window increased from 4s to 5s
  • Majestic Leap: Fixed cooldown reduction affecting the damage cooldown
  • Knockdown: Cooldown reduced from 40s to 30s
  • Improved Spirit: Spirit Power increased from +15 to +18
  • Tesla: Bounce radius increased from 7m to 9m
  • Burst Fire: Now increases your slide distance and duration by 25%
  • Metal Skin: Now prevents all weapon damage instead of blocking bullets (this allows procs to go through)
  • Inhibitor: Moved from Weapon tree to Vitality
  • Inhibitor: No longer requires the component Slowing Bullets
  • Inhibitor: Now has +175 Health
  • Inhibitor: Weapon Damage reduced from 30% to 20%
  • Crippling Headshot: Bullet and Spirit Lifesteal reduced from 15% to 10%
  • Unstoppable: Active Spirit Resistance reduced from 40% to 20%
  • Ricochet: Ricochet Damage increased from 40% to 45%
  • Ricochet: Ammo increased from 30% to 35%
  • Vampiric Burst: Now grants +150 Health
  • Vampiric Burst: Weapon Damage increased from 20% to 25%
  • Vampiric Burst: Can now be cast while busy (such as while you are shooting)
  • Siphon Bullets: Max HP Steal increased from 40 to 45
  • Spiritual Overflow: Cooldown reduction increased from 10% to 15%
  • Spiritual Overflow: Bonus Spirit Power increased from +35 to +40
  • Frenzy: Low HP Spirit Resist increased from +25% to +30%
  • Frenzy: Fixed tooltip on Spirit Resist missing the %
  • Shadow Weave: Now grants +30% Ammo
  • Shadow Weave: Ambush Fire Rate increased from +50% to +60%
  • Shadow Weave: Ambush Spirit Power increased from +40 to +55
  • Shadow Weave: Invisibility no longer plays footstep sounds (general change)
  • Shadow Weave: Casting the item immediately puts you into Sprint mode
  • Leech: Now grants +7 Spirit
  • Mystic Reverb: Delayed damage increased from 30% to 40%
  • Boundless Spirit: Spirit Power increased from +55 to +60
  • Boundless Spirit: Bonus Health increased from +175 to +200

[ Hero Gameplay ]

  • Abrams: Improved misc issues with Seismic Impact collision
  • Abrams: Seismic Impact can be held for up to 3 seconds. Press the ability again anytime to land.
  • Bebop: Hook hitbox reduced from 36 inches to 33
  • Bebop: Hyper Beam cooldown increased from 100s to 110s
  • Dynamo: Rejuvenating Aurora move speed increased from 3.8 to 4.2
  • Dynamo: Singularity T1 radius reduced from +3m to +2m
  • Dynamo: Singularity falls 70% slower when Majestic Leap down is used (similar to the hero falling slower normally when casting the ability from an elevation)
  • Grey Talon: Fixed Charged Shot being evaded by Haze's Bullet Dance
  • Grey Talon: Rain of Arrows cooldown increased from 30s to 33s
  • Grey Talon: Guided Owl can now explode in the air by pressing the release key
  • Haze: Sleep Dagger cooldown reduced from 29s to 27s
  • Haze: Sleep Dagger T2 cooldown changed from -15s to -13s
  • Haze: Smoke Bomb T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen"
  • Haze: Fixation bonus damage no longer ignores bullet falloff
  • Haze: Bullet Dance cast point reduced from 0.8s to 0.4s
  • Haze: Bullet Dance move speed increased from 3.5 to 4
  • Infernus: Fixed Flame Dash duration not being affected by duration extender
  • Ivy: Kudzu Bomb now does 50% less damage to objectives
  • Kelvin: Arctic Beam movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like Surge of Power)
  • Lady Geist: Essence Bomb no longer starts decaying the arm time while in the air
  • Lady Geist: Essence Bomb arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs)
  • Lady Geist: Soul Exchange T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s"
  • Lash: Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away
  • McGinnis: Turret range reduced from 30m to 25m
  • McGinnis: Turret HP scaling reduced from 40% to 30% (affects initial HP too)
  • McGinnis: Turret cooldown reduced from 35s to 30s
  • McGinnis: Turret Charge Time reduced from 8s to 6s
  • McGinnis: Base Spirit Resist increased from 20% to 25%
  • McGinnis: Base Regen increased from 1 to 2
  • McGinnis: Spectral Wall cooldown reduced from 35s to 30s
  • McGinnis: Heavy Barrage cooldown reduced from 110s to 100s
  • Mo & Krill: You can now cast items and Scorn while spinning out of Burrow
  • Mo & Krill: Combo bonus health per kill increased from 25 to 30
  • Paradox: Kinetic Carbine cooldown increased from 22s to 24s
  • Paradox: Paradoxical Swap cooldown increased from 35s to 45s
  • Pocket: Barrage base damage reduced from 40 to 35
  • Pocket: Barrage T1 reduced from +20 to +15
  • Pocket: Fixed a recent change causing Enchanter's Satchel to not play damage at the destination when teleporting with Flying Cloak
  • Seven: Static Charge now uses the new instant cast option that Bebop Bomb uses
  • Seven: Power Surge spirit scaling increased from 0.1 to 0.2 (new total with T3 is now from 0.5 to 0.6)
  • Vindicta: Crow Familiar debuff duration increased from 5s to 6s
  • Vindicta: Assassinate bonus damage increased from 130 to 145
  • Yamato: Shadow Transformation now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff
  • Yamato: Shadow Transformation cooldown reduced from 110s to 100s
  • Yamato: Shadow Transformation T3 increased from +1s to +1.5s

Source: Deadlock forum

06-16-2024 Update
  • Carrying the Soul Urn no longer causes your hero to be revealed to enemies

Source: Deadlock forum

06-14-2024 Update

This update reverts the communication changes from yesterday. Thanks for sharing all your thoughts on the topic, we'll think about better ways to work on this in the future.

Source: Deadlock forum

06-13-2024 Update

[ General Changes]

  • Voice/Text chat is now opt-in. There is a prompt pre-match for joining the chat, or you can control it at any time from the ESC menu during a match.
  • You can now press ESC to mute individual players. Muted accounts will not be alerted, and mutes will persist across games.
  • Parties can now set their in-game chat mode to be Party-only, All Team or Chat Disabled (if using discord or other programs)
  • Spirit stat has now been renamed to Spirit Power with updated icon
  • Top bar now highlights your lane partner and lane enemies during the laning phase
  • Increased difficulty for hard mode bots
  • Added sandbox option for spawning neutrals
  • Improved the camera when using Dynamo's Quantum Entanglement
  • Added overhead number counter effect for opponents to see the stacks of Berserker
  • Increased the range the enemy-candle-behind-wall indicator shows up from 25m to 35m
  • Fixed ping wheel randomly coming up instantly instead of doing an in-world ping
  • Added ping indicator on the HUD indicating the direction the ping came from (enabled by default in settings)
  • Ping Wheel context slot will now show nothing if there is no context currently
  • Added new UI indicating how many friends you have that are in the game
  • Improved visibility of the edge of Dynamo's Singularity
  • Fixed various issues with bots getting stuck
  • Fixed Build descriptions not showing up properly with the in-game tooltip version
  • Moved HUD elements closer to center for ultra wide monitors
  • Added heal and kill events to the contextual ping wheel slot
  • Fixed AP not showing when you have your hero selected
  • Fixed TAB/ALT not bringing up your abilities when spectating the Patron
  • Added indicator for burrow damage radius for the local player
  • Fixed Affliction sometimes becoming lethal when combined with Escalating Exposure
  • Fixed Yamato's Crimson Slash visual direction being wrong sometimes
  • Added Patron VO for when allied or enemy base guardians are destroyed
  • Adjusted the builds drop down in-game to be more clear it can be changed there
  • Fixed Dynamo's Singularity moving the Mid Boss
  • Fixed various bugs with Shifting Shroud
  • Added a new "major damage" sound effect to indicate large instances of damage to the local player
  • Fixed Lash's Ground Strike T3 not being accurate in the tooltip
  • Fixed Diviner's Kevlar gaining the Bullet Shield buff if the ultimate was manually cancelled
  • Updated effects for Unstoppable
  • Minor improvements to visibility of Pocket's Affliction cast
  • Updated effects to Alchemical Fire to make it less noisy
  • Reload anims now play correctly in relation to the reload timer. Previously they would end prematurely if reloads were paused during dash/melee/abilities
  • Fixed some bugs with Pocket/channeling
  • A few buildings are 2-3 stories taller
  • Added new effects for Knockdown
  • Added new effects for Vampiric Burst
  • Fixed Mo & Krill gaining Reactive Barrier buff while channeling the ultimate
  • Added instructional text to the bottom of the ping wheel container reminding that they can customize it in settings
  • Changed Ivy's True Form ability name to Stone Form
  • Fixed bugs that were keeping some heroes desperation ability use lines from playing correctly (casting an ability when you're below 10% should play different VO)
  • Fixed several instances of ability use VO getting swallowed up by SFX
  • Boosted volume of ult cast VO
  • Added various ambient sounds - walla, birds, drones - and overall mix tweaks
  • Iterated on binding word sound effects
  • Added Curse item selection start, loop, and end sounds
  • The Patrons no longer care about the well being of the Urn Runner, and so they will stop asking you to protect them (patrons will no longer call out the urn being picked up)

[ Misc Gameplay ]

  • Added two new underground tunnels, one on each side of the map. The tunnels connect the underground shop to the Bodega area on Amber and the Theater area on Sapphire.
  • Added two new teleporters, one on each outer lane (behind the Chapel and behind the Firehouse)
  • Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude
  • A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares.
  • Kill assist window increased from 7s to 10s
  • Rejuvenator is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground
  • Rejuvenator will no longer stop dropping if it touches player created geometry (like Ice Dome) and always goes down to the target position
  • You can air-dash downward by pressing CTRL+SHIFT while in the air
  • Successful parry reduces the cooldown from 1s to 0.5s (unsuccessful parry cd is still 6s)
  • Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for Abrams or Dynamo.
  • Post lane medic troopers will heal other troopers if a hero within range is full hp
  • Post lane medic troopers' hero heal increased from 40 to 80
  • Base zipline speed increased by 5%
  • If the Soul Urn is dropped it goes back to its original spot a little bit faster
  • Healing/Spawn area in the base now has its defense damage go up over time
  • Carrying the Soul Urn no longer causes you to get slowed briefly by 50% when you get shot
  • Carrying the Soul Urn now always slows you by 15%
  • Carrying the Soul Urn now also silences your items
  • The silence effect for Soul Urn now applies as you start channeling to pick it up (0.5s after touching it, to prevent accidental walk overs)
  • Base side doors near the healing area now open a lot faster

[ Item Gameplay ]

  • Mystic Burst: No longer grants +3 Spirit Power
  • Mystic Burst: No longer grants +1 Sprint
  • Mystic Burst: Now grants +40 Spirit Shield
  • Mystic Burst: Now grants +6% Weapon Power
  • Headshot Booster: Bonus headshot damage reduced from 50 to 45
  • Medic Bullets: Healing from heroes increased from 25 to 30
  • Extra Health: Health increased from 125 to 135
  • Divine Barrier: No longer grants +2 Sprint
  • Divine Barrier: Bullet Resist reduced from 10% to 7%
  • Divine Barrier: Cooldown increased from 20 to 30
  • Divine Barrier: Active Move Speed reduced from 3 to 2
  • Enchanter's Barrier: Shield increased from 275 to 300
  • Bullet Resist Shredder: Debuff duration increased from 4s to 5s
  • Healbane: Bonus HP increased from 50 to 75
  • Healing Booster: No longer grants +50 HP
  • Healing Booster: Now grants +8% Spirit Resist
  • Swift Striker: Armor penalty reduced from -7% to -6%
  • Fleetfoot: Cooldown increased from 20s to 22s
  • Reactive Barrier: Cooldown reduced from 25s to 20s
  • Cold Front: Time to expand reduced from 1.5s to 0.75s
  • Majestic Leap: Cooldown increased from 15s to 20s
  • Majestic Leap: Drop down speed reduced from 51 to 36
  • Burst Fire: Cooldown reduced from 10s to 9s
  • Rescue Beam: No longer grants movement speed
  • Rescue Beam: Active has been reworked. Now channels for 3 seconds, healing you and the target for up to 25% of Max HP. If you click the ally again during that time, you will pull them to you. Has 40m cast range and 45s cooldown. Can be self cast.
  • Tesla Bullets: Internal cooldown reduced from 0.4s to 0.35s
  • Mystic Slow: Bonus HP increased from +75 to +100
  • Shifting Shroud: Renamed to Ethereal Shift
  • Warp Stone: Fixed some cases where it would fail to cast near objects
  • Escalating Resilience: Stacks share a duration now and each new stack refreshes it
  • Escalating Resilience: Duration reduced from 15s to 10s
  • Escalating Resilience: Max resistance reduced from 36% to 30%
  • Alchemical Fire: Cooldown reduced from 34s to 30s
  • Crippling Headshot: Bullet and Spirit resistance reduction reduced from 35% to 30%
  • Boundless Spirit: Spirit Power increased from +50 to +55
  • Boundless Spirit: Now grants +175 Health
  • Richochet: Ammo increased from +25% to +30%
  • Vampiric Burst: Lifesteal increased from 70% to 80%
  • Refresher: Now has a 0.3s cast time

[ Hero Gameplay ]

  • Abrams: Base health regen reduced from 2 to 1
  • Abrams: Infernal Resilience T1 reduced from +2 HP Regen to +1.5
  • Bebop: Sticky Bomb base damage reduced from 130 to 120
  • Bebop: Hook grab radius reduced from 40 inches to 36
  • Bebop: Hyper Beam movement and dash slow increased from 30% to 40%
  • Bebop: Hyper Beam DPS increased from 210 to 220
  • Bebop: Hyper Beam tracking speed increased by 10%
  • Dynamo: Singularity radius reduced from 10m to 9m
  • Grey Talon: Guided Owl cooldown reduced from 130s to 120s
  • Haze: Sleep Dagger damage Spirit growth increased from 2.5 to 2.8
  • Haze: Sleep Dagger T3 is now -12% Bullet Resistance for 6 seconds
  • Haze: Smoke Bomb T1 increased from +4 m/s Invis Sprint Speed to +5
  • Haze: Smoke Bomb causes your footsteps to be silent
  • Ivy: Watcher's Covenant replicated healing reduced from 55% to 45%
  • Ivy: Watcher's Covenant no longer provides +2 m/s in the base ability
  • Ivy: Watcher's Covenant T2 movement bonus increased from +2 m/s to +3
  • Kelvin: Frozen Shelter movement speed slow increased from 25% to 35%
  • Kelvin: Can now dismiss Frozen Shelter while channeling other abilities (Arctic Beam)
  • Lash: Ground Strike base damage reduced from 110 to 90
  • Lash: Ground Strike damage per meter increased from 6 to 6.75
  • Lash: Ground Strike now reduced scaling after 25m height to 4.5
  • McGinnis: Mini Turret charge delay reduced from 10s to 8s
  • McGinnis: Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
  • McGinnis: Can now dismiss Spectral Wall while channeling other abilities (Heavy Barrage)
  • Mo & Krill: HP Growth per boon reduced from 48 to 42
  • Mo & Krill: Combo now grants 25 max hp each time a target dies during it
  • Seven: Storm Cloud initial radius increased from 10m to 12m
  • Seven: Storm Cloud T2 bonus radius reduced from 12m to 10m
  • Yamato: Power Slash T3 bonus damage reduced from +210 to +200
  • Yamato: Shadow Transformation cooldown increased from 100 to 110

Source: Deadlock forum

06-07-2024 Update
  • Rejuv buff to candle troopers reduced from +100% HP to +50%
  • Fixed rejuv buff applying to objectives
  • Fixed various performance related issues from the previous update

Source: Deadlock forum

06-06-2024 Update

[ General Changes ]

  • Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.
  • Replaced the neutral vaults with a new model, the Sinner's Sacrifice
  • Added the ability to change builds while in-game
  • Build descriptions can now be seen in-game via a tooltip
  • Added neutrals to Hero Sandbox (the small room in the back on the right)
  • Added new objective health bars for Guardians and Walkers
  • Added Match History link to the top right
  • You can now move active item slots on the HUD while holding alt/tab
  • Improved visibility of the voice icon indicating who is talking
  • Hero icons on the minimap are scaled up a little when holding alt
  • Removed Pause cooldown in private bot matches and tutorial/sandbox
  • Improved networking when there is packet loss or jitter
  • Soul Vessel dropped from heroes (after killing neutrals) now scales in size based on how many souls are inside
  • Improved Grey Talon's trap visibility
  • Increased the speed of Guardian's melee attacks
  • Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
  • Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
  • Infernus's Afterburn now shows portraits of enemies that are burning for the full duration
  • Improved menu UI sound feedback
  • Player's icon is highlighted in the top bar
  • Added UI sound effects for team and opponent deaths
  • Added Kinetic Carbine charge audio loop
  • Updated Vindicta Flight sound effects
  • Added Vindicta Assassinate sound effect for targeted players
  • Improved visuals for Kelvin's gun projectile
  • Fixed some visual issues with Ice Path
  • Added AoE effect to Pocket's Barrage
  • Updated weapon buff effect in Pocket's Flying Cloak upgrade
  • Visual effects updates for melee lifesteal items
  • Fixed Power Slash sometimes getting stuck on nearby geometry
  • Updated sound effects for the Sinner's Sacrifice
  • Updated Pocket's Enchanted Satchel delay and explode sounds
  • Updated Pocket's Barrage cast and impact sounds
  • Updated Warden's Binding Word delay and impact sounds
  • Fixed Dynamo's Quantum Entanglement going through ceilings sometimes
  • Fixed an HTML exploit with chat
  • Fixed not being able to place deployable abilities at certain angles
  • Fixed moving active item slots causing the player to say "[ITEM] is on cooldown"
  • Fixed training Ivy's True Form causing you to get healed
  • Fixed a bug with Malice firing slightly upward
  • Changed collision on barrel stand stacks to block bullets
  • Added zapper on factory outpost building
  • Removed roof duct on top of low building besides inner Walker
  • Removed street lamp post that was causing heroes to get stuck near inner lane Guardian
  • Added lights to outer lane Cosmic Veil tunnels
  • More heroes will now compliment on good uses of ultimates instead of just saying "good work"
  • Fixed more instances of heroes being called out by the wrong name

[ Misc Gameplay ]

  • Base hero kill value increased from 150 to 225
  • Rejuv duration reduced from 4 to 3 minutes
  • Rejuv buff no longer increases your ammo
  • Rejuv now causes all your candle troopers to have double health for 3 minutes
  • Mid Boss can now only be damaged by enemies inside the bottom pit
  • Mid Boss Rejuv claim time reduced from 2.5s to 1.5s
  • Strong neutrals HP reduced by 20%
  • Strong neutrals souls bounty reduced by 20%
  • 4 Strong Neutral camps in the corners of the map have been replaced with Medium neutrals
  • Vaults souls increased from 260 to 300
  • Spirit tier bonus increased from 3/6/9/12 to 4/8/12/16
  • Vitality tier bonus increased from 5/10/15/20% to 8/12/16/20%
  • Bullet damage falloff now maxes out at ~65m instead of ~70m
  • Walker bomb damage reduced from 300 to 200
  • Moved the middle lane Base Guardians further out slightly
  • Powerups bonus types are now split between the regular destructibles like crates/vases/etc and the Golden Statues. Regular ones can only roll for souls and Golden Statues can only roll for buffs. Distribution of destructibles and Golden Status around the map has been adjusted a bit.
  • Respawn rate for Destructibles/Statues (after initial spawn) slowed from 120s to 180s
  • Mid boss area has reduced destructibles
  • Movement Speed powerup duration increased from 12s to 30s
  • Movement Speed powerup movespeed reduced from 2 to 1
  • Movement Speed powerup sprint speed increased from 2 to 4
  • Fire Rate powerup reduced from +20% to +15%
  • Fire Rate powerup duration increased from 25s to 35s
  • Health Regen powerup regen reduced from 1.5% to 1%
  • Health Regen powerup duration increased from 15s to 25s
  • Cooldown Reduction powerup reduced from 25% to 20%
  • Extra Clip powerup reduced from 4 clips to 3
  • Extra Stamina powerup duration increased from 60s to 80s
  • Extra Stamina powerup amount reduced from 2 to 1
  • Crouch movespeed increased from 4 to 4.75
  • Bullet Shields now block damage from melee (similar to resistance)
  • Increased the distance heroes slide when they come to the bottom of a ramp

[ Item Gameplay ]

  • Extra Regen: Regen increased from 1.75 to 2
  • Enduring Spirit: Spirit Lifesteal reduced from +10% to +8%
  • Reactive Barrier: Cooldown reduced from 35s to 25s
  • Decay changed from 2.2% of Max Health to 2.4% Current Health (less damage when the target is low, and non-lethal now)
  • Healbane moved from Spirit tree to Vitality tree
  • Healbane now gives +50 Health
  • Spirit Lifesteal: Reduced from +25% to +23%
  • Soul Shredder Bullets: Spirit Amp reduced from +12% to +10%
  • Cold Front: cooldown reduced from 40s to 32s
  • Improved Cooldown: HP Regen reduced from 2 to 1.5
  • Knockdown: No longer provides +2 Sprint
  • Knockdown: Now provides +1 Stamina
  • Shifting Shroud: Cooldown reduced from 45s to 35s
  • Shifting Shroud: Bonus spirit duration increased from 6s to 10s
  • Sharpshooter: Damage falloff bonus reduced from 20% to 15%
  • Metal Skin duration reduced from 4s to 3s
  • Metal Skin cooldown increased from 25s to 30s
  • Intensifying Magazine: Time for Max Damage reduced from 4s to 3.5s
  • Torment Pulse: Interval improved from 2s to 1.5s
  • Torment Pulse: Damage per pulse reduced from 45 to 40 (total dps from 22.5 to 26.6)
  • Torment Pulse: HP bonus reduced from +150 to +125
  • Majestic Leap: Velocity increased from 22.5 to 27
  • Leech: Spirit Lifesteal reduced from +35% to +33%
  • Refresher: No longer has cast time (was 1s)
  • Mystic Reverb: Fixed the damage being reduced by armor twice
  • Mystic Reverb: Damage reduced from 35% to 30%
  • Curse: No longer prevents stamina usage
  • Curse: Now also prevents item usage
  • Curse: Duration reduced from 3.75s to 3.5s
  • Diviner's Kelvar: Bullet Shield increased from 700 to 1000
  • Boundless Spirit: Spirit increased from 45 to 50
  • Spiritual Overflow: Spirit duration increased from 14s to 18s

[ Hero Gameplay]

  • Abrams: Base HP growth reduced from 36 to 32
  • Abrams: Infernal Resilience T2 reduced from +200 Health to +150
  • Abrams: Seismic Impact personal brief busy state upon landing increased from 0.2s to 0.3s
  • Bebop: Hyper Beam slow now affects stamina dashes
  • Dynamo: Base HP growth reduced from 48 to 44
  • Dynamo: Quantum Entanglement fire rate bonus reduced from +30% to +25%
  • Dynamo: Singularity base radius increased from 8m to 10m
  • Haze: Sleep Dagger T3 damage reduction on target improved from -30% to -40%
  • Haze: Smoke Bomb sprint speed now instantly kicks in after casting it
  • Haze: Bullet Dance cooldown reduced from 160s to 130s
  • Haze: Bullet Dance T2 changed to -40s Cooldown
  • Haze: Bullet Dance T3 changed to +1 Targets Hit Per Shot
  • Infernus: Flame Dash cooldown increased from 30s to 38s
  • Ivy: Watcher's Covenant heal sharing reduced from 65% to 55%
  • Kelvin: Ice Path sprint speed increased from +1 to +2
  • Kelvin: Ice Path trail duration increased from 12s to 15s
  • Kelvin: Frozen Shelter T2 changed to -40s Cooldown
  • Kelvin: Frozen Shelter T3 changed to +70 Health Regen that scales with Spirit
  • Kelvin: Frozen Shelter can now be dismissed early
  • McGinnis: Spectral Wall can now be dismissed early
  • Pocket: Barrage channel can now be interrupted by casting your other abilities
  • Pocket: Barrage radius increased from 6m to 6.5m
  • Pocket: Enchanted Satchel cast time reduced from 0.25s to 0.15s
  • Seven: Storm Cloud T1 increased from +30% to +35% Bullet Resist
  • Vindicta: Flight spirit bonus damage reduced from +12 to +10
  • Vindicta: Flight no longer has +10% bonus range to damage falloff
  • Vindicta: Flight cooldown increased from 35s to 50s
  • Vindicta: Flight T2 changed from +12 Spirit Damage to -15s Cooldown
  • Vindicta: Flight T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage
  • Vindicta: Can no longer melee while flying for extra movement
  • Vindicta: Assassinate now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)
  • Vindicta: Fixed being unable to move while scoped in with Assassinate
  • Warden: Base ammo increased from 14 to 16
  • Warden: Alchemical Flask T3 increased from +25% Fire Rate Slow to +35%
  • Warden: Willpower T3 increased from +150 Spirit Shield to +200

Source: Deadlock forum

06-01-2024 Update
  • Return Fire: No longer applies procs
  • Return Fire: Bullet damage return increased from 60% to 70%

Source: Deadlock forum

05-30-2024 Update

[ General Changes ]

  • Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback.
  • Added a temporary matchmaking ban system for people that leave games
  • Reworked the Watch tab to highlight suggested matches to watch. There is currently a limit on the number of people that can watch the same match, so it'll recommend different games if the best suggestions are full. We are working on removing the spectator limit for a future update.
  • Matches in the watch tab will now indicate if a friend is in that match
  • A paused a game can only be unpaused by the player that paused for the first 30 seconds
  • Once you pause a game, you cannot pause it again within 5 minutes
  • Pause now says the player name pausing it
  • Added a view cone for your player on the minimap to help with finding yourself and the direction you are pointed
  • Added a sound when you receive a chat message
  • Increased the base font size for text chat
  • Increased the duration text chat is visible
  • You can now ping enemy items on the scoreboard to say alert players that the hero has that item.
  • You can now middle mouse click an ability to say its on cooldown
  • You can now alt click your active items to say if they are ready or not
  • Candle Troopers and other NPCS can no longer see or shoot through Cosmic Veils
  • Changed F1-F5 keys to instantly snap to the team mates rather than move there more slowly
  • Adjusted the health bar on Walkers to be easier to see
  • Match found sound now plays regardless of window focus
  • Added option to give fast stamina regen in Hero Sandbox
  • Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping
  • Fixed zooming bypassing the shooting speed penalty
  • Added new effects for Shifting Shroud
  • T1 Boss now has quicker melee animations
  • Fixed Turrets causing backdoor protection to be lost
  • Fixed Guided Owl flying while the game is paused
  • Fixed a bug with using Melee in the air that could cause you to move a lot
  • Fixed some sound issues with Pulse Grenade
  • Added new sprint animations for Abrams
  • Various fixes to Lash's Ground Strike visual effects
  • Fixed various bugs and crashes with hero guides
  • Fixed Turrets not proccing things like Mystic Vulnerability
  • Fixed some outdated details on the minimap
  • Grey Talon's Charged Shot effect matches the damage radius better
  • Added visual tell for when Assassinate is active
  • Fixed some bugs that could cause McGinnis gun to be stuck
  • Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done
  • Fixed an edge case with Unstoppable and a debuff being applied on the same frame
  • Reduced minimum delay before you can press a button again to cancel a channel/precast from 0.5 to 0.2
  • Fixed getting stuck going up the ramp on the inner lane street
  • Fixed corner neutral camps not burrowing if they lose line of sight
  • Fixed being able to get on top of the tall border building behind the Chapel and behind the Firehouse

[Misc Gameplay]

  • Lane Guardian HP increased from 3750 to 4600
  • Various adjustments to lane layout to give defenders more options for forward positions near their Guardian
  • Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
  • Base Guardians moved a little bit further towards the outside of the base
  • Airborne Heavy Melee now triggers when the charge up is complete, rather than waiting for the player to land on the ground (you had to manually release it before)
  • Airborne Heavy Melee distance increased to match ground version
  • Heavy Melee time reduced from 0.6 to 0.55 (same for Air)
  • Crate powerups can now only spawn after 2 minutes (when the small neutrals spawn)
  • Added breakable crates inside each lane's Cosmic Veil
  • Expanded space in some of the lane's Cosmic Veils
  • Audible distance of enemy footsteps is reduced
  • Special 15 minute melee creep now upgrades again at 25 minutes
  • Base zipline speed increased by 10%
  • Extended inner lane urn bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal
  • Removed 3 bush trees on each inner lane near the urn bridge buildings
  • Carved out interior of inner lane tower buildings beside the Guardian and connected to the neutral camp in the underground areas
  • Moved outer lane Walker on Factory and Mansion sides slightly closer to the stairs
  • Carved out interior of outer lane wall buildings beside the Walker to allow forward position for defenders
  • Reduced width of forward base lookout bridges

[Item Gameplay]

  • Basic Magazine: Ammo reduced from +16% to +15%
  • Basic Magazine: Weapon Damage reduced from +16% to +15%
  • Headshot Booster: Cooldown reduced from 9s to 5s
  • Spirit Strike: Health Regen increased from 0.7 to 1
  • Enduring Spirit: No longer provides +1 Sprint
  • Enduring Spirit: +10% Spirit Lifesteal
  • Soul Shredder Bullets: Spirit Amp reduced from 14% to 12%
  • Slowing Hex: Cooldown increased from 25 to 27
  • Restorative Locket: Spirit increased from +4 to +5
  • Decay: Cast range now scales with Spirit (0.2 factor)
  • Suppressor: Fire rate slow increased from 30% to 35%
  • Enduring Speed: Move Speed increased from +1.25 to +1.4
  • Swift Striker: Bullet Resist penalty reduced from -8% to -7%
  • Alchemical Fire: Now grants +5 Spirit
  • Alchemical Fire: Bullet Shield Health increased from +150 to +175
  • Alchemical Fire: Cooldown reduced from 37 to 34
  • Shifting Shroud: Duration increased from 2.75 to 3
  • Shifting Shroud: Can now be canceled early
  • Shifting Shroud: Cooldown reduced from 55s to 45s
  • Knockdown: Cooldown reduced from 50s to 40s
  • Superior Stamina: Spirit buff duration increased from 8s to 12s
  • Lifestrike: Melee damage increased from +35% to +40%
  • Toxic Bullets: Now deals half damage against troopers and neutrals
  • Leech: No longer gives +8 Spirit
  • Glass Cannon: Weapon Damage reduced from +70% to +65%
  • Mystic Reverb: No longer stops the echo if the target dies
  • Vampiric Burst: Duration reduced from 5s to 4.5s
  • Vampiric Burst: Lifesteal increased from 60% to 70%
  • Shadow Weave: Invis Sprint increased from +3 to +5
  • Curse: Now grants +8 Spirit
  • Refresher: Spirit Resist increased from +10% to +12%
  • Silencer: Ammo increased from +15% to +20%
  • Spiritual Overflow: Spirit bonus increased from 30 to 35
  • Boundless Spirit: Spirit increased from +40 to +45

[Hero Gameplay]

  • Abrams: Seismic Impact is now faster to play out
  • Abrams: Seismic Impact now has a very brief busy state upon landing
  • Bebop: Hyperbeam width increased from 2.7m to 2.9m
  • Bebop: Base bullet armor increased from 20% to 24%
  • Dynamo: Quantum Entanglement fire rate bonus reduced from 35% to 30%
  • Dynamo: Singularity T1 range increased from +2m to +3m
  • Grey Talon: Charge Shot spirit scaling improved from 1 to 1.3
  • Grey Talon: Guided Owl duration increased from 13s to 14s
  • Grey Talon: Guided Owl T3 increased from 20% to 22%
  • Grey Talon: Guided Owl player collision sized increased to regular sizes for these kind of projectiles
  • Haze: Sleep Dagger cooldown increased from 27 to 29
  • Haze: Sleep Dagger spirit scaling increased from 2.2 to 2.5
  • Haze: Smoke Bomb T2 and T3 swapped
  • Haze: Smoke Bomb T3 cooldown improved from -20s to -25s
  • Infernus: Afterburn T3 reduced from +40 dps to +35
  • Infernus: Flame Dash T1 duration reduced from 8s to 7s
  • Infernus: Flame Dash T1 Fire Rate slow increased from +30% to +35%
  • Infernus: Flame Dash T2 increased from +40 DPS to +45
  • Infernus: Flame Dash T3 increased from -15s to -20s
  • Ivy: Kudzu Bomb T3 improved from +50 DPS to +60
  • Kelvin: Base health increased from 550 to 600
  • Kelvin: Frost Grenade radius increased from 6 to 6.5
  • Kelvin: Frost Grenade charge time reduced from 10s to 8s
  • Kelvin: Players can now slide down the Ice Path
  • Kelvin: Ice Path slow resistance increased from 50% to 60%
  • Kelvin: Ice Path T3 max spirit increased from 40 to 55
  • Lady Geist: Soul Exchange cast time reduced from 0.5 to 0.2
  • McGinnis: Rocket Barrage now does less damage to objectives similar to other ability damage
  • Mo & Krill: Sand Blast no longer affects bosses
  • Paradox: Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
  • Paradox: Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
  • Paradox: Kinetic Carbine damage reduced from +100% to +85%
  • Paradox: Paradoxical Swap range reduced from 40m to 35m
  • Paradox: Fixed Paradoxical Swap being able to grab multiple heroes if they were really close to each other
  • Pocket: Barrage radius increased from 5m to 6m
  • Pocket: Barrage cooldown reduced from 35 to 30
  • Pocket: Barrage T3 increased from 100% to 150%
  • Pocket: Flying Cloak speed increased by 7%
  • Pocket: Flying Cloak T3 increased from +5 damage to +7
  • Vindicta: Now has -10% Base Bullet Resist
  • Vindicta: Flight no longer grants +1 bonus air speed
  • Vindicta: Flight falloff damage increase reduced from +20% to +10%
  • Vindicta: Fixed flight spirit damage being able to pierce Metal Skin
  • Warden: Willpower T1 improved from +15% to +20%
  • Warden: Last Stand duration increased from 5s to 6s
  • Wraith: Project Mind cooldown reduced from 50s to 45s
  • Yamato: Power Slash spirit scaling improved from 1.6 to 2.0
  • Yamato: Power Slash no longer does a very minor movement on enemies hit
  • Yamato: Fixed Power Slash sometimes not being a full charge when channeled fully during the Shadow Transformation
  • Yamato: Shadow Transformation's ability speedup now affects the post-cast durations as well
  • Yamato: Shadow Transformation's ability speedup now improves the visual animations (cosmetic only change)

Source: Deadlock forum

05-24-2024 Update
  • Decay: Cast range reduced from 30m to 15m
  • Withering Whip: No longer has +1 Stamina
  • Withering Whip: Duration reduced from 3.5s to 3s
  • Withering Whip: Bullet Resist Reduction reduced from -20% to -14%

Source: Deadlock forum

05-23-2024 Update

[ General Changes ]

  • Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
  • Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
  • Added post game player reporting option
  • Ally player glow-through-world silhouette now communicates their current health
  • Added ambient music track
  • Added unique Haze footstep sound effects
  • Fixed various issues with mic audio input and lag it introduced
  • Small adjustments to how the crosshair UI area looks
  • Mic input device is now selected from in-game settings rather than the steam client
  • Improved various networking and hit registration related issues (this was released a couple days ago)
  • Updated Trooper and Neutral shooting sound effects
  • Various improvements to damage audio clarity for victims and attackers
  • Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
  • Adding game audio muted indicator in top left if the game is muted
  • Camera can now be moved while the game is paused in replays
  • Fixed the Rejuvenator falling during pause
  • Fixed the Idol falling during pause
  • Fixed the bottom most shop items having part of their icon be unclickable
  • Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb)
  • Added some additional visual tells for the receiving end of Lash’s Death Slam
  • Updated Bullet Shredder debuff effects
  • Mid-Boss is now invulnerable if there are no enemies it can actually attack
  • Fixed your active items not hiding in the UI when you are dead and spectating a team mate
  • Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
  • Fixed various movement stuck bugs with Ivy
  • Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
  • Improved Vindicta’s Stake effects to make it a little clearer when you are affected
  • Fixed upgrading McGinnis’s Medicinal Specter to T3 while active causing it to heal everyone to full instantly
  • Fixed a bug that could cause all of Paradox Pulse Grenade’s pulses to go off at once
  • Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals
  • Fixed being able to see some things through the Veils in the map that you shouldn’t be able to see
  • Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
  • Fixed getting stuck under stair at inner lanes near Guardian
  • Fixed Abrams getting stuck on department store facade when using his ult
  • Sapphire side materials tint color changed to white
  • Sapphire side street materials changed to new asphalt blend
  • Added new slide and reload animation for Wraith
  • Out of combat run animation variants now only play during sprint state
  • Fixed missing VO for Yamato ability use/upgrades
  • Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with Storm Cloud)
  • Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
  • Improved visibility of Seven’s bullet and travel path
  • Improved visibility of Paradox’s bullet and travel path
  • Improved visibility of Wraith’s bullet and travel path
  • Improved visibility of Haze’s bullet and travel path
  • Improved visibility of Lady Geist’s bullet and travel path
  • Added custom tracer and muzzle flash for Seven’s gun
  • Added custom tracer and muzzle flash for Paradox’s gun
  • Added custom tracer and muzzle flash for Wraith’s gun

[ Misc Gameplay Changes ]

  • Adjusted map around the middle lanes to have an area with Veils for laning
  • Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
  • Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
  • Unclaimed souls now convert 10% slower
  • Vaults base bounty increased from 220 to 260
  • Strong Neutrals Spirit Resist increased from 25% to 35%
  • Medium Neutrals Spirit Resist increased from 25% to 30%
  • Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
  • Medic Trooper health increased from 240 to 260
  • Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
  • Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
  • Zipline Boost ability speed increased from 100% to 130%
  • Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
  • Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
  • Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
  • Being Disarmed no longer prevents you from reloading

[ Item Gameplay Changes ]

  • Headshot Booster: Cooldown reduced from 14s to 9s
  • Spirit Strike: No longer has +50 Health
  • Spirit Strike: Now grants +75 Spirit Shield
  • Spirit Strike: Now grants +0.7 HP regen
  • Mystic Burst: No longer has +1 HP Regen
  • Mystic Burst: Now grants +1 Sprint
  • Mystic Burst: Cooldown reduced from 8s to 6s
  • Withering Whip: Moved from T3 to T2
  • Withering Whip: Duration reduced 5s to 3.5s
  • Withering Whip: Cooldown increased from 25s to 40s
  • Withering Whip: Bullet Resist reduced from 25% to 20%
  • Withering Whip: Cast range reduced from 20m to 15m
  • Decay: Cooldown increased from 22s to 27s
  • Slowing Hex: Range increased from 30 to 35
  • Reactive Barrier: Cooldown reduced from 40s to 35s
  • Combat Barrier: Bullet Shield increased from 275 to 300
  • Combat Barrier: Weapon Damage while Shielded from 20% to 24%
  • Mystic Shot: Now requires that shotguns middle pellet hit the target
  • Restorative Locket: Now displays its current number of charges on its active icon
  • Silence Glyph: Moved from T2 to T3
  • Silence Glyph: Health increased from 50 to 75
  • Silence Glyph: Spirit Amp increased from 8% to 12%
  • Shifting Shroud: Cooldown reduced from 70s to 55s
  • Shifting Shroud: Duration 2.5s to 2.75s
  • Majestic Leap: Duration of no damage taken requirement reduced from 5s to 4s
  • Majestic Leap: Now gives +75 Health
  • Lifestrike: Flat portion of the lifesteal increased from 90 to 110
  • Knockdown: Spirit bonus reduced from 6 to 5
  • Knockdown: Now grants +2 Sprint
  • Knockdown: Stun duration starts after hitting the ground
  • Superior Cooldown: HP regen reduced from 6 to 4
  • Escalating Resilience: Max Bullet Resist increased from 30% to 36%
  • Improved Burst: Damage reduced from 11% Max HP to 10%
  • Frenzy: When below 40% HP you now gain 25% Spirit Resist
  • Curse: Ammo increased from 15% to 20%
  • Refresher: Now grants +10% Spirit Resist
  • Glass Cannon: Fire Rate reduced from 15% to 10%
  • Silencer: Now provides 15% Ammo
  • Leech: Spirit bonus reduced from 12 to 8
  • Phantom Strike: Damage reduced from 200 to 150

[ Hero Gameplay Changes ]

  • Abrams: Siphon Life T1 and T2 swapped
  • Abrams: Shoulder charge now allows for a bit more steering control
  • Bebop: Sticky Bomb T3 changed from Silence to Disarm
  • Bebop: Improved Hook hitbox detection to not grab targets that are behind cover
  • Bebop: Hyperbeam width increased from 2.5m to 2.7m
  • Dynamo: Base gun damage reduced from 18 to 15
  • Dynamo: Gun damage growth reduced from +1.1 to +0.8
  • Grey Talon: Guided Owl Spirit scaling reduced from 2.2 to 1.2
  • Grey Talon: Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
  • Haze: Sleep Dagger no longer breaks invisibility when cast (previously was part of the T3)
  • Haze: Sleep Dagger Spirit scaling increased from 2.3 to 2.6
  • Haze: Sleep Dagger no longer gets +140 damage with the T3
  • Haze: Sleep Dagger T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
  • Haze: Bullet Dance cast time increased from 0.7s to 0.8s
  • Haze: Bullet Dance evasion from 70% to 50%
  • Ivy: Kudzu Bomb duration increased from 3.5s to 4s
  • Ivy: Kudzu Bomb T2 duration increased from +1.5s to +2s
  • Ivy: Watcher's Covenant Replicated Healing increased from 50% to 65%
  • Ivy: Watcher's Covenant Fire Rate reduced from 20% to 15%
  • Ivy: Watcher's Covenant T1 changed to +15% Rate
  • Kelvin: Frost Grenade cooldown reduced from 26s to 23s
  • Kelvin: While Ice Pathing you no longer slow down when you shoot your gun
  • Kelvin: Arctic Beam Channel move speed increased from 4 to 6
  • Kelvin: Arctic Beam T1 changed from "+2 Channel Move Speed" to -8s Cooldown
  • Lady Geist: Soul Exchange cast time reduced from 0.65s to 0.5s
  • Lady Geist: Fixed Malice clipping aggressively against map geometry edges
  • Lash: Base Stamina increased from 2 to 3
  • Lash: Ground Strike base Damage Per Meter reduced from 8 to 6
  • Lash: Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
  • Lash: Flog angle increased from 20 degrees to 30 degrees
  • Lash: Flog cooldown reduced from 35s to 30s
  • McGinnis: Fixed certain rooftops allowing turrets to be built on them
  • Mo & Krill: Scorn healing against non-heroes reduced from 1x to 0.7x
  • Mo & Krill: Sandblast no longer prevents enemies from reloading while disarmed
  • Paradox: Kinetic Carbine Max Damage Amp reduced from 125% to 100%
  • Paradox: Paradoxical Swap range reduced from 45m to 40m
  • Pocket: Barrage T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)
  • Pocket: Fixed some issues with Barrage projectiles getting caught on map geometry
  • Pocket: Flying Cloak pathing improved, it will no longer bounce erratically off map geometry
  • Vindicta: Flight T3 reduced from +4m/s to +3m/s
  • Vindicta: Crow Familiar T3 improved from -30% Healing Suppression to -40%
  • Warden: Alchemical Flask travel speed increased from 800 to 1000
  • Wraith: Royal Flush no longer has a cast delay
  • Wraith: Royal Flush time to spawn cards increased from 0.4s to 0.6s
  • Wraith: Telekinesis no longer allows the victim to shoot back
  • Yamato: Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
  • Yamato: Shadow Transformation no longer has radius impact behavior
  • Yamato: Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
  • Yamato: Shadow Transformation cooldown increased from 90s to 100s
  • Yamato: Shadow Transformation T2 is now +4 m/s during Shadow Form
  • Yamato: Shadow Transformation T3 is now +1s duration

Source: Deadlock forum

05-19-2024 Update

[ Item Gameplay Changes ]

  • Kinetic Dash passive now has a 14s cooldown
  • Silence Glyph duration reduced from 5s to 3.5s

Source: Deadlock forum

05-16-2024 Update

[ General Changes ]

  • Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.
  • Redesigned the Walker model and visuals
  • Added ambient sound effects
  • Added jar smash sound effects
  • Updated Cold Front sound effects
  • Improved NPC/minion weapon fire audio feedback for victims
  • Improved player damage received audio feedback
  • Updated Lash Death Slam sound effects
  • Various minor fixes to Ground Strike and Death Slam effects
  • Warden's Last Stand has improved visual effects
  • Fixed a bug where the shopping book visuals could get stuck on your hero
  • Vindicta's Crow Familiar projectile effect indicates the radius more accurately now
  • New voice for Warden (in advance of upcoming model swap)
  • Patrons will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
  • Updated VO for Amber Hand's Patron
  • Increased the duration of the item-used popup text a bit
  • Fixed a bug where Warden's second and third abilities were swapped VO wise
  • Fixed Time Wall damaging units that don't move multiple times instead of once per walk through
  • Added a short wall between Shrines level of the base and the Weakened Patron level
  • Moved the taxi back into the street to fix players getting stuck between the front and the building corner
  • Moved a truck away from the garage to give wide enough path for Mo & Krill
  • Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing
  • Added clips at outer lane T1 stairs where you could get stuck doing a roll slide
  • Fixed Vindicta being able to shoot above the base wall
  • Fixed gaps where you could climb outside of the map
  • Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage
  • Fixed a couple of spots where Mo could get stuck between a truck and wall
  • Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion
  • Fixed no collision on water tower on the garage roof.

[ Misc Gameplay Changes ]

  • Medium and Hard neutrals now spawn at 7 minutes
  • Neutrals now have 20% Spirit Resist
  • Basement neutrals now have +2 Medium neutrals and -4 Small neutrals
  • Basement neutrals are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)
  • Fixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.
  • Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
  • Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)
  • Zipline Boost ability is now available at the start of the game (used to start on cooldown)
  • Shield break cooldown reduced from 80s to 60s
  • Troopers run speed increased from 10 m/s to 11 m/s
  • Medic Trooper health increased from 200 to 240

[ Item Gameplay Changes ]

  • Added a new T3 Spirit Item, Shifting Shroud. Innate: +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s.
  • Mystic Burst: Bonus damage reduced from +40 to +35
  • Medic Bullets: Cooldown reduced from 5s to 4s
  • Headshot Booster: Headshot damage increased from +30 to +50
  • Close Quarters: Bullet Shield increased from 70 to 85
  • Close Quarters: Weapon Damage reduced from 30% to 25%
  • Healing Rite: Cooldown reduced from 90s to 80s
  • Kinetic Dash: No longer gives +1 Stamina
  • Kinetic Dash: Now causes your dash-jumps to only require 1 stamina
  • Berserker: Weapon Damage Per Stack increased from 5% to 6%
  • Mystic Shot: Cooldown increased from 3s to 5s
  • Reactive Barrier: Now provides a Spirit Shield instead of a Bullet Shield
  • Health Nova: Now provides +50 Health
  • Return Fire: Now also reflects 30% of Spirit damage (requires line of sight)
  • Return Fire: Bullet damage returned reduced from 75% to 60%
  • Return Fire: Fixed not returning fire to McGinnis' sentries
  • Silence Glyph: Now applies 8% Spirit Amp instead of -15% Bullet Resist
  • Silence Glyph: Cooldown increased from 20s to 35s
  • Decay: Now does 2.2% Max HP DPS instead of flat DPS
  • Restorative Locket: Now gives +4 Spirit
  • Alchemical Fire: Moved from T2 to T3
  • Alchemical Fire: Now grants +150 Bullet Shield
  • Alchemical Fire: Now grants +12% Weapon Damage
  • Alchemical Fire: Min/Max DPS increased from 40/80 to 45/85
  • Majestic Leap: You can now use the active again while in the air to dive down faster
  • Improved Burst: Max HP bonus damage reduced from 13% to 11%
  • Knockdown: Cast range increased from 40m to 50m
  • Mystic Slow: Now requires Suppressor as a component
  • Mystic Slow: Now provides +75 Health, +3 Regen and +6 spirit
  • Mystic Slow: Fire Rate slow increased from 20% to 35%
  • Lifestrike: Cooldown reduced from 8s to 5s
  • Withering Whip: Now applies -25% Bullet Resist instead of 25% Spirit Amp
  • Withering Whip: Now grants +15% Ammo
  • Warp Stone: Removed cast time
  • Diviner's Kevlar: Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.
  • Echo Shard: No longer gives +20 Spirit for the second cast
  • Mystic Reverb: Extra damage on the reverb reduced from 40% to 35%
  • Frenzy: Bonus health increased from +150 to +200

[ Hero Gameplay Changes ]

  • Bebop: Sticky Bomb T3 now applies the silence on cast instead of detonation
  • Bebop: Sticky Bomb T3 silence duration reduced from 5s to 3.5s
  • Bebop: Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
  • Kelvin: Now has +10% Base Spirit Resistance
  • Kelvin: Frozen Shelter T1 increased from +35% to +40% Fire Rate Slow
  • Kelvin: Ice Path T3 Now gains 1 Spirit per meter of Ice Path trail created. Max of 40 Spirit.
  • Grey Talon: Charged Shot cooldown reduced from 18s to 16s
  • Haze: Sleep Dagger cooldown increased from 25s to 27s
  • Haze: Smoke Bomb cooldown reduced from 45s to 35s
  • Haze: Smoke Bomb T1 changed to +4 Invis Sprint
  • Haze: Smoke Bomb T2 is now -20s Cooldown
  • Infernus: Afterburn T2 now reduces enemy Spirit damage by 30%
  • Ivy: True Form cooldown reduced from 50s to 40s
  • Lady Geist: Soul Exchange now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
  • Lash: Ground Strike Stomp Damage reduced from 125 to 110
  • Lash: Death Slam cooldown increased from 110s to 130s
  • Lash: Grapple Bullet Damage bonus increased from +4 to +6
  • Lash: Grapple cooldown decreased from 45s to 40s
  • McGinnis: Mini Turret T1 is now +1 Charge and +25% Movement Slow
  • McGinnis: Mini Turret T2 is now +10m Attack Range and +10% Fire Rate
  • McGinnis: Spectral Wall cooldown reduced from 40s to 35s
  • Mo & Krill: Combo now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
  • Paradox: Kinetic Carbine T3 reduced from +75% to +50%
  • Vindicta: Flight spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
  • Vindicta: Flight spirit damage per bullet increased from 8 to 12
  • Vindicta: Flight T2 bonus spirit damage per bullet increased from 8 to 12
  • Warden: Last Stand no longer goes on cooldown when it is interrupted during its initial cast delay
  • Yamato: Shadow Explosion cooldown reduced from 120s to 90s

Source: Deadlock forum

05-13-2024 Update

We’ve heard a lot of feedback on matchmaking quality recently, especially with parties that include a wide range of skill spread and the impact they have on matches. We think it’s important to try to improve these as best we can so everyone can have fun playing. Options are a bit limited right now in general due to small queue sizes, but we have a few adjustments we are doing in today’s update that we hope will give us more potential to optimize and tweak the system in the immediate future. These changes will need continual tuning over the coming days, so the impact may not be fully visible today.

  • The match will no longer start at a fixed time immediately after 12 players are in the queue, sometimes it might start faster sometimes it might start slower, depending on the distribution of players in the queue. There will still be an upper bound for how long it waits, for practical reasons, but it won’t automatically start asap if it knows the match won’t be good. Conversely, if the match is already reasonable it won’t wait unnecessarily to start it.​

​

  • Parties that have too high of a gap between the players in them will often make for a bad experience for both teams, but especially the opponents. When we detect that your party has this composition, we will present a warning letting you know that this will result in a more difficult match for your party and might also take longer to find a game, so you can decide if you value the group/social aspect more or not. In terms of specific matchmaking changes, in cases where the party has a large gap in skill, the party’s overall skill will now be biased closer to the best player’s values rather than the average. This will make it less likely that the system grabs lower skilled players for the opposing team just because your party was ok with wide variance.​

This update also has a couple of fixes that we are moving up from our usual end of week patch:

  • We fixed a bug when combining shields and resistance that caused you to take too much damage. Previously there was a bug where if you take a high amount of damage, the remaining damage after shield reduction would pass through as pure damage instead of being reduced by resist. An example of this is someone dealing 800 spirit damage to you and you having 80 Spirit Shield and 45% Spirit Resistance. With the bug, the 800 would be reduced to 720 from the shield, and then you would lose 720 health. With the fix, the shield now reduces the damage to 720 as usual, but the remaining amount then gets reduced by 45% to 396 health lost instead of 720.​

​

  • We are also nerfing Alchemical Fire. It now deals 40% less damage to non-heroes and the cooldown is increased from 25s to 37s.​

Source: Deadlock forum

05-10-2024 Update

[ General Changes ]

  • Sandbox mode now supports entering it with your party
  • Sandbox mode now has troopers spawning on the left side
  • Added Search By Match ID to the Watch Tab
  • Added Filter By Hero to the Watch Tab
  • You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)
  • Map is now precached while in the queue to improve loading times into matches
  • Visual and Audio updates to the shop
  • Added a key for toggling replays being paused (defaults to P)
  • Pocket Affliction visual and sound effects reworked
  • Pocket Enchanter’s Satchel visual effects updated
  • Fixed a bug where Pocket’s briefcase would stop animating when the duration upgrade was taken
  • Updated Divine Barrier sound effects
  • Updated Dynamo VO for Quantum Entanglement and a few other missing lines
  • Hero death voices are now broadcast more widely
  • Fixed being unable to ping while casting or channeling
  • Fixed various issues with hero abilities causing you to be stuck in walls
  • Fixed players being able to kill themselves pre-match and run around in the map
  • Fixed Ice Dome effects disappearing while still active if Kelvin dies during it
  • Simplify some visuals with Seven’s Storm Cloud radius indicator to help clarify the bounds
  • Fixed Stamina not appearing to regenerate while spectating
  • Improve the text display when a replay is still processing after a match
  • Fixed Walker boss moving around while the game is paused
  • Fixed some controller input issues
  • Fortitude now starts on cooldown to prevent purchasing and selling in the field for significant regen
  • Updated Decay item sound effects
  • Updated Berserker item visuals
  • Fixed visual bug on Spirit Urn when dropping on the ground
  • Fixed Restorative Locket Spirit Resist not working
  • Fixed items not updating in the UI when purchased from the shop while spectating a teammate

[ Item Gameplay Changes ]

  • Spirit Strike: Buff duration increased from 12s to 18s
  • Spirit Strike: Melee damage bonus increased from 15% to 20%
  • Hollow Point Ward: Spirit Shield increased from +70 to +80
  • Melee Lifesteal: Cooldown reduced from 10s to 8s
  • Alchemical Fire: Min/Max DPS increased from 30/60 to 40/80
  • Restorative Locket: Max Stacks increased from 12 to 15
  • Restorative Locket: Cooldown increased from 15s to 18s
  • Reactive Barrier: Barrier duration increased from 10s to 13s
  • Reactive Barrier: Cooldown reduced from 60s to 40s
  • Return Fire: No longer has Spirit and Fire Rate bonus during the active
  • Return Fire: Now passively always gives +7 Spirit and +7% Fire Rate
  • Slowing Hex: Cooldown reduced from 30s to 25s
  • Decay: Cooldown reduced from 25s to 22s
  • Decay: Cast range increased from 20m to 30m
  • Enduring Speed: Movement Speed increased from 1 to 1.25
  • Suppressor: Now provides +50 Health
  • Quicksilver: Now passively has a +10% reload time penalty
  • Divine Barrier: No longer restores any Stamina on the target (previously fully restored it)
  • Warp Stone: No longer slows your hero for 3s
  • Warp Stone: Bullet Resist duration increased from 3s to 5s
  • Withering Whip: Cast range increased from 12m to 20m
  • Knockdown: Cooldown reduced from 55s to 50s
  • Knockdown: Now provides +200 Spirit Shield
  • Escalating Resilience: Resist per stack increased from 1% to 2%
  • Superior Stamina: Spirit buff duration increased from 5s to 8s
  • Lifestrike: Slow duration increased from 1s to 1.5s
  • Lifestrike: Cooldown reduced from 10s to 8s
  • Heroic Aura: Active radius increased from 20m to 30m
  • Curse: Now provides +15% Clip
  • Curse: Duration increased from 3.5s to 3.75s
  • Shadow Weave: Now provides +15 Health Regen
  • Phantom Strike: No longer passively provides +500 Bullet Shield
  • Phantom Strike: Now provides +200 Health
  • Phantom Strike: When using the active, gain a temporary +500 Bullet Shield for 7 seconds
  • Phantom Strike: Now deals 200 damage on impact
  • Vampiric Burst: Active Bullet Lifesteal increased from 40% to 60%
  • Unstoppable: Movement Speed increased from +1 to +1.25
  • Mystic Reverb: Spirit Lifesteal increased from +10% to +15%
  • Mystic Reverb: Spirit Resist increased from +10% to +15%
  • Crippling Headshot: Headshot Resistance Reduction increased from 30% to 35%
  • Diviner's Kevlar: Channeling Spirit bonus increased from +40 to +50

[ Hero Gameplay Changes ]

  • Abrams: Reduced chances that Leap gets stuck on geometry during the downward phase
  • Bebop: No longer has an innate +15% Spirit Resist
  • Bebop: Now has innate +20% Bullet Resist
  • Bebop: Hook cooldown reduced from 27s to 22s
  • Bebop: Hook T3 reduced from -15s to -12s Cooldown
  • Bebop: Hook Speed increased from 2700 to 3000
  • Bebop: Hook Return Speed increased from 1800 to 2200
  • Bebop: Hyper Beam DPS increased from 180 to 210
  • Grey Talon: Charged Shot damage increased from 105 to 115
  • Grey Talon: Rain of Arrows Multishot increased from 3 to 5
  • Kelvin: Frost Grenade cooldown reduced from 30s to 26s
  • Infernus: Fixed Afterburn refreshing from item damage
  • Ivy: Base stamina increased from 3 to 4
  • Lash: Ground Strike now additionally damages enemies within 2m of Lash on impact
  • Lash: Ground Strike radius reduced from 16m to 14m
  • Lash: Ground Strike's ground preview now lines up under Lash when cast on the ground
  • Lash: Ground Strike T3 reduced from +100% to +85%
  • Lash: Bullet Damage growth increased from 0.76 to 1.0
  • Lash: Death Slam tether visuals now improved to communicate the different phases its in
  • Lady Geist: Malice now comes out quicker and no longer slows you
  • McGinnis: Mini Turret Spirit Resistance increased 50% to 60%
  • McGinnis: Mini Turret Health increased from 30% to 40%
  • McGinnis: Mini Turret T2 increased from +5m Range to +10m
  • McGinnis: Fixed issues with Heavy Barrage not damaging units within the target area
  • Mo & Krill: Base HP increased from 650 to 700
  • Mo & Krill: Scorn damage increased from 40 to 50
  • Mo & Krill: Scorn T3 debuff duration increased from 10s to 16s
  • Mo & Krill: Sand Blast duration increased from 3.5s to 4s
  • Mo & Krill: Combo T3 DPS increased from +30 to +40
  • Paradox: Time Wall bullet freeze duration no longer increases with Spirit or Duration Extender
  • Paradox: Time Wall bullet freeze base duration reduced from 1.5 to 1.25
  • Paradox: Time Wall no longer deals damage to Mid Boss
  • Paradox: Kinetic Carbine: Max Damage Amp reduced from 150% to 125%
  • Paradox: Kinetic Carbine T3 no longer provides +50% Min Damage Amp
  • Paradox: Kinetic Carbine T3 reduced from +125% Max Damage to +75%
  • Pocket: Gun damage per bullet reduced from 6 to 5.6
  • Pocket: Affliction DPS reduced from 30 to 26
  • Seven: Power Surge rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)
  • Warden: Alchemical Flask damage increased from 48 to 55
  • Yamato: Crimson Slash cooldown reduced from 13s to 11s
  • Yamato: Power Slash physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)
  • Yamato: Shadow Explosion radius increased from 14m to 16m
  • Yamato: Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s
  • Yamato: Shadow Explosion T3 Spirit bonus increased from +10% to +15%
  • Yamato: Shadow Explosion T3 Fire Rate bonus increased from +5% to +10%

[ Misc Gameplay Changes ]

  • Sprint is now always considered active as long as you are out of combat (haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).
  • Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
  • Patron (Weakened) now has 40hp/s regen when it has not taken damage for 30s
  • Medic Troopers no longer use their heal on troopers if there is a hero within 30m
  • Zipline Speed Boost cooldown reduced from 420s to 380s
  • Damage over time no longer prevents zipline usage
  • Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
  • Troopers run speed increased from 9.1 m/s to 10 m/s
  • Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
  • Troopers DPS vs Walkers from 110 DPS to 80 DPS
  • Troopers DPS vs Base Guardians from 110 DPS to 80 DPS
  • Crate Powerups: Removed Zipline buff as a potential drop
  • Crate Powerups: Increased Health Regen drop from 1.25% Regen to 1.5%
  • Crate Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s
  • Vault base bounty increased from 200 to 225
  • Fixed some issues that allowed players to more easily camp players in the spawn area

Note: 10% of users will default to vulkan rendersystem. If you experience any issues related to this, you can report these on the forums and switch to dx11 in the video settings. Deadlock will eventually drop support for dx11 and render on vulkan exclusively.

Source: Deadlock forum

05-03-2024 Update

General Changes:

  • Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
  • Added a Resources page to the dashboard which contains a browsable item shop
  • Added overhead text display when another hero uses active items
  • The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
  • Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
  • Added support for Flex Items in the Hero Sandbox
  • Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
  • Increased the default framerate cap from 120 to 400
  • Improved UI display when endgame objectives are being attacked
  • Added music for when the base is under attack
  • Changed the local player icon on the the minimap to always be on top of enemy icons
  • Shop music will now only play for shops players can access
  • Postgame graphs now default to team stats rather than individual
  • Added borders around hero icons on the minimap when watching replays/spectating
  • Top bar now shows incoming players before they are fully connected
  • Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
  • Various VOIP improvements
  • Fixed open mic threshold
  • Fixed various consistency issues with the presentation of Souls terminology, icons, etc
  • Fixed Flying Cloak teleporting players into geometry or out of the world
  • Fixed Warp Stone teleporting you through geometry
  • Fixed Fixation decimal point display
  • Fixed Parry animation not playing
  • Fixed various issues with the spectate UI display
  • Removed the slow climbing vertical recoil on Yamato's alt fire
  • Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities

Gameplay Changes:

  • Troopers DPS vs Lane Guardians reduced from 44 to 36
  • Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
  • The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
  • You are now silenced while carrying the Urn
  • Urn bounty increased from 900 + 160/minute to 900 + 200/minute
  • Vaults base bounty increased from 150 to 200
  • Abrams: Base Health increased from 550 to 600
  • Abrams: Siphon DPS increased from 24 to 35
  • Bebop: Weapon no longer has horizontal/vertical recoil
  • Dynamo: Singularity DPS increased from 48 to 60
  • Dynamo: Singularity T3 Max HP DPS increased from 3.2% to 3.8%
  • Grey Talon: Charge Shot damage increased from 95 to 105
  • Grey Talon: Charge Shot T2 damage reduced from 80 to 70
  • Grey Talon: Guided Owl damage increased from 200 to 300
  • Haze: Bullet Dance bonus Fire Rate reduced from +30 to +20
  • Haze: Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3
  • Infernus: Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
  • Infernus: Concussive Combustion damage increased from 130 to 160
  • Kelvin: Frost Grenade T3 bonus damage increased from +100 to +175
  • Lady Geist: Blood Bomb damage increased from 80 to 100
  • Lady Geist: Blood Bomb T2 damage increased from +65 to +70
  • Lady Geist: Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
  • Lady Geist: Malice damage amp per shard increased from 10% to 15%
  • Lash: Grapple cooldown reduced from 55 to 45
  • Lash: Flog Damage increased from 55 to 65
  • Lash: Flog lifesteal from heroes increased from 70% to 80% of damage dealt
  • Lash: Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
  • Lash: Death Slam T1 from +3m to +5m
  • Lash: Fixed Death Slam's targeting cone not finding enemies near the edges
  • Lash: Fixed Death Slam to only target enemies who stay in the targeting cone
  • McGinnis: Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
  • McGinnis: Heavy Barrage camera interaction with Fleetfoot Boots has been fixed
  • Mo & Krill: Sand Blast range increased from 25m to 30m
  • Mo & Krill: Sand Blast width increased from 3m to 5m
  • Mo & Krill: Sand Blast is now permissive with small obstructions in the way
  • Mo & Krill: Burrow no longer loses its state as you change elevations
  • Mo & Krill: Burrow now knocks enemies up when you come up
  • Mo & Krill: Combo DPS increased from 50 to 60
  • Mo & Krill: No longer listed as a recommended new player hero
  • Vindicta: Base Bullet Damage reduced from 15 to 14
  • Vindicta: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
  • Vindicta: Stake T1 bonus duration reduced from +1.5s to +1.0s
  • Vindicta: Is now a recommended hero for new players
  • Yamato: Crimson Slash radius increased from 11m to 12m
  • Yamato: Crimson Slash fire rate debuff duration increased from 3s to 4s
  • Yamato: Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
  • Yamato: Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
  • Yamato: Power Slash T1 Bullet Resist increased from 40% to 60%
  • Yamato: Flying Strike cooldown reduced from 35 to 20
  • Yamato: Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
  • Yamato: Flying Strike range no longer scales with Spirit
  • Yamato: Shadow Explosion bonus Spirit per victim increased from 10 to 15
  • Yamato: Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
  • Yamato: Shadow Explosion buff duration increased from 8s to 15s

Source: Deadlock forum